| Fist of the North Star: Lost Paradise Review | Yakuza Kiwami Review |
Monday, November 17, 2025
Open World Action RPG Review: Yakuza
Monday, November 3, 2025
Point and Click Adventure Review: Simon the Sorcerer

The game follows a British teenager named Simon, who is transported to a magical world when he follows his dog into the attic. He soon finds himself on a quest to become a sorcerer so he can save the wizard who has seemed to have brought him there.
The game's premise is pretty bare, but it is bolstered by its humorous take on the game's magical world. From the ogres trying to make Simon into a stew to the creatures in the forest, there is plenty of humorous whimsy to be found. The entire Simon the Sorcerer series is a bit rough around the edges, simply because Simon is a bit of a harsh protagonist. However, Simon's voice actor delivers his lines in a way that manages to make him a character that you root for, despite his shortcomings. It also helps that Simon's sadism is toned down a lot here compared to his future outings.
Some of the games in the series can get a bit crazy with the logic of its puzzles, but, the puzzles here are quite well done. This game is often regarded as a classic, and the presentation has a lot to do with that. The art style is fantastic. The backgrounds have a lot of detail despite their low resolution. The animations of Simon and the other characters are also fantastic. The art in this game easily stands up with the best that Sierra and LucasArts had to offer at the time. The music also helps to set the tone of the game, including a memorable title song that is bolstered by some fantastic credit animation.
Simon's first outing is by far his most welcoming. The humor can get a bit dark, but it's nowhere near the level of the sadism that Simon shows in later games. The game's presentation is where it really shines. The art style, voice acting, music, and puzzles are all well done. Simon the Sorcerer is a game that is worth playing for any adventure game fan.
Final Verdict:





4½ out of 5
Friday, October 31, 2025
Open World Action RPG Review: Yakuza Kiwami
Before the release of Yakuza 0, Yakuza was the beginning of Kazuma Kiryu's story. Yakuza 0 proved to be one of the best games in the whole series. With the release of Yakuza Kiwami, which brought the game up to modern standards yet kept the core story intact, the original Yakuza actually holds up quite well.
The game begins in 1995, seven years after the events in Yakuza 0. Kazuma Kiryu, a twenty-seven-year-old member of the Dojima family within the Tojo Clan, has climbed the ranks within the clan. He is just about to become the patriarch of his own family when he takes the blame for the murder of Patriarch Shimano, although he was not the one that killed him.| Yakuza Review | Streets of Kamurocho Review |
Open World Action RPG Review: Like a Dragon - Ishin!
Like a Dragon: Ishin! was originally released only in Japan for the PlayStation 3 and PlayStation 4 in 2014. The original release was never released outside of Japan, however fans with the usernames MajDima, toyotasupra2, and jurxd created an English translation patch for the PlayStation 3 version on February 2, 2025.
Open World Action RPG Review: Yakuza Kiwami 2
| Yakuza 2 (HD) Review | Yakuza Kiwami 2: Majima Saga review |
Sunday, October 26, 2025
Choices-and-Consequences Management Simulator Review: Dispatch - Episode 1: Pivot
Friday, October 10, 2025
Turn-Based Role-Playing Video Game Review: South Park - The Fractured But Whole
South Park - The Fractured But Whole is the direct sequel to The Stick of Truth. This game was developed by Ubisoft San Francisco rather than Obsidian Entertainment. As a studio known for the Rocksmith rhythm games, role-playing games were out of their repertoire prior to the release of this game. This, combined with the popularity of Stick of Truth, meant that The Fractured But Whole had a lot riding on it upon its release.
The story once again stars the New Kid, the player's avatar. This game gives not only a lot more customization options than its predecessor, but more customization options than most games available at the time of its release. The Stick of Truth only allowed customization of the look of the character but the story referred to the character as a male. This time, there is an option for gender, but there's a lot more available than merely male and female. There are also multiple options available to choose for your sexual orientation. The characters will then refer to the New Kid in the manner appropriate to gender and sexual orientation. There is also some clever social commentary in the character configuration as well as in the game proper.
In this game, the New Kid gains powers to reverse time. This can be used both in puzzles when traversing the map as well as in the turn-based fights. The battle system has also been changed from the previous game with grid-based movement that adds strategy to brawls. There are many different enemies from South Park's history to battle, including the crab people who were cut from the previous game.
There is a larger variety of South Park kids that can be included as a playable character in your party, including a girl in the form of Call Girl, also known as Wendy Testaburger. The characters go by code names as this time they are playing as superheroes. The first game had up to six characters which could serve as the three characters in your party, this time there are thirteen. The other twelve characters include Stan as Toolshed, Kyle as the Human Kite, Cartman as The Coon, Kenny as Mysterion, Butters as Professor Chaos, Jimmy as Fastpass Clyde as Mosquito, Craig as Super Craig, Tweek as Wonder Tweek, Token as Tupperware, Scott Malkinson as Captain Diabetes, and Timmy as Dr. Timothy.
South Park: The Fractured But Whole improves upon its predecessor with more characters, a more robust battle system, and fun time manipulation puzzles. However, the storyline is divisive this time around, as the whole premise is of the New Kid using flatulence to manipulate time. This, obviously, sets up a lot of toilet humor. The other part that divides fans is that the game contains characters and situation mostly from the newer episodes of South Park, whereas the original had characters and references that spanned the entire show up to that point. If you can look past the childish exterior, the storyline actually is quite fun with conspiracies, time travel, and the expected South Park satire.
Final Verdict:4½ out of 5
Thursday, October 9, 2025
Turn-Based Role-Playing Video Game Review: South Park - The Stick of Truth
South Park: The Stick of Truth is a role-playing video game based on the famous foul-mouthed children from the long running Comedy Central satire comedy animated series South Park. Early South Park games were created without direct input from the creators of the animated series, Matt Stone and Trey Parker. This game was created early in the era where this was corrected, in an attempt to create games that were more than a simple cash grab.
Wednesday, October 8, 2025
Fighting Game Review: Darkstalkers - The Night Warriors
The Halloween season is upon us again, and with it comes my infrequent tradition of reviewing monster-themed games. The game to begin the festivities is Capcom's classic arcade monster fighter, Darkstalkers: The Night Warriors, also known as Vampire: The Night Warriors in Japan.
Darkstalkers has ten playable characters, all of whom make up an eclectic cast of monsters. The series mascot is Morrigan, a succubus who has since become a fan favorite. Joining her as the only other female in the game, is Felicia the cat girl. The first of the male characters is the vampire Demitri Maximoff, the intended protagonist of the series. Other male monsters include the British werewolf karate master Jon Talbain aka Gallon, the German creature Victor von Gerdenheim who is made up of reanimated body parts in the vein of Frankenstein's monster, the zombie rock-and-roller Lord Rapper aka Zabel Zarock, the mummified pharoah Anakaris aka Anakarisu, the samurai ghost Bishamon, the merman Rikuo aka Aulbath, and the Canadian yeti Sasquatch.
The graphics are right up there with the seminal Capcom fighter, Street Fighter II. That's not a surprise, as the art was created by the man who created the art from that game, Akira "Akiman" Yasuda. The monster theme allowed for some fun character designs. The female characters are sexy, as is usual from fighting games, especially those in the early 1990s. While they are sadly not as popular as the likes of Chun-Li, Sonya Blade, or Sarah Bryant, their skimpy costumes have become iconic. This is especially true of Morrigan, who has become the face of Darkstalkers over the years. The male characters allowed Akiman to stretch out his imagination, as they all have the monster flare of Street Fighter II's resident green-skinned feral wildman, Blanka.
The monster archetypes also allow for some fun stages. They include a classic London nighttime cityscape, a vampire throne room draped in blood red, a mad scientist's lab, a medieval castle above a creepy cave, a sasquatch village, a green-tinted graveyard, a Brazilian jungle, a town draped in winter accoutrements, a Japanese cyberpunk city, a mummy's tomb, a robot factory, and an alien planet.
The music also takes advantage of the iconic QSound available found in games that run on the Capcom Play System 2 boardset. They are all fun tracks, which play around with the varied characters and landscapes. The sound is the standard found in Capcom's 1990s fighters, with various grunts and occasional voice clips.
Darkstalkers: The Night Warriors remains a B-tier Capcom fighter, as it never reached the heights of its sister series, Street Fighter. This reputation is underserved however, as Darkstalkers is made up of fantastic monster characters in a fun art style playing on the weirdness of the premise, fantastic music and sound that is right up there with the best of Capcom's well-regarded 1990s output.
Final Verdict:
5 out of 5
Thursday, September 25, 2025
Action Animated Television Short Review: Batman the Animated Series Pilot
Batman: The Animated Series was a big part of the formative years for many millennial and Generation X people. In addition to that, it is a show that was popular with many demographics. As a women who grew up with this series and its follow-ups, and who knows many women who grew up with it, it's safe to say it was one of those shows that was just so well done that it transcended gender as well. Along with the great action sequences, it had the depth, humor, and heart to reach so many for so many different reasons. It drew me in by the great writing and voice acting, and this show as well as its predecessors kept me invested well into my twenties. It's pretty amazing to think that it all started with a two-minute pilot animation that served as the team's pitch to the high-ups at Warner Bros.
While watching the pilot, you are likely to notice that the animation looks very familiar. The pilot animation was so well done, that much of it was used as the introduction to the series proper. It detailed something with which Batman fans are very familiar. He interrupts a jewel heist, knocks out the robbers, and leaves before the police can arrest him. That's all there was to it, but it works so well since it very well could be a typical night in the life of Batman. The only weird thing here was his ability to swiftly dodge bullets, which was thankfully left out of the series. Batman did pull off more superhuman feats as the show turned into a shared universe, but the original series was very much grounded in reality. Well, at least in as much reality as is possible when dealing with a man jumping off a skyscraper dressed as a bat.
The voice of Kevin Conroy isn't there yet, so Batman stays silent throughout. In fact, the only real voice to be heard is when a police officer yells a warning to Batman. Other than that, it is a silent short apart from the grunts from the robbers as Batman fights them. This works well for a character that is as dark and brooding as Batman had become since the success of Frank Miller's seminal story, Batman: The Dark Knight Returns.
In behind the scenes material, it was revealed that the studio requested that the show adhere to the characters most recent film, which was also the most successful Batman live action adaptation up to that point, Tim Burton's Batman. The pilot was completed in 1991, so Burton's 1989 hit was still on the minds of both the studio heads and the public. The music for the short was lost, so the version that was distributed on DVD incorporated the fantastic main theme from the film, which was composed by the talented Danny Elfman. This score fit in so well, as could be seen when it was used when the short was retooled into the intro animation.
The Batman: The Animated Series pilot is more than a simple curio or a piece of animation history. Its use in the into animation means that it is well ingrained in the minds of anyone who watched the series. Its use of the iconic Batman score by Danny Elfman gave it the gravitas that was needed for a series created so close to the classic 1989 film. Other than the superhuman feats shown at one point in the animation, it is darn near perfect.
Final Score:




Thursday, August 21, 2025
Rhythm Game Review: Space Channel 5: Part 2
| Space Channel 5 Review | Space Channel 5 VR: Kinda Funky News Flash Review coming soon |
Rhythm Game Review: Space Channel 5
Racing Game Review: Excitebike
Excitebike was an influential early motocross racing game for the Nintendo Entertainment System. There have been many more realistic games released after this, including Nintendo's own Excitebike 64, but the original game still has retro charm.Wednesday, August 20, 2025
Action-Adventure Review: Guardians of the Galaxy
The Guardians of the Galaxy, long a niche comic team, gained a large following after being adapted into films. Because of this, it is only fitting that it would get video game adaptations. The Eidos-Montréal version of Guardians of the Galaxy was a high-budget game that is based on the same crew made famous by the James Gunn Marvel Cinematic Universe trilogy.
It was released after Guardians of the Galaxy: A Telltale Series. The Telltale game also followed the characters from the films, with elements mixed in from the surprisingly even weirder Marvel Comics version of the characters. That meant that the game had a tough act to follow, especially following the promotional material that made this take on the Guardians highly anticipated.
This action-adventure adaptation has a lot going for it. Unsurprisingly, it features the characters from the film trilogy, which have become the most loved version of this group of anti-heroes. However, it also pulls from the comics, giving the team's leader, Peter Quill aka Star-Lord, his half-Spartax background and featuring the genetically-engineered Adam Warlock two years before he was featured in the third Guardians of the Galaxy film.
The characters all have abilities that are gained and expanded upon as the game progresses. Star-Lord uses a laser gun and jet boots, Gamora, a stoic green female uses her skills of fighting with a knife and scaling rocky surfaces, Rocket, a sarcastic genetically-engineered racoon, uses his expertise in explosives and demolitions, Groot, a living tree who can only talk using his name with various inflections, uses his roots to lift the team upwards and make wooden bridges for the team to cross, and Drax the Destroyer uses his vast strength to fight and to pick up and throw objects.
The characters are all well portrayed, and it is a treat to watch them go from misfits thrown together to a fully-developed team that truly care for each other. It also features a member of the Guardians of the Galaxy that has yet to appear in the films, Nikki Gold. She has been reimagined as the daughter of Peter's former love interest, a Kree Nova Corps member named Ko-Rel.
However, this game falls into the same traps that befell countless Marvel Comics video game adaptations in the past. The gameplay is decent enough, featuring the shooting mechanics expected by a character such as Star-Lord mixed with a time-limited command system to allow the powers of the rest of the team a chance to shine as artificial intelligence-controlled backup characters. However, the stage layouts aren't varied enough to mitigate the simplistic gameplay, making going through the game feel like a chore after a while.
The story was interesting enough to get me to continue the game, however, and the fact that the voice acting was fantastic helped as well. There are a lot of 20th century hit songs in the game as well, which can be played on the Guardians ship, the Milano, or as a boost to morale while in battle. I enjoyed the use of pop hits in the first two films, so it was a lot of fun to see that atmosphere continue here.
Guardians of the Galaxy isn't a perfect game. It has gameplay that can get repetitive after a while, but the story, voice acting, and music makes up for it. It isn't a must play by any means, but if you are willing to go through stages, especially in the middle of the game, that can feel a bit generic, it could be worth playing through once just to experience the story.
Final Verdict:
3 out of 5
Stealth Action Game Review: Metal Gear Solid
Metal Gear Solid was not only the first Metal Gear game after an eight year hiatus, it was also the first fully three-dimensional game in the series. Released for the PlayStation in 1998, it propelled the series and its creator into worldwide fame.
Hideo Kojima was always a fan of Western action media, as evidenced by the use of stars from American action movies as the basis of the character portraits in the original Metal Gear 2: Solid Snake on the MSX2. Heck, even the name Snake comes from the main protagonist in Escape from New York.
Thus, it made sense that once gaming moved into the true third dimension with the release of the 32-bit and 64-bit consoles, Kojima would attempt to emulate his favorite films cinematically as well. Kojima has become infamous for the use of long cutscenes in his games, but in the original Metal Gear Solid, they are undoubtedly a benefit to the game, making the game feel more engrossing while not feeling like a slog. Heck, even the remade cinematics in Metal Gear Solid: The Twin Snakes for GameCube, goofy as they are, still manage to come in at a runtime that doesn't infringe upon the enjoyment of the gameplay.
Solid Snake is sent to Alaska, where he needs to do what he does best. He must infiltrate an enemy base and stop a Metal Gear, this time the model known as REX. He is first sent to rescue the DARPA chief and discovers a conspiracy to which he was clearly not previously privy. At this point, he also meets a fan-favorite character known as Meryl Silverburgh, the biological daughter of Snake's mission leader Colonel Campbell.
Snake also has help from people on his codec, as usual for this series. Snake simply has to communicate because the codec is implanted in him. Along with Campbell, Snake communicates with Mei Long who saves his mission data and offers philosophical quotes, Master Miller who offers non-sequiturs and occasional advice, and eventually series regular Dr. Emmerich aka Otacon who offers information about the base and Metal Gear REX itself.
The story is one of the best, if not the best, of the Hideo Kojima stories. There are so many twists and turns in the story, and the characters are really interesting. It leaves a lasting impression. The voice work of the actors is fantastic, both in the English and Japanese language. If you have played through Metal Gear Solid in English, you could find it fun to play it again with the Japanese voice actors in the Metal Gear Solid: Master Collection, assuming you don't mind reading the English subtitles if you don't mind Japanese.
The music is fantastic too. Unless you play at the easiest level, or are fantastic at playing action stealth games, you'll likely see the game over screen at least once. This has become iconic for a reason. The voice over that accompanies it is fantastic and the game over music is extremely memorable. Of course, the rest of the music is fantastic as well, but that was epic enough it deserved a write-up on its own. The sound effects are also great, giving the game its polished feel.
The stealth gameplay was influential on the genre, and even though a lot has changed in the nearly twenty years since its 1998 release, it is still great to play today. The Metal Gear Solid: The Twin Snakes remake adds some then-modern touches. It does make the game feel different because the first person mode makes some parts easier than the original. If the PlayStation version of Metal Gear Solid feels stiff to you, and you don't mind some goofy cutscene changes, that might be an option. The earlier Metal Gear Solid: Integral also includes first person mode, which might be a better option since its gaming and presentation comes from the North American release of the original Metal Gear Solid PlayStation release.
For those really willing to dig deep into the history of video gaming and emulation, there is bleemcast! for Metal Gear Solid for the Dreamcast. Playing the game using this will make the game smoother. It's true that most PlayStation emulators will have an option for smoothing, but the bleemcast! experience is surprisingly smooth, and it's amazing to experience considering the PlayStation and Dreamcast were direct competitors that were only one console generation apart.
Metal Gear Solid is well worth playing, in any form, from the original PlayStation version on the PlayStation console or on emulators to the GameCube Metal Gear Solid: Twin Snakes remake. I recommend the PlayStation version on console or emulator, since the cutscenes are 2000s action film level goofy in the remake. Some of the original cutscenes can be goofy too, but it is worth it to play it in its original form. If you have played the original, and especially if you have played it many times, it could be worth it to play the PlayStation version with Japanese voice actors and English subtitles to experience the Japanese voice actors. The actors in the Japanese version are just as high-quality as those in the English version. It could also be worth it to play Metal Gear Solid: Integral, if you want to experience the game with first person mode. If you don't mind cutscene changes that make the game feel like a goofy late 1990s to early 2000s American action film, Metal Gear Solid: Twin Snakes might also be worth experiencing. No matter which version you play, the stealth gameplay, excellent voice acting, plus fantastic music and sound effects make this one a classic that every video gamer should experience at least once.
Final Verdict:
5 out of 5
| Metal Gear (Ultra Games) Mega Review | Metal Gear Solid 2 Review coming soon |















