Showing posts with label headcannon. Show all posts
Showing posts with label headcannon. Show all posts

Wednesday, June 25, 2025

Platform Game Review: Sonic the Hedgehog CD


Sonic CD was the Sonic the Hedgehog game that was released for the Sega CD and Mega CD. It was a very different game from any of the others, making it a bit of the black sheep in the 16-bit Sonic canon. It doesn’t deserve that reputation as it is one of the best, if not the best, games for Sega’s ill-fated CD attachment for the Genesis and Mega Drive. Even outside of the Sega CD and Mega CD ecosystem, it is a very enjoyable game. 

In Sonic CD, Sonic needs to save the past to save the future. This is what gives the game its uniqueness. Sonic still has his speed and quills when he rolls in a ball to take out enemies and break open item boxes. However, this game also has past and future signs which change the setting of the game when Sonic gains enough speed. This is shown with sparkles emanating from Sonic when he runs followed by a sequence showing the passage of time. 

Once Sonic has changed years, the scenery reflects the change. In the past, the game is like a regular Sonic the Hedgehog game, with levels ranging from lush green to metallic. However, in the future things have become more dystopian as the scenery shows the destruction of the game world with ruined structures. This change also applies to the game world, as passages that are not available in the past become available in the future, and vice-versa. 

The game was in development between Sonic the Hedgehog and Sonic the Hedgehog 2, so the spin dash works differently than other games. Sonic can be hit while spinning before he blasts off. The jump button also must be held down for a good amount of time or Sonic will just stand up. This is rectified in the mobile remake by Christian Whitehead. The remake also includes Tails as a playable character, which changes things up a bit with his hovering ability. The remake also is included in the Sonic Origins compilation. Sonic Origins Plus goes further, completing the trio of Sonic’s 16-bit friends by adding Knuckles and Amy Rose as playable characters as well. Speaking of Amy Rose, she makes her first appearance in this game along with the villain metal doppelganger Metal Sonic.

The presentation is where Sonic CD shines, as it uses the increased storage capacity of the Sega CD and Mega CD by including incredibly well animated story sequences at the beginning and ending of the game. Sonic doesn’t talk, but his expressions do the work of conveying the danger and surprise of the situations into which Sonic finds himself. The soundtrack behind this is excellent in all regions, but I’m partial to the North American version. The Japanese version and most of the international versions include an instrumental to the action in the videos, but a new song was composed for the North American release. This is Sonic Boom, a catchy pop song with lyrics that are precisely Sonic in a nutshell. The Sonic CD remakes by Christian Whitehead include the video with much less compression than the original release. They also have the option to play either the Japanese or North American soundtrack over the videos regardless of the region in which the game is being played. 

Sonic CD is an underappreciated gem that made the Sega CD and Mega CD a worthwhile purchase and continues to be a worthwhile experience to this day. It changes up the formula by adding in time travel, which makes it remain a unique entry in the Sonic series. It has the fantastic score and sound design of the other Sonic games, but the addition of animation to the beginning and ending of the game make it an extremely memorable experience. The weirdness of the spin dash brings it down a little compared to Sonic 2 and the later games in the series, but this is negated in recent releases as it is optionally rectified in Christian Whitehead’s remakes. 

Final Verdict: 
4½ out of 5

Platform Game Compilation Review: Sonic Origins


Sonic Origins is a compilation of enhanced remakes of four Sonic the Hedgehog games from the 16-bit era, Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog CD, and Sonic 3 & Knuckles. The latter is Sonic the Hedgehog 3 and Sonic & Knuckles combined as one game, as would have been done with the Sonic & Knuckles lock-on cartridge on the Sega Genesis or Mega Drive. It also includes the Blue Spheres game that was playable by locking in any game onto Sonic & Knuckles other than Sonic the Hedgehog 2 or 3. In addition, it includes a sequel with modes from Sonic Mania titled New Blue Spheres.

Sonic the Hedgehog, Sonic 2, and Sonic CD are enhanced ports of the Android and iOS remakes by Christian Whitehead. These remakes are completely faithful, with the same music, sound effects, level layouts, background art, character design, animations, bonus stages, and boss battles as the original 16-bit games. These remakes also contain everything from the mobile versions including a playable Knuckles in Sonic the Hedgehog and Sonic 2, but not Sonic CD. The latter does include a playable Tails, however. The best remake, in my opinion, is Sonic 2, as it contains a hidden secret passage which leads to a realized version of a partly-completed level from the beta versions of the game. 

Sonic 3 & Knuckles is a new remake using the same engine as the others. Like the other remakes faithfully recreates the 16-bit game, including the level layouts, graphics, and boss battles. However, while it has the same sound effects as the original game, the music is taken from the beta version of the game due to rights issues with the music from the final versions. This change has had mixed reception. Intellectually, it is understandable due to forces outside of Sega's hands. However, it may be a deal breaker for some people. especially those who played the original game so much that they know the original music inside and out. That said, the original music can be restored with fan patches which are easy to install, especially on Windows. There is also a fan patch available that separates Sonic 3 and Sonic & Knuckles into two games, bringing these games as close to the 16-bit originals as possible.

The neat part about the compilation is that it adds animations with silent characters ala the Sonic CD intro. These were created in the style of the Sonic Mania shorts, and serve to connect all four games together into a continuous storyline. These work really well, and are just as well animated and lively as the introduction of Sonic CD, if not quite as memorable. In fact, the animations are used together with those from the aforementioned game in its storytelling and actually work well in concert with each other.

One of the main draws of Sonic Origins, other than its games of course, is the museum content. There are two modes. One lets you play the games as they were on their respective consoles. The other version allows you to play through the story of all four games. Through play, you will collect tokens, which can then be used to purchase art, music, and background content on the games from their origins up to their release. It's actually quite well done, making it worthwhile to play through the games multiple times in order to unlock all the content.

Sonic Origins is not a perfect remake collection. All of the games are painstakingly accurate to the originals, however the replacement of the Sonic 3 songs for its beta versions is a let down. Whether this makes or breaks the compilation is up to you, but I personally think it is the best way to play these games, especially in light of the various fan patches that are available.

Final Verdict:
4 out of 5

Thursday, March 23, 2023

Platform Game Mega Review: Sonic the Hedgehog 2


Sonic the Hedgehog 2 is the sequel to the 1991 platform game, Sonic the Hedgehog, It adds another character as well as much-needed gameplay mechanics.

Dr. Robotnik is making his evil robot army again, and it's up to Sonic to defeat him once again. However, this time he is joined by a young fox named Miles "Tails" Prower. He got the nickname Tails because of his two tails. He can use these tails to hover for a short time.

This game is the first that adds the spin-dash, not counting the remakes of the original Sonic the Hedgehog. This is an important game mechanic as it keeps the game moving fast without requiring backtracking to get enough speed to get up hills.

It has an impressive style of level design just is just as excellent as the first, placing rings and platforms in the right places so that Sonic and Tails can run through the courses as fast as possible. This game also has the chaos emeralds that grant Sonic the true ending, however, the bonus round is so much more fun this time around. Whereas the original game had a spinning room with jewels that needed to be broken, this one plays more into the platform aspect of the game. Sonic and Tails will run around in a pseudo-three-dimensional track that has twists and turns and occasionally mines to trip them up. The goal here is to collect more rings than displayed, which earns the duo a chaos emerald at the end.

The neat thing is that Tails can be played with the player-two controller as the first player guides Sonic through the game. If Tails falls behind, loses his rings, or falls into a pit, he will fly back up to the level so that he can be controlled once again. In the regular game, this is most useful in the bonus stages as the rings Tails collects will be added to the total. However, whether or not Tails is being played by a human, when he loses rings it will also affect the total. When playing without a second player, the goal is to run and jump early so that Tails also has time to get past obstacles.

There is also a race mode, in which two players compete. One player plays as Sonic and the other player plays as Tails. Playing in split screen, the goal is to get to the end of the selected stage before your opponent.

By plugging the cartridge into a Sonic & Knuckles cartridge, Knuckles can also be played in the game. This is pretty fun, as Knuckles is a glide and stick mechanic which allows him to climb when he sticks to a surface. This lets him get to areas of the levels that neither Sonic nor Tails can reach.

The game was remade for Android and iOS and later in the Sonic Origins compilation for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. This version includes Sonic and Tails as playable characters as well as a secret level based on an uncompleted stage that was cut in the final game.

Sonic Origins has an expansion titled Sonic Origins Plus. It was released as a full game and as downloadable content for the original compilation on June 23, 2023. This version includes Sonic, Tails, and Knuckles as playable characters, as well as the hidden level. It also adds Amy Rose, with animations based on her appearance in Sonic CD, as a playable character.

Sonic the Hedgehog 2 is an excellent game that improves upon the original in every way. Tails is a fun character that is a fantastic addition to the Sonic universe. Knuckles, when locked onto Sonic & Knuckles and in the remakes, is also a fantastic character. It's fun to be able to glide, stick, and climb to get into hidden areas with Knuckles. Amy Rose is also a fun character, so it's great to see her get added to the game in Sonic Origins Plus. The Sonic universe got overcrowded over the years, but the 16-bit characters of Sonic, Tails, Knuckles, and Amy, are all great characters in their own right. As it's the first time it's possible to play with all of them for the first time, and because it includes the fun hidden level, Sonic Origins Plus will be my preferred way to play this game. However, it's not a necessary purchase, as any version of the game is well worth playing.

Final Verdict:

5 out of 5

Sonic the Hedgehog (8-bit) ReviewSonic the Hedgehog 2 (8-bit) Review Coming Soon

Friday, October 4, 2019

Platform Game Mega Review: Sonic the Hedgehog


This review was originally posted at Jupiter Beagle on October 2, 2008. A note about Sonic Origins was added on October 1, 2022

Sonic the Hedgehog brought speed to a genre that was previously all about exploration. The levels are laid out well enough so that exploration is still possible, but the game is built with the intention to run through courses at breakneck speed. Going into a roll by pressing down while running causes Sonic to go faster through loops and down hills. Sonic’s speed can be magnified by obtaining a shoe powerup, which increases Sonic’s moving speed exponentially. Sonic attacks enemies by rolling into them or jumping on top of them while in a roll. He will lose rings whenever he touches an enemy. However, there is no health meter in this game. Sonic’s health is gauged by the rings he carries. As long as Sonic holds at least one ring. As with the Super Mario Bros. series, 100 rings give you a bonus life. There are also invincible power-ups, much like Mario’s stars that make Sonic impervious to attack for a short period of time.

In most versions of the game, the lack of the spin dash that was introduced in Sonic the Hedgehog 2 is definitely noticed. However, there are some versions of Sonic the Hedgehog that have a spin dash, which helps a lot. No matter the version of the game, Sonic the Hedgehog still has my favorite levels of any Sonic game I’ve played. The layouts of the levels are very important in a platformer, and the level design of Sonic the Hedgehog is top-notch. There are several zones in the game, and most zones have 3 levels, with the third level being a boss battle against Sonic’s enemy Dr. Robotnik in one of his robotic contraptions. 

The bonus stages in this game are a little weird compared to later games in the series. Here, Sonic enters a bonus stage through a large ring whenever he has at least 50 rings when he reaches the end of the stage. In the bonus stage, Sonic is in a constant spin, and so is the bonus stage board. You have to guide Sonic to the chaos emerald in each stage, which is surrounded by breakable crystals. You also must avoid red exit markers that will end the bonus round immediately. When all 6 chaos emeralds are collected, the player will get the “good ending” upon completing the game.

Sonic the Hedgehog was released on a lot of systems. The game is just about equal on each system, other than control issues due to the limitations of some systems. The newer releases have savestates, or in some cases, save points where the game is automatically saved at the start of each level. This ability to save is a feature that is greatly appreciated for this game. In the original, you had to restart the game completely if you run out of lives and continues. The game also had to be restarted if somehow the power on the Sega Genesis game console was turned off. It’s nice to not worry about leaving the console on to take a break from the game for a while. 

Sonic the Hedgehog on the Xbox 360 is one of my favorite versions. The game is presented well. The sound emulation is well done. The music is faithful to the original, and the sound effects sound good. There are many options for the graphics display. The default setup has the screen at the original aspect ratio with blue borders around the screen where the television screen size surpasses the game’s resolution. The blue borders really stand out and made me sick while playing. Thankfully, these blue borders (called wallpaper by the game) can be turned off, and the borders will be plain black. Even better, in my opinion, is the option to stretch the screen to match the size of your television. There is also an option to smooth the graphics. The smoothing and screen stretching is my favorite combination. This makes Sonic the Hedgehog look wonderful on an HDTV.

In modern versions, most achievements in Sonic the Hedgehog are quite evenly paced. There are quite a few easy achievements, which are given for completing the game’s zones. There are also a few harder accomplishments, such as completing a level (as well as one for the entire game) in a certain amount of time. Other accomplishments seem hard, but with the save state system, even the achievement to complete the game without dying can be completed easily. There is nothing stopping Sonic fans from trying these accomplishments without saving and loading, however.

Sonic the Hedgehog is one of the best pure platformers. If you are a Sonic fan or a platformer fan, you owe it to yourself to try this one out.

Addendum: Tails and Knuckles are additional playable characters in the 2011 remake for Android and iOS as well as the 2022 Sonic Origins compilation for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. The Sonic Origins remake has a spin dash as well as a slightly modified drop dash from Sonic Mania that does not allow a change in direction before hitting the ground. It also has the ability to play the game in high definition without a status bar. In the high-definition mode, there are no lives, so the player can play without having to worry about having enough continues. 

Update March 23, 2022: Sonic Origins will be getting an expansion called Sonic Origins Plus. It will be released as a full game and as downloadable content for the original compilation on June 23, 2023. This version includes Sonic, Tails, and Knuckles as playable characters. It also will add Amy Rose, with animations based on her appearance in Sonic CD, as a playable character. As this is the latest version of the remake, this will be my preferred way to play this game.

Final Verdict:

4½ out of 5