Showing posts with label sonic team. Show all posts
Showing posts with label sonic team. Show all posts

Wednesday, June 25, 2025

Platform Game Review: Sonic the Hedgehog CD


Sonic CD was the Sonic the Hedgehog game that was released for the Sega CD and Mega CD. It was a very different game from any of the others, making it a bit of the black sheep in the 16-bit Sonic canon. It doesn’t deserve that reputation as it is one of the best, if not the best, games for Sega’s ill-fated CD attachment for the Genesis and Mega Drive. Even outside of the Sega CD and Mega CD ecosystem, it is a very enjoyable game. 

In Sonic CD, Sonic needs to save the past to save the future. This is what gives the game its uniqueness. Sonic still has his speed and quills when he rolls in a ball to take out enemies and break open item boxes. However, this game also has past and future signs which change the setting of the game when Sonic gains enough speed. This is shown with sparkles emanating from Sonic when he runs followed by a sequence showing the passage of time. 

Once Sonic has changed years, the scenery reflects the change. In the past, the game is like a regular Sonic the Hedgehog game, with levels ranging from lush green to metallic. However, in the future things have become more dystopian as the scenery shows the destruction of the game world with ruined structures. This change also applies to the game world, as passages that are not available in the past become available in the future, and vice-versa. 

The game was in development between Sonic the Hedgehog and Sonic the Hedgehog 2, so the spin dash works differently than other games. Sonic can be hit while spinning before he blasts off. The jump button also must be held down for a good amount of time or Sonic will just stand up. This is rectified in the mobile remake by Christian Whitehead. The remake also includes Tails as a playable character, which changes things up a bit with his hovering ability. The remake also is included in the Sonic Origins compilation. Sonic Origins Plus goes further, completing the trio of Sonic’s 16-bit friends by adding Knuckles and Amy Rose as playable characters as well. Speaking of Amy Rose, she makes her first appearance in this game along with the villain metal doppelganger Metal Sonic.

The presentation is where Sonic CD shines, as it uses the increased storage capacity of the Sega CD and Mega CD by including incredibly well animated story sequences at the beginning and ending of the game. Sonic doesn’t talk, but his expressions do the work of conveying the danger and surprise of the situations into which Sonic finds himself. The soundtrack behind this is excellent in all regions, but I’m partial to the North American version. The Japanese version and most of the international versions include an instrumental to the action in the videos, but a new song was composed for the North American release. This is Sonic Boom, a catchy pop song with lyrics that are precisely Sonic in a nutshell. The Sonic CD remakes by Christian Whitehead include the video with much less compression than the original release. They also have the option to play either the Japanese or North American soundtrack over the videos regardless of the region in which the game is being played. 

Sonic CD is an underappreciated gem that made the Sega CD and Mega CD a worthwhile purchase and continues to be a worthwhile experience to this day. It changes up the formula by adding in time travel, which makes it remain a unique entry in the Sonic series. It has the fantastic score and sound design of the other Sonic games, but the addition of animation to the beginning and ending of the game make it an extremely memorable experience. The weirdness of the spin dash brings it down a little compared to Sonic 2 and the later games in the series, but this is negated in recent releases as it is optionally rectified in Christian Whitehead’s remakes. 

Final Verdict: 
4½ out of 5

Platform Game Compilation Review: Sonic Origins


Sonic Origins is a compilation of enhanced remakes of four Sonic the Hedgehog games from the 16-bit era, Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog CD, and Sonic 3 & Knuckles. The latter is Sonic the Hedgehog 3 and Sonic & Knuckles combined as one game, as would have been done with the Sonic & Knuckles lock-on cartridge on the Sega Genesis or Mega Drive. It also includes the Blue Spheres game that was playable by locking in any game onto Sonic & Knuckles other than Sonic the Hedgehog 2 or 3. In addition, it includes a sequel with modes from Sonic Mania titled New Blue Spheres.

Sonic the Hedgehog, Sonic 2, and Sonic CD are enhanced ports of the Android and iOS remakes by Christian Whitehead. These remakes are completely faithful, with the same music, sound effects, level layouts, background art, character design, animations, bonus stages, and boss battles as the original 16-bit games. These remakes also contain everything from the mobile versions including a playable Knuckles in Sonic the Hedgehog and Sonic 2, but not Sonic CD. The latter does include a playable Tails, however. The best remake, in my opinion, is Sonic 2, as it contains a hidden secret passage which leads to a realized version of a partly-completed level from the beta versions of the game. 

Sonic 3 & Knuckles is a new remake using the same engine as the others. Like the other remakes faithfully recreates the 16-bit game, including the level layouts, graphics, and boss battles. However, while it has the same sound effects as the original game, the music is taken from the beta version of the game due to rights issues with the music from the final versions. This change has had mixed reception. Intellectually, it is understandable due to forces outside of Sega's hands. However, it may be a deal breaker for some people. especially those who played the original game so much that they know the original music inside and out. That said, the original music can be restored with fan patches which are easy to install, especially on Windows. There is also a fan patch available that separates Sonic 3 and Sonic & Knuckles into two games, bringing these games as close to the 16-bit originals as possible.

The neat part about the compilation is that it adds animations with silent characters ala the Sonic CD intro. These were created in the style of the Sonic Mania shorts, and serve to connect all four games together into a continuous storyline. These work really well, and are just as well animated and lively as the introduction of Sonic CD, if not quite as memorable. In fact, the animations are used together with those from the aforementioned game in its storytelling and actually work well in concert with each other.

One of the main draws of Sonic Origins, other than its games of course, is the museum content. There are two modes. One lets you play the games as they were on their respective consoles. The other version allows you to play through the story of all four games. Through play, you will collect tokens, which can then be used to purchase art, music, and background content on the games from their origins up to their release. It's actually quite well done, making it worthwhile to play through the games multiple times in order to unlock all the content.

Sonic Origins is not a perfect remake collection. All of the games are painstakingly accurate to the originals, however the replacement of the Sonic 3 songs for its beta versions is a let down. Whether this makes or breaks the compilation is up to you, but I personally think it is the best way to play these games, especially in light of the various fan patches that are available.

Final Verdict:
4 out of 5

Monday, October 7, 2019

Platform Game Mega Review: Sonic Adventure

This review was originally posted in the first issue of the Dream On Magazine on May 22, 2004.

This Dreamcast launch title was Sonic the Hedgehog’s first three-dimensional platform game. For the most part, it maintains the speed of his 16-bit adventures, but it hits a few snags along the way.

Sonic Adventure starts out in a city setting, which represents the “adventure” part of the game. There are several buildings that you can choose to go into. This does get a bit tedious, as the stages are contained within the buildings, and are accessed by entering doors within those buildings.

It takes a while to get used to the layout of the entrances, as the camera often pans around you and gives you a different perspective. This can make finding the right entrance difficult at first, as all the doors look alike. Once you get the hang of it, however, it becomes second nature.

You have separate stories that unfold within the main story. Each of these stories is seen through the eyes of characters that you meet within the game. You start out as Sonic, and once you meet another character in the storyline, you can play that character’s story. This is quite a neat concept, even if it’s not a particularly original one. It’s interesting to see the storyline in someone else’s eyes besides Sonic’s for a change. The music is fitting for this game and it is rock-style music as started with the American release of Sonic CD. The voices are fitting for the characters, but the words do not match the mouths of the characters at times. The voice acting is not the best, but it’s acceptable. As for the game mechanics, the Sonic and Tails sections are by far the most fun. This is where you’ll find the trademark Sonic speed you’d expect from the series, with Sonic racing to the end, and Tails flying over certain paths that Sonic can’t reach to beat Sonic to the finish. The speed stays fast throughout the game, but it does come with a few drawbacks.

You can’t fix the camera to stay at a certain angle, so it will often wrap around your character at the most opportune times, meaning you might be rushing around a loop and the camera will pan backward. causing the movement to reverse, and Sonic to plummet to his doom.

This doesn’t happen often, but it does happen enough to become bothersome. While playing I also found certain areas where the collision detection was not properly tested, and you’ll find yourself falling through the floor at times if you’re unlucky. These problems are very minute and happen infrequently.

It’s possible that you might be able to play through the game without encountering any problems at all. The Amy portion has you avoiding Robotnik’s robots, and using a hammer to destroy enemies in your way. The speed isn’t as fast as Sonic’s or Tails, but as a result, the camera and collision detection problems are virtually non-existent, making for a pleasant gaming experience. The E102 portion (Dr. Robotnik’s robot) consists of blasting at enemies with a laser and rolling through to the end in time. These missions are fairly fun, and E102’s story is interesting enough to keep you going. Knuckles’ game consists of digging for emerald shards, over and over again. This can become quite tedious, and unless you’re an avid Sonic series fan, you might find yourself giving up before completing Knuckles’ storyline. As tedious as Knuckles’ portion of the game is, it’s nothing when compared to Big the Cat’s.

Big’s portion consists of fishing for a frog in water pools throughout the stages in the game. One can only assume that Sega was testing its fishing game ideas later seen in Sega Bass Fishing and Sega Marine Fishing when they came up with Big’s storyline. It is fun in those games as it’s expected.

In this game, however, it’s so out of place it’s almost annoying. Only the truly diehard fans will complete Big’s storyline, as once you complete it you are given the chance to play as Metal Sonic. Everyone else will find solace in the Sonic, Tails, Amy, and possibly Knuckles missions, as those are the meat of the game.

Sonic Adventure DX features improved character models and textures, changes in lighting, and improved water effects. It also adds a Chao Garden mode where you can hatch, raise, and race little blue creatures known as Chao. Sonic Adventure DX: Director's Cut keeps all of the improvements but increases the resolution and fixes some bugs.

The music is excellent, and the voices are tolerable. The Sonic and Tails storylines are a blast, but the camera and collision detection problems detract from the enjoyment. These problems persist in all versions, unfortunately, so which version you choose is a matter of which system you own as well as individual taste. The other storylines are more of a filler, as they aren’t nearly as fun as the Sonic or Tails portions. Big’s storyline is a big letdown. Fishing does not work in a Sonic the Hedgehog game. The game is worth the purchase for the Sonic and Tails portions. Only diehard fans will complete the rest of the game.

Final Rating:

3½ out of 5

Friday, October 4, 2019

Platform Game Mega Review: Sonic the Hedgehog


This review was originally posted at Jupiter Beagle on October 2, 2008. A note about Sonic Origins was added on October 1, 2022

Sonic the Hedgehog brought speed to a genre that was previously all about exploration. The levels are laid out well enough so that exploration is still possible, but the game is built with the intention to run through courses at breakneck speed. Going into a roll by pressing down while running causes Sonic to go faster through loops and down hills. Sonic’s speed can be magnified by obtaining a shoe powerup, which increases Sonic’s moving speed exponentially. Sonic attacks enemies by rolling into them or jumping on top of them while in a roll. He will lose rings whenever he touches an enemy. However, there is no health meter in this game. Sonic’s health is gauged by the rings he carries. As long as Sonic holds at least one ring. As with the Super Mario Bros. series, 100 rings give you a bonus life. There are also invincible power-ups, much like Mario’s stars that make Sonic impervious to attack for a short period of time.

In most versions of the game, the lack of the spin dash that was introduced in Sonic the Hedgehog 2 is definitely noticed. However, there are some versions of Sonic the Hedgehog that have a spin dash, which helps a lot. No matter the version of the game, Sonic the Hedgehog still has my favorite levels of any Sonic game I’ve played. The layouts of the levels are very important in a platformer, and the level design of Sonic the Hedgehog is top-notch. There are several zones in the game, and most zones have 3 levels, with the third level being a boss battle against Sonic’s enemy Dr. Robotnik in one of his robotic contraptions. 

The bonus stages in this game are a little weird compared to later games in the series. Here, Sonic enters a bonus stage through a large ring whenever he has at least 50 rings when he reaches the end of the stage. In the bonus stage, Sonic is in a constant spin, and so is the bonus stage board. You have to guide Sonic to the chaos emerald in each stage, which is surrounded by breakable crystals. You also must avoid red exit markers that will end the bonus round immediately. When all 6 chaos emeralds are collected, the player will get the “good ending” upon completing the game.

Sonic the Hedgehog was released on a lot of systems. The game is just about equal on each system, other than control issues due to the limitations of some systems. The newer releases have savestates, or in some cases, save points where the game is automatically saved at the start of each level. This ability to save is a feature that is greatly appreciated for this game. In the original, you had to restart the game completely if you run out of lives and continues. The game also had to be restarted if somehow the power on the Sega Genesis game console was turned off. It’s nice to not worry about leaving the console on to take a break from the game for a while. 

Sonic the Hedgehog on the Xbox 360 is one of my favorite versions. The game is presented well. The sound emulation is well done. The music is faithful to the original, and the sound effects sound good. There are many options for the graphics display. The default setup has the screen at the original aspect ratio with blue borders around the screen where the television screen size surpasses the game’s resolution. The blue borders really stand out and made me sick while playing. Thankfully, these blue borders (called wallpaper by the game) can be turned off, and the borders will be plain black. Even better, in my opinion, is the option to stretch the screen to match the size of your television. There is also an option to smooth the graphics. The smoothing and screen stretching is my favorite combination. This makes Sonic the Hedgehog look wonderful on an HDTV.

In modern versions, most achievements in Sonic the Hedgehog are quite evenly paced. There are quite a few easy achievements, which are given for completing the game’s zones. There are also a few harder accomplishments, such as completing a level (as well as one for the entire game) in a certain amount of time. Other accomplishments seem hard, but with the save state system, even the achievement to complete the game without dying can be completed easily. There is nothing stopping Sonic fans from trying these accomplishments without saving and loading, however.

Sonic the Hedgehog is one of the best pure platformers. If you are a Sonic fan or a platformer fan, you owe it to yourself to try this one out.

Addendum: Tails and Knuckles are additional playable characters in the 2011 remake for Android and iOS as well as the 2022 Sonic Origins compilation for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. The Sonic Origins remake has a spin dash as well as a slightly modified drop dash from Sonic Mania that does not allow a change in direction before hitting the ground. It also has the ability to play the game in high definition without a status bar. In the high-definition mode, there are no lives, so the player can play without having to worry about having enough continues. 

Update March 23, 2022: Sonic Origins will be getting an expansion called Sonic Origins Plus. It will be released as a full game and as downloadable content for the original compilation on June 23, 2023. This version includes Sonic, Tails, and Knuckles as playable characters. It also will add Amy Rose, with animations based on her appearance in Sonic CD, as a playable character. As this is the latest version of the remake, this will be my preferred way to play this game.

Addendum October 8, 2025: There is also an arcade version for the Mega-Tech System. This version is identical to the Genesis version, except there is a time limit in place where the game will quit when time runs out. Another arcade version for the Mega Play adjusted the game to use credits for lives rather than a time limit. The latter is also included in M2's Sega Ages version of Sonic the Hedgehog for the Nintendo Switch.

Final Verdict:

4½ out of 5