Showing posts with label multicart. Show all posts
Showing posts with label multicart. Show all posts

Saturday, February 28, 2026

Platform Game Compilation Review: Donkey Kong Classics


Donkey Kong Classics compiles the Nintendo Entertainment System ports of the first two Donkey Kong arcade games, Donkey Kong and Donkey Kong Junior, into one multicart. 

As noted above, the two most popular games in the original trilogy were both included, which is great since they were the best in the series up to the time of this multicart's release in 1988. It does not include Donkey Kong 3, which likely contributed to that game becoming lesser known than the others.

Donkey Kong was a solid conversion of the arcade game. However, since it was also an early release before mappers extended the capabilities of the Nintendo Entertainment System, it lacks the cement factory stage. That stage would not be added to the Nintendo Entertainment System version until Donkey Kong Original Edition was released for the Virtual Console for Wii in 2010 and Nintendo 3DS in 2012.

Donkey Kong Junior, on the other hand, survives in-tact in its conversion from arcade to NES. Although it was also an early NES game, all of the levels are here. The only real difference, as with Donkey Kong, is the change from a vertically-oriented arcade monitor to the horizontally-oriented, nearly square resolution of the NES hardware.

The multi-cart has one small difference in the games. The title screen in both games are replaced by a single blue Donkey Kong Classics title screen. The games can be selected via the right and left buttons on the NES controller, and the number of players can be selected via a menu below the game select area. The neat thing about this change is that the title screen music from the two games are alternatingly played on the multi-cart's title screen.

Donkey Kong Classics is an interesting compilation of the Nintendo Entertainment System conversions of the first two Donkey Kong games. Unlike Nintendo's earlier multi-carts, such as the Super Mario Bros. / Duck Hunt pack-in cartridge, the menu is not silent. The games lack title screens, in favor of a single title screen that controls the options of both games. This isn't a bad thing, especially since the title screen music from the both games are alternated on the multi-cart menu. It's a shame that Donkey Kong 3 wasn't included, but the game was the weakest of the original trilogy, so its exclusion is not a big loss.

Final Verdict:
3 out of 5

Friday, February 27, 2026

Platform Game Compilation Review: Disney Classic Game Collection

     

Disney Classic Games
is a compilation of four classic games based on Disney animated films. It contains both the Virgin Games version of Aladdin as well as the Capcom version. It also includes The Lion King by Westwood Studios and The Jungle Book by Eurocom. The emulation in the compilation is handled by Digital Eclipse.

It is actually an updated version of Disney Classic Games: Aladdin and The Lion King. This time around, they popped in a bonus game, the Eurocom version of The Jungle BookGame Boy, Sega Genesis, and Super Nintendo Entertainment System versions are included.

The big draw of the updated version is one that rectifies the most controversial part of the compilation. The two most popular versions of Aladdin, the Virgin Games version, which was primarily released on the Sega Genesis, is included alongside the Capcom version, which was primarily released on Super Nintendo Entertainment System. The original compilation only included the Virgin Games version. The Sega version has still not been included, but that one doesn't top most of the best of the 1990s games lists.

Like the original compilation, the Virgin Games adaptation of Aladdin includes both the Sega Genesis and Game Boy versions. The Capcom adaptation includes the Super Nintendo Entertainment System version. The prototype version of Aladdin that was compiled the same month as the version that was demonstrated at the Summer Consumer Electronics Show in 1993 is also included, which is worth playing as it is different from the final release.

The notoriously difficult video game adaptation of The Lion King by Westwood Studios is once again included. The Super Nintendo Entertainment System, Sega Genesis, and Game Boy versions are included. Emulation gives the ability to rewind and save game play states. This is a boon for all of the included games, but it is especially true for The Lion King. I wore out my hands and my brain from beating this game as a little girl. I really appreciate Digital Eclipse's emulator, as it was not as hard to reclaim Pride Rock this time around.

The Disney Classic Games Collection is a fantastic update of an already excellent compilation of 1990s platform games. The emulation is really great, as is expected from a Digital Eclipse release. Saving and rewinding are a blessing when playing these retro games. The Aladdin adaptation by Virgin Games and the Westwood Studios adaptation of The Lion King play just as well as in the previous version of this collection, Disney Classic Games: Aladdin and the Lion King. The addition of Eurocom's The Jungle Book is a neat little extra, but Capcom's version of Aladdin is the big draw here. Even better, people who own the original can also get the new version of the compilation as DLC. It's worth purchasing or upgrading as Capcom's version of Aladdin is worth it all on its own.

Final Verdict:
4½ out of 5

Sunday, February 8, 2026

Platform Game Compilation Review: Disney Classic Games - Aladdin and the Lion King


Disney Classic Games: Aladdin and The Lion King is a compilation of two of the most well remembered platform game adaptation of Disney films. It brings the Virgin Games version of Aladdin and The Lion King by Westwood Studios to consoles and Windows through emulation by Digital Eclipse.

The headlining game is a bit controversial. There were three versions of Aladdin, one by Virgin Games, one by Capcom, and one by Sega. Since the 16-bit days, there has been a lot of debate over whether the Virgin Games or the Capcom version of Aladdin was the best. In most debates, the Virgin one, primarily released on the Sega Genesis, just barely comes out on top, over the Capcom version, which was primarily released on Super Nintendo Entertainment System. The Virgin game is the version included in this compilation. Digital Eclipse included both the Sega Genesis and Game Boy versions of Aladdin. The Genesis version is, without a doubt, the better version, but it's interesting to get to play the Game Boy port in the compilation as a curio.

The other game is not controversial at all, bar it's difficulty. The Westwood Studios game adaptation of The Lion King was released for both Super Nintendo Entertainment System and Sega Genesis. Both of those versions are included in the compilation, and this one really comes down to audio preference due to the difference in the sound hardware between the two systems. Digital Eclipse also included the Game Boy version of this game as well, although, like with Aladdin, it's merely a curio since it's not a great port.

A neat inclusion is a prototype version of Aladdin that was compiled the same month as the version that was demonstrated at the Summer Consumer Electronics Show in 1993. It's a really cool inclusion, and it's really neat to see what changed from the prototype stage to the final release. The level inside the lamp, in particular, is quite different. Since this is an unfinished build, I recommend you play through the full Sega Genesis version of the game first before trying the CES version.

Disney Classic Games - Aladdin and the Lion King is a nice compilation of two of the most popular Disney video game adaptations of the early 1990s. It was created by Digital Eclipse, the studio that has been releasing emulation-based re-releases since its release of Williams arcade games in 1994, so the emulation is quite good. The regular emulation features like rewind and save anywhere really help for these games, since the 16-bit era was one where difficult platformers were still the norm. This version of the compilation doesn't have Capcom's Aladdin included, which is a bit of a bummer, but what is there is done really well, especially the inclusions of the original artwork and the CES prototype of Aladdin.

Final Verdict:
4 out of 5

Sunday, January 25, 2026

Platform and Shooting Game Multicart Compilation Review: Super Mario Bros. / Duck Hunt


Super Mario Bros. / Duck Hunt was a Nintendo Entertainment System pack-in multicart that compiled two games together, making good use of both the NES gamepad controller and the Zapper light gun.

Super Mario Bros. was the system seller for the Nintendo Entertainment System at the time of its release in 1985. By release of the multicart in 1988, Duck Hunt was also a peripheral seller for the Zapper. So, it was a no-brainer to compile both games together.

Super Mario Bros. took the platformer genre to new heights by bringing the Mario brothers from static to smooth-scrolling horizontal platforming. Along with that, it brought the oft copied system of levels inside of stages set in a variety of settings. It had levels with gaps spread along the ground, levels high in the sky, levels under water, levels on bridges, levels in castles, and levels set at night. To audiences of the 1980s, it offered a little bit of everything for everyone.

On the other end of the multicart, Duck Hunt was a fun light gun shooter. The title was a bit of a misnomer, as it included two games that were a remake of sorts of projection-based light gun games from the 1970s. The titular Duck Hunt shared a name with the Beam Gun projector-based shooter. It took things much further than the click-clacky projection of ducks to full-colored ducks flying over a field with a cute hunting dog chasing after those that have been downed by the hunter.  

The second game in Duck Hunt was Clay Shooting, which was a demake of Nintendo's first lightgun arcade game, Laser Clay Shooting System. The latter had a 16-mm film of clay pigeons streaming into the sky while a white light would flash which would signal the area and time to fire the gun. The clay shooting in Duck Hunt, like the game proper, used the scanlines of a cathode ray tube television or monitor to determine the position the gun had been fired. The latter is more precise, if not as pleasing artistically.

It's no surprise that Super Mario Bros. / Duck Hunt became one of the best sellers for the Nintendo Entertainment System. Even if it wasn't packed-in with the system, it would have certainly still have sold well because both games are among the best and brightest for the console at the time of the compilation's release in the mid-1980s.

Final Verdict:
4½ out of 5

Wednesday, June 25, 2025

Platform Game Compilation Review: Sonic Origins


Sonic Origins is a compilation of enhanced remakes of four Sonic the Hedgehog games from the 16-bit era, Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog CD, and Sonic 3 & Knuckles. The latter is Sonic the Hedgehog 3 and Sonic & Knuckles combined as one game, as would have been done with the Sonic & Knuckles lock-on cartridge on the Sega Genesis or Mega Drive. It also includes the Blue Spheres game that was playable by locking in any game onto Sonic & Knuckles other than Sonic the Hedgehog 2 or 3. In addition, it includes a sequel with modes from Sonic Mania titled New Blue Spheres.

Sonic the Hedgehog, Sonic 2, and Sonic CD are enhanced ports of the Android and iOS remakes by Christian Whitehead. These remakes are completely faithful, with the same music, sound effects, level layouts, background art, character design, animations, bonus stages, and boss battles as the original 16-bit games. These remakes also contain everything from the mobile versions including a playable Knuckles in Sonic the Hedgehog and Sonic 2, but not Sonic CD. The latter does include a playable Tails, however. The best remake, in my opinion, is Sonic 2, as it contains a hidden secret passage which leads to a realized version of a partly-completed level from the beta versions of the game. 

Sonic 3 & Knuckles is a new remake using the same engine as the others. Like the other remakes faithfully recreates the 16-bit game, including the level layouts, graphics, and boss battles. However, while it has the same sound effects as the original game, the music is taken from the beta version of the game due to rights issues with the music from the final versions. This change has had mixed reception. Intellectually, it is understandable due to forces outside of Sega's hands. However, it may be a deal breaker for some people. especially those who played the original game so much that they know the original music inside and out. That said, the original music can be restored with fan patches which are easy to install, especially on Windows. There is also a fan patch available that separates Sonic 3 and Sonic & Knuckles into two games, bringing these games as close to the 16-bit originals as possible.

The neat part about the compilation is that it adds animations with silent characters ala the Sonic CD intro. These were created in the style of the Sonic Mania shorts, and serve to connect all four games together into a continuous storyline. These work really well, and are just as well animated and lively as the introduction of Sonic CD, if not quite as memorable. In fact, the animations are used together with those from the aforementioned game in its storytelling and actually work well in concert with each other.

One of the main draws of Sonic Origins, other than its games of course, is the museum content. There are two modes. One lets you play the games as they were on their respective consoles. The other version allows you to play through the story of all four games. Through play, you will collect tokens, which can then be used to purchase art, music, and background content on the games from their origins up to their release. It's actually quite well done, making it worthwhile to play through the games multiple times in order to unlock all the content.

Sonic Origins is not a perfect remake collection. All of the games are painstakingly accurate to the originals, however the replacement of the Sonic 3 songs for its beta versions is a let down. Whether this makes or breaks the compilation is up to you, but I personally think it is the best way to play these games, especially in light of the various fan patches that are available.

Final Verdict:
4 out of 5

Saturday, January 28, 2023

Platform Game Compilation Review: Super Mario 3D All-Stars


Super Mario 3D All-Stars, like its two-dimensional counterpart, is a compilation of Super Mario games. However, due to the advancements in technology, this compilation contains the original games which have been emulated, although sometimes enhanced, for the Nintendo Switch.

This compilation contains three games across three platforms. The games included are Super Mario 64, originally released on the Nintendo 64, Super Mario Sunshine, originally released on the GameCube, and Super Mario Galaxy, originally released on the Wii.

While the games have been updated to high-definition. Super Mario 64 is still in a 4:3 aspect ratio. Super Mario Sunshine and Super Mario Galaxy are presented in a 16:9 ratio. All of the games run in the Switch's native resolution of 720p in handheld mode and in 1080p in docked mode.

Super Mario 64 includes some enhanced textures to make up for the increase in resolution. Even more welcome is the inclusion of support for the wireless Nintendo 64 controller that Nintendo released for Nintendo Switch Online.

Super Mario Sunshine is the most impressive of the three games, as a lot has been done to make the game look and play great on the Switch. It is presented in true widescreen, which is very welcome. But, the thing that makes this worth playing over the original game is that it contains multiple control modes. It can be played with the original GameCube controls, or with updated controls that make it play more like a modern 3D Super Mario game. GameCube controller support is also available to those who have a GameCube Controller Adapter.

Like Super Mario All-Stars before it, Super Mario 3D All-Stars contains an excellent selection of Super Mario titles. Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy are all classic 3D platformers. It's especially nice to see the addition of Super Mario Sunshine, as the game doesn't get the attention it deserves. With the option of a modern control scheme, Super Mario Sunshine is more accessible than it ever has been before. It is a little weird that Super Mario Galaxy 2 isn't included, but that exclusion doesn't put a dent in the value of this game. It's well worth picking up for fans of the 3D Super Mario games or just for fans of 3D platformers in general.

Final Verdict:
5 out of 5

Tuesday, January 24, 2023

Platform Game Compilation Mega Review: Super Mario All-Stars

Super Mario All-Stars is a classic compilation that defined enhanced ports. It remains a worthwhile play due to the ultimate replayability of Super Mario Bros., Super Mario Bros. 2, and Super Mario Bros. 3. The inclusion of Super Mario Bros.: The Lost Levels was an unexpected addition as this compilation marked the first time that game had been released outside of Japan.

All four games are ported from their Nintendo Entertainment System counterparts, or the Family Computer Disk System counterpart in the case of Super Mario Bros.: The Lost Levels. Because of this, they retain the same tried-and-true gameplay as the originals. There are a few exceptions to this, as it included bug fixes to remove the minus-world glitches in Super Mario Bros. In addition, Super Mario Bros. 3 is based on the Japanese version, so the block that was removed at the end of the world 8 enemy boat is there making it more challenging to jump up from the water onto the boat to get through the pipe to the enemy.

The things that make these games worth playing over the originals are the graphic, music, and sound effects upgrades. The graphics had a huge overhaul owing to the much more powerful hardware that powered the Super Nintendo Entertainment System. They are now akin to Super Mario World with more character detail as well as background elements that enhance the atmosphere. The underground levels also received an echo effect that also helps with immersion into the game's atmosphere. The music is structurally the same, however, they have been enhanced with digital instruments such as drums and horns that weren't possible on the original hardware.

Super Mario All-Stars was released on the SNES. It was later re-released through emulation on the Wii and through the online service on Nintendo Switch. As such, it is easier to access than it ever had been before. The enhanced graphics and sound may make it worthwhile to play the All-Stars versions of these games even if you had played the NES versions before. If you haven't played any or all of the included games, then I wholeheartedly recommend this compilation as it's the most technologically impressive way to play them.

Addendum October 8, 2025: There is also a pay-to-play version of Super Mario Collection for the Super Famicom Box. This version is identical to the Super Famicom version.

Final Verdict:
5 out of 5
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