Wednesday, February 15, 2023

Platform Game Mega Review: Super Mario World 2: Yoshi's Island

Like Wario Land: Super Mario Land 3 for Game Boy, Super Mario World 2: Yoshi's Island was the beginning of a new series and was more of the title character's story than Mario's.

Unlike the Super Mario series proper, Yoshi's Island has a unique story that doesn't involve saving Princess Peach. A stork is crossing over Yoshi's Island on the way to drop off two babies, Mario and Luigi, to their parents in Brooklyn, New York. Kamek, a powerful Magikoopa and a high-ranking member of the Koopa Troop, looks into the future. Kamek foresees that when the two babies grow up they will repeatedly thwart the plans of Bowser, King of the Koopa. Kamek tries to steal the babies before they can reach their home, but only succeeds in kidnapping baby Luigi. Baby Mario drops down to the island below where he is rescued by a yoshi.

The yoshi carries baby Mario on his back through many worlds to reach Koopa's Castle and rescue his twin brother. If Yoshi is hit, baby Mario floats in a bubble, crying, and a timer counts down until he is picked up by the yoshi or when the counter reaches zero. The latter causes Kamek's cronies to swoop in and carry the baby away.

The yoshi can do the standard platformer moves such as running and jumping. The yoshi can also hover by doing a flutter jump. The yoshi also throws eggs that are abundantly scattered inside each level. Six eggs can be held at a time and can be thrown in the direction indicated in the graphical user interface by a line with a circle at the end. Egg blocks can also be hit and grow to create boxes to get to areas that normally can't be reached.

The game has a pleasing aesthetic that includes a unique and colorful pastel palette with graphics that look hand-drawn. Each world is colorful and the flowers and numbers at the end of each level intentionally look like they were drawn by a child There are forty-six levels with a boss battle at the end of each of the six worlds.

The five flowers within each level can be collected to give the yoshi an extra life. It also counts as 50% of the level score. Twenty coins within each level nets 20% of the level score. The rest of the score is calculated by the star bar which begins each level full and drops depending on how long baby Mario was separated from the yoshi. The object is to obtain the flowers and red coins and to have a full star bar to get a 100% rating for each level. However, getting 100% is not required to complete the level and open up the next. Each level can be revisited to attempt to make the percentage go up.

As with all Super Mario games, the music is fantastic. Baby Mario's crying sound effect is objectively a good sound effect as it does sound like a baby crying. However, this sound becomes annoying as it is more likely than not that this sound effect will be heard a lot.

Super Mario World 2: Yoshi’s Island has a look that is really a joy to experience on the original game for the Super Nintendo Entertainment System, as well as its emulated re-releases. The remake, Yoshi's Island: Super Mario Advance 3, retains the wonderful aspects of the original albeit with a lighter palette due to the original Game Boy Advance lacking a backlight. Super Mario World The pastel backgrounds and hand-drawn aspects really evoke a feeling of childhood. That is a really nice experience, even, or to be even more accurate, especially, as an adult. As with all games in the Super Mario series, the music is pleasing and fits the game even if none of the tunes are as memorable as the standard Super Mario platform games.

There is only one drawback, and it is, unfortunately, one that might turn people off from the game. The crying sound effect can become grating as it is most likely going to be repeated a lot while playing. If you can play the game without being too annoyed by Mario’s crying, it is a fun game.

Final Verdict: 
3½ out of 5

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