Friday, February 27, 2026

Platform Game Compilation Review: Disney Classic Game Collection

     

Disney Classic Games
is a compilation of four classic games based on Disney animated films. It contains both the Virgin Games version of Aladdin as well as the Capcom version. It also includes The Lion King by Westwood Studios and The Jungle Book by Eurocom. The emulation in the compilation is handled by Digital Eclipse.

It is actually an updated version of Disney Classic Games: Aladdin and The Lion King. This time around, they popped in a bonus game, the Eurocom version of The Jungle BookGame Boy, Sega Genesis, and Super Nintendo Entertainment System versions are included.

The big draw of the updated version is one that rectifies the most controversial part of the compilation. The two most popular versions of Aladdin, the Virgin Games version, which was primarily released on the Sega Genesis, is included alongside the Capcom version, which was primarily released on Super Nintendo Entertainment System. The original compilation only included the Virgin Games version. The Sega version has still not been included, but that one doesn't top most of the best of the 1990s games lists.

Like the original compilation, the Virgin Games adaptation of Aladdin includes both the Sega Genesis and Game Boy versions. The Capcom adaptation includes the Super Nintendo Entertainment System version. The prototype version of Aladdin that was compiled the same month as the version that was demonstrated at the Summer Consumer Electronics Show in 1993 is also included, which is worth playing as it is different from the final release.

The notoriously difficult video game adaptation of The Lion King by Westwood Studios is once again included. The Super Nintendo Entertainment System, Sega Genesis, and Game Boy versions are included. Emulation gives the ability to rewind and save game play states. This is a boon for all of the included games, but it is especially true for The Lion King. I wore out my hands and my brain from beating this game as a little girl. I really appreciate Digital Eclipse's emulator, as it was not as hard to reclaim Pride Rock this time around.

The Disney Classic Games Collection is a fantastic update of an already excellent compilation of 1990s platform games. The emulation is really great, as is expected from a Digital Eclipse release. Saving and rewinding are a blessing when playing these retro games. The Aladdin adaptation by Virgin Games and the Westwood Studios adaptation of The Lion King play just as well as in the previous version of this collection, Disney Classic Games: Aladdin and the Lion King. The addition of Eurocom's The Jungle Book is a neat little extra, but Capcom's version of Aladdin is the big draw here. Even better, people who own the original can also get the new version of the compilation as DLC. It's worth purchasing or upgrading as Capcom's version of Aladdin is worth it all on its own.

Final Verdict:
4½ out of 5

Thursday, February 26, 2026

Shoot 'Em Up Review: Donkey Kong 3 - The Great Counterattack


Donkey Kong 3: The Great Counterattack was one of the weirder games that Hudson Soft designed and published during their deal with Nintendo to release the games of the latter on Japanese consoles. 

The original arcade version of Donkey Kong 3 was already a weird game. Nintendo took Mario out of the question and replaced him with a now-forgotten character named Stanley the Bugman. In doing so, the genre was changed from platformer to static shoot 'em up as Stanley used his bug spray to blast a parachuting Donkey Kong out from his greenhouse.

Hudson Soft takes this weird premise further by eschewing the greenhouse completely and replacing it with stages set in lands near and far. Without Stanley's greenhouse, the bugs no longer try to take his plants. Instead, they now act like the bugs from Galaga, coming after Stanley in various attack patterns. They now also shoot blasts downward at the erstwhile greenskeeper.

To be able to tie this oddball of a setup with Donkey Kong 3, Stanley still uses his bug spray to blast not only the bugs, but Donkey Kong as well. This works the same as the arcade game, as when Donkey Kong is blasted far enough up the screen, the location changes and Stanley starts the battle anew.

Donkey Kong's initial appearance is greeted by the classic tune from the original arcade game. The end of each stage has a little fanfare of a tune. Most of the game is silent, interspersed by blasting sounds and the dropping sound of Donkey Kong's parachute.

There are twenty-five stages that see Stanley spraying baddies. He first is on the highway with a rocky hillscape during sunset. He then finds himself at night on a strange bridge, which appears to be a normal bridge with a safety fence on both sides. Things become even weirder after this, as Stanley finds himself leaving the Earth, now battling Donkey Kong in the black vastness of space with the third planet from the sun appearing behind them. 

The Galaga connection deepens, as after every five levels, Stanley finds himself dealing with bugs on a challenging stage with no background. Like Namco's classic, he has to try to get rid of as many bugs as he can while a timer ticks away until the bonus round completes.

They then fight in the Astron Belt, a rocky outcrop in space that shares a name with a Laserdisc arcade game by Sega. The sparring pair travel around Saturn, past a mysterious planet that does not appear to be part of the Milky Way galaxy, and back to Earth again. Back on terra firma, they fight in a desert, by a pyramid, in a cave. They then tussle outside an active volcano before heading inside the active crater. Things get more mundane as they fight outside a dome, above Nazca lines, and on a runway.

Weirdly, they then find themselves at the site of a nuclear explosion with a mushroom cloud behind them. They apparently face introspection after that, as they take in the sight of seagulls at sunset. Finally they show up at a city, on a country road, in front of non-descript giant green aliens. Finally, at level 25, the two spar inside of a UFO. This must be the way the two made their way back to Earth, as Donkey Kong has been in many more projects after this. As for Stanley, the experience must have made him put away his bug spray for good, as he has become relegated to the history books after the release of this game.

Donkey Kong 3 - The Great Counterattack is one of the weirder Nintendo-licensed games by Hudson Soft, but it is also strangely one of their better games. Outside of Excitebike, Hudson Soft didn't really make straight ports. Hudson Soft was licensed by Nintendo to make games for the 8-bit Japanese computers of the time. They couldn't really handle most Nintendo games, which is why the world got the ambitious but lacking Super Mario. Bros Special. With this game, they were able to make a game that stayed within the specifications of the hardware, but still remained fun. It's certainly a oddball of a concept, but it smartly follows the static shooter framework made famous by Namco's Galaga series. It's a far cry from any game in that series, but it's competent and worth trying for its utter weirdness alone.

Final Verdict:
3 out of 5

Wednesday, February 25, 2026

Platform Game Review: Chip 'n Dale Rescue Rangers


Chip 'n Dale Rescue Rangers was a platform game by Capcom. The Japanese video game developer proved that they could make an excellent game based on a Disney Afternoon series and they continued to prove that with the release of this game.

The plot sees the villainous Fat Cat kidnap Gadget so that she has to work for him. Up to two players, with Chip as player one and Dale as player two, take off to rescue her. They travel along a rodent-sized world picking up blocks and crates half their size and shooting them at enemies that they encounter.

They can also duck to hide inside of the crates to keep themselves unseen by enemies until they can get a chance to attack them from behind or merely avoid them altogether. Along the way, they will find hazards other than enemies such as electric surges from powerlines.

The chipmunks will sometimes get help from the other Rescue Rangers. Monterey Jack will break down some barricades, enabling the duo to get to places they otherwise couldn't. Finding and interacting with Zipper will grant temporary invincibility. Even Gadget, despite being held captive, will provide advice at the beginning of each area.

Capcom's Disney games always looked amazing, and this game is not an exception. The art staff was once again given art assets by the Disney animators so that the character sprites of both the heroes and the villains remained true to the series. As with DuckTales before it, this allowed the animations to be very expressive.

The music and sound effects are also up to the level of Capcom's other Disney output. The sound effects provided as memorable sounds as were possible with the NES audio hardware, while the music was fantastic. The Chip 'n Dale Rescue Rangers theme was faithfully translated to the trademark boops and beeps of the classic Nintendo 8-bit hardware, and each piece of stage music matched with the action well.

Chip 'n Dale Rescue Rangers was another Disney hit by Capcom, and it was well deserved. The level design, music, and sound effects were excellent. The sprite work, as supervised by actual Disney animators, was absolutely fantastic. The animations are very expressive, and stand up with the best of Capcom's output for the Nintendo Entertainment System. If you are a fan of Disney, platformers, either, or both, you should try this game.

Final Verdict:
4½ out of 5

Limited Run Games Announces Marvel Maximum Collection


Limited Run Games has announced their newest Carbon Engine release, the Marvel Maximum Collection. It will be released on PlayStation 5, Xbox Series X/S, Nintendo Switch, and Windows.

It contains seven classic games that were licensed Marvel games for arcade, 8-bit handheld and home consoles, and 16-bit home consoles.

The biggest of these is Konami's X-Men arcade game. Spider-Man/X-Men: Arcade's Revenge for Game Boy, Game Gear, Genesis, and SNES, Captain America and the Avengers for arcade and Genesis, Captain America and the Avengers for NESSpider-Man/Venom: Maximum Carnage for Genesis and SNES, Venom/Spider-Man: Separation Anxiety for Genesis and SNES, and Silver Surfer for NES are icing on the cake.

There is no release date set yet for the Marvel Maximum Collection. It's still only early 2026, so chances are that it will be released later this year.

The only game that I wish they had on there that hasn't received a current-gen port through emulation is the 32X game The Amazing Spider-Man: Web of Fire. Maybe that will be released in DLC. Here's hoping.

Tuesday, February 24, 2026

Platform Game Review: DuckTales 2


DuckTales 2 was the sequel to the phenomenal DuckTales by Capcom. Because it was released late in the lifespan of the Nintendo Entertainment System, it didn't sell as well as the first game and is lesser known as a result. This is a shame because DuckTales adds in features that were not in the original.

The story is standard Disney duck universe fare. Huey finds a piece of a treasure map drawn by Scrooge's father Fergus McDuck. 'The pieces of the map are scattered all around the world, so Scrooge goes to each spot to find them. Scrooge's archenemy Flint Glomgold is searching for the treasure as well.

The memorable sound effects returned, and the music was of the same high quality as well. There's no moon level song with soaring motifs, but the music that is here certainly meets the standard of the other songs in the previous DuckTales game. There is also a map now for level selection, and the map screen music is quite enjoyable all on its own.

The levels are just as well laid out as in the previous game. Scrooge still has his usual skills. He can jump normally or jump higher with his cane. His cane can also allow him to jump on some surfaces that would normally hurt him. Scrooge can use his cane to whack items like treasure chests, but now he can swing while jumping. 

DuckTales 2 also adds in a new use for his trusty cane. It can be used to hook onto objects that Scrooge can hang on or to pull levers and objects. This gives the game more creative ways to conceal areas, put ledges out of reach of normal jumps, and hide treasure. The new hook abilities makes them more challenging, but not overly so. The hanging hook parts are a lot like Darkwing Duck, and they work as well in this game as they did in that one.

DuckTales 2 is a lesser-known sequel that suffered its fate due to its late release in the lifespan of the original Nintendo Entertainment System. It certainly didn't deserve to be underplayed. It's new jump swing and hoop grab and hanging abilities with Scrooge's cane adds a lot to the formula. It's level design, music, and sound effects are just as engaging as the first game. If you enjoyed Capcom's DuckTales, you owe it to yourself to try DuckTales 2.

Final Verdict: 
4½ out of 5

Monday, February 23, 2026

Fighting Game Review: Mega Man 2 - The Power Fighters


Mega-Man 2: The Power Fighters was a two-dimensional one-on-one arcade fighting game that was released in 1996, one year after its predecessor Mega-Man: The Power Battle.

Whereas The Power Battle was one of the last four games released for the first Capcom Power System arcade board, or CPS-1, The Power Fighters was released for its successor, the CPS-2. The primary purpose of the CPS-2 was to add encryption to the games that ran on the system board to prevent piracy. The graphics and sound were essentially the same, as The Power Battle also employed the three-dimensional sound processing algorithm known as QSound.

That's not a bad thing however, as The Power Battle already stood toe-to-toe with the graphics seen on the Mega Man games for the Super Nintendo Entertainment System. The cartoon-style is really beautiful. It remains a treat to see the blue bomber in all of his fighting glory. The mundane punching and futuristic sound effects return here. The music also remains a fantastic blend of Mega Man and Street Fighter II, making great use of the QSound technology. 

The real draw to this game compared to its successor is the addition of a fourth character. Mega Man, Proto Man, and Bass return, but this time they are joined by Duo, a robot that made its debut in the then-upcoming Mega Man 8. The shooting and the capturing and firing of boss weapons also return. New moves make their premiere here in the form of unique special moves for each character which can be activated by holding the direction of the joystick up and releasing a full buster attack.

Assist characters also make their debut here, appearing when the enemy health is halved or after using a credit to continue. Mega Man has the assistance of Rush, and Bass fittingly has Treble. Proto Man and Duo both gain the assistance of Beat. These assist characters will use their blasters against the enemy, but the drawback is that special moves can not be used while they are active.

Like its predecessor, there are three stories in the game. The first involves fighting through robots to find Dr. Wily. The second has the heroes battling to rescue Mega Man's sister Roll. The third involves finding robot parts that were stolen by Dr. Wily.

As before, each story contains six robots and a penultimate boss. The first story pits the heroes against Bubble Man, Heat Man, Shadow Man, Gyro Man, Centaur Man, and Plant Man with the boss being the Mad Grinder from Mega Man 7. The second story has the abominable Yellow devil as the penultimate boss after the heroic robots defeat Cut Man, Elec Man, Dive Man, Stone Man, Slash Man, and Shade Man. The final story contains Guts Man, Air Man, Quick Man, Gemini Man, Pharaoh Man, and Napalm Man. The boss for this story is the Mecha Dragon from Mega Man 2.

Like the game that came before it, Dr. Wily is the final boss. He must be defeated in one of his robotic inventions, as always. The Wily Machine returns. It once again must be defeated in multiple parts before finally revealing Dr. Wily floating around the room in a Wily Capsule. Defeating the evil doctor reveals the ending, which is different for every character.

Mega Man: The Power Fighters is a fantastic follow-up to the unique Power Battles. It is still a lot of fun to play the robot battles from various games in the Mega Man series as a one-on-one fighter.  The artwork, sound effects, and music are just as excellent as its predecessor. The biggest draws of this game are the new-to-the-subseries character Duo, the unique special moves, and the assist characters. Those alone make this one as much worthy of play by both Mega Man and fighting game fans.

Final Verdict: 
4½ out of 5

Sunday, February 22, 2026

Arcade Beat 'Em Up Review: Nekketsu Renegade Kunio-Kun


Nekketsu Renegade Kunio-Kun, later localized as Renegade in the West, is an arcade beat 'em up by Technōs Japan. It was the game that started the series that known as Kunio-kun in Japan and primarily known as River City in the West.

The story of the game is simple. Kunio-kun is a new student at Nekketsu High School. The name of the school is a reference to the attitude of Kunio himself, as it translates to passionate, courageous, or hot-blooded. There is a student there who is always bullied named Hiroshi, whom Kunio befriends as he can't stand bullies. When Hiroshi is kidnapped, Kunio goes off to rescue his friend.

Kunio fights various stereotypical Japanese gangs as he progresses in his quest to save his friend. He has to clear six areas of gang members and fight a boss before he can move on. The first area is at the train station at Shinjuku. He fights members of a rival high school, Hanazono, which literally translates into English as flower garden. The boss fight there is Kunio's rival Riki. The second area is at the seaport in Yokohama. He fights against members of the Yokohama Funky bōsōzoku gang, which is a youth culture in Japan that is into customized motorcycles. The boss fight here is against the gang's leader Shinji. The third area is a dark alley near a disco store. Here, Kunio fights girls from Taiyō Academy. The final fight here is against the Misuzu, the sukeban, or boss girl. The final area is at a car dealership that is a front for the Yakuza crime organization known as the Sanwakai, or Sanwa gang. Riki is freed after Sanwakai's leader, Sabu, is defeated.

The original arcade game didn't quite have the cute super deformed style characters that the Kunio-Kun games would become known for once they were brought to the Family Computer. The sprites have more colors and are taller than their 8-bit console counterparts, but they did share a lot of the style in terms of the anime-inspired sprites and exaggerated facial expressions.

What it did have in common with the rest of the Kunio-kun brawling games and its spiritual successor, the Double Dragon series, was its fantastic beat 'em up gameplay. Kunio has the ability to jump and to perform a multitude of moves using only two action buttons and the right and left direction on the joystick. There are actually a whole range of actions he can make with such a small amount of buttons, a running hook, a jump kick, a collar grab, a knee bash, and a shoulder throw. He can also perform a beat down on enemies and defend himself when grabbed. The limited amount of buttons actually made this a perfect game to port to the Famicom, which is where the Kunio-kun series really flourished.

The music in this game is fast-paced which fits the action perfectly. There are sound effects for things such as hitting and kicking. There are a few compressed voice clips here, including a female Japanese announcer at the game's start as well as sounds of exertion from Kunio and screams from the enemy fighters. It's all a fantastic mix of audio, especially at the time of its release in 1986.

Nekketsu Renegade Kunio-Kun is notable as being the premiere of the Kunio-kun series, which is still going strong today. Beyond that, it remains enjoyable despite its sharp difficulty, which was common in arcade games of the time. The modern re-releases that use emulation are a great help here, as this type of gameplay isn't as popular as it was then and the ability to save a state and replay it makes it a lot more palatable. Later games, such as Double Dragon and Kunio-kun's own River City Ransom take the formula and improve upon it in big ways, but it is still interesting to see where everything began.

Final Verdict:
3½ out of 5