Sunday, September 6, 2026

Action Maze Game Review: Super Bomberman 3

Super Bombermsn 3 is the third game in the Super Bomberman subseries of Bomberman games. It improved upon the first two games in the subseries and added in features from Bomberman games outside of the Super line.

The graphics are as cute and colorful as always and fun graphical environment effects return such as rippling waves for the underwater stage. The musical motifs continue to be fun. The Bomberman games have some of the most catchy tunes in gaming.

There are five levels with five stages. The fifth stage is a boss stage. They are classic large mechanical boss fights. The stages can be revisited. Some stages have multiple areas. The buttons only need to all be switched on to open a door to exit a stage or an area. It isn't necessary to defeat all enemies to open an exit door.

There are new mechanics such as buttons that move and fans that will suck Bomberman toward it and push him back out quickly. The rideable kangaroos that crack from eggs from Bomberman '94. This gives Bomberman two hits as well as an ability based on its color. Green can run really fast, pink can jump over blocks, blue can kick bombs over blocks, yellow can kick blocks, and brown can create a line of bombs based on the maximum amount held. Other new mechanics include a mine cart will jet Bomberman quickly around the level and smash blocks and kill all enemies in the way.

The bosses are fun, including one that can change bombs to apple items that can be picked up for points and your rideable animal to a slow turtle.

Super Bomberman 3 is a fantastic game that has been released on many different platforms. It was released for the Super Famicom in Japan and on its Super Nintendo Entertainment System international counterpart in 1995, as well as for 32-bit Windows in Japan in 2004 as part of Bomberman Collection Vol. 2. In 2026, the SNES version was included in the Super Bomberman Collection for Nintendo Switch,  Nintendo Switch 2, PlayStation 5, Windows, and Xbox Series X/S worldwide. Like its Super precessors, Super Bomberman 3 is well worth playing,

Final Verdict:
5 out of 5

Super Bomberman 2 ReviewSuper Bomberman 4 Review Coming Soon

Saturday, September 5, 2026

Action Maze Game Review: Super Bomberman 2

Super Bombermsn 2 is the second game in the Super Bomberman subseries of Bomberman games. It was released for the Super Famicom in Japan and on its Super Nintendo Entertainment System international counterpart in 1994, as well as for 32-bit Windows in Japan in 2004 as part of Bomberman Collection Vol. 2. In 2026, the SNES version was included in the Super Bomberman Collection for Nintendo SwitchNintendo Switch 2, PlayStation 5, Windows, and Xbox Series X/S worldwide.

The game continues the graphical style set in Super Bomberman, which itself was inspired by Bomberman for the PC Engine. Everything looks great, as it is a very cute and pleasing art style. The music is fantastic as always, and the stage music motifs are really catchy and fit the style of the game perfectly.

There are fun new enemy animations such as the two-hit enemy that catches on fire after the first hit and runs quickly around the maze panicked. New mechanics such as buttons that all need to be pushed to exit the stage, magnets that will attract bombs and can have their directions changed after being blown up, and enemies that attract Bomberman toward them give the game more variety.

Some blocks now hide enemies which must be defeated before the stage door opens, and some blocks reform. There are also light puzzles which have to all be hit in order to unlock the door. Bombs blow up all lights in the blast radius and the blocks reform which help to complete these puzzles.

In addition, some paths that will light on fire and kill Bomberman if he is standing on them when they light up after the warning signal comes on.

There are five stages with eight levels. The seventh is a bomber person that has to be defeated like the arena stage in the original Super Bomberman and stage eight is a large boss contraption like most boss fights in the previous game.

Super Bomberman 2 is a fantastic game that builds upon everything established before it. The art and music are fantastic, there are some really creative animations, and the bosses are really creative. The new environment mechanics such as magnets and hidden enemies really add a lot to the experience. Any fan of Bomberman should try this game out at least once.

Final Verdict:
5 out of 5

Super Bomberman ReviewSuper Bomberman 3 Review

Friday, September 4, 2026

Action Maze Game Review: Bomberman

Bomberman is an action maze game by Hudson Soft that was originally released in 1990 for the PC Engine and in 1991 for its TurboGrafx-16 counterpart in North America in 1991. It was also released for computer platforms in Europe as Dyna Blaster to disassociate it from the terrorist bombings by the Irish Republican Army during the thirty-year period known as The Troubles. 

The story sees the Black Bomber go beserk and kidnap Dr. Mitsori's daughter Lisa. Bomberman climbs to the top of the mechanical tower to rescue her, blowing up Black Bomberman's army of monsters along the way.

Bomberman was the first game to get the 16-bit aesthetic that the series would become known for throughout the 1990s. It also set the musical style that the series would be known for, as the stages each got their own musical motif. It was also the first appearance of bosses. They require multiple hits or multiple parts of a boss body to be hit multiple times. There are also sometimes common enemies included as well. Thank goodness for the time bomb powerup.

In this game, the block with the item flashes orange when the final enemy is defeated. The portal pulses when the last enemy is defeated as well, which signals that the stage is ready to be exited.  There is a helpful timer sound when invincibility is about to run out.

There are sixty-four areas that Bomberman has to go through, seperated into eight stages with eight levels each. The boss battles are the final levels in these eight stages. 

Bomberman is a game that is very easy to recomend. The music is great, the graphics are fantastic, and the gameplay is as timeless as always. The boss fights really add a lot to the formula, and this is the game from which they all started. This game is available on a ton of platforms, from the original PC Engine console to many computer platforms. It didn't receive a port to the Wii platforms like the other PC Engine Bomberman games, but the 2002 Bomberman Collection compilation for Windows is still readily available to purchase on second-hand marketplaces and works well to this day. It is well worth playing if you can track it down.

Final Verdict:
4½ out of 5

Bomber Boy ReviewBomberman II Review

Thursday, September 3, 2026

Action Maze Game Review: Bomber Boy

Bomber Boy, known as Atomic Punk in North America, and as Dynablaster in Europe and Australia, was the first Bomberman game for the Game Boy. It also included a conversion of Bomberman for the Famicom with the mazes adjusted to fit the smaller screen.

It has sixty places to traverse split up in between eight stages with five to ten levels. There are no boss fights at the end of the stages. The stages are layed out by difficulty and they are more than just themed in this game, they have unique mechanics. For instance, in the ice-themed area, ice blocks have to be blown up twice. Here, the penguin enemy can freeze bombs into blocks and an enemy can destroy blocks. In the cavernous area, rocks open up cave entrances allowing access to other areas of the map in a similar fashion to various warp mechanics in other games in the series. Enemies sometimes are destroyed by these caves if the entrance closes on them. The desert area has shifting sands that move Bomber Boy along with them. In the forest area, Bomber Boy and enemies can walk through grass and some enemies  hide inside of it. There is a stage with fire in place of blocks that will destroy Bomber Boy if he goes inside of it. These unique aspects help to give the game a bit of variety.

Most pickups are different than expected, with the exception of pickups that give bonus points. Other than that, which acts as usual by giving points automatically, unlike other games in the series, the powerups are not automatically set to be used as they are selected at the beginning of a stage. Some pickups are available in levels, such as extra bombs and time freezing powerups. 

However, most of the time, a stage has to be completely completed to unlock a powerup. The powerup to be unlocked shows at the beginning of a stage. This will allow it to be aquired in the store, as the option for that powerup and other unlocked powerups only show as question blocks before hand. The store is the biggest departure from other games in the series. 

Currency is collected while completing stages, and will be shown in the heads-up display at the bottom of the pause screen. At the store, Bomber Boy can purchase powerups. When choosing powerups other than bombs, roller skates, or range increase for fire blasts, which are available from the start, the powerups will become used up and unavailable to use in further stages unless multiples of them had been purchased beforehand. The store is only accessible after completing the full eight levels in a stage, so it is necessary to purchase a load of them in order to use them in multiple levels of any given area. There are some interestimg powerups available.. The fire resistant powerup protects Bomber Boy from bomb blasts as well as fire blocks.

Bomber Boy is a great start to the Game Boy series of Bomberman games. The graphics and music are improved upon compared to the Famicom Bomberman game so that they more closely resemble their 16-bit counterparts. The lack of bosses is a shame, but the uniqueness of the game mechanics and areas makes up for it. It was included in compilations twice. The first was in Bomberman Collection for the Game Boy in Japan in 1996, which included Bomberman GB and Bomberman GB 2. The second compilation was a South Korean exclusive, Bomberman Selection, which was released for the Game Boy Color late in its lifespan in 2003. This second version is the best way to play the game, as the color really enhances the game, especially the water and fire effects. Unfortunately, it is extrodinarily rare. I have stripped out Bomber Boy from the color compilation and have created IPS patches for all three versions of the Game Boy title (not including Bomberman Collection), which you can download here. I highly recommend playing the color version of the game. It is a very unique Bomberman title and is well worth playing.

Final Verdict:
4½ out of 5

Bomber Man ReviewBomberman Review

Wednesday, September 2, 2026

Action Maze Game Review: Bomberman II

Bomberman II, released in 1991 in Europe and Australia as Dynablaster, is the second Bomberman game for the Family Computer in Japan and on its international Nintendo Entertainment System counterpart.

It combines elements from the original Bomberman for Famicom and Nintendo Entertainment System as well as from the 1990 Bomberman game for the the PC Engine and its international version, the TurboGrafx-16.

The inspiration from the PC Engine Bomberman includes the graphical style that the series is known for, with the iconic white and black Bomberman outfits with pink-topped antennae on the helmets.

Like the afforentioned PC Engine game, it also includes scenes to illustrate the story, although the story shown between stages are simply simple static graphics. The story of this game finds Bomberman framed for the robbery of a bank by the Black Bomber. Bomberman must fight through forty-eight levels, blowing up enemies and blocks to reveal doors he can use to escape.

These are now seperated into six stages with eight levels unlike the fifty identical stages in the first game for Famicom and the sixty-four broken up into eight stages with eight levels from the PC Engine Bomberman. Like the latter, the stages have individual artistic themes that seperate them from the usual plain bricks. Unlike that game, however, there are no bosses at the end of the stages.

Continuing on from the first Famicom version after they were not included in the PC Engine Bomberman, there are bonus stages after every five stages which can be made more easy by mashing the bomb button. These bonus stages continue to have their own theme music.

A weird feature of this game is seen when spamming the bomb button to keep blowing up bombs while invincible to bombs will send you blasting backwards. If you hit an enemy after this happens, Bomberman will lose a life. The bomb blasts don't send Bomberman backwards in bonus stages. A beeping sound is heard for every ten seconds before a stage ends. This is true in bonus stages as well as during the last moments of an invincibility powerup.

Bomberman II is a vast improvement over the original Famicom Bomberman. The graphics and music have been enhanced to more closely resemble their 16-bit counterparts, and as a result there is a greater variety in both areas. The lack of bosses brings the enjoyability of this game down a bit, but it is definitely a game that I can be more confident in recommending to fans of the series over its predecessor.

Final Verdict:
4 out of 5

Update (September 7, 2026): Bomberman II was released for the Family Computer in Japan in 1991 and on its Nintendo Entertainment System international counterpart in 1991 in Europe and Australia as Dynablaster, and in North America as Bomberman II in 1993. In 2026, the SNES version was included in the Super Bomberman Collection for Nintendo Switch,  Nintendo Switch 2, PlayStation 5, Windows, and Xbox Series X/S worldwide.

Bomberman ReviewSuper Bomberman Review

Tuesday, September 1, 2026

Action Maze Game Review: Bomber Man

Bomber Man, or Bomberman as it was known internationally, is the first console Bomberman game, which was released for the Family Computer and its international counterpart the Nintendo Entertainment System. It is not the first game in the series, as it was preceded by two years by Bomber Man as it was known on Japanese computers or as Eric and the Floaters as it was known in the United Kingdom on the MSX and ZX Spectrum to disassociate it from the terrorist bombings of the Irish Republican Army during the thirty-year period of time known as The Troubles. 

The Famicom Bomber Man was the game that set the stage for the popularity that the series would come to attract throughout the 1980s and 1990s. It was popular enough that it was even converted to the MSX in 1986 only in Japan as Bomber Man Special.

The NES Bomberman uses the sprite used in Hudson Soft's NES conversion of Lode Runner for the player character. The Japanese Famicom and international versions for the NES are identical, save for a mention of the latter game, which used its title directly in the Japanese version and was only hinted toward in the NES version. The version included in the Super Bomberman Collection uses the wording from the latter.

The computer version of Bomber Man, or Eric in the UK version, was a human that set off bombs in catacombs searching for treasure. This version is a robot that bombs through fifty mazes in a quest to become human. Compared to later Bomberman games, the art style is not as defined at this point. However, the art of the enemies and their animatons are still lively and fun, if a bit stilted.

Each level also uses the same music track. It is pretty catchy and really isn't annoying at all, however, so it doesn't overstay its welcome too much. It also serves as a series melody of sorts, being remixed in later games through the stage intro music as well as in proper stage music in some instances. 

Bomberman also moves slower than later games at first and the footfalls are pretty loud, considering the hardware it runs on. The levels are also repetitive as there are only plain grey blocks on each stage. With fifty stages, this can get repetitve fast. The new enemies that appear in later stages with their abilities such as faster moving speed and walking through walls helps with this a bit, especially since some of the animation on some of these creatures can get quire entertaining and even cute at times, if a bit primitive in comparison to later games in the series. 

Bombing a door releases a whole horde of enemies, so much so that there is noticeable slowdown. Later games will only give a penalty of one released enemy at a bombed door rather than a horde, and even stop releasing enemies at a certain point, removing any possibility of slowdown issues If you bomb a powerup item, a horde of enemies will spawn. Most games in the series just disintigrate the item without the penalty bombs with a timer will simply keep pulsing. Most of the later games had a turn-key animation to better illustrate that it was on a timer.

Stages only have one powerup. The music will change when the powerup is collected. When the last enemy is defeated, the jingle that plays when the pause button is pressed will play to indicate that the stage is clear.

Bonus stages will appear after every five stags. They have Bomberman defeat as many enemies of a certain type as possible within the time limit. Invincibility is active during this, so it is possible to continuously spam the bomb in order to blow up enemies. This will later be a useful skill in Super Bomberman, as invincibilty is active for a short amount of time when a stage starts. This is phased out in later games in the series. Bonus stages have their own music, and the music that plays when Bomberman picks up an invincibility powerup is different from that tune.

Once the game is completed, there is a short ending, after which it starts at level one with the score in-tact, allowing score hunters to get an even higher score through subsequent runs.

Bomberman is, without a doubt, an influential title. It doesn't hold up as well as later games in the series, however, as it lacks the features that make those titles universally enjoyable. The art style is a lot more simplified than other games in the series, but most importantly it lacks the diversity of maze styles that come from the zones that appear in later games. This game, like the original computer game that came before it, only had single-colored blocks. After playing fifty levels to reach the ending, it becomes quite repetitive. On the positive side, however, the music is really catchy, which helps alleviate things somewhat. This game is still fun, but it is one that I can only recomend to those that are already fans of the Bomberman series and wish to see the original console version.

Final Verdict:
3½ out of 5

Update (September 7, 2026): Bomber Man was released for the Family Computer in Japan in 1985 and on MSX in Japan as Bomberman Special in 1986. It was released on the international counterpart of the Famicom, the Nintendo Entertainment System, in North America as Bomberman in 1989 and as a budget release through Disk Writer kiosks for the Famicom Disk System in 1990. 

It was included as a bonus in the Game Boy game Bomber Boy, which was released in Japan in 1990, in North America as Atomic Punk, and in Europe as Dynablaster. The latter two titles were both released in 1991. Bomber Boy was included in the three-game multicart, Bomberman Collection, with Bomberman GP and Bomberman GP 2 in Japan in 1996.

A port of the NES version was released for Palm OS worldwide in 2001. The version included in Bomber Boy was released as part of a two-game multicart, Bomberman Selection, with Bomberman GP in South Korea for the Game Boy Color in 2003. The NES version was released on Game Boy Advance worldwide in 2004.. 

In 2026, the NES version was included in the Super Bomberman Collection for Nintendo Switch,  Nintendo Switch 2, PlayStation 5, Windows, and Xbox Series X/S worldwide.

Eric and the Floaters (Bomber Man) Review Coming SoonBomber Boy Review

Tuesday, August 11, 2026

Superhero Action Film Review: X-Men First Class


X-Men: First Class was the prequel to the 2000s X-Men movies that took place in 1962, showing the early lives of Professor X and Magneto before the formation of the X-Men.

It created a surprising relationship, with a young Charles Xavier, who receives the codename Professor X in this film, discovering a young Mystique, who goes by the name Raven and had shapeshifted into the former's mother. Charles reveals that he can read minds and Raven reveals that she can change shape, Charles lets Raven clandestinely stay at his home, and the two essentially grow up together. It is a huge departure from the comics as well as established film continuity but works within the story of this film.

It also once again shows the early life Magneto, born Erik Lensherr, in the Nazi internment camps. The film reveals a tragic event as he is being tested for his powers of magnetism. That event sets up the villain of the film, Sebastian Shaw, who is played brilliantly by Kevin Bacon. When Erik tracks down the villain as an adult, he becomes acquainted with Charles Xavier.

Alongside Magneto, Professor X, and Mystique, the other prominent mutant featured is Henry McCoy, a mutant named Beast. The core four seek out other mutants to form a proto-X team, originally on behest of the American government. One of the young mutants on the team is Alex Summers, also known as Havoc, who is the brother of the future X-Men team leader Cyclops. Other mutants include Angel, a woman with retractable wings, Darwin, a young man who can evolve his body to suit any environment, and Banshee, a young man who can create sonic waves with his voice.

Shaw also has his own team of mutants, including a teleporter named Azazal, a tornado-creator named Riptide, and a telepath with diamond skin named Emma Frost.

The actors are fantastic in their roles. Jennifer Lawrence is fantastic as Mystique. She gives a much nuanced performance, showing a kindness mixed with hurt that makes her turn to team up with Magneto as seen in the original X-Men in 2000 make a lot of sense. Nicolas Hoult also gives a fantastic performance as Beast, showing his embarrassment over his mutation yet displaying the intelligence for which the character is known. The best performances come from the actors that portray Professor X and Magneto. James McAvoy is fantastic as Charles Xavier, showing the character's compassion yet displaying an ego that would be dampened in his later years. Michael Fassbender is likewise excellent as Erik Lehnsherr, showing the hurt he endured as a child and the rage that came from that. The two latter actors work great together, showing a great comraderie that really shines on the screen.

The only real downside is that the film does have timeline contraditions. The less-spoilery contraditions include the fact that Magneto and Professor X meet much later than their previously stated meeting as teenagers in X-Men, Moira MacTaggert is now an American CIA agent rather than a British nurse as shown in X-Men: The Last Stand, and Emma Frost is an adult here whereas she is a child over a decade later in X-Men: Origins Wolverine

Any timeline issues aren't enough to bring down the film though, as X-Men: First Class is actually one of the best films of the original live-action X-Men saga.

Final Verdict:
4½ out of 5