Tuesday, September 1, 2026

Action Maze Game Review: Bomberman

Bomber Man was originally released for Japanese computers as well as for the MSX and ZX Spectrum in the United Kingdom as Eric and the Floaters to disassociate it from the car bombs of the Troubles on the border of Northern Ireland and Ireland that were commonly broadcast on the news across the UK at the time. However, it was the console version of Bomber Man, or Bomberman as it was known internationally, for the Family Computer and its international counterpart the Nintendo Entertainment System that set the stage for the popularity that the series would come to attract throughout the late 1980s and early 1990s.

The Japanese Famicom and international versions for the NES are identical, save for a reference to Hudson Soft's NES conversion of Lode Runner, which used its title directly in the Japanese version and was only hinted toward in the NES version.

The computer version of Bomber Man, or Eric in the UK version, was a human that set off bombs in catacombs searching for treasure. This version is a robot that bombs through fifty mazes in a quest to become human. Compared to later Bomberman games, the art style is not as defined at this point. However, the art of the enemies and their animatons are still lively and fun, if a bit stilted.

Each level also uses the same music track. It is pretty catchy and really isn't annoying at all, however, so it doesn't overstay its welcome too much. It also serves as a series melody of sorts, being remixed in later games through the stage intro music as well as in proper stage music in some instances. 

Bomberman also moves slower than later games at first and the footfalls are pretty loud, considering the hardware it runs on. The levels are also repetitive as there are only plain grey blocks on each stage. With fifty stages, this can get repetitve fast. The new enemies that appear in later stages with their abilities such as faster moving speed and walking through walls helps with this a bit, especially since some of the animation on some of these creatures can get quire entertaining and even cute at times, if a bit primitive in comparison to later games in the series. 

Bombing a door releases a whole horde of enemies, so much so that there is noticeable slowdown. Later games will only give a penalty of one released enemy at a bombed door rather than a horde, and even stop releasing enemies at a certain point, removing any possibility of slowdown issues If you bomb a powerup item, a horde of enemies will spawn. Most games in the series just disintigrate the item without the penalty Bombs with a timer will simply keep pulsing. Most of the later games had a turn-key animation to better illustrate that it was on a timer.

Stages only have one powerup. The music will change when the powerup is collected. When the last enemy is defeated, the jingle that plays when the pause button is pressed will play to indicate that the stage is clear.

Bonus stages will appear after every five stags. They have Bomberman defeat as many enemies of a certain type as possible within the time limit. Invincibility is active during this, so it is possible to continuously spam the bomb in order to blow up enemies. This will later be a useful skill in Super Bomberman, as invincibilty is active for a short amount of time when a stage starts. This is phased out in later games in the series. Bonus stages have their own music, and the music that plays when Bomberman picks up an invincibility powerup is different from that tune.

The English and Japanese versions are identical save for one part that references Lode Runner, which was converted to the Nintendo Family Computer and its interrnational Nintendo Entertainment System counterpart by Hudson Soft. The Japanese version uses the name of the game, whereas the English version merely hints towards it. The version included in the Super Bomberman Collection is the English version.

Once the game is completed, there is a short ending, after which it starts at level one with the score in-tact, allowing score hunters to get an even higher score through subsequent runs.

Bomberman is, without a doubt, an influential title. It doesn't hold up as well as later games in the series, however, as it lacks the features that make those titles universally enjoyable. The art style is a lot more simplified than other games in the series, but most importantly it lacks the diversity of maze styles that come from the zones that appear in later games. This game, like the original computer game that came before it, only had grey blocks. After playing fifty levels to reach the ending, it becomes quite repetitive. On the positive side, however, the music is really catchy, which helps alleviate things somewhat. This game is still fun, but it is one that I can only recomend to those that are already fans of the Bomberman series and wish to see the original console version.

Final Verdict:
4½ out of 5

Tuesday, August 11, 2026

Superhero Action Film Review: X-Men First Class


X-Men: First Class was the prequel to the 2000s X-Men movies that took place in 1962, showing the early lives of Professor X and Magneto before the formation of the X-Men.

It created a surprising relationship, with a young Charles Xavier, who receives the codename Professor X in this film, discovering a young Mystique, who goes by the name Raven and had shapeshifted into the former's mother. Charles reveals that he can read minds and Raven reveals that she can change shape, Charles lets Raven clandestinely stay at his home, and the two essentially grow up together. It is a huge departure from the comics as well as established film continuity but works within the story of this film.

It also once again shows the early life Magneto, born Erik Lensherr, in the Nazi internment camps. The film reveals a tragic event as he is being tested for his powers of magnetism. That event sets up the villain of the film, Sebastian Shaw, who is played brilliantly by Kevin Bacon. When Erik tracks down the villain as an adult, he becomes acquainted with Charles Xavier.

Alongside Magneto, Professor X, and Mystique, the other prominent mutant featured is Henry McCoy, a mutant named Beast. The core four seek out other mutants to form a proto-X team, originally on behest of the American government. One of the young mutants on the team is Alex Summers, also known as Havoc, who is the brother of the future X-Men team leader Cyclops. Other mutants include Angel, a woman with retractable wings, Darwin, a young man who can evolve his body to suit any environment, and Banshee, a young man who can create sonic waves with his voice.

Shaw also has his own team of mutants, including a teleporter named Azazal, a tornado-creator named Riptide, and a telepath with diamond skin named Emma Frost.

The actors are fantastic in their roles. Jennifer Lawrence is fantastic as Mystique. She gives a much nuanced performance, showing a kindness mixed with hurt that makes her turn to team up with Magneto as seen in the original X-Men in 2000 make a lot of sense. Nicolas Hoult also gives a fantastic performance as Beast, showing his embarrassment over his mutation yet displaying the intelligence for which the character is known. The best performances come from the actors that portray Professor X and Magneto. James McAvoy is fantastic as Charles Xavier, showing the character's compassion yet displaying an ego that would be dampened in his later years. Michael Fassbender is likewise excellent as Erik Lehnsherr, showing the hurt he endured as a child and the rage that came from that. The two latter actors work great together, showing a great comraderie that really shines on the screen.

The only real downside is that the film does have timeline contraditions. The less-spoilery contraditions include the fact that Magneto and Professor X meet much later than their previously stated meeting as teenagers in X-Men, Moira MacTaggert is now an American CIA agent rather than a British nurse as shown in X-Men: The Last Stand, and Emma Frost is an adult here whereas she is a child over a decade later in X-Men: Origins Wolverine

Any timeline issues aren't enough to bring down the film though, as X-Men: First Class is actually one of the best films of the original live-action X-Men saga.

Final Verdict:
4½ out of 5


Thursday, July 23, 2026

Superhero Action Horror Film Review: Blade


Blade was the film that started the modern Marvel film era and was also the film to usher in the modern superhero era in general. X-Men, released in 2000, is regarded today as the catalyst for the superhero film boom of the 2000s, but Blade, released in 1998, was the film that truly laid the groundwork for what was to come.

Blade is a daywalker, a human born to a mother who was bitten by a vampire while she was pregnant. His mother died giving birth to him, but he survived, gaining the strength of a vampire. However, he does not have a weakness to silver or garlic. He does have the bloodlust, however, which he keeps at bay by drinking a serum developed by Abraham Whistler. The latter found him when he was a teenager, after he was overcome with the need to drink blood after he hit puberty, and taught him to keep his bloodlust at bay.

Now, Blade hunts vampires while searching for the vampire that killed his mother while drinking the serum to keep himself human. On his quest, saves a hematologist named Dr. Karen Jenson who was bitten by a vampire and uncovers a plot by a rogue vampire to take over the world.

The film is very much a 1990s action film, with corny moments of comic relief, the mix of hip-hop, techno, and alternative rock in the soundtrack, and the late-1990s era computer-generated imagery mixed with practical effects. However, there are some things here that give a glimpse of the superhero films that will follow in the next decade. There are some pieces of cinematography that will feel familiar to fans of the later X-Men or Spider-Man films, such as the closeups following liquid flowing through the film's mythical artifact. The choreography of the fight scenes are also top notch, setting the bar for films to come, and remaining among the best parts of the film.

The other part of the film that makes it hold up despite its occasional 90s cheese is the performance of its actors. N'Bushe Wright was great as Dr. Karen Jenson. She was a genuinely strong supporting female character that used her expertise to help Blade and she had the strength to follow him on his mission. Karen also wasn't a love interest, although the chemistry was definitely there. She is the best female supporting character I have ever seen in superhero media. Today's attempts to make a strong female character could take some notes from this film. 

Most importantly, Wesley Snipes was excellent as Blade. As with Robert Downey Jr. with Tony Stark ten years later, this was inspired casting. Wesley Snipes embodies the character so fully that he is Blade. If the Blade reboot ever gets off the ground, there will definitely be big boots to fill.

Blade is a classic film that jumpstarted the modern superhero boom and it deserves its reputation. It has some of the pitfalls of the 1990s cheese that came before it, but it is few and far between. The acting of Wesley Snipes, the fight choreography, and the cinematography make up for any shortcomings. You can already see all of the things that fans came to love in the superhero films of the 2000s in this film. It is well worth watching, especially if you are a fan of turn-of-the-millennium Marvel films.

Final Verdict:
4 out of 5

X-Men '97 Season 2, Episode 5 reviewSpider-Man (2002 film) review

Wednesday, July 22, 2026

Animated Superhero TV Series Episode Review: X-Men '97 - Season Two: Episode 5 - Weapon X, Lies, and DVDs

We are now one episode past the four episode drop that Marvel gave reviewers and influencers the preview the second season, so everyone is now on the same page as far as foreknowledge of the plot goes.

"Weapon X, Lies, and DVDs" is a title parody of the 1989 film Sex, Lies, and Videotapes. In the episode, Wolverine gathered up subjects of the Weapon X program for a mission regarding that program. The gathered mutants included Maverick, Sabretooth, and Lady Deathstrike. Wolverine also brought Morph along with the others on the X-Men's jet to the lab where it all started. They soon learn the island has been overtaken by the brood, which turns the mission into an Aliens level horror scene. Now, no one can trust each other, aa the brood might be nesting inside their bodies at any moment.

Last season, Magneto pulled the adamantium skeleton right off of Wolverine while he was conscious. He now has to fight with bone claws, a handicap that his team quickly notices. Fans of the comic know what happens after Wolverine loses his adamantium, and I won't spoil that here. However, I will say that X-Men '97 managed to deliver in that arena, and also managed to do so with a nice twist that fit into the situation into which the episode puts the mutant X team.

The episode has a strong theme of trust, which is tenuous at best with this ragtag bunch of mutants which are usually at opposite ends of team-ups. The brood quickly causes that tenuous bond of trust to break, and actions by the people on the team cause it to fray even further. Trust will definitely have to be re-earned after this episode, and it will be interesting to see if that is even possible.

"Weapon X, Lies, and DVDs" had fight scenes were fantastic, the animation is top-notch as usual, and the score once again impresses. The story acts as a bit of a break from the time travel shenanigans of the season, yet it is a necessary episode as it addresses a momentous event that occurred at the end of last season and has been largely avoided until this point. It isn't the best episode of the season, but it is still a fun episode.

Final Verdict:
4 out of 5

X-Men
X-Men (1992 video game) reviewX-Men '97 season 2 episode 6 review coming soon

Marvel Multiverse
X-Men (1992 video game) reviewBlade review

Monday, July 20, 2026

Puzzle Word Game Review: Wordle

Wordle is a game that should be familiar to most people. It is a puzzle word game that has attracted people from all demographics for its simple yet fun game mechanics. Josh Wardle's game really took off after it was purchased by the New York Times, who now curates each day's word, however there are many clones out there for those who prefer a different word list.

Wordle gives you six chances to solve a five letter puzzle. If a letter you have chosen is not in the puzzle, it shows as grey. If it is in the puzzle, but in the wrong place, it shows as yellow. If it is in the correct place, it shows as green. The goal is to get all of the words green, which will solve the puzzle. If you fail to solve it after the sixth try, the game is over.

Its deceptively simple formula is actually really addicting. It has taken over social media, and it is common to see people sharing their Wordle scores. The social aspect is built into the game, as you are given an option to share your puzzle to various social media sites. The social aspect is one of my favorite parts of the game, as it is very popular and it is fun to share your score with your friends and family.

Wordle is one of those games that is not a technical marvel in any way. It is pure text, with no graphics or sound, but it doesn't need to be more. Sometimes a good game just needs to have a simple and addictive formula, and Wordle definitely has that in spades.

Final Verdict:
4 out of 5

Sunday, July 19, 2026

Puzzle Game Review: Pac-Attack

Pac-Attack, also known as Pac-Panic, is a home port of Namco's 1991 arcade game Cosmo Gang the Puzzle to consoles with a Pac-Man theme. The Pac-Man theming actually worked exceptionally well for this game, arguably bringing it to higher heights than the original.

Pac-Attack is a falling tile puzzle game. There are three-piece puzzle items that drop down that contain a combination of tiles, ghosts, or Pac-Man. The goal is to line all of the ghosts together in a line. Once Pac-Man is placed on top of a ghost, he will make a straight trip down and then across, depending on the tile placement. The tiles themselves can be removed from the board, Tetris style, if they fill the entire playing area horizontally. The game ends if the puzzle pieces reach the top of the playfield.

The Pac-Man themed graphics do a lot to elevate this game beyond Cosmo Game the Puzzle. The style is street graffiti-inspired, with a brick motif. The score, stage number, and preview of the next puzzle piece are presented as signs on the bricks. The playfield itself is inside of a nook behind the bricks, and the background of the playfield features graffiti-style art of Pac-Man himself. The art changes periodically as the stage numbers increase, giving it some needed variety.

The sound aspects of the game are top-notch as well. The background music is fittingly mellow, with a nice sounding groove to it. The stage ending music is fittingly upbeat and congratulatory, which fits great. The Pac-Man eating sounds from the Pac-Man arcade games make an appearance when Pac-Man eats the ghosts, which is a nice touch. 

Pac-Attack is a fun puzzle game that is one of those diamonds in the rough. It is not as well known as its brethren such as Tetris, Puyo Puyo, or Columns, and that is a shame. Cosmo Gang the Puzzle did not capture the interests of the puzzle game fans in Japan, and the Pac-Attack reskin sadly did not do much to improve upon that. It deserves more than what it got though, as it is a really solid game. The art style, music, and sound effects are really pleasing, but more importantly, the puzzle gameplay is really fun. This really a game that puzzle game fans should give a try at least once. It's really a lot of fun.

Final Verdict:
4 out of 5

Saturday, July 11, 2026

Arcade Maze Game Review: Pac & Pal


Pac & Pal is the black sheep of the Pac-Man series. It was primarily released in Japan, other than three hundred machines released to Europe as Pac-Man & Chomp Chomp, with Pac-Man's dog from the Hanna Barbara cartoon replacing the titular pal. It took the unpopular elements of Super Pac-Man and ran with them, making a game that is arguably the most polarizing in the entire series.

Pac-Man has to collect all of the items on the screen. Like Super Pac-Man, they are all locked behind doors. Unlike those games however, the doors are unlocked by collecting face-down cards scattered around the maze which will flip to reveal an item on the board. The game's titular pal, or the dog in Pac-Man & Chomp Chomp's case, is not much of a friend as they will attempt to steal the item before Pac-Man can get it and then take them to the ghosts where they will be out of Pac-Man's reach forever.

The weirdest part is that there are no power pellets here. If Pac-Man manages to collect an item, either before Pac-Man's pal Miru can collect it or by stealing it back from her, he will become larger and turn blue. This will enable him to turn the table on the ghosts trying to catch him. Unlike other games in the series, Pac-Man can not just walk into the ghosts. There is now an action button that will cause Pac-Man to emit a ray which will stun the ghosts temporarily.

Like Super Pac-Man before it, Pac & Pal contains stages with three levels each that then goes into a bonus stage. In the bonus stage, Pac-Man collects cards. The cards contain dollar symbols, Pac-Man's pal, or a ghost. If Pac-Man collects his pal, the final score is doubled. If a ghost is turned over before the end, the stage ends immediately. The cards are not randomized as they all have a pattern, so they can be memorized in order to provide the largest score possible.

This game does have one thing that this game, arguably, going for it compared to its predecessors. The game does not just have sound effects during gameplay, but actually has a stage tune that plays during gameplay. It is just one tune, so it can be repetitive, but it is a fun upbeat melody.

Pac & Pal is a weird game. Moreso than even Super Pac-Man, it takes all of the elements that made Pac-Man popular and threw them out the window. It takes the doors of the aforementioned title and makes them even stranger by locking them behind cards rather than keys. It adds a weird chase mechanic that ends up being kind of pointless other than point-wise as the game continues whether Pac-Man catches up to the items or not. If the pal ends up returning the item to the ghosts, it will still count as the item being removed from the board. It also strangely adds an action button for a ray power that Pac-Man had not had prior to this title. It is a strange game to rate, as it is not the best maze game out there, but it is definitely not like any other Pac-Man title. In any case, it is not a must play for fans of maze games or Pac-Man fans.

Final Verdict:
3 out of 5

Pac-Man Plus ReviewJr. Pac-Man Review Coming Soon