Thursday, February 5, 2026

Arcade Action Game Review: Adventure Canoe

Adventure Canoe is a game included in Taito's recent EGRET II Mini tiny arcade console that was a big surprise when the game list was announced. It's such an unknown game that Taito only lists it as having been released "overseas". The only mention of it on the internet was a post asking if anyone else had seen the game and mentioning that the game was available in New Zealand. Because of this, few, if any, people could be expected to have thought this game would be included in Taito's mini console. Yet, here we are.

The game, as the title suggests, has you control a canoe with the joystick. You have a speed up button, and one for shooting a gun from the front. It's actually quite fun, but there's a ton of obstacles, so it can get difficult. Maneuvering around the little islands, incoming logs, and moving river locks is difficult as it is. However, you'll have to be careful of the enemies throwing arrows from the river banks. It's really easy to get stuck in the path of the arrow if you're not careful. 

On the sound side, there's a simple looping background song, and bloops for sound effects such as hitting an obstacle, rowing, shooting, and for logs coming toward you, among other things. It's simple, but for a game released in 1982, they do their job well enough.

As far as shooting goes, you can shoot the logs to get them out of the way, and you can also shoot the animals. The latter is hard for me to do, personally. The graphics are bright and colorful. The animals that appear sometimes on the riverbanks are the most detailed part of the art. They look so cute, I just can't bring myself to shoot at them. There's a lion or a fox just chilling in the grass by the river. The little fox is bopping to the sound of her own rhythm and the lion may roar at you. But, they can't reach you, so I can't bring myself to do it, even if it is just a game. I'm crazy like that sometimes. If you can do it, which I'm sure you can, you'll get bonus points for doing so.

Adventure Canoe is a game that has an easy to understand premise. It's not one of the games from the era that aged particularly well, but it is a fun little bop in small doses. The real draw of this is that it is one of the lesser known game in Taito's arcade library. Before the release of the Egret II Mini, the only mention of the game is from a classic gaming forum where a user from New Zealand asked if anyone else has ever heard of the game. For preservation sake, it is always great to see relatively unknown games get a re-release. It's especially great in this case, as arcade developers don't have a good track record of keeping ROM files of their own games, usually falling to archivists like the contributors to the multiple game emulator MAME to extract them from physical boards found out in the wild. It's great to see this game finally get an official home release for Taito enthusiasts.

Final Verdict:
3 out of 5

Wednesday, February 4, 2026

Arcade Shoot 'Em Up Video Game Review: Pooyan

 

Pooyan was a unique fixed-screen shoot 'em game by Konami where the player's shots were fired by arrows at the side of the screen compared to the usual games in the genre where the player shots come from the bottom to the top.

The main character is a mama pig who has to protect her piglets from hungry red wolves. She rides an elevator controlled by some of her piglets on a cliff on the right side of the screen. Wolves drop off of the cliff on the left holding balloons. Mama fires arrows at the balloons, causing the wolves to crash down to the bottom. The wolves throw rocks, which cause the mama pig to lose a life if hit directly. If they hit the top of the elevator instead, the rock will drop down.

At certain points, the mama pig can also throw meat to the wolves, which will cause them to get distracted, drop the balloon, and fall down to the ground. The latter will earn the mama pig bonus points. If the wolves reach the bottom in tact, they will run over to the ladder to kill mama pig.

In the next level, it will have a ladder that does not reach the bottom. In this case, the wolves will inflate balloons and rise up toward the cliffside instead. Among the regular wolves, there are also boss wolves that ride up in balloons that have to be hit more than once to pop. There is a rock at the top of the left cliffside, and the wolves will push it down to kill mama pig if they reach the grass on the top.

After the end of every two rounds, mama pig will reach a bonus round. There are two types of bonus rounds. In one, the wolves need to be defeated by only throwing meat. In the other, wolves throw fruits and mama pig will earn points by shooting them.

The game has beeps and boops that act as sound effects for arrows being shot and wolves falling to the bottom. The sound of the popping of the balloon is especially effective, as it sounds just like it does in real life. The music played is a traditional American camp song titled "The Other Day I Met a Bear". While that song sounds similar to the theme song in its contemporary Konami arcade game, Frogger, it doesn't have the wide range of music of that game. What is there does work well for the game, though.

Pooyan is an arcade game with an unusual name and one that is not well known today. It is unique compared to other shoot 'em ups of the time because the player shots come from the side rather than the bottom of the screen. The graphics are cute and colorful, which work well for this type of game. The camp song played in the game also fits the animal hijinks and family-friendly gaming that the game represents. It isn't a classic game, but Pooyan is one that is fun to play if you ever get the chance to do so.

Final Verdict:
3½ out of 5

Tuesday, February 3, 2026

Arcade Action Game Review: Frogger

 

Frogger is a successful and influential arcade game that was developed by Konami and distributed by Sega/Gremlin in the United States of America.

Like the best games of the 1980s, it is easy to pick up but difficult to master. The goal is to take frogs across a street, across a river, and then onto a lily pad. There are several obstacles in the way, including automobiles, tractor trailers, snakes, and alligators. The latter can also be used as objects to hop onto in the river, much like the logs. However, the gators open their mouths and become a danger to the frog if it comes into contact with the gaping maw. Once all of the lily pads are filled with frogs, the game jumps to the next level.

As the game goes on, the highways become more packed, the river becomes more populated with alligators, and the logs become more filled with snakes. The vehicles also become faster and the river gets quicker. The latter makes it more difficult to jump into lily pads without becoming gator food. The logs also are less able to be stood upon, as when the river takes them beyond the game playfield, the frog loses its life.

The game is packed full of sound. Beyond the bloop sound that is meant to represent the frog's jumps, there are 26 different song fragments played throughout five stages. After that, the stages loop back to the first, albeit much harder than before. The game has an opening jingle, as was common in arcade games of the early 1980s. But, from there, each stage contains music loops. There is also music for restarting a level after dying, completing a level, and getting a game over. Beyond that, there are a ton of songs that play when a frog has arrived home on a lily pad, with a total of 20 different song fragments used. This was definitely a very lively arcade game, and the variety of songs kept it from feeling too repetitive.

Frogger is a great arcade game that inspired many clones and competitors. It's also one of those games that stood the test of time. There are a ton of frogger clones on various app stores, showing the longevity of the concept. It's very easy to pick up, and super addictive. There's tons of music too, which helps the game remain fun way into the era of constant music in most video game soundtracks. It's likely you've at least come across a clone, but if you haven't played the original, you owe it to yourself to give Frogger a try.

Final Verdict:
5 out of 5

Monday, February 2, 2026

Ryu Ga Gotoku Studio Boycott


Rock Paper Shotgun has a story about the contents of Yakuza Kiwami 3: Dark Ties that is frankly disgusting.

"Kanda, upon discovering he doesn’t have enough cash to buy time with a sex worker, grabs an unsuspecting woman in the street and drags her off to an alley. Mine finds him gripping the terrified woman by the wrists. As part of Kanda and Mine’s arrangement, the former tasks you with leading a PR campaign to boost his reputation in the community, via a minigame dubbed "Kanda Damage Control"."

I was going to delay buying Yakuza 3 Kiwami and play it ten years down the road for Dark Ties. But, I can't even stomach this. Not just as a woman who experienced sexual assault herself, but as a decent human being. 

This is more than tone deaf considering the controversy surrounding Teruyuki Kagawa. He sexually assaulted at least two hostesses. He admitted to the first and was caught on camera for the second. There has been a boycott for this game since Kagawa was announced to be playing Goh Hamazaki in Yakuza Kiwami 3 & Dark Dies and Ryu Ga Gotoku and Sega have not handled it well. They have been limiting, filtering, and removing posts protesting the recasting, supporting the hostesses, and carrying the #REMOVEKAGAWA hashtag on social media.

There is a petition on change.org to replace Kagawa, but in light of the blood-curdling sick minigame it is just not enough.

I don't know why anyone would think this is OK. If this game goes out without any real backlash, I'm going to quit playing Ryu Ga Gotoku games altogether. I'm sure everyone here knows how big a fan of the series I am, but this is just beyond creepy and misogynistic - it makes me sick, metaphorically and literally. I'm sitting here with a pit in my stomach just typing this.


Arcade Maze Game Shoot 'Em Up Compilation Review: Namco 20 Year Reunion: Ms. Pac-Man / Galaga - Class of 1981


To celebrate the twentieth anniversary of two of their most popular games, Namco released a cabinet that combined both of them on one printed circuit board. However, like automobiles, it was released in the year before the date listed. It's the release from September 2000, Namco 20 Year Reunion: Ms. Pac-Man / Galaga: Class of 1981.

Both of the games are sequels to popular games that improved upon their predecessors and became classics in their own right. Galaga is the sequel to Galaxian. It featured colorful bug-shaped enemies which had multiple forms of formations as well as attacks. The most unique part of this game was the enemy type which would beam the player ship up and away from the game area. If the player successfully destroyed the enemy, the captured ship would join the current ship to become a double fighter or triple fighter, depending on the amount of ships combined.

Ms. Pac-Man is the first sequel of Namco's popular Pac-Man. It expanded upon the original by having different maze shapes rather than just different colors and bonus fruit that would bounce along the maze rather than just sit in the middle. It was designed by General Computer Corporation as a Pac-Man conversion kit named Crazy Otto. The designers pitched the game to the company that held the American distribution rights to Pac-Man, Midway Manufacturing. Midway liked the game, purchased the rights, and worked with Namco to rework the game into a proper Pac-Man sequel.

This arcade compilation has the dubious reputation of setting off a series of lawsuits relating to the rights of Ms. Pac-Man. GCC claimed they were not paid the residuals that they were stipulated to earn in their agreement with Midway Manufacturing back in the 1980s. This led to a complicated rights battle that would become even more complicated after GCC was disestablished in 2015 and AtGames bought its rights to residuals for the games the former designed for Midway.

Ms. Pac-Man is now no longer included in Namco Museum and Pac-Man compilations, and the character of Ms. Pac-Man is now portrayed by other Pac women, the latest of which is known as Pac Mom. Because GCC also created Jr. Pac-Man, that character has also been replaced by Pac Boy. Midway developed Baby Pac-Man, so that character is now replaced by Pac Sis. It's a really odd situation that has resulted in retro games being edited in re-releases and remakes.

Class of 1981 also includes an awesome easter egg. It's one that I always use when I find the cabinet out in the wild, as even though I prefer Ms. Pac-Man, its fun to play a game not noted on the marquee. If you use a specific combination of joystick moves. If you turn the joystick up, up, up, down, down, down, left, right, left, right, left at the game selection screen, the red ghost Blinky will change into the pink ghost Pinky. Selecting Ms. Pac-Man will now play the original Pac-Man instead.

Namco 20 Year Reunion: Ms. Pac-Man / Galaga: Class of 1981 is a fun compilation of Namco maze games and shoot 'em ups, including Ms. Pac-Man, Galaga, and the hidden game Pac-Man. Arcade1Up also has a stand up machine and a countercade that has the name of this compilation, but it includes a different third game, or more in the case of the stand up cabinet because it does not include the Class of 1981 PCB. The games are classics that are still fun to play, and this is a great way to experience them if you ever come across the 20 Year Reunion arcade cabinet.

Final Verdict:
4½ out of 5

Sunday, February 1, 2026

Choices-and-Consequences Management Simulator: Dispatch - Episode 2: Onboard Review


Dispatch: Episode 2 - Onboard was released with the first episode when Dispatch premiered. Whereas Pivot, the first episode, set up Robert's new position as a superhero dispatcher, Onboard is the episode where his job really starts going.

As a new dispatcher, Robert is given the Z-Team. It consists of the most volatile superpowered people, who are former criminals turned superheroes. The team consists of a literal bat man known as Sonar, a fire starter named Flambae who was one of the villains Robert took down as Mecha Man, a cynical woman with the power of invisibilty known as Invisigal, a strongman known as Punch Up, a female demon named Melevola, a monster made of clay named Golem, a woman who can control light waves named Prism, and a winged woman named CoupĂ©.

As before, Robert sends these heroes out to stop crimes and help various people throughout the city, which advances their experience based on how well they handled the situation. The choices and consequences part of the game has to do with Robert's interactions with his team as well as the staff at the Superhero Dispatch Network.

The team members are an eclectic bunch that are voiced well by their respective voice actors. The team member that really get to shine this episode is Invisigal. Laura Bailey really nails her sardonic attitude. The returning characters also continue to be voiced excellently by their voice actors. Blonde Blazer and her boyfriend Phenomaman get their characters fleshed out more here, especially with the tension between the pair and Robert. There are two of my favorite new characters revealed in this episode. The first is Chase, a quickster prematurely aged by his powers who worked with Robert's dad and a young man applying to be a janitor named Waterboy. The former is a hilarious man whose personality is packed with snark and the latter is a nervous but eager young man who is always wet. It really brings sweating over an interview to a new level.

The other end of the aural experience is sound effects, which are once again fitting for each situation, and music. The latter continues to shine, with a soundtrack that really fits the superhero genre as well as the office comedy genre, in equal measures.

Onboard takes everything that the premiere episode did right and expands upon it. The management simulation aspect works well, but the choices and consequences part of the episode really shine. The characters have some great quirks and their voice actors all do a great job bringing out their personalities. The music also fits both the superhero and mundane parts of the episodes, but the story is where it really shines. The characters, as an eclectic batch of battle tested heroes and villains trying to reform lead to some interesting interactions. With this episode really turning up the heat, both metaphorically and literally, it will be great to see where future episodes take the game.

Final Verdict:
4½ out of 5

Happy February!


I can't believe it is already the 1st of February. But, even more than that, I can't believe that I actually managed to create a review for every day of January. Well, I made 32 reviews actually, since I when I reviewed Neuro-sama's Life music video, I felt that I should make a video game review that day as well.

I'm going to keep trying to make reviews for every day, at least until I burn out. Hopefully I don't, but we'll see.

On a better note, I started adding screenshots to my previous reviews. I can't say I'll update all of them, as I checked the reviews and surprised myself with how much I've made over the past 30 years. I still can't believe it's been that long. That's positively ancient in internet time.