Sunday, April 26, 2026

McDonalds x Mobile Suit Gundam Promotion: Tartar Yurinchi-style Chicken Tatsuta and Japanese Citrus Yogurt Flavor McFizz

 

I have been in Japan for a month, so I have been posting photos from my daily life on Facebook. People have enjoyed my descriptions of food, especially of Japanese-style food at American fast food chains, so I've decided to take the meaning of my Adventuress blog to another level with travel blogging.

Tonight, I stopped in McDonalds directly outside Shin-Koiwa Station. They are holding a promotion for the 35th anniversary of the 1991 introduction of the McDonalds Tatsuta Chicken.

 

Tatsuta-age is a method of deep-frying where meat is marinated in soy sauce and ginger before being coated in potato starch. Traditional tatsuta-age also marinates the meat in sake, but McDonalds does not list the Japanese rice wine in its ingredients list.

The Chicken Tatsuga anniversary is being celebrated using characters and moments from the 1979 mechanized robot anime, Mobile Suit Gundam, as can be seen in the advertisement below:

The 2026 promotion adds a Tartar Yurinchi-style Chicken Tatsuta in a hefty Gunham box. 


Yurinchi is a fusion of the Chinese You Lin Ji (Oil Drenched Chicken) with the Japanese flavor profile of scallions, soy sauce, sesame oil, and garlic.


The Yurinchi flavor comes in the form of a creamy tartar sauce with lots of savory umami flavor.


The chicken rests on top of a bed of shredded cabbage. The savory profile and crunch of the chicken really does mix well with the mild, earthy flavor of the cabbage. 


Along with the soft bun, it is a real treat for all of your mouth's senses. This is one of those limited time items where it really is a shame it is not on the permanent menu.


Next up is the limited time drink, a McFizz with a flavor profile consisting of Japanese citrus and yogurt.


The cup contains an image from the iconic final shot, or last shooting, of the original Gundam anime. The carbonated drink itself is a blend of sweet and tangy, with a slight sour kick, owing to its blend of amanatsu, hyuganatsu, and yuzu citrus fruits. It also contains a very slight yogurt flavor, which I only noticed in its pleasant aftertaste. It was very refreshing and paired well with the savory chicken.


The last item on my list of dinner items was a bacon potato pie. This was included in one of the Chicken Tatsuga combo meals, so I thought I would give this unique McDonalds item a try.


The pie itself was fried to perfection. It was golden brown, crispy, and flaky.


The inside was pure mashed potato goodness, with plenty of bacon. It is back bacon, also known as Canadian bacon, rather than the browned pork strips called bacon in the United States.

This whole meal was delicious. I continue to be impressed with how delicious and unique fast food from American chains are in Japan.

Sunday, March 8, 2026

Mult-Genre Video Game Compilation Review: Atari Vault


Atari released many compilations of its Atari 2600 games, even going as far back as the Atari Corporation days in the 1980s. The Atari Vault compilation, known on Atari VCS as the Atari VCS Vault, added arcade games to the mix.

Atari Vault contained ninety-one unique games and nine Atari 2600 ports of Atari arcade games. It contains arcade games from the original Atari, Inc. such as Asteroids, Asteroids Deluxe, Black Widow, Centipede, Crystal Castles, Gravitar, Liberator, Lunar Lander, Major Havoc, Millipede, Missile  Command, Pong, Red Baron, Space Duel, Super Breakout, Tempest, and Warlords

Any arcade games released under the Atari banner post-1983 are not included in this compilation, as the arcade division became Atari Games, under Warner Communications. The home division, which included all Atari arcade games created pre-split, became Atari Corporation after the acquisition by Tramel Technology. The latter is now owned by Atari, S.A., formerly known as Infogrames. The former is owned by Warner Bros. Discovery, or whatever the company will be called after its upcoming acquisition by Paramount Skydance.

Because Atari, S.A. includes every release created for the home market by both Atari, Inc. and Atari Corporation, Atari 2600 games make up the bulk of this compilation. It includes the Atari 2600 version of Breakout and Night Driver, which, surprisingly, are the only versions of the games included in this compilation with the arcade versions noticeably absent. On the topic of Atari 2600 versions of arcade games, Atari Vault also includes Atari 2600 ports of AsteroidsCentipedeCrystal Castles, Gravitar, Millipede, Missile Command, Super Breakout, and Warlords.

The many Atari 2600 games in the compilation includes 3-D Tic-Tac-Toe, AdventureAir-Sea BattleBackgammonBasic MathBasketballBlackjackBowlingBrain GamesCanyon Bomber, CasinoChampionship SoccerCheckersChessCircus AtariCode Breaker, Combat, Combat 2, Concentration, Demons to Diamonds, Desert Falcon, Dodge 'Em, Double Dunk, Fatal Run, Flag Capture, Football, Golf, HangmanHomerun, Human Cannonball, Maze Craze, Miniature Golf, Outlaw, Quadrun, Radar Lock, Realsports Baseball, Realsports Basketball, Realsports Boxing, Realsports Football, Realsports Soccer, Realsports Tennis, Realsports Volleyball, Sentinel, Sky Diver, Slot Machine, Slot Racers, Space War, Sprint 2, Sprint Master, Star Raiders, Star Ship, Steeplechase, Stellar Track, Street Racer, Stunt Cycle, Submarine Commander, Super Baseball, Super Football, Surround, Sword Quest Earthworld, Sword Quest Fireworld, Sword Quest Waterworld, Video Cube, Video Olympics, Video Pinball, and Yars' Revenge.

Most of the games included in the compilation were developed by Atari, Inc. and Atari Corporation, but there are a few included which Atari, S.A. includes the intellectual property rights but were not developed Atari companies. This includes the Axlon games Off the Wall and Secret Quest. It also includes a game that was first released in Legacy Engineering's Atari Flashback 2 in 2005, Save Mary. Speaking of the Atari Flashback 2, the compilation also includes another game first released on that console, Return to Haunted House. This game is a modification of Haunted House which serves as a sequel to that game, and was created by the late Curt Vendel of Legacy Engineering.

Atari Vault includes many games for the arcade and Atari 2600 created by Atari, Inc. and Atari Corporation. It includes a lot of classic games, as well as some oddballs such as an Atari 2600 adaptation of the classic children's game Hangman. It does include a few games developed by other developers, including two games that weren't previously released outside of the Atari Flashback consoles. The 50 game Atari Vault DLC would include more oddball games, games by other developers, and games for consoles other than the Atari 2600, but the main Atari Vault includes a lot of games that should make Atari fans happy.

Final Verdict:
3½ out of 5

Saturday, March 7, 2026

Arcade Fighting Game Update Review: Virtua Fighter 2.1


Updates of video games have been common in video games since the beginning. From the multitude of Pong variations to the dozens of Street Fighter II versions, arcade updates are a fact of life. Sometimes the updates just fix bugs or tweak gameplay, while other times the changes are of the visual sort. Virtua Fighter 2.1 is the latter.

Compared to Virtua Fighter 2Virtua Fighter 2.1 has a higher brightness level by default. The characters also have different colored clothing. Some characters have slightly remodeled clothing items, such as Pai Chan's hat, Sarah Bryant's blouse and bra combo, Jeffry McWild's white athletic shirt, and Jacky Bryant's jacket.

Gameplay wise, 2.1 has better balances for character moves, improved controls and character movement, and improved contact on ground-based moves such as Shun-Di's falling attacks. The biggest change, however, is the fact that the game's metal villainess Dural can now be selected as a playable fighter.

The gameplay changes are actually a very welcome addition, as it makes the game feel a lot tighter than it did in the regular version of Virtua Fighter 2. These changes made it into later versions of the game. They could optionally be used in the ports to home consoles. Later releases of games in the Like a Dragon series even added both Virtua Fighter 2 and Virtua Fighter 2.1 cabinets to in-game arcades.

Virtua Fighter 2.1 is a fine update to Virtua Fighter 2. The graphical changes are purely cosmetic, but the real meat comes in the improved gameplay. The improved controls and movement make it feel smoother than ever. The improved contact detection for ground-based moves makes it nearly a necessary update. The best part is the addition of Dural as a playable character. It's one update that is certainly well worth playing.

Final Verdict:
4 out of 5

Friday, March 6, 2026

Stealth Action Game Compilation Review: Metal Gear Solid Master Collection Vol. 1


Metal Gear Solid Master Collection Vol. 1 is the latest in a long line of compilations featuring Metal Gear games. It made its own name, however, by having several things going for it that no other compilation before it had.

The first volume of the Master Collection is headlined by the first three Metal Gear Solid games, but it actually contains seven games and two variants. The games that have appeared in other compilations over the years include the console versions of the mobile remakes of the MSX2 versions of Metal Gear and Metal Gear 2: Solid Snake, Metal Gear Solid, Metal Gear Solid: VR Missions, Metal Gear Solid 2: Sons of Liberty, and Metal Gear Solid 3: Snake Eater.

Beyond these games, the compilation also saw the first re-release of the Family Computer and Nintendo Entertainment System version of Metal Gear and the NES-exclusive sequel Snake's Revenge. It also was the first international release of Metal Gear Solid: Integral, which was originally released only in Japan. This game combined the international version of Metal Gear Solid, with the English voices and the choice of Japanese or English subtitles with the VR Missions. Integral was actually the original release of the latter before it was released in North America as Metal Gear Solid: VR Missions and in Europe as Metal Gear Solid: Special Missions.

Beyond the included games, the Master Collection also includes the motion comics Metal Gear Solid: Digital Graphic Novel, which digitized IDW Publishing's graphic novel adaptation of Metal Gear Solid  and Metal Gear Solid 2: Bande DessinĂ©e, which digitized IDW Publishing's graphic novel adaptation of Metal Gear Solid: Sons of Liberty.

Metal Gear Solid Master Collection Vol. 1 is a large treasure trove of Metal Gear games that were released throughout three decades. However, its value will largely come down to whether you don't own another Metal Gear Solid compilation and whether the compilation-exclusive games such as the NES version of Metal Gear and Snake's Revenge as well as the first international release of Metal Gear Solid: Integral matter to you. If either of those cases turn out to be yes for you, then this compilation is well worth picking up.

Final Verdict:
4½ out of 5

Thursday, March 5, 2026

Action Stealth Game Review: Metal Gear 2 - Solid Snake


While it was the giant success that Metal Gear Solid would become upon its release over ten years after the start of the series, the original Metal Gear was enough of a success that two sequels from two separate teams were put into production. 

The Ultra Games version of Metal Gear received the Nintendo Entertainment System exclusive Snake's Revenge in Europe and North America. This sequel led series creator Hideo Kojima to put Metal Gear 2: Solid Snake into production for MSX2. Unlike the original MSX2 version of Metal Gear, which received an official English version in Europe, Solid Snake was only released in Japan. This led to somewhat of a mythical release, as Metal Gear 2 was only available via a fan translation until an English version of the mobile remake was included in Metal Gear Solid 3: Subsistence in 2006.

The gameplay retained the stealth action gameplay of the original game, but it introduced several concepts that would remain part of the series going forward. including crawling, and crouching. There was also more danger which could be spotted with the radar. Enemies now respond to sound produced by Snake such as footsteps. To avoid being spotted, Snake now can hide under tables or inside lockers.

The graphics of Metal Gear 2 for MSX2 were very similar to those of the original MSX2 version of the first game. This meant that they were in a classic overhead style with characters and locations being as well-detailed as 8-bit graphics allowed. The music and sound effects, likewise, also fit in the game well.

Hideo Kojima is a fan of American action films, which shows in his game design as well as in the design of the detailed character portraits in Metal Gear 2: Solid Snake. Some obvious ones include Mel Gibson as Solid Snake and Sean Connery as Big Boss. Other character portraits include Platoon's Tom Berenger as Grey Fox was based on Tom Berenger in Platoon, Rambo's Richard Crenna as Roy Campbell, and Gunhed's Brenda Bakke as Holly White.

Metal Gear 2: Solid Snake was a huge step forward for the series. The new elements were a necessary evolution which would be included in all of the games moving forward. The radar, enemies hearing sounds of footsteps, and the ability to hide in lockers, would become a huge part of Metal Gear Solid when it released eight years later.

Final Verdict:
4 out of 5

Wednesday, March 4, 2026

Action Stealth Game Review: Metal Gear Solid 2: Sons of Liberty


Metal Gear Solid 2: Sons of Liberty was the highly anticipated sequel to the highly successful and influential action-adventure stealth game, Metal Gear Solid. While the series had several games before Solid, it was that game that put the series on the map, and it was that game that Hideo Kojima and his team at Konami had to follow.

Sons of Liberty did not disappoint. The music is just as great as its predecessor, as is the sound effects such as footsteps and the clinks and clanks of the mostly metal environment. The biggest gain is when it came to improving upon the technical aspects of the game compared to its predecessor.  The increase in capability from the PlayStation to the PlayStation 2 was a huge leap. This allowed the team to give the characters full facial expressions, which was a much-needed upgrade from the creepy eye-less visage of Solid Snake from the PlayStation game.

With the graphics increase also came a more detailed game world, and new abilities. Solid Snake can now use first-person aiming beyond the sniper rifle. The original Solid had an auto-aiming feature, which, while effective, is not as effective as true first-person aiming. Even aiming with the sniper rifle is improved, as Metal Gear Solid felt stiff when in first-person mode for this item, whereas Sons of Liberty feels much smoother.

Snake is also more acrobatic now, with rolls and leaps in addition to climbing and hanging. I've been mentioning Snake, but, as is common knowledge by now, Kojima pulled a bait-and-switch by replacing the main character for most of the game.

After the first chapter of the game, which features Solid Snake as the main character, the rest of the game has a new main character in Raiden. Raiden, also known as Jack, is wildly different from Snake. Whereas Snake is the poster boy for the stoic hero, Raiden is much more emotional. His body type is also much more lean and androgenous as opposed to Snake's action movie hero physique.

This caused a lot of controversy when the game was released, but that has largely died down in the intervening years, especially after Raiden was more fleshed out in his next outing as protagonist in Metal Gear Rising. Raiden is actually a fine protagonist, and is actually more acrobatic than Snake, which makes playing the game feel a bit smoother compared to the intro with Solid Snake.

The other controversy, which is kind of laughable now with how weird the series became in later years, is the weirdness of the game's story. Beyond the usual weirdness inherent in the series as a whole, this chapter added in a whole lot of strangeness in the form of artificial intelligence, which actually makes the game more prescient in the current era.

Metal Gear Solid 2: Sons of Liberty is a fantastic sequel to the seminal classic Metal Gear Solid. The increase in graphical fidelity and the increased smoothness of the controls made it feel so much better. The story is a bit weirder than its predecessor, and the swap of protagonists still has its detractors, but these changes actually fleshed out the game world. It's a fine installment of a fantastic series, and is still worth playing today.

Final Verdict:
4½ out of 5

Metal Gear Solid ReviewMetal Gear Solid 3 Review Coming Soon

Tuesday, March 3, 2026

Fighting Game Compilation Review. Mega Man Battle & Fighters


In 1995 and 1996, Capcom released two arcade fighting games featuring its popular Mega Man characters, Mega Man: The Power Battle and Mega Man 2: The Power Fighters, respectfully. When the Neo Geo Pocket Color came out, it was a boon for portable fighting game adaptations, so Capcom miniaturized the two games into one compilation.

The fighting games on the Neo Geo Pocket Color were chibi, or super deformed, versions of traditional arcade fighters. This was due to the limitations of the Neo Geo Pocket Color. This works perfectly for these two games, as Mega Man's crew and the robots he fights against are stylized in a way that still looks good when squashed into cute forms.

The Neo Geo Pocket Color had sound hardware that sounded great, and had all of the boops-and-beeps as you'd expect for 16-bit hardware of the 1990s. The music from the arcade game sounded great when converted to this hardware, and the sound effects did as well.

The games themselves were fun versions of the boss fights of the Mega Man games, and that is translated perfectly in this compilation. These boss fights have always been fun to play, and this is the perfect home for them. The thumbstick controller was uncommon in portable game consoles at the time, and the Neo Geo Pocket Color had one that was very responsive. This is what made it so good for one-on-one fighting games, and it is also why this conversion retained the feel of the arcade games even as the graphics were scaled down and reduced heavily in resolution.

Mega Man Battle & Fighters, or Rockman Battle & Fighters as it was known as it was originally a Japanese only release, was a lot of fun on the Neo Geo Pocket Color. The hardware was perfect for one-on-one fighting games, so it was a perfect fit for a conversion of these two arcade games. The hardware is much weaker than that of the Capcom Power System boards of the arcade, but the cute squashed chibi characters work extremely well for the characters from the Mega Man series. This is, without a doubt, one of the better titles that the Neo Geo Pocket Color offered.

Final Verdict:
4 out of 5