
Super Mario Sunshine is the most divisive Nintendo-produced Super Mario game. Mario's creator, Shigeru Miyamoto has even gone so far as to publicly regret that he and his team created it. With the release of the Nintendo Switch 2 Nintendo Classics GameCube emulator for Nintendo Switch Online Expansion Pack subscribers incoming, it is the perfect time to look back and see if the title deserves the hate it gets.
When the Nintendo 64 was released in 1996, Super Mario 64 was one of its launch titles. It proved to be a game changer, as it popularized the 3D platformer genre and was instrumental in the change from pixel-based two-dimensional development to polygonal-based three-dimensional development in the video game industry. When the GameCube came around, fans were looking forward to the next installment. The Super Mario 128 tech demo at the 2000 Nintendo Space World trade show had 128 Marios running around the screen, leaving many people hoping that the next Mario game would move the platformer genre forward as much as the previous game. Instead, Super Mario Sunshine was released in 2002 and the next truly inventive 3D Mario game would come five years later on the Wii in the form of Super Mario Galaxy.
Super Mario Sunshine played mostly like its predecessor, except this time Mario is forced to be a janitor of sorts. Mario, Peach, and her Toad entourage take a trip to a tropical island. When they arrive, they learn of a shadowy figure shaped like Mario. This doppelganger is going around the island painting everything and ruining Mario's reputation. As punishment, Mario is given a device named the FLUDD, or Flash Liquidizer Ultra Dousing Device. This allows him to shoot out water forward as well as to shoot it underneath him to propel himself upward.
The FLUDD mechanics bring a completely new feel to the game. Bosses are now fought with water rather than jumps and the propelling mechanics allow Mario to hover for a bit. The drawback is that Mario needs to be in water in order to fill the FLUDD and once it is depleted, he has to head back for a refill. This doesn't take long, as Mario is on a tropical island with water all around it.
Alongside the frustration of FLUDD refilling, the setting of the game is among its drawbacks. While Super Mario 64 was filled with level variety, including sunny fields, platforms high in the sky, snowy mountain tops, and undersea exploring, Super Mario Sunshine is a completely tropical experience. The only breakup in the pattern is the challenge stages that take away the FLUDD and make Mario jump across spinning blocks with only his Super Mario 64 moveset. These levels are well made and feel like a true continuation from Super Mario 64, making it weird that there weren't more levels that used this style of gameplay. They were a welcome breakup of the overly familiar setting of every other level in the game.
The other welcome addition to the game is the return of Yoshi as a rideable companion. He does everything he did in Super Mario World, running, jumping, and eating anything he can get his tongue on, provided the would-be food is not covered in spikes or spines. The Sunshine team even brought one of the fun aural pleasantries that came with riding Yoshi on the Super Nintendo Entertainment System. Whenever Mario rides his dinosaur steed, bongos are be added to the current music track, and once you are no longer atop Yoshi the bongos stop.
Speaking of music, as with all Super Mario games, Super Mario Sunshine is full of wonderful compositions. With each change of audio hardware, Koji Kondo and the music team had more freedom as to what music they could produce. With Super Mario Sunshine, they went all in on the tropical setting and made some island music that lifts the game and gives it a charm that it would likely be lacking otherwise. I sometimes pop in the Super Mario 3D All-Stars compilation on my Switch and play some Super Mario Sunshine just to hear the amazing soundtrack.
The game ultimately does not deserve all of the hate it gets. It's an inventive, enjoyable 3D platform game. The FLUDD does slow down the gameplay, making it feel like something other than a Super Mario game, but judged on its own, it is a fantastic platformer. It didn't light a fire in the industry like its predecessors, so companies did not use the Sunshine formula in its own games. That works out in its favor, however, since its unique gameplay makes it different than almost every other game out there.
Final Verdict:
4 out of 5
No comments:
Post a Comment