Monday, July 26, 2010
Tuesday, July 20, 2010
Friday, July 16, 2010
Sunday, July 11, 2010
The First Great Monkey Island Race of 2010 is happening on the 12th at the Telltale Games forums. Since it's the 12th in some parts of the world already, some people have already started playing. If you want to join in the fun, there's still time to sign up.
The race is a multi-day race to see who can get through all five Monkey Island games (9 if you count the Tales episodes as one game each) with the quickest time when each of their totals are combined.
I'm going to try playing through the games all in one day, which I've been told was tried in the first Monkey Island Race and no one finished. So, I probably won't either, but it's worth a shot.
I have a livestream set up here if you want to check and see how I do. :)
I had some personal issues creep up that prevented me from finishing the race. I did manage to complete 1-3 however, and you can check the archive videos at the link above if you wish.
Wednesday, July 7, 2010
This version has updated graphics, sound, music, voice acting, a commentary track, and concept art.
Tuesday, July 6, 2010
I have never played a brain-teaser puzzle game before, so I don't have anything of which to compare this experience. It's all brand new to me, and I enjoyed the experience immensely. Nelson must solve puzzles in order to advance. He is given a ranking based on how many hints he used and how many wrong guesses he has made. Hints can only be used four times per puzzle, and then they can only be used if Nelson has collected enough gum. He thinks best when he's chewing gum, and although the town is completely out of stock, there is plenty of ABC, already been chewed, gum laying around. If you click anywhere on the screen, it will create a small ripple of energy, and you can see any area you can interact with, including gum pieces, puzzles, objects of interest, and suspects to interrogate. The adventure game portion of the game comes from the last two methods. There is no object collecting and no inventory, but there are adventure game staples such as talking to non-player characters using dialog trees. It is an adventure-lite, as the puzzles in this game are logic puzzles rather than inventory puzzles. Not every puzzle needs to be completed in order to complete the game. The puzzles that can be found using the screen ripple method are usually not mandatory, but they help in increasing or decreasing your rank. The rank has no bearing on the story, but like Strong Bad's Cool Game for Attractive People, it gives the game a sense of replayability that adventure games usually lack. Also like the aforementioned game, there is a freeplay mode once the game is over so you can keep playing puzzles you missed and increase your statistics if you wish.
The sound and music are excellent. Jared-Emerson Johnson provides a creepy soundtrack that sounds exactly like it would be at home in any Grickle video. The characters are voiced, which is a new thing for a moving Grickle production, but the Grickle comics have always had speech bubbles. There are speech bubbles in this game as well, which lends further to the Grickle atmosphere. The whole game really looks like a Grickle cartoon. The voices are all done well, as to be expected in a voice production by Bay Area Sound. Nelson has just the right amount of naivety in his voice, which works well with a character who usually never gets the opportunity to leave his desk. Fans of the Grickle videos will be pleased to know that the vocal effects such as screaming are present here, and used to great effect.
This game is a great departure for Telltale, but the result is a really fun gaming experience. Hopefully this pilot turns out to be green lighted for a complete series, as it would be a shame not to be able to experience any further investigations by Nelson Tethers: Puzzle Agent.
4 out of 5