Showing posts with label monkey island. Show all posts
Showing posts with label monkey island. Show all posts

Tuesday, January 6, 2026

Texas Hold'em and Omaha Hold'em Poker Game Review: Poker Night 2


Poker Night 2 is the sequel to Poker Night at the Inventory, Telltale's quirky poker game that pit various video game characters against each other in a high-stakes game of poker.

New characters join the bunch this time, from a wide range of franchises. This time, Brock Samson from The Venture Bros., Ash Williams from The Evil Dead, Claptrap from Borderlands, and Sam from Sam & Max are the poker players. Returning characters include Max from Sam & Max, who provides humor at Sam's side, and Reginald Van Winslow from Tales of Monkey Island, who is the host of the Inventory speakeasy where the poker games are held. New characters joining the mix include GLaDOS from Portal, who deals the cards with her usual deadly wit, and Mad Moxxie from Borderlands who serves as the bartender of The Inventory.

This time around, Texas Hold'em poker isn't the only name of the game. Omaha Hold'em poker can also optionally be played. The new poker style is played through as robust of a system as its tried-and-tested brethren. Once again, as was the case with its forerunner, the main draw of the game is the interactions between the characters. There is no multiplayer mode, so the fun comes in hearing all of these characters from vastly different franchises talking with each other. The premise of the inventory is that it is a place where video game characters come on their days off to relax, and these conversations really help nail that concept down.

The unlockables in the first game could only be used outside the game, but this time there are those that can be used in-game as well. Of course, there's still unlockables that can be played outside of the game, in Borderlands 2 in this case, but the Inventory unlockables add a lot to the game itself. There are multiple poker table and chip themes that can be unlocked based on the various series represented. However, the most fun unlockables are those that change the entire internal design of The Inventory to be themed after the various intellectual properties of the game characters. It's a lot of fun to play in an environment themed after Aperture Science, for example, and watch the wit of GlaDOS be unleashed in her natural enviroment.

The music is once again provided by Jared-Emerson Johnson and includes various jazz motifs themed after the properties to which the characters belong. All of the game characters are voiced by their usual voice actors, with Dave Boat once again voicing Max, but, unfortunately Bruce Campbell does not appear as Ash. He is voiced by Danny Webster, who does an admirable job. He doesn't hit the rich tones of Campbell's voice but he provides the character's sarcastic wit well and works as an Army of Darkness-era Ash that hasn't yet gained the undertones in his voice that he would reach with age.

Poker Night 2 is an improvement upon its predecessor in every way. From the new addition of Omaha Hold'em alongside the usual Texas Hold'Em to the table, chip, and building unlockables, poker has never been better in a Telltale game. The franchises are a lot more varied this time around and the addition of non-poker playing characters such as Mad Moxxie and GlaDOS are a very welcome addition. The music remains top-notch and the voice work is just as good as you would expect from the usual voices of these characters. The one unfortunate loss is that the legendary Bruce Campbell does not play the role of Ash Williams, but Danny Webster does a fine job providing the sarcastic snark to a young thirty-something version of the character. If you can track it down, it's well worth a play.

Final Verdict:
4 out of  4

Sam & Max
Poker Night at the Inventory reviewSam & Max: This Time It's Virtual review coming soon


Sunday, January 4, 2026

Texas Hold'em Poker Game Review: Poker Night at the Inventory


Poker Night at the Inventory was part of Telltale's short lived Pilot Program wherein crazy concepts were given a pilot episode and the fan and critical reaction would determine whether another episode would be ordered.

It is a spiritual sequel to Telltale Texas Hold'em, except rather than the original characters of that game features such video game characters as Max from Sam & Max, Strong Bad from Homestar Runner, Tycho from Penny Arcade, and The Heavy from Team Fortress 2. The player plays against these four and is simply referred to as "The Player".

The setting is The Inventory, a speakeasy where video game characters go to relax when not in their respective games. The host of of The Inventory, Reginald Van Winslow from Tales of Monkey Island, is the person who brings the player to the table to play high-stakes poker with the rest of the characters.

Like Telltale Texas Hold'em before it, Poker Night at the Inventory contains a solid Texas hold'em framework, but the real fun comes from the conversations with the various characters at the table. Each of the characters use their respective voice actors, although Dave Boat puts in a very suitable performance as Max, and Tycho receives a voice for the first time thanks to Andrew Chaikin.

The conversations are a lot more fun than its predecessor as they benefit from the lore of each intellectual property represented. It is a real joy to have the characters speak to each other, and it is especially fun for fans of the characters, as they will often reference characters and situations from their respective franchises. The excellent performances from the voice actors really help as well, as they all keep you invested in the game and really do make it feel like a bunch of game characters just having some fun on their day off.

Texas Telltale Hold'em used excellent jazz music by the band led by Jerry Logas, the father of one of the developers of the game, Heather Logas. The music of Poker Night at the Inventory is provided by the stalwart composer that is used by Telltale in most of their games, Jared Emerson-Johnson. He provides a really jazzy soundtrack that includes a new theme for The Inventory as well as jazzified versions of songs from the franchises represented. The jazz remix of the office theme in Telltale's Sam & Max games is especially enjoyable.

Poker Night at the Inventory is a worthy spiritual successor of Telltale Texas Hold'em. The music and voice acting is spot-on, with Dave Boat and Andrew Chaikin especially shining in their new roles as Max and Tycho, respectively. The Heavy, Max, Tycho, and Strong Bad bring great conversations that help make up for the fact that it is one-player only. This is one of the few times where a multiplayer mode would actually hinder the game, as it wouldn't be nearly as fun to play the game without hearing the character conversations. 

Final Verdict:
3½ out of 5


Friday, July 21, 2023

Sea of Thieves: The Legend of Monkey Island - The Journey to Mêlée Island Is Available


Rare's open-world online multiplayer pirate action-adventure swashbuckler, Sea of Thieves, now has more pirate goodness with the addition of a Monkey Island campaign. All of the voice actors from the Monkey Island series have returned as well.

There will be three episodes. The first episode is The Journey to Mêlée Island, which is available right now!

Monday, April 18, 2022

Return to Monkey Island Announced



I apologize that I haven't been around. I've been ill for a while. I still am, unfortunately. But news has happened that caused me to want to post here again regardless.

Ron Gilbert's take on a Monkey Island game that tells the story about what happened after the cliffhanger ending of Monkey Island 2 is no longer hypothetical. It will be released later this year.

Return to Monkey Island

Monday, February 22, 2021

Telltale Game Availability

Gearbox Software just re-released Tales from the Borderlands to digital storefronts a few days ago. It's also coming to Switch next month.

Here's a list of the Telltale games that are available again:

The rights to Batman: The Telltale Series, Batman: The Enemy Within, Hector: Badge of Carnage, Nelson Tethers: Puzzle Agent, Puzzle Agent 2, and The Wolf Among Us, were acquired by LCG Entertainment. It also acquired the publishing rights to RGX Showdown. These rights were secured with their formation of Telltale 2.0 on August 28, 2019. They later acquired the rights to Tales of Monkey Island on June 26, 2020, and Wallace and Gromit's Grand Adventures on November 7, 2020.

The rights to Telltale's The Walking Dead games were acquired by the creator of The Walking Dead, Skybound. They are now published by Skybound Games, a subsidiary that contracted members of the Telltale staff to finish The Walking Dead: The Final Season from the Telltale 1.0 offices in 2019. They also released a remastered version of all of Telltale's The Walking Dead games titled The Walking Dead: The Telltale Definitive Series.

As mentioned above, the rights to Tales from the Borderlands were acquired by 2K subsidiary Gearbox, the company that holds the rights to the Borderlands franchise.

The rights to the Sam & Max games were acquired by Skunkape Games, a company formed by former Telltale 1.0 staff. This is the studio that's currently remastering the games.

These games are currently available again to purchase, plus Sam & Max Save the World is available to pre-order in its remastered form. Sam & Max Beyond Time and Space and Sam & Max: The Devil's Playhouse will be available once Skunkape remasters those as well.

The rest are not available for purchase, although all are available to re-download if you purchased them from GOG.com, Steam, the Telltale Store, PlayStation Store, Microsoft Store, Nintendo e-Shop, etc. These remaining games presumably remain in rights limbo. I'll keep you updated as, hopefully, more legacy Telltale games become available to purchase again.

Update February 22, 2023: It's been two years to the day since this list was posted here. Since then, Sam & Max Save the World Remastered and Sam & Max Beyond Time and Space Remastered were released. Sam & Max: The Devil's Playhouse Remastered will be released in late 2023. The original Sam & Max games are available as a bonus with the remasters of the Windows versions. 

Plus, Tales from the Borderlands received a sequel and there is now a Sam & Max virtual reality game. Additionally, if all goes as planned, Telltale 2.0 will release its first games in late 2023, including The Expanse and the long-awaited sequel to The Wolf Among Us.

Thursday, March 22, 2018

Curse of Monkey Island & Maniac Mansion On Steam And GOG!

The Curse of Monkey Island and Maniac Mansion are available to buy again thanks to the licensing staff at the games division of Lucasfilm, Disney, Steam, and GOG.com!

You can pick up Maniac Mansion at Steam and GOG.com, and The Curse of Monkey Island at Steam and GOG.com as well.

If you're still in the mood for classic LucasArts goodness, there's a Monkey Island Promo on GOG.com where the Monkey Island Special Edition and the Monkey Island 2 Special Edition are each 70% off their regular price!

Saturday, June 20, 2015

Tales from the Borderlands is Now On GOG.com

Tales from the Borderlands is now available at GOG.com, and is currently 50% off as part of their summer sale, which ends tomorrow. All of the Telltale games available at GOG.com are currently on sale, ranging from 50% off to 90% off, as part of the summer sale as well.

Tuesday, May 26, 2015

More Telltale Games on GOG.com

Telltale Games has struck a deal with GOG.com to bring their newer games DRM-free to GOG.com, joining the adventure games that are already on the service (all three Sam & Max seasons, Back to the Future: The Game, and Tales of Monkey Island).  Telltale's newest games will have optional achievement support through GOG Galaxy. The first game that is available is Game of Thrones, which coincides with today's release of episode 4.

The Wolf Among Us, Tales from the Borderlands, and all of Telltale's The Walking Dead games will soon be on GOG.com as well.

Friday, March 20, 2015

GOG.com Gets More LucasArts Games

The latest wave of LucasArts games has hit GOG.com, and the balance has been restored as this time there isn't a Star Wars title in sight.  The newly added games are Outlaws, the EGA and 256 color FM-Towns version of Zak McKracken and the Alien Mindbenders, Indiana Jones and the Emporer's Tomb, Monkey Island 2 Special Edition, The Dig, and the VGA CD version of Loom.

Tuesday, January 20, 2015

Second Wave of LucasArts titles Now On GOG.com

Update January 27: The rest of wave 2 is more Star Wars games, as suspected: Star Wars Jedi Knight: Dark Forces II, Star Wars Republic Commando, and Star Wars Starfighter. Hopefully wave three will bring more adventure games, or at least more games that don't use the Star Wars intellectual property.

Update January 22:  The second part of wave two is here, and they too are all Star Wars games: Star Wars: Empire at War Gold, Star Wars: Rogue Squadron 3D, and Star Wars Rebellion.  We won't know for sure until the final part of wave two hits in a few days, but it looks like we might have to wait for wave three for LucasArts games that aren't Star Wars.

The second wave of LucasArts titles has been released on GOG.com.  This time they're all Star Wars games: Star Wars: X-Wing vs. TIE Fighter, Star Wars: X-Wing Alliance, Star Wars: Galactic Battleground Saga, Star Wars: Dark Forces, Star Wars: Knights of the Old Republic II - The Sith Lords, and Star Wars: Battlefront II.

There is also a 20% off sale on Star Wars: Knights of the Old Republic, and the adventure games The Secret of Monkey Island: Special Edition and Indiana Jones and The Fate of Atlantis.  If you aren't interested in any of the games from this batch, the good news is that this time we don't have to wait very long for more LucasArts games to be released.  More LucasArts games are coming on Thursday.

Friday, October 31, 2014

Happy Halloween!

It's Halloween again!  I actually got through my monster themed reviews this year, releasing at least one a day.  That got the my review backlog cut down considerably. Here's some Halloween tidbits for you:

The Wolf Among Us episodes 1-4 are now available on Android through the Google Play store. Episode 5 isn't available yet for any Android version (including Kindle), but will hopefully be out soon.

Dave Grossman, co-designer of three Monkey Island games, Day of the Tentacle, Sam & Max Save the World, and the upcoming Duke Grabowski: Mighty Swashbuckler (plus many more adventures), is also a master of pumpkins.  He has put pumpkins in amusing, macabre situations on his website almost every year since 1996.  After taking a break last year, he's back with a new creation this year, which you can see for yourself by heading over to the Pumpkin House of Horrors.

Tuesday, October 28, 2014

They're Here! LucasArts Games Are Now On GOG.com

The goal that the team at GOG.com has been working towards since it opened its doors back in 2008 has been accomplished. LucasArts games are now on GOG.com. X-Wing, Tie Fighter, Knights of the Old Republic and The Secret of Monkey Island Special Edition are only available for Windows, while Indiana Jones and the Fate of Atlantis and Sam & Max Hit the Road are available for Windows, Mac, and Linux.

That's right, the SCUMM games are actually using ScummVM! The lawyers who used to work for Lucas legal probably nearly had a heart attack when they read this news.  Around two dozen more LucasArts games will be released for the service soon.

Monday, October 27, 2014

It's True! LucasArts Games Are Coming to GOG.com

Update 2 (October 28th): The news is now official, so the link has been changed to the correct working one.

Update: The news release has been pulled from the site, as it was never intended to be revealed so early. The news will be made once the countdown timer on the GOG.com site reaches zero.

The new publisher on GOG.com has been officially revealed to be LucasArts.  GOG.com has made a deal with Disney to release about 30 LucasArts games on the service. These first six games will be made available starting tomorrow:

Star Wars™: X-Wing Special Edition - digital distribution debut, on GOG.com!
Star Wars™: TIE Fighter Special Edition - digital distribution debut, on GOG.com!
Sam & Max Hit the Road - digital distribution debut, on GOG.com!
The Secret of Monkey Island™: Special Edition
Indiana Jones® and the Fate of Atlantis™
Star Wars®: Knights of the Old Republic

Sunday, October 26, 2014

Rumor Mill: LucasArts Games Coming To GOG.com?

We've gotten our hopes up before that LucasArts games would be released on GOG.com when the site previously teased that they were going to add a large publisher to their catalog (not to mention the Night Dive rumors). Well, the rumors are here again, as GOG.com is teasing that another publisher will be adding their games to the catalog, with a countdown timer on their main page.

There might be some weight to the rumor that the publisher is LucasArts this time, as a GOG.com user has reportedly found three countdown images on the GOG.com website that use well known LucasArts fonts. Of course, if it does end up being LucasArts, it's uncertain if any games that aren't already released digitally will be released on GOG.com, as the three franchises represented (Indiana Jones, Star Wars, and Monkey Island) already have games available digitally on Steam. But, at least this time signs do seem to point towards DRM-free versions of LucasArts games finally being available soon.

Friday, October 10, 2014

Direct-Controlled Adventure Review: Escape from Monkey Island

The last original Monkey Island game that was developed by LucasArts broke from tradition in many ways.  Some of these changes worked, while others did not, making this chapter the weakest of the lot. 

This game takes place several months after the end of The Curse of Monkey Island, as Elaine and Guybrush come back to Melee Island to find that Elaine has been declared dead due to her being gone for so long, and an election is being held to elect a new governor.  The two must work to get her deemed legally alive again and to have her win the election.  Of course, this means Elaine works the political angle, while Guybrush sails around the Caribbean to find those who can set things right.  In the midst of it all, Guybrush meets a greedy Australian land developer who wants to replace the pirate atmosphere of the Caribbean with family friendly tourist locations.

The Monkey Island series has always had connections with Disneyland since the first game, but here those connections are more obvious than ever before.  The game was made at a time when Disney was changing all of their theme parks so that businesses could plant themselves in the park without having to keep with the theme of the park in which they are located.  It is an obvious satire of the situation, which goes beyond the other games which have been more subtle in their Disneyland homages.

In fact, this game is a lot less subtle in just about every area than the other games in the series.  There are a lot more references to modern popular culture, and the humor is much more low brow here than previous games.  Guybrush is also portrayed as an even bigger loser than usual, with a lot of the humor being directed towards him.  It is a funny game, though, if you don't mind that style of humor.

The art style tries to replicate The Curse of Monkey Island in a three dimensional environment, and doesn't do too good of a job of it.  The technology just wasn't ready for that kind of art in 2000.  While the pre-rendered backgrounds do look quite nice in places, the character models are jagged and in the realm of uncanny valley with their expressionless eyes.  It runs on an updated version of the engine that ran Grim Fandango.  While that game worked well within the limitations of the time, making it's characters papier-mâché skeletons, Escape from Monkey Island tries to go beyond the limitations and doesn't really succeed.  What looked so nice with skeletal characters, really doesn't work as well with humans.

The game does have quite a few good sides to it, though.  The characters are all interesting, and are voiced excellently, from the returning characters to the new.  One minor change from the last game is that Elaine has received a new voice actress with an American accent.  It's an abrupt change when you're used to hearing Alexandra Boyd, but Charity James does a fine job with the character.  This game also introduces a main primary villain, in the Australian Ozzie Mandrill.  This is one change that did well for the series.  LeChuck is a fun villain, but it's always nice to see something new.  Ozzie was portrayed quite well, with the right amount of arrogance and pomposity, so he fit in this role perfectly.  The game's music, once again performed by Michael Land, is one of the game's high points.  The Monkey Island score has always been excellent, and it doesn't disappoint here.

Most of the game's puzzles are quite good as well.  They are firmly in the classic mold, with the difficulty ramping up as the game goes on.  They are all pretty well done though, and are all able to be worked out if you think within the logic of the game's world.  The one thing that doesn't work well, however is Monkey Kombat.  This is a play on the insult sword-fighting from the first and third games.  Here, however, instead of learning insults, Guybrush has to learn monkey noises.  Then he has to learn which monkey noises to say to win in duels against other monkey noises.  The only way to do this is to tediously go through countless pointless monkey kombat matches and write the combinations down on a chart.  It's a silly idea that isn't executed well at all.  It drags the last part of the game down, and makes completing the game feel like a chore.

Escape from Monkey Island is the one game in the series that departed from the others the most.  Unfortunately, it didn't always do so in a good way.  The story is fine, the characters are interesting, the puzzles are good, and the voices and music are fantastic.  However, it went for a three dimensional art style that tried to mimic The Curse of Monkey Island, which didn't work out so well as the technology to do so wasn't available in 2000.  The biggest problem with the game, and the one that hurts it the most, is the tedious Monkey Kombat portions.  They aren't fun at all, and they make it hard to want to keep playing to finish the last part of the game.  It's a shame, as I liked most of the game.  If there ever is a remake that improves the character models and simplifies the Monkey Kombat portions, I might recommend this game higher.  As it stands, this game is probably only going to be fun to the very patient and those who are huge Monkey Island fans who wish to experience the complete story.

Final Verdict:

3 out of 5

Saturday, October 4, 2014

Duke Is 90% Funded, Dave Grossman Joins Team

There is some good news at the Kickstarter for Duke Grabowski: Mighty Swashbuckler! Dave Grossman, the co-designer of the first two Monkey Island games (and Tales of Monkey Island), has joined the team as a co-designer. Another LucasArts alumni, and the current co-writer of Teen Wolf at MTV, Alyssa Clark, has also joined up to write dialog for the game. In addition, Larry Ahern, the co-designer of The Curse of Monkey Island, will be joining Dave Grossman in voicing versions of themselves in the game.

Duke is now 90% funded, and new slots have been added to the sold out upper tiers as incentive for those who want to pledge that high but missed the chance.  There's just over two days left in the campaign, so there's still time to make the goal.  Oh, and if the goal is met, I promised the readers of The International House of Mojo that I'd perform all four parts of The Curse of Monkey Island pirate song.  So, if you want to watch a grown woman try to mimic four men in a pirate shanty, there's always that for incentive. ;)

Friday, October 3, 2014

Point-and-Click Adventure Review: The Curse of Monkey Island

The Curse of Monkey Island was the first game in the Monkey Island series that wasn't designed by the trio of Ron Gilbert, Tim Schafer, and Dave Grossman.  Like Day of the Tentacle before it, it also differed significantly in art style, and the game's tone took on a slightly more lighthearted tone.  However, it managed to carry on the legacy quite well, and became the standard that future games in the series would follow.

The game takes place after the events of the twist ending of Monkey Island 2, with Guybrush mysteriously floating in a carnival bumper car in the middle of the ocean.  Guybrush soon finds himself having to escape LeChuck's clutches, in an attempt to free himself and his on-again, off-again girlfriend Elaine from his ship.  Guybrush bungles the rescue however, and accidentally turns Elaine into a gold statue.  Now he must find a way to turn her back to her old self.  The game doesn't explain the ending of the second game until the end, as the storyline presented here comes first.  However, that ended up being a good thing, as it treaded new territory for the series, and managed to do so quite well.

The game's art style was vastly different from previous games, giving the characters an elongated, rubber armed, cartoon feel, with the backgrounds having a curvy, cartoony feel to match.  The game's tone differed slightly as well, with a slightly more lighthearded, silly feel, which matched the new game's art style.  The music, however, was quite familiar, featuring the same kind of Caribbean themed music by Michael Land that gamers have come to expect of the series.

Some other areas that the game treads are not new as well. The game sees itself returning to the sword fighting of the first game, with the new caveat that the insults have to rhyme.  This is done in the same way as the original, in which you have to fight pirates to learn more rhymes until you can win your ultimate fight and accomplish your goal.  This is the only part that feels like it's somewhat uncomfortably treading worn ground, but it's thankfully a short part of the game, and it livens things up a bit by adding the ship fighting duels that were cut from the first Monkey Island back into the mix.  The ship fighting has two options, an easy mode for people who don't like action, which only takes one hit to defeat a ship (as long as you upgrade to a powerful enough cannon), and a harder mode which requires you to fire cannons and avoid enemy cannon fire in order to win. 

Like the second game, the game also has two modes of difficulty for its puzzles, a normal mode, and a Mega Monkey mode, with the harder puzzles falling into the latter category.  The puzzles here are all quite good, and stay true to the logic of the game's world (which, in this case, is more cartoony than previous games, so some puzzles take that into consideration, but work well nonetheless). Of special note is an excellent interactive song puzzle at the middle of the game, which uses the iMuse interactive music system quite well, and is especially memorable.

Guybrush runs into several familiar faces in this game, and meets some new people as well.  Before the special editions were released, this was the first game in the series to feature voice acting.  Both the returning characters, and the new ones, are voiced excellently.  Guybrush, in particular, has a voice well suited to his personality, as performed admirably by Dominic Armato.  The new characters are all quite memorable, with great vocal performances and memorable eccentric personalities.  One in particular, Murray the demonic talking skull, as voiced by Denny Delk, has received a well earned cult following, and has appeared in both Monkey Island sequels that followed this game.

The Curse of Monkey Island is a departure from the tone and style of previous entries, and lacks the designers who made the originals.  However, it manages to carry the legacy quite well, with an engaging, funny storyline, memorable characters, excellent voice acting and music, and great puzzles.  The tone and style of The Curse of Monkey Island was used as a standard for the games in the series that followed it, and with good reason.  It has stood the test of time quite well as a true classic of the adventure genre.

Final Verdict:

4½ out of 5

Wednesday, July 2, 2014

Rise of the Pirate God Review

This review was originally written for Associated Content on February 25, 2010. I can finally post this here as the rights have reverted back to me.

The finale takes the series to much darker places, as it finds Guybrush having to do things he's never done before, in a place he's never been before, but which is very familiar to his arch-enemy LeChuck.

Once again, the three control methods are still the same. There is the direct control method with the keyboard or a joystick, a combination of keyboard for movement and mouse to select items, and a click and drag method where you click Guybrush and drag him to where you want him to go. If you choose this last option, note that it's a little cumbersome, as you have to let go of the mouse button to select an object and then click Guybrush again in order to drag him to where you want him to go. Another thing worth noting in this game is that, whichever method you choose, there's a hitch in the engine where a cinematic camera angle doesn't work the way it should in the game. It is at the point at the ship where you find Morgan, when you go down, the ship will be shown but Guybrush will not. Whichever method you choose, you just have to go down and the camera will fix itself. The click and drag method is more difficult, as you have to search around the screen until you see an arrow like you'd see when you highlight Guybrush. Now, you just have to click the arrow and drag it down until the camera fixes itself.

The music is fittingly moody for this darker installment of the series. Dominic Armato, Alexandra Boyd, and Nikki Rapp do an excellent job once again as Guybrush, Elaine and Morgan respectively. The biggest bonus in this game is that Earl Boen, the voice of LeChuck in the previous Monkey Island games returns as LeChuck here. Although, if you played the first episode, Launch of the Screaming Narwhal, on the Macintosh or waited to play it until the PC DVD release, then you would have heard Earl Boen as the zombie pirate LeChuck there too. He is much more menacing as the undead LeChuck than Adam Harrington was in the original version of the first episode. The new character, the dead man at the crossroads who at one point calls himself Galeb, is a fun new character. He is a habitual liar, so you never know if he's telling you the truth. Roger Jackson, the voice of Van Winslow, performs Galeb's voice as well. Speaking of Van Winslow, by this point I really like the character. There is a lot of character development for him in this episode, and Roger Jackson performs his role wonderfully as always. I was also glad to see the return of characters I enjoyed from previous games. Anenome, the merperson from the second episode, is once again given the right amount of vocal androgyny by Sirenetta Lioni. Bugeye, a character from the third episode, is enjoyably sour as ever, as voiced by Andrew Chaikin. The fourth episode is represented by another interesting character, Judge Grindstump, who is given a jolly demeanor with a bit of paranoia by Brian Summer. The returning characters further emphasize just how interesting most of the new characters are in this game, which is a welcome return after somewhat bland new characters in Escape from Monkey Island.

The backgrounds are dark, as they should be. Both the story and the atmosphere are noticeably darker in this game. Even the returning locations from previous games are presented in a darker light, due to the rampage LeChuck went on after he seemingly finally defeated his arch-nemesis for good. Despite the dark tones, there is still a good deal of detail. It still feels like Monkey Island. The camera issue I noticed before is a noticeable hiccup that spoils the experience somewhat. It is notable enough that it has received help issue posts at Telltale's forums. It even took me a while to figure out how to fix the issue, as I had at first thought that I had encountered a game stopping bug, as I'm sure many other people did. Hopefully Telltale fixes the issue for the PC DVD release, as the experience is quite good otherwise.

Although it doesn't reach the heights of the fourth episode, the final episode is a fitting close to a very exciting chapter in the Monkey Island saga. The main characters are excellent as always, the returning side characters are chosen wisely. They are all among the most interesting new characters of the season. The camera issue hurt the experience a little, but as long as you know how to fix the issue, it's not too big of a deal. I don't want to spoil the final puzzle, but I will say that while it is a well designed puzzle, it is exactly the same type of puzzle that occurs at the end of the first three Monkey Island games. It's not a deal breaker by any means, as it ends the game well, but I would have liked to have seen a final confrontation that was laid out less by-the-book in a season that otherwise did things differently from its predecessors.

Final Verdict:

4½ out of 5

The Trial and Execution of Guybrush Review

This review was originally written for Associated Content on February 24, 2010. I can finally post this here as the rights have reverted back to me.

In this game, the plot thickens, as is evidenced by the name of the episode. Guybrush finds himself having to go to court for his crimes, and a voodoo subpoena keeps him from fleeing the island, similar to the voodoo anklet in Escape from Monkey Island. Things are not as straightforward as they seem though, as the trial is only part of the story. The storyline here is the highlight of the season so far.

At this point, if you've been playing the series since the beginning, which ever method you chose should be second nature. But if this is your first time experiencing the Tales of Monkey Island, there are three control methods to choose from. The first control method is direct control with a keyboard or a joystick, and the second is a combination of a keyboard for movement and a mouse for selecting objects. The third option is a little more cumbersome, it's known as the click and drag method. With it you click on Guybrush and drag him to where you wish to go, and then let go of him to select an object to interact with. Then when you want to move Guybrush, you have to click and drag him again.

Enough good things can't be said about Michael Land's soundtrack in every Monkey Island game. It continues to shine here, and although it's synthesized instead of using live instruments, it fits the mood of the game perfectly. The recurring cast members continue to do a terrific job, and Kevin Blankton once again turns in a terrific performance as the human form of LeChuck. We get to see some returning characters, such as D'Oro, the pirate collecting pirate from the first game. I didn't find him that interesting in the first game, and unfortunately not much has changed here.

The new characters are a bit of the mixed bag. The judge and bartender of Club 41, Wallace Grindstump, is interesting, but the new female character, Bosun Krebs, is not. On the other hand, Nikki Rapp turns in an excellent performance in this game, as her character's current emotional state shows in her voice. Alexandra Boyd's performance of Elaine inflicted with the pox of LeChuck is hilarious, and the scene where the two women in Guybrush's life finally meet is great. The human LeChuck is an interesting character as always, and Alison Ewing performs her role as the Voodoo Lady with such conviction it's as if she's been doing the role throughout all the games. As in the last game, there is one popular character that makes a return here. Unlike the previous character, his appearance here is more of the same, but for fans of the character that shouldn't be a problem. One positive note is that his voice actor puts in the best voice performance of the character in the series so far. Additionally, Telltale seems to have ironed out the problems affecting the second episode completely by this point. The similarities of the character models can no longer be seen, and Telltale kept the returning characters who were a bit too generic, so even they blend in here.

The fourth episode is the best episode of the season so far, despite a few boring characters. The new character of Wallace Grindstump is entertaining, and the returning character from previous game is on character, even if there's nothing new for him in this game. The main cast of Tales of Monkey Island perform their roles wonderfully as always, with Alexandra Boyd as the poxed Elaine a clear standout. It's the storyline of this game that puts it heads and heels above the others. It will leave both Guybrush and the player re-evaluating the relationships between the recurring characters in the series.

Final Verdict:

4½ out of 5

Lair of the Leviathan Review

This review was originally written for Associated Content on February 24, 2010. I can finally post this here as the rights have reverted back to me.

Once again, the game continues right where the last one left off, with Guybrush, Van Winslow, and Morgan LeFlay in a strange situation after the events of last episode's cliffhanger. I didn't mention it in my review of the last game, but this applies all the games in the series after the first episode. Telltale does a nice job of filling the player in on the events of the last episode, while also making the recap fit into the spirit of the series. The voodoo lady tells the story of the previous events while reading tarot cards. The tarot cards represent the various characters in the game, and the fates that have or will befall them. The tarot reading fits nicely into the heavy voodoo theme that is in the background of the series. Alison Ewing does such an excellent job portraying the character, taking on the role from Leilani Jones Wilmore so well, that some gamers may not notice the difference in voice actresses.

Once again, since this is an episodic series, the control has remained unchanged in this episode. Once again, I found the combination keyboard for movement and mouse for object selection to be the best option. But the other control options are still here for those who might wish to use them. These options are the direct control by keyboard or joystick and the point and drag method that consists of clicking Guybrush and dragging him to where you want him to go. Note that the click and drag method is not quite as intuitive as point and click, since it requires releasing the mouse button to choose an object, and then clicking on Guybrush again. It's a somewhat complicated scheme, but the option to use just a mouse is there once again in some form for those who don't wish to use a keyboard or joystick while playing.

As usual, Michael Land has risen to the task of providing an excellent synthesized soundtrack for the game. While I still prefer live instruments, the synthesized music fits the mood well. Dominic Armato and Nikki Rapp once again perform wonderfully as Guybrush Threepwood and Morgan LeFlay. I was a bit disappointed that Van Winslow was relegated to his quarters for much of the episode due to his affliction with the pox, as I would have liked to have heard more of Roger Jackson's excellent comic delivery. Thankfully, the new characters are much more interesting in this episode. The insane explorer De Cava was a real treat, as were his crew. A "party dude" named Moose will be a treat for longtime fans of Telltale Games, as he bears a striking resemblence in both personality and appearance to Theodore Dudebrough, a character from Telltale's first game, Telltale Texas Hold'Em. I was also delighted to hear the return of Andrew Chaikin, a voice actor from the beginning who had to quit his role as Max after the first episode of Sam & Max Season One due to health issues. Here he plays a distrusting pirate named Bugeye, who sounds a lot like Phoney Bone from Telltale's Bone games, who was also played by Andrew Chaikin. The remaining character, Noogie, is also a fun character. He is a large, shy, yet jovial person who plays the music in the crew's improvised cantina. The three characters together make up a similar dynamic to a stereotypical fraternity, and like the androgynous merpeople, isn't like anything seen in Monkey Island before, yet somehow fits well in that universe. I was glad to see Morgan finally see the real Guybrush rather than the romanticized version she pictured in her head. It will be interesting to see how she feels about him now that she knows what he's really like. The biggest treat of the episode, however, comes in the form of the return of a popular character from previous Monkey Island games. I'm not going to spoil it, since the appearance is so much fun, but I will say that this appearance has made me appreciate the character much more than I ever have in the past. Whenever this character was in a scene, he completely stole the show.

Thankfully, the reused model issue isn't as much of a problem in this episode. I'm not sure if the new pirates still used the standard pirate models, but if they did, they were designed so well that I didn't even notice. The characters were not bland or generic, and the backgrounds and atmosphere had a surprising amount of variety despite the fact that the episode mostly took place inside the belly of a manatee. One stand out scene that I don't want to spoil too much involves the Voodoo Lady, a voodoo necklace, and a spell that lets someone control the body of another. Telltale did a wonderful job animating this scene. The animations alone made me laugh out loud.

In typical Telltale fashion, the third episode of the series learns from the mistakes of the second. This episode brings much more interesting new characters than the last, and due to that, doesn't seem to bog down in sections as much as the last episode. It was great to see Morgan discover the real non-romanticized Guybrush. The stand out moment of the episode is the return of a popular character in a role bigger and funnier than in any previous game. Lair of the Leviathan further cements Tales of Monkey Island as an excellent addition to the already excellent Monkey Island series.

Final Verdict:

4 out of 5