Showing posts with label direct-controlled adventure. Show all posts
Showing posts with label direct-controlled adventure. Show all posts

Wednesday, January 28, 2026

Open World Action-Adventure RPG DLC Review: Lost Judgment - School Stories Expansion Pack


The School Stories Expansion Pack was the second bit of downloadable content released for Lost Judgment, with the exception of the Windows version which includes this content built-in. Ironically, even though it expands the options available in the school stories side content, it doesn't actually include any new stories.

The biggest draws of this DLC are the boxing expansions. The most useful of these is Yagami's boxing style which can be used at any point in the game. 

The other part of the expansion comes within the gym, as  three additional people can spar against for Yagami. 



 
The characters that Yagami can spar with include the partner in the Yagami Detective Agency, Masaharu Kaito, the co-founder of the Yokohama 99 detective agency, Fumiya Sugiura, and the former yakuza and mentee of Kaito, Toru Higashi.

The other additions are items and cosmetic options that can be used in the various school clubs.

These include additions to the biker gang with the Maxinator motorcycle and the urban course, the MB5000/Supremacy robot for the robotics club, and a new outfit and special moves for the dancing club




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The School Stories Expansion Pack for Lost Judgment is the type of downloadable content that doesn't add a new story but does add a lot of useful stuff. This is usually not the type of DLC I prefer, but the addition of the boxing fighting style and the three new brawling partners puts this particular piece of downloadable content above others of the same type. That said, this is one to pick up with the season pass, as it doesn't stand on its own otherwise.

Final Verdict:
2½ out of 5

Tuesday, January 27, 2026

Open World Action-Adventure RPG DLC Review: Lost Judgment - Detective Essentials Pack


The Detective Essentials Pack was the first expansion released for Lost Judgment. It was downloadable content for every supported platform except Windows, as it was included in the base game on that port. It included additional items to help with the game, new aesthetic options, new storylines, and additional Sega Master System Games.

The new storylines come in the form of three new dates for Yagami. The women include Tsukino Satome, a graphic designer, a woman inside of the Kamulop mascot, and Kyoko Hakase, the school nurse. 

This is the draw of this pack, in my opinion, as the new dating stories are all a lot of fun.


 
The last two, in particular are extremely memorable. The mascot storyline has a funnier story than any of the substories in the main game. 

The other aspect of this pack that validates its price is the additional Sega Master System games to play at the Yagami Detective Agency. 

The games are the cute 'em up Fantasy Zone II: The Tears of Opa-Opa, the shoot 'em ups Global Defense and Darius II, and the run and gun Alien Syndrome.




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Most of the remaining pieces of the DLC are helpful items that can be used in the game. These include the six extract recipes for lightning blade, telekinesis, insta-flux, unyielding wave, guardian spirit, and temporal zen. There is also an open air skatepark, a hover drive skateboard, a new drone frame known as the sky spider, a super boss version of Shin Amon to fight in the gauntlet. 

There are also three new colors for the detective dog that sits outside of the Yagami Detective Agency. 

These include white, black, and rust coloring. 

The fur color is purely cosmetic, but somehow welcome as the Shiba Inu is adorable in any color. 


 
The Detective Essentials Pack isn't downloadable content worth paying for on its own, but as part of the season pass, it's a nice addition to Lost Judgment. The new hostess stories and Sega Master System games are the draw of this game, but the rest are helpful additions to the game. Well, the new Shiba Inu colors are an exception. However, because they are an inclusion in a pack with more helpful additions, they are not worth sniffing at.

Final Verdict:
3 out of 5

Sunday, January 11, 2026

Direct Controlled Adventure Game Review: Wallace & Gromit's Grand Adventures - The Bogey Man


The Bogey Man is the fourth, and final, episode of Telltale's first game that employed cinematic camera angles, the direct controlled adventure game, Wallace & Gromit's Grand Adventures.

The game finds Wallace in a very unenviable position when Ms. Flitt mistakenly thinks that he gives her a marriage proposal, and says yes because she finds him to be brave after foiling Monty Muzzle's plans in Muzzled! Now, Wallace and Gromit have to find a way to make him unappealing so that she will break off the wedding plans. An opportunity to do so finds itself in the local golf course, Prickly Thicket. 

I really enjoy the new location. It's always good when the artists can stretch their imaginations beyond the usual locations, and they did a fine job here. They didn't have the freedom they had with The Last Resort, as the location had to be set more in a real-life scenario rather than the bright and colorful art that come from the imaginations of Wallace and Gromit.

While there is not a memorable adversary like in the previous episodes, the episode does do a fine job tying up all of the hijinks of the previous episodes into a nice little bow. Kudos also go to the fine pun in the title of the episode. I'll admit it had me thinking it would be about the monster of the same name when I first read the title at the time of release. I love a good misdirection, and that is perfect.

This is around the last time Telltale Games had somewhat challenging puzzles before making what Dan Connors called easy adventures with Back to the Future and eschewed them completely in Jurassic Park: The Game, before switching to the choices-and-consequences-style that made it a popular company with the release of the first season of The Walking Dead. So, in retrospect, I appreciate the puzzles here more than I did at release. They still aren't as good as the previous episodes, and I still miss the boss puzzle fights against a memorable villain, but there are some good ones here. The final puzzle is a challenge as well, but not so much that it should stump most people.

The icing of the game, the music, is wonderfully cinematic. Jared Emerson-Johnson did some of his best work on this series. The voice actors continue to shine here. They are all at their best here, at the point when they had gotten the hang of their characters, and Ben Whitehead offers a performance that was near that of which he would perform when he became the official voice of Wallace after the passing of Peter Sallis.

The Bogey Man has a few slight issues when compared to its predecessors. The puzzles aren't quite as clever as those in the previous episodes and there is not a fun boss puzzle fight with a memorable villain as in previous episodes. However, there are still some good ones here. The fun story that feels like it was ripped straight out of an Aardman short makes up for any shortcomings, slight as they moght be. The artists show off their craft fantastically here. They created a realistic new location in much gusto. It was a welcome reprieve from the town scenes that show up in every episode. The music composed by Jared Emerson-Johnson is cinematic enough to fit right in with Telltale's cinematic camera style employed by this game. Despite its flaws, The Bogey Man is a fine close to one of Telltale's best offerings of their early years

Final Verdict:
4 out of 5

Friday, January 9, 2026

Direct-Controlled Adventure Game Review: Wallace & Gromit's Grand Adventures - The Last Resort


The Last Resort was the second episode of Wallace & Gromit's Grand Adventures, the adventure game adaptation of the clay-animated Wallace & Gromit films by Aardman Animations. 

The story finds the dynamic duo on their way to a beach holiday. However, the weather has other plans when a huge storm abrupts, leaving the two forced to stay at home. This isn't a problem for Wallace, however, as he builds a beach resort inside his own house. Of course, Wallace being Wallace, he wants to show his new invention off, so he invites all of his neighbors to have a beach holiday at his place. As usual, things eventually go pear shaped, and the way this happens is delightful.

The puzzle-based final fight was fun in the first episode, but this one has it beat. It also has a fun boss, of sorts, who gets a rightful comeuppance. The duo have to deal with this adversary throughout the episode, so it is fun to give the bully some just rewards at the episode's end.

The music is fantastic as usual, with Jared Emerson-Johnson providing a soundtrack that would feel right at home in one of the duo's films. The art is also fun here, with the Telltale team going all out on the beach theme. It's bright, it's colorful, and it's all Wallace in it's wackiness. 
 
Any Wallace & Gromit production has to have a great voice cast, as all of the characters have to shine through their vocals, with the exception of our favorite silent star, Gromit. Wallace has an eclectic group of neighbors, and we get to see their personalities shine in this episode. All of the voice actors are great in their roles. Ben Whitehead's Wallace voice is still a bit deep, but since he provides all of the quirkiness that Wallace requires, the slight difference from the performances of original voice of Wallace, Peter Sallis, is soon forgotten.

The Last Resort is not only a fantastic follow-up to the premiere episode of Wallace & Gromit's Grand Adventures, but it also tops it in every way. Although it takes place in Wallace's house, the beach resort premise gives way to some much needed variety to the usual glum basement with some fun props and backgrounds. The voice cast and music remain fantastic, as they all live up to the legacy of Aardman's most famous project.

Final Verdict:
4½ out of 5

Wednesday, January 7, 2026

Direct-Controlled Adventure Review: Wallace & Gromit's Grand Adventures - Muzzled!


Muzzled! was the third and penultimate episode of Wallace & Gromit's Grand Adventures, Telltale's adventure game adaptation of Aardman Animation's popular Wallace & Gromit clay-animated films. 

This time, the pair find themselves at a charity fair run by a man named Monty Muzzle. Monty Muzzle is raising money for a new dog shelter to replace the previous shelter which was destroyed by the storm which was the impetus in the creation of Wallace's failed indoor theme park. Wallace aims to help the endeavor his newly invented ice cream van that can create any flavor of the treat. However, something strange is afoot in Monty Muzzle's fair.

The series regulars are used in a fantastic manner as excited visitors and exhibit runners at the fair. However, the standout is the new character of Monty Muzzle. He is right up there with memorable Aardman one-off characters (at least for the time period of their release) such as Shaun the Sheep and Feathers McGraw. With the complicated license issues, it's unlikely Monty will be in any further projects, which is a shame as he really is a fantastic character.

The puzzles here are a lot of fun. None are particularly challenging by 90s adventure game standards, but there are some neat ones here. I particularly enjoyed the prize puzzles and the final battle. The final scenes in this series have always offered fun puzzle-based battles, but this one is very memorable. Almost twenty years later, this battle is still fresh in my mind alongside that in The Last Resort.

The music continues to shine, and Jared Emerson Johnson has once again provided fantastic compositions which fit the Aardman atmosphere perfectly. The voice cast also remains strong, with Struan Rodger, in particular, providing a great performance as Monty Muzzle. Ben Whitehead also began to come into his own in the role as Wallace in this episode, as he sounds more like the original voice of Wallace, Peter Sallis, than ever before.

Muzzled! is a fantastic episode. It continues the fantastic adaptation of Aardman animations in the Wallace & Gromit Grand Adventures direct-controlled adventure games, retaining the feel of the clay-animated films, The music continues to fit the atmosphere well and the voice cast shines, especially that of the new character Monty Muzzled. This is the best episode of the four-episode series and is well worth playing to anyone who is a fan of adventure games or even just Wallace & Gromit in general.

Final Verdict:
4½ out of 5

Saturday, March 18, 2023

Free Direct-Controlled Adventure Review: Host Master Deux: Quest for Identity


Host Master Deux: Quest for Identity was the second of the Host Master free adventure games. The protagonist of these games is none other than the founder of Double Fine himself, Tim Schafer.

In Quest for Identity, Tim wants to get past the backroom so that he can host the Game Developer's Choice Awards. However, because he wore a suit and lacked his beard, the bouncer doesn't believe he's actually Tim Schafer, so he won't let him pass.

Tim has to explore both the back room of the awards as well as a tongue-in-cheek representation of Tim's home as a mansion filled with Double Fine mementos. He needs to get on stage and to be prepared to do a stellar job hosting the awards show.

Host Master and the Conquest of Humor was a throwback point-and-click adventure game with the look and feel of Tim's early work at LucasArts on the first two Monkey Island games. The sequel shakes things up a bit with a look reminiscent of Day of the Tentacle mixed with the zaniness of Major Bueno, the team behind the development of this game.

It's direct-controlled rather than point-and-click, however, it is very much still an adventure game. You still pick up things and interact with objects, talk to the bouncer, and pretty much do anything you would do in any adventure. In this way, the way it is played is more akin to The Cave than the LucasArts classics. It's all good though since the game is quite enjoyable and the controls work well with the gameplay and art design.

The best thing about the original host master was its humor, and the tradition is carried out in the sequel, if not more so. It's a lot of fun experimenting with the objects in the game to see Tim's comments on his game world. Like the original, there are multiple endings. However, there are more to be found here, and they are actually quite funny and well worth playing through multiple times to see something new.

Host Master Deux: Quest for Identity is not just a fantastic sequel, it's a fantastic game, period. The art style and humor are wildly different than the original, but it's all the better for it. It's like Maniac Mansion to Day of the Tentacle. They are two wildly different games with wildly different styles, yet they somehow still feel as if they are part of the same game world. Flash may now be dead, however, until the Ruffle Flash replacement is more mature, the game can still be played using the Windows Flash executable. It's well worth the effort to get this game working, as the humor and the replayability make this freebie a must-play for fans of Double Fine, Tim Schafer, or just adventure game fans in general.

Final Verdict:
4½ out of 5

Wednesday, March 8, 2023

Free Point-and-Click/Direct Controlled Adventure Game - Dangeresque: Episode 1 - Behind the Dangerdesque

Dangeresque: Episode 1 - Behind the Dangerdesque is a graphic adventure game featuring Dangeresque, the alter-ego of Homestar Runner's one-time luchador acquaintance, Strong Bad.

It is an escape-the-room-style adventure where Dangeresque, a crooked cop, has to fake three pieces of evidence in a case file so that the chief will let him leave. To do so, he has to use the objects around the office to fill the missing evidence, and then mark the case solved.

The graphics and sound are designed to invoke the aesthetics of 1990s adventure games from LucasArts and Sierra. They do a good job with this, right down to the low-quality, sporadic voice samples that were included in floppy games in that era.

The only area that is a letdown is the controls. For the most part, it is point-and-click. You use the inventory box in the corner, ala Sam & Max: Hit the Road, choose an item, and use it in the environment. However, sometimes Dangereque says he can't interact with an item unless he is closer to it. This requires the use of the WASD keys for movement. It's clunky, unnecessary, and takes away from the otherwise enjoyable game.

Dangeresque: Episode 1 - Behind the Dangerdesque is a fun free Flash game with graphics, sound, and gameplay that feels lifted right out of the 1990s. It is mostly point-and-click, but the few times you are forced to use the keyboard take you out of the game. Thankfully, these moments are few and far between.

Flash may be dead, but the game can still be played using the Flash Windows executable. It will also be available to play online again someday when the Flash replacement Ruffle supports Actionscript 3.

Update April 17, 2024:

Ruffle now runs the Flash version of the game just fine and the Homestar Runner website allows it to be playable within web browsers. It's no muss, no fuss, just like the olden times.

Even better though, is the Steam version which includes two more roomisodes. The paid version of episode one has full voice acting and you no longer have to use W, A, S, and D at weird times to get to certain places. It's now a true point-and-click adventure in Unity.

The paid version is well worth the price, and is now my preferred way to play the game. If you want to stick to the old version, it now works well in Ruffle and is just as enjoyable as it always was.

Final Verdict:
3 out of 5

Strong Bad's Cool Game For Attractive People - Episode 4 reviewStrong Bad: Episode 5 review

Sunday, July 19, 2020

Beyond a Steel Sky released

Beyond a Steel Sky, the sequel to Revolution's cult hit 1990s adventure game Beneath a Steel Sky, is now available for Windows.

 It is currently available to purchase for 20% off at Steam.

Tuesday, July 30, 2019

Direct-Controlled Adventure Review: Dreamfall Chapters Book Two

Dreamfall Chapters continues from a solid start in book one into an engaging and truly satisfying experience in book two.

In book two, Zoe's story continues to entertain and the new characters she meets are all strange and interesting. I wasn't sold on Kian's story in the first book, but he's given a chance to shine here, and we're introduced to fantastic characters in his book as well. Both characters find themselves in the middle of a class war, with the government and corporations controlling the lives of the citizens in Stark and the militaristic Azadi forcing the magical folk out of the villages and into prison camps in Arcadia. Things soon get even grimmer, as both Zoe and Kian find themselves in the middle of conspiracies in their respective worlds.

The voice work is once again exceptional here, with the voice actors for both Zoe and Kian performing their roles admirably. The newly introduced characters are excellently written, but their voice performances are what truly make them memorable. This is especially true of the energetic, excitable young rebel named Eno and the tough, scarred rebel named Likho, the latter of whom had a troubled history with Kian before he changed sides and joined the rebels. The voice actor for the former gives her character a fast-talking yet cute persona, which reminded me a bit of the character of Six from the classic 90s American television sitcom, Blossom. Meanwhile, the voice actor for the latter provides his character with a gravitas that is matched only by his baritone voice, both of which are quite fitting for the battle-hardened warrior.

The music is also excellent, helping to give levity or amusement to the fantastically written story and working to help elevate the wonderful voice acting to even loftier heights.

The puzzles in this book are fantastic, especially the underground hatch puzzles that Zoe undertakes when she is directed toward a street gang by an enigmatic merchant who lives on a houseboat in the city's Asian district. The choices here don't seem to change much of the main story, but they do affect the way the characters react to you, much like the games by Telltale from The Walking Dead forward. This actually works quite well, as the story of the game is so emotional, and the characters are so well-written and acted, you can't help but feeling gut-punched when you make a choice that results in a negative reaction.

The city on the technologically-advanced Stark side is just as beautiful and fun to walk around as ever. On the Arcadia side, as it is themed akin to a medieval village, it's not quite as beautiful and it does get repetitive at times. However, the magical market, while quite a small part of the overall village, is quite lively and wonderfully designed. The same can't be said for the character models though, They are as stony-eyed as ever, encroaching on uncanny valley territory, and emotional moments are hampered a bit when characters go in for kiss, and their character models don't touch each other.

Book two has an excellent story, fantastic voice acting and music, a gorgeous art style in Stark, and fun engaging characters. It is only let down by the somewhat-repetitive art-style of Arcadia and the stiff character models and animation. However, any shortcomings are small in the grand scheme and don't hamper the overall enjoyment provided. Book two continues the threads created by book one, and strings them even deeper into an even more fantastic plot, leaving you wanting more.

Final verdict:
4½ out of 5

Sunday, July 28, 2019

Open World Action Adventure RPG Review: Judgment


Judgment is an action-adventure game that is a spin-off of developer Ryū ga Gotoku Studio's Yakuza series. It has the fighting and open-world exploring of Yakuza as well as investigation and detective mechanics similar to Ace Attorney Investigations. Although it leans in very close to its Yakuza heritage, the investigation mechanics give it a feeling of freshness that's been lacking in the franchise since the first Yakuza game came out almost fifteen years ago. 

The game follows Takayuki Yagami, a former attorney who lives in Kamurocho, Ryo ga Gotaku Studio's fictionalized version of Tokyo's Kabukichō district. He was formerly his firm's golden boy, getting to handle almost all of the firm's clients after he got a man acquitted of murder charges in a country that has a conviction rate of over 99 percent. However, when the man kills his girlfriend and sets fire to her apartment, Yagami leaves his firm and becomes a private investigator. 

One of the investigation techniques he uses as a private investigator is called active search mode, which is used for investigating crime scenes, searching for evidence, or verifying information such as eyewitness sketches with the facial features and clothing of a suspect. Yagami also employs the tried and true method of tailing a suspect. While doing so, he sometimes has to hide behind items or blend in with a crowd to avoid being seen. It has to be said that this isn't realistic in the least, as the suspects turn straight around and begin craning their head and turning sharply left and right looking for someone who is trailing them. With these exaggerated head movements, there would not be ample time to hide in reality. However, in a franchise that is known for, and thrives on, exaggeration this actually fits right into the atmosphere of the game once you get used to it.

The most novel, and topical, of these investigation techniques is a flying drone named the pigeon. It is used to spy on targets below and those that are inside of buildings by looking in through the window. There is also a drone race mini-game that can be played, and the drone can be upgraded to better compete in these races.

This being the Yakuza universe, drone racing isn't the only way to pass the time. There are many other mini-games that can be played around Kamurocho. These include Sega arcade classics like Virtua Fighter 5, Fighting Vipers, and Puyo Puyo. There is also a unique Kamurocho-themed House of the Dead-style shooting game titled Kamurocho of the Dead. Throughout the city, there are also areas where you can play darts, western gambling games like poker and blackjack, and Japanese gambling games like koi-koi and oichu-kabu. Those who have played Yakuza 6 will find the layout of Kamurocho familiar, as it uses the same map, with some changes. The most obvious of these is that the bowling alley area now has a mini-game inside that is said to be a virtual reality board game of Kamurocho. Here, you roll dice and traverse around a game board. The spaces you land on could lead to several mini-games, from lockpicking or thumb turn bypass (using a thin wire to open a lock), fighting several enemies, or shooting using a drone. There are also spaces that add dice rolls or take them away, and spaces that simply give you a gift. Winning any of the minigames in these spaces will give you a prize, and they will be converted to cash upon successful completion of the board. Any extra dice at the end will also give you a cash prize. Because of this, it's one of the easiest ways to earn a lot of money, as long as you have enough game passes to play. These game passes can be found in gambling centers, or won from simply winning street fights when thugs around Kamurocho jump you.

The voice acting and motion capture in this game is excellent. The highlight is definitely Takuya Kimura as Takayuki Yagami. I enjoyed Yakuza's protagonist Kazama Kiryu as much as everyone else, but Kimura gave Yagami a much more emotional performance that was a nice change from the stoic performance of Takaya Kuroda as Kiryu. Another highlight was one of the game's main antagonists, Kyohei Hamura. There was a lot of press given to the fact that Pierre Taki was replaced in the role by Miou Tanaka after Taki was caught by police in possession of cocaine. Hamura's face was altered to no longer resemble Taki, but the motion performance is still there, and it is excellent. Throughout the story, Hamura almost becomes a sympathetic character, and a lot of that is down to the emotion given when the entire plot is revealed. That is a testament both to Tanaka's voice performance and Taki's motion-capture performance. In this game, unlike most games in the Yakuza universe, there is both a Japanese voice option and an English one. The excellent thing about this is that the English dub has an entirely new translation from the Japanese one. This makes it flow more naturally when spoken in English, preventing the game from having stilted dialogue as was the case with the Shenmue series or the original Yakuza on PlayStation 2. The English voice actors are equally as impressive, with the highlights once again being Yagami's voice actor Greg Chun and Fred Tatasciore as Hamura. Another standout in both English and Japanese versions is Yagami's best friend, former Yakuza Masaharu Kaito, performed by Shinshu Fuji in Japanese, and voiced by Crispin Freeman in English. I would love to see a game with Kaito as a playable character.

The game's art style is excellent, as is the case with all Yakuza titles. Kamurocho, the Yakuza universe's fictionalized version of the Kabukichō district of Tokyo, is almost a character all of its own. It is brimming with life, with recreations of famous Kabukichō landmarks and buildings as well as buildings unique to Kamurocho. The game pays tribute to Shenmue in many ways, more so than most Yakuza titles, with capsule toys that can be sold or displayed in Yagami's office, and quick-time event chase scenes. The quick-time events are never as punishing as Shenmue however, as you are given ample time to press the button, and failing to do so won't result in failure, just a reduction of the amount of time that Yagami has to catch the suspect. The latter is not a problem either, as Yagami is given ample time to catch up. Many of these scenes make the quick-time events worth it, as there are a lot of references to famous film action scenes, including everything from Jackie Chan films to Back to the Future.

The musical score is also top-notch, and while many themes should be familiar to fans of the Yakuza series, there are some standouts that are new to this game. There are also five vinyl records that can be collected throughout Kamurocho containing music that can be played in Yagami's office. These include everything from the traditional Irish tune "Londonderry Air" (commonly known with lyrics as "Danny Boy", although this game includes the song with no lyrics), to a song performed by one of Yagami's love interests in the game.

Judgment is an exceptional game. It has both Yakuza and Ace Attorney Investigations gameplay styles that work exceptionally well together, and the game's cast of characters are well voiced in both Japanese and English. The separate translation for the English dub is also a welcome change from previous efforts to translate games in the Yakuza franchise, resulting in dialogue that sounds natural when spoken in English. The game's fictionalized Tokyo district, Kamurocho, is bustling with life and energy, and there is much to do around the district as well. This game is one that I heartily recommend to anyone, whether you are a fan of the Yakuza series or not.

Final verdict:
5 out of 5
Judgment series

Sunday, September 25, 2016

King's Quest: Snow Place Like Home Is Out In Two Days

The penultimate chapter of the five episode King's Quest by The Odd Gentlemen, Snow Place Like Home, is arriving on the 27th of September.

Wednesday, April 27, 2016

King's Quest Episode 3 and Michonne Episode 3 Released

I'm back from PAX East. I'll post about my experience at the show in a bit, but for now, I'll catch up on some of the releases that have happened lately.

The Walking Dead: Michonne, the miniseries by Telltale Games that reveals what happened to the character of Michonne during the period when she left the group in the comics after the events of All Out War, is now complete, with yesterday's release of episode 3.

Also receiving its third episode yesterday was King's Quest, the official ninth game in the series, by The Odd Gentlemen.  This episode, Once Upon A Climb, tells the story of how Graham saved his future wife Valanice, who is also Gwyndolyn's grandmother.

Wednesday, December 2, 2015

Dreamfall Chapters Book Four Will Be Released Tomorrow

Red Thread Games has released a trailer for the upcoming fourth book of their episodic adventure game Dreamfall Chapters. Book Four: Revelations will be released on Steam, GOG.com, and the Humble store for Windows, Mac, and Linux tomorrow. PlayStation 4 and iOS versions of Dreamfall Chapters are also in development, but no release date has yet been announced for those platforms.

Monday, October 12, 2015

Choices-and-Consequences Adventure Review: King's Quest Episode 1

It has been a long and bumpy road for fans of the King's Quest series. The eighth official King's Quest game has been known to have been in development at five different studios over the span of more than a decade. Each time, the game was cancelled before it ever had the chance to ever enter full development. Fans need wait no longer, as The Odd Gentlemen has finally brought the series back in the first official official King's Quest game in seventeen years. Luckily, it manages to be worth the wait. It delivers both a worthwhile sequel to the series, while simultaneously working as a reboot, both in story and game play.

After it was announced that Telltale lost the license to make a King's Quest game due to Activision having plans to publish one themselves, it seemed like the next game might go the route of modern Telltale games. The announcement came in 2013, after Telltale had a run away success with The Walking Dead, so that seems to be a market that Activision would want to tap into. The result is a little bit Telltale, a little bit classic Sierra, and a whole lot of fun. The humor in this was said to be inspired by The Princess Bride, and there's definitely a lot of that, as well as other irreverent comedy such as Monty Python.

It actually takes the Telltale formula to the perfect level in my opinion, mixing in the right amount of quick time events and action sequences with classic adventure game puzzles and choices and consequences. That being said, further episodes will be the true test of how the consequences play out in the season to see if it reaches the levels of games like Dreamfall Chapters. The choices and consequences are brought to light as old King Graham, voiced perfectly by Christopher Lloyd, mentions that his younger self had a choice between several options, each of which would have consequences. The quick time events are sparse in this game, as they are relegated to things such as pushing a button rapidly to chop down a tree or row a raft, rather than just arbitrary things like summing up strength. The amount of button pressing repetition is never excessive, and the quick time events mostly only take place in the first part of the game. Once Graham begins his quest to become a knight, the game is mostly a classic inventory based puzzle adventure game. There are a few areas with quick time event action after this, but they aren't as commonplace as they were earlier in the game. The game also has first person shooting sections, with a bow and arrow, that are handled really well. Sometimes these shooting sections even happen in the heat of the action, which adds to the tension in my opinion. The inventory and puzzles makes up the majority of the episode, and the puzzles are not the type where the solution is right next to the object, either. The areas to explore are rather large, and the solution might be location far away from the problem, which bridges classic Sierra with the modern adventure game formula together excellently.

The game is double the current usual five dollar price of episodic adventure games, but it's also about twice the length of a usual episodic adventure. Completing the episode will take approximately four to six hours, depending on how long it takes to solve the puzzles in the game. King's Quest ends up being the type of game that should both please most fans of Sierra's classic adventure games as well as changing things up enough to bring new gamers to the series. The story is exactly what I was hoping, as it's clearly both a sequel, as well as a prequel in parts, and a re-imagining. The set up of old King Graham telling his granddaughter stories of his life works well for the game, as it gets to tell new stories never told before. For the stories that it does revisit, such as Graham's quest to get the magic mirror from the dragon, any changes to the story can be chalked up to Graham embellishing a bit to keep his granddaughter excited.

The presentation is spectacular. In addition to the excellent casting choice of Christopher Lloyd as King Graham, the supporting cast members are excellent as well. King Graham's granddaughter is voiced supurbly, as are the eclectic people that Graham meets in Daventry. The voice of the short knight in particular is wonderful, thanks to the inspired casting choice of Wallace Shawn. The Princess Bride style humor is certainly helped by having his presence in the game. The art style is wonderful as well. It takes a bit of getting used to, especially in the characters, as, along with the shift in tone in regards to the humor, the art style for the series is a huge departure from the most games in the series. It goes for a more cartoonish style, having more exaggerated movements and depictions than even King's Quest VII. However, since this style works with the silly humor of the game, after a while even fans of King's Quest should find themselves immersed in the world. The music certainly helps as well. King's Quest has always had a great soundtrack, that helps set the medieval themed fantasy world of the game quite well. This game is no exception, really helping with this entry's more cinematic style of presentation.

The first episode of King's Quest managed to deliver on it's premise well. It feels both like a sequel and a re-imagining, both in story telling and gameplay. The premise of having old King Graham tell his granddaughter stories of his past adventures works well for a choice based adventure game. Quick time events are present, but they aren't overused. After the prologue, most of the game play consists of classic inventory based puzzles. The puzzles are fun, and offer a bit of a challenge. The voice work is supurb, the music is top notch, and the humor never falls flat. It's a huge change in tone, both in humor, and in art style, which is overly cartoonish, even more so than The Princeless Bride. However, the tone change works well for the series, and the art style compliments the humor excellently. This episode manages to set a grand return for King Graham and his family. Hopefully the upcoming episodes manage to meet the high standards set by The Odd Gentlemen's King's Quest premiere. If it does, this could potentially end up being one of the best entries in the entire series.

Final Verdict:

4½ out of 5

Monday, October 5, 2015

Direct Controlled Adventure Review: Hugo II: Whodunit?

Hugo II is the second of the Hugo trilogy of adventure games. It's a longer adventure than the first, but unfortunately it's not better for it. It falls into most the same traps as the first, while adding in some of the most frustrating aspects of the early Sierra games that inspired it.

Hugo and Penelope are invited to a mansion. While there, Penelope discovers that Hugo's uncle Horrace has been murdered, and Hugo has mysteriously disappeared. Because of the disappearance of Hugo, Penelope is the playable character throughout most of the game. The location and story of this game also aren't as charming as the first, but there are some humorous references to pop culture to be found.

Like Hugo's House of Horrors before it, Hugo II is controlled much like Sierra's early adventure games. There is a text parser, and the main character is controlled directly via the keyboard. In the Windows version, and the ScummVM implementation of the engine, the mouse can also be used to control the movement of the character. However, unlike Hugo's House of Horrors, mouse control isn't optimal for this game, as there are a lot of areas where precise timing is required since it is possible to die if the character makes one wrong step off of a path. This was one of the most frustrating aspects of Sierra games in the 1980's, and it is just as frustrating here.

Thankfully, there is no puzzle that requires real world knowledge this time around. Every puzzle has a solution that can be found within the game world itself. The improvement of the puzzles is sidelined by another antiquated addition, however. This game has frustrating mazes that are in the vein of the paths that must be traversed by trial and error. Mazes in adventure games can be fun, if they can be solved by in-game items or puzzles, but those which can only be finished by discovering the paths manually just serve to artificially extend game time and annoy the player.

Hugo II: Whodunit?, like it's predecessor, is a hard game to recommend. It falls in many of the same traps as adventure games that came several years before it, including death by stepping off of a path and mazes that can only be completed by trial and error. These just artificially inflate difficulty and extend game time, while making the game less fun overall. On top of that, the setting and story of this game isn't nearly as charming as the original. As this game isn't free to play, it's an even harder sell. Unless you really enjoy the player punishing adventures of the early Sierra era, I'd recommend staying clear of this one.

Final Verdict:

2 out of 5

Hugo's House of Horrors Review

Saturday, May 23, 2015

Point and Click Adventure/Direct-Controlled Adventure Mega Review: Grim Fandango

Grim Fandango was the first adventure game created by LucasArts that was presented with three dimensional graphics. Over fifteen years later, it became the first LucasArts adventure game to be remastered by Tim Schafer's studio, Double Fine.  The game is considered a classic of the genre, and rightfully so.  Like the other mega reviews on this site, this review will look at both versions of the game and then recommend a version to play.  However, no matter which version you choose to play, Grim Fandango is a must play for adventure game fans.

The story is based on the Mexican Day of the Dead and Aztec mythology.  Souls come to the afterlife, and must travel through eight underworlds to get to the ninth and final underworld, the land of eternal rest.  Most souls traverse the land of the dead on a perilous four year journey, however those who were particularly virtuous while they were alive can board the number nine train to go straight to the ninth underworld, skipping the perilous journey altogether.  Furthermore, some souls have to pay for their misdeeds while they were alive, and are sentenced to an afterlife of public service, until the time that they have paid off their debt and can begin their own journey toward eternal rest.  This form of public service takes the form of reapers, travel agents for the recently deceased, and Grim Fandango follows one of them, Manny Calavera.

When he finds a client who should have a ticket on the number nine train, but he is unable to secure one for her, he soon finds himself on his own four year journey, and in the middle of a conspiracy that runs right through the very foundation of the land of the dead itself.  The game takes place over four chapters, each representing one year of Manny's four year journey, with each chapter taking place on the Day of the Dead.  The art style is modeled after the papier mache skeletons that are made to commemorate the day, and went a long way to make the game look good with the technical limitations of the 3D technology of 1998.  Because of the unique art style, the graphics have managed to withstand the test of time quite well, and the remastered version needed only to smooth out the pixellated edges of the textures to make the game look fantastic.  The 3D models are displayed against pre-rendered backgrounds, which worked quite well in the original release, but have showed their age a bit in the remastered version, as the backgrounds haven't been touched.  It's not too bad, though, as the prerendered material was always higher quality than the models that ran in the engine. The cutscenes were also prerendered, which are among the most noticable update in the remastered version, as they are much less compressed than the original.  There are a few instances of pixellated models in the cutscenes, but they certainly don't detract from the experience too much.

The original game mostly had puzzles that had logic that fit the game world well, however there were a few puzzles that were a bit obtuse.  The remastered version keeps all of the puzzles in tact, and doesn't include any modern features such as a hint system.  Grim Fandango was very much designed in the 1990's style of adventure game design, and it has remained that way.  The old style of design also shows in the engine itself, as there is no autosave feature in the remastered version.  It's still mandatory to manually save your progress.

The music and the voice acting has always been a high point of the game, as all of the characters of Grim Fandango are multifaceted, with multiple levels of grey to their character, befitting a land where everyone is struggling to fight their way through perils to try to find eternal rest.  Each of the actors brought life to these characters wonderfully, and the remastered version has kept these performances in tact.  In fact, each of the original localized languages have their original voice recordings in the remastered version, which are each selectable via an option in the menu.  The music in the original version had music that really brought the atmosphere of the game to life through a mix of music played by live instruments mixed with midi instruments. The remastered version has replaced the midi instuments with live recordings, and they have managed to stick quite close to the original soundtrack.

Grim Fandango is a fantastic adventure that every adventure game fan should play at least once.  It has a fantastic story, mostly well designed puzzles, well written characters with dialog delivered fantastically by the voice actors, and fantastic music.  The remastered version adds the ability to play the game completely with a mouse (and retains the keyboard and joystick control options), adds improved lighting, removes most of the pixelation from character and inventory item models, and has much of the midi music of the original played with live instruments.  It also has the original voice acting from multiple localizations included, and has optional commentary and a concept art viewer. The remastered version is highly recommended, but either version is well worth playing. The few obtuse puzzles in the game don't detract from its status as one of the best adventure games of all time.

Final Verdict:

5 out of 5

Monday, May 11, 2015

King's Quest Voice Cast Announced


The voice cast has been announced for King's Quest, and they've got a great lineup. The voice actors signed on include Christopher Lloyd, Tom Kenny, Wallace Shawn, Josh Keaton, Maggie Elizabeth Jones and Zelda Williams.

The first episode of The Odd Gentlemen's King's Quest is scheduled to be released in Fall 2015.

Wednesday, December 17, 2014

Puzzle Adventure Game Review: CSI: Hard Evidence

Hard Evidence was the fourth game based on the original CSI television show, and the second developed by Telltale Games. While the last game was a large departure from the previous entries, with a presentation in three dimensional graphics for the first time, this entry was mostly the same as it's predecessor, though there were some noticeable improvements.

As this is Telltale's second game in the series, your character is no longer a treated as a rookie CSI, but it's left ambiguous as to whether you are the same character as before.  Grissom sometimes asks if you met someone that he introduced you to in the previous game, but the question is never answered. However, since he runs CSI, and you only worked one case each with each of the CSIs last time, it's not implausible that he doesn't remember exactly who you met before.  Because of this, you are treated as someone who is not completely new to the job, but are still new compared to the rest of the team.  However, even if you are not a rookie CSI this time, since you still have your superiors, the format from the previous game still works here.

This is Telltale's first game to incorporate a tutorial section.  It's a silly, yet fun case where you train by using the tools of the CSI crime lab to learn who stole and ate Grissom's donut.  This is a nice addition, as there are a lot of tools at your disposal.  It's nice to be shown what everything does, rather than having to read descriptions about tools and locations, and figuring it out as you go.   Plus, since the tutorial is completely optional, it doesn't get in the way for those who have played other games in this series before.

Since it was made only a year after the last game, the graphics haven't improved much.  Like it's predecessor, this game really shows it’s age graphically due to the realistic style chosen when the engine really wasn't capable of that yet.  Like 3 Dimensions of Murder, the characters do resemble their characters enough to be recognizable, but there’s definitely still some uncanny valley going on here.  There is also some obvious reuse of areas and character models.  The areas aren't bad, since it's said to be different rooms in the same hotel, but the character models are distracting, especially in one case involving four victims.  The blatant product placement in the series also really kicks into full gear here.  The Hewlett Packard computers are subtle, but all of the Visa advertisements really stand out in a bad way.

While the graphics could have used some improvement, the presentation still really feels like the show.  Like before, as you progress in the game, there are scenes with music from the show and establishment shots of Las Vegas when you move to a new location. The music in other locations was once again composed by Jared Emerson-Johnson, and, while being quite low-key, fits the game well.   Once again, all of the Hollywood-style CSI technology from the show is available for you to use in the lab, and the famous closeup shots when evidence is discovered are also once again present in the game.

However, sometimes the camera pans in on an item that is necessary to progress.  It's not quite as bad as in Back to the Future, since it only happens after a line of questioning relating to the item, and close-up shots are a big part of the CSI franchise.  However, the close-up shots still happen even if you already examined the evidence prior to questioning the witness about it, which makes the close-up shot feel redundant and unnecessary.

This game continues on from the last, requiring you to scan locations for evidence and then using various lab tools to run the evidence looking for clues.  However, this time, the tools are more streamlined, and less confusing.  You now have a PDA which can choose which location to visit, examine evidence, read the case file, and receive messages from supervisors.  But the best improvement is in the tools themselves.  When you choose the detection and collection menus, only the tools of a certain type are selectable based on your evidence.  You still have to select the right tool for the job, based on the tool's description, but since the only tools presented are the ones that can be used for what you're trying to do, chances are you'll hear the "that's not the right tool for that" line less often than before.  Computers now also flash when you are able to use a piece of evidence on them.  Usually you are told that you can't scan evidence because it hasn't been fully processed yet, which works well, and helps to alert you that you haven't completed everything necessary to move on.  However, sometimes you can't examine evidence, and you're told you don't have the warrant for that yet when that reasoning makes no sense in context, other than for plot necessity.

The repetitiveness of the "way to be thorough" line from the last game is solved in a clever way in this game.  You can still check areas with no evidence, but rather than repeating the line, it's only said once and the rest of the time an indicator comes up telling you that you got a thoroughness point.  These points are counted up, along with how well you did investigating and questioning witnesses with your final performance review by Grissom at the end of each case.

The collectables make their first appearance in a Telltale game here.  In the show, Grissom likes to collect bugs, so you can find bugs in the game.  Finishing each case, collecting all the bugs, and achieving master ranking on all the cases gets you trailers, storyboards, and concept art.  This is a precursor to things in later Telltale games like the stickers won in the bonus games in the Sam & Max seasons and the collectibles and awesomeness rankings in Strong Bad's Cool Game for Attractive People.

Once again, they got most of the original voices to do the voices of the characters here, which again really helps to give it the feel of playing five episodes of the show.  The deliveries here are a bit better than in the first game, as the lines said by the show's cast are delivered in a slightly less dry manner, and seem more natural.  The suspects are are again voiced well too, with some later Telltale regulars appearing such as Gavin Hammon (who delivers an excellent performance as the new age hippy Ed Freeborn).  Most of the time, the dialog does a great job of drawing you into the game.  However, sometimes dialog cuts off early, particularly in the tutorial section.

The cases are interesting, and would fit right in with the show, though there's nothing quite as clever as the case involving a popular video game series that was in the previous game.  There's still no overarching plot, but the last case again connects to previous cases.  Though none of the cases quite hit the high of the best case of the previous game, the cases are all still interesting in their own right, and the improvements in the game design over the original make up for the lack of a real standout case.  The design is streamlined to make the game less confusing and more fun to play, the repetitive dialog is trimmed down, the original cast seems to be getting used to their voice roles, as they put in a more natural performance, and the supporting cast is good as well.  The game successfully uses music from the show, and the additional music by Jared Emerson-Johnson, while low-key, fits the game perfectly.

Once again, this game isn't for anyone.  All of the improvements did nothing to make this game more enticing to those who don't like the CSI franchise, or at least like Hollywood's style of exaggerated crime scene investigation techniques.  If you do like these kind of shows, you'll most likely enjoy this game.  If you don't like them, then you won't like this game either, since it follows the formula so closely.

Final Verdict:

3½ out of 5