Showing posts with label ubisoft. Show all posts
Showing posts with label ubisoft. Show all posts

Friday, October 10, 2025

Turn-Based Role-Playing Video Game Review: South Park - The Fractured But Whole

South Park - The Fractured But Whole is the direct sequel to The Stick of Truth. This game was developed by Ubisoft San Francisco rather than Obsidian Entertainment. As a studio known for the Rocksmith rhythm games, role-playing games were out of their repertoire prior to the release of this game. This, combined with the popularity of Stick of Truth, meant that The Fractured But Whole had a lot riding on it upon its release.

The story once again stars the New Kid, the player's avatar. This game gives not only a lot more customization options than its predecessor, but more customization options than most games available at the time of its release. The Stick of Truth only allowed customization of the look of the character but the story referred to the character as a male. This time, there is an option for gender, but there's a lot more available than merely male and female. There are also multiple options available to choose for your sexual orientation. The characters will then refer to the New Kid in the manner appropriate to gender and sexual orientation. There is also some clever social commentary in the character configuration as well as in the game proper.

In this game, the New Kid gains powers to reverse time. This can be used both in puzzles when traversing the map as well as in the turn-based fights. The battle system has also been changed from the previous game with grid-based movement that adds strategy to brawls. There are many different enemies from South Park's history to battle, including the crab people who were cut from the previous game.

There is a larger variety of South Park kids that can be included as a playable character in your party, including a girl in the form of Call Girl, also known as Wendy Testaburger. The characters go by code names as this time they are playing as superheroes. The first game had up to six characters which could serve as the three characters in your party, this time there are thirteen. The other twelve characters include Stan as Toolshed, Kyle as the Human Kite, Cartman as The Coon, Kenny as Mysterion, Butters as Professor Chaos, Jimmy as Fastpass  Clyde as Mosquito, Craig as Super Craig, Tweek as Wonder Tweek, Token as Tupperware, Scott Malkinson as Captain Diabetes, and Timmy as Dr. Timothy.

South Park: The Fractured But Whole improves upon its predecessor with more characters, a more robust battle system, and fun time manipulation puzzles. However, the storyline is divisive this time around, as the whole premise is of the New Kid using flatulence to manipulate time. This, obviously, sets up a lot of toilet humor. The other part that divides fans is that the game contains characters and situation mostly from the newer episodes of South Park, whereas the original had characters and references that spanned the entire show up to that point. If you can look past the childish exterior, the storyline actually is quite fun with conspiracies, time travel, and the expected South Park satire.

Final Verdict:
4½ out of 5

Thursday, October 9, 2025

Turn-Based Role-Playing Video Game Review: South Park - The Stick of Truth


South Park: The Stick of Truth is a role-playing video game based on the famous foul-mouthed children from the long running Comedy Central satire comedy animated series South Park. Early South Park games were created without direct input from the creators of the animated series, Matt Stone and Trey Parker. This game was created early in the era where this was corrected, in an attempt to create games that were more than a simple cash grab.

The Stick of Truth was created by Obsidian Entertainment, the studio known for the Star Wars RPG Knights of the Old Republic II: The Sith Lords. This game is the first to feature the New Kid, which serves as the silent protagonist. The game has a fairly robust character creation system, or at least as robust as possible for a character design that was originally created through construction paper cut-outs. In this game gender can not be chosen, so the character is always referred to in the masculine. However, many costume pieces can be collected that let you wear female clothing. 

The female roleplay actually also extends to Kenny, who plays a princess. This aspect of the game is one of the best parts. Many of my favorite South Park episodes are those where the kids of South Park Elementary actually act like children. It always provides a humorous juxtaposition where the kids use their imagination to roleplay fantasy characters in situations that are very real. That is the case here, as the town is eventually taken over by zombies, but the kids take this in stride as they fight them off in their cosplay outfits.

The children of South Park play as fantasy characters in a feud between humans, led by the wizard king Cartman, and the elves, who are led by the high elf Kyle. Cartman's faction includes the thief Craig, the cleric Token, the shopkeep Clyde, Princess Kenny, the paladin Butters, and the barbarian warrior Tweek. Kyle's faction includes the ranger Stan and Jimmy the bard. The New Kid helps both factions, eventually gaining the six playable allies Butters, Cartman, Jimmy, Kenny, Kyle, and Stan.

Unlike the early Acclaim titles, Stick of Truth stays close to the look of the show, with cutscenes that are indistinguishable from the show. The voice actors from the show are also used here, including Matt and Trey themselves. This further helps to make it feel like South Park. One cutscene created for this game actually made it into the show proper in the season seventeen episode "A Song of Ass and Fire". The playable part of the game also retains the look of the series, as the New Kid walks through familiar locations which closely match those from the show.

Like the show itself, there are some controversial moments. One in particular was censored in Germany, which led to a fun joke in itself where the moment is written out in text while a statue of David facepalms in the background. Those who do live in Germany don't have to worry much at this point, as there are fan-made mods that can be used to restore the cut content.

The game serves as a celebration of all of South Park, as characters from the madcap early days show up in the game or as friends that can be collected as friends on Facebook alongside characters from the later satire era of the show. There are a lot of fun moments with these characters that are a real treat for those who are long time fans of the show, however the comedy writing is so good in this game that fans who are only aware of the later part, or those who are only aware of its early years should still get some laughs from the game.

South Park: The Stick of Truth is a fun roleplaying game that is a fun role-playing game created by developers from a company that knows how to create fun RPGs. It is also a game that successfully recreates the look and feel of South Park, complete with the voice actors from the show. Its writing is wonderful, with great jokes that draw from the early era. This is one licensed game that fires on all cylinders, and should entertain fans of any era of the show.

Final Verdict:
4½ out of 5

Wednesday, December 17, 2014

Puzzle Adventure Game Review: CSI: Hard Evidence

Hard Evidence was the fourth game based on the original CSI television show, and the second developed by Telltale Games. While the last game was a large departure from the previous entries, with a presentation in three dimensional graphics for the first time, this entry was mostly the same as it's predecessor, though there were some noticeable improvements.

As this is Telltale's second game in the series, your character is no longer a treated as a rookie CSI, but it's left ambiguous as to whether you are the same character as before.  Grissom sometimes asks if you met someone that he introduced you to in the previous game, but the question is never answered. However, since he runs CSI, and you only worked one case each with each of the CSIs last time, it's not implausible that he doesn't remember exactly who you met before.  Because of this, you are treated as someone who is not completely new to the job, but are still new compared to the rest of the team.  However, even if you are not a rookie CSI this time, since you still have your superiors, the format from the previous game still works here.

This is Telltale's first game to incorporate a tutorial section.  It's a silly, yet fun case where you train by using the tools of the CSI crime lab to learn who stole and ate Grissom's donut.  This is a nice addition, as there are a lot of tools at your disposal.  It's nice to be shown what everything does, rather than having to read descriptions about tools and locations, and figuring it out as you go.   Plus, since the tutorial is completely optional, it doesn't get in the way for those who have played other games in this series before.

Since it was made only a year after the last game, the graphics haven't improved much.  Like it's predecessor, this game really shows it’s age graphically due to the realistic style chosen when the engine really wasn't capable of that yet.  Like 3 Dimensions of Murder, the characters do resemble their characters enough to be recognizable, but there’s definitely still some uncanny valley going on here.  There is also some obvious reuse of areas and character models.  The areas aren't bad, since it's said to be different rooms in the same hotel, but the character models are distracting, especially in one case involving four victims.  The blatant product placement in the series also really kicks into full gear here.  The Hewlett Packard computers are subtle, but all of the Visa advertisements really stand out in a bad way.

While the graphics could have used some improvement, the presentation still really feels like the show.  Like before, as you progress in the game, there are scenes with music from the show and establishment shots of Las Vegas when you move to a new location. The music in other locations was once again composed by Jared Emerson-Johnson, and, while being quite low-key, fits the game well.   Once again, all of the Hollywood-style CSI technology from the show is available for you to use in the lab, and the famous closeup shots when evidence is discovered are also once again present in the game.

However, sometimes the camera pans in on an item that is necessary to progress.  It's not quite as bad as in Back to the Future, since it only happens after a line of questioning relating to the item, and close-up shots are a big part of the CSI franchise.  However, the close-up shots still happen even if you already examined the evidence prior to questioning the witness about it, which makes the close-up shot feel redundant and unnecessary.

This game continues on from the last, requiring you to scan locations for evidence and then using various lab tools to run the evidence looking for clues.  However, this time, the tools are more streamlined, and less confusing.  You now have a PDA which can choose which location to visit, examine evidence, read the case file, and receive messages from supervisors.  But the best improvement is in the tools themselves.  When you choose the detection and collection menus, only the tools of a certain type are selectable based on your evidence.  You still have to select the right tool for the job, based on the tool's description, but since the only tools presented are the ones that can be used for what you're trying to do, chances are you'll hear the "that's not the right tool for that" line less often than before.  Computers now also flash when you are able to use a piece of evidence on them.  Usually you are told that you can't scan evidence because it hasn't been fully processed yet, which works well, and helps to alert you that you haven't completed everything necessary to move on.  However, sometimes you can't examine evidence, and you're told you don't have the warrant for that yet when that reasoning makes no sense in context, other than for plot necessity.

The repetitiveness of the "way to be thorough" line from the last game is solved in a clever way in this game.  You can still check areas with no evidence, but rather than repeating the line, it's only said once and the rest of the time an indicator comes up telling you that you got a thoroughness point.  These points are counted up, along with how well you did investigating and questioning witnesses with your final performance review by Grissom at the end of each case.

The collectables make their first appearance in a Telltale game here.  In the show, Grissom likes to collect bugs, so you can find bugs in the game.  Finishing each case, collecting all the bugs, and achieving master ranking on all the cases gets you trailers, storyboards, and concept art.  This is a precursor to things in later Telltale games like the stickers won in the bonus games in the Sam & Max seasons and the collectibles and awesomeness rankings in Strong Bad's Cool Game for Attractive People.

Once again, they got most of the original voices to do the voices of the characters here, which again really helps to give it the feel of playing five episodes of the show.  The deliveries here are a bit better than in the first game, as the lines said by the show's cast are delivered in a slightly less dry manner, and seem more natural.  The suspects are are again voiced well too, with some later Telltale regulars appearing such as Gavin Hammon (who delivers an excellent performance as the new age hippy Ed Freeborn).  Most of the time, the dialog does a great job of drawing you into the game.  However, sometimes dialog cuts off early, particularly in the tutorial section.

The cases are interesting, and would fit right in with the show, though there's nothing quite as clever as the case involving a popular video game series that was in the previous game.  There's still no overarching plot, but the last case again connects to previous cases.  Though none of the cases quite hit the high of the best case of the previous game, the cases are all still interesting in their own right, and the improvements in the game design over the original make up for the lack of a real standout case.  The design is streamlined to make the game less confusing and more fun to play, the repetitive dialog is trimmed down, the original cast seems to be getting used to their voice roles, as they put in a more natural performance, and the supporting cast is good as well.  The game successfully uses music from the show, and the additional music by Jared Emerson-Johnson, while low-key, fits the game perfectly.

Once again, this game isn't for anyone.  All of the improvements did nothing to make this game more enticing to those who don't like the CSI franchise, or at least like Hollywood's style of exaggerated crime scene investigation techniques.  If you do like these kind of shows, you'll most likely enjoy this game.  If you don't like them, then you won't like this game either, since it follows the formula so closely.

Final Verdict:

3½ out of 5

Saturday, August 14, 2010

CSI: Fatal Conspiracy & CSI: Unsolved Out This Fall

CSI: Fatal Conspiracy is a new game in the CSI Las Vegas franchise, once again developed by Telltale Games. Unlike previous games in the series, however, the five cases in the game will connect into one overarching larger case, much like Telltale's episodic series.

A separate game, CSI: Unsolved, will be released for the Nintendo DS. This game is being developed by Other Ocean, who developed the Nintendo DS port of CSI: Deadly Intent.