![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiK7OzdbkxoMIOyIRGF8cCRpwXb4zqzdAf98gjM-3CSTnRWQA4rc7tPeCRlNNpy2voVN5idPneEq7mERpGqXL3YukQsaiSkBgQVtsNdVnconyInVSz2CRVcJClCS8QLpj0DYZMOP9paFcY/s320/gusandrob.png)
Saturday, June 8, 2002
The Adventures of Gus and Rob For Neo Geo Pocket Color Update
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiK7OzdbkxoMIOyIRGF8cCRpwXb4zqzdAf98gjM-3CSTnRWQA4rc7tPeCRlNNpy2voVN5idPneEq7mERpGqXL3YukQsaiSkBgQVtsNdVnconyInVSz2CRVcJClCS8QLpj0DYZMOP9paFcY/s320/gusandrob.png)
Labels:
gus and rob,
my creations,
neo geo pocket color
Friday, June 7, 2002
The Adventures of Gus and Rob For Neo Geo Pocket Color
Update: I've been working on this some more, as ideas popped in my head, and I now have the whole framework for the game there. The A button, the action button, does all the necessary things expected in an Adventure game, look, pickup, and use. The B button is for the inventory. You choose an object from the list in the inventory using up and down, then press the A button to select it. Press the B button to exit the inventory. Now the object that you chose can be used with the action button so you can use it with other objects. To get your normal A button use back, re-enter the inventory by pressing B and choose Nothing. That's all there is to it :) If you want to see the new game engine at work, download below. Now I'll start working on the game itself. :P
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOvAVgyZRBKwiNjVaVp95jqETaJ9gb-t7WmqA1WrlpKn0zQTOFKMqD1nkKaUQsyO1y13h5phnSvbEGpKUDhOsjIb2YvWMa6XPPZg4HmQk-KvG01ScNcOQtmgS6Lf7EcPJpsD7lZoFPicY/s1600/gusrobi.gif)
The inventory system is in place.
Thanks to the tutorial by Chris Ahchay, I now have figured out enough to actually get something to show to you.
This is the very early stages of a classic graphical adventure game, starring two characters I created in High School, Gus and Rob.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGc_QpdSn_fvnIsLEXRbBNgTeSfxmYfJgLNhAFMFalaUSVtR00E5M1s29H_R31HfGgO_gWFjL29gbAtnLsF0EZO1unmk32ZkR4pELtyWiM7gTT-rOban5nU90k6sdl-41Sihp_HzOfNAY/s1600/gusrob.gif)
The action button in action. ;)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOvAVgyZRBKwiNjVaVp95jqETaJ9gb-t7WmqA1WrlpKn0zQTOFKMqD1nkKaUQsyO1y13h5phnSvbEGpKUDhOsjIb2YvWMa6XPPZg4HmQk-KvG01ScNcOQtmgS6Lf7EcPJpsD7lZoFPicY/s1600/gusrobi.gif)
The inventory system is in place.
Thanks to the tutorial by Chris Ahchay, I now have figured out enough to actually get something to show to you.
This is the very early stages of a classic graphical adventure game, starring two characters I created in High School, Gus and Rob.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGc_QpdSn_fvnIsLEXRbBNgTeSfxmYfJgLNhAFMFalaUSVtR00E5M1s29H_R31HfGgO_gWFjL29gbAtnLsF0EZO1unmk32ZkR4pELtyWiM7gTT-rOban5nU90k6sdl-41Sihp_HzOfNAY/s1600/gusrob.gif)
The action button in action. ;)
Labels:
gus and rob,
my creations,
neo geo pocket color
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