Update: I've been working on this some more, as ideas popped in my head, and I now have the whole framework for the game there. The A button, the action button, does all the necessary things expected in an Adventure game, look, pickup, and use. The B button is for the inventory. You choose an object from the list in the inventory using up and down, then press the A button to select it. Press the B button to exit the inventory. Now the object that you chose can be used with the action button so you can use it with other objects. To get your normal A button use back, re-enter the inventory by pressing B and choose Nothing. That's all there is to it :) If you want to see the new game engine at work, download below. Now I'll start working on the game itself. :P
The inventory system is in place.
Thanks to the tutorial by
Chris Ahchay, I now have figured out enough to actually get something to show to you.
This is the very early stages of a classic graphical adventure game, starring two characters I created in High School, Gus and Rob.
The action button in action. ;)
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