Showing posts with label csi. Show all posts
Showing posts with label csi. Show all posts

Wednesday, December 17, 2014

Puzzle Adventure Game Review: CSI: Hard Evidence

Hard Evidence was the fourth game based on the original CSI television show, and the second developed by Telltale Games. While the last game was a large departure from the previous entries, with a presentation in three dimensional graphics for the first time, this entry was mostly the same as it's predecessor, though there were some noticeable improvements.

As this is Telltale's second game in the series, your character is no longer a treated as a rookie CSI, but it's left ambiguous as to whether you are the same character as before.  Grissom sometimes asks if you met someone that he introduced you to in the previous game, but the question is never answered. However, since he runs CSI, and you only worked one case each with each of the CSIs last time, it's not implausible that he doesn't remember exactly who you met before.  Because of this, you are treated as someone who is not completely new to the job, but are still new compared to the rest of the team.  However, even if you are not a rookie CSI this time, since you still have your superiors, the format from the previous game still works here.

This is Telltale's first game to incorporate a tutorial section.  It's a silly, yet fun case where you train by using the tools of the CSI crime lab to learn who stole and ate Grissom's donut.  This is a nice addition, as there are a lot of tools at your disposal.  It's nice to be shown what everything does, rather than having to read descriptions about tools and locations, and figuring it out as you go.   Plus, since the tutorial is completely optional, it doesn't get in the way for those who have played other games in this series before.

Since it was made only a year after the last game, the graphics haven't improved much.  Like it's predecessor, this game really shows it’s age graphically due to the realistic style chosen when the engine really wasn't capable of that yet.  Like 3 Dimensions of Murder, the characters do resemble their characters enough to be recognizable, but there’s definitely still some uncanny valley going on here.  There is also some obvious reuse of areas and character models.  The areas aren't bad, since it's said to be different rooms in the same hotel, but the character models are distracting, especially in one case involving four victims.  The blatant product placement in the series also really kicks into full gear here.  The Hewlett Packard computers are subtle, but all of the Visa advertisements really stand out in a bad way.

While the graphics could have used some improvement, the presentation still really feels like the show.  Like before, as you progress in the game, there are scenes with music from the show and establishment shots of Las Vegas when you move to a new location. The music in other locations was once again composed by Jared Emerson-Johnson, and, while being quite low-key, fits the game well.   Once again, all of the Hollywood-style CSI technology from the show is available for you to use in the lab, and the famous closeup shots when evidence is discovered are also once again present in the game.

However, sometimes the camera pans in on an item that is necessary to progress.  It's not quite as bad as in Back to the Future, since it only happens after a line of questioning relating to the item, and close-up shots are a big part of the CSI franchise.  However, the close-up shots still happen even if you already examined the evidence prior to questioning the witness about it, which makes the close-up shot feel redundant and unnecessary.

This game continues on from the last, requiring you to scan locations for evidence and then using various lab tools to run the evidence looking for clues.  However, this time, the tools are more streamlined, and less confusing.  You now have a PDA which can choose which location to visit, examine evidence, read the case file, and receive messages from supervisors.  But the best improvement is in the tools themselves.  When you choose the detection and collection menus, only the tools of a certain type are selectable based on your evidence.  You still have to select the right tool for the job, based on the tool's description, but since the only tools presented are the ones that can be used for what you're trying to do, chances are you'll hear the "that's not the right tool for that" line less often than before.  Computers now also flash when you are able to use a piece of evidence on them.  Usually you are told that you can't scan evidence because it hasn't been fully processed yet, which works well, and helps to alert you that you haven't completed everything necessary to move on.  However, sometimes you can't examine evidence, and you're told you don't have the warrant for that yet when that reasoning makes no sense in context, other than for plot necessity.

The repetitiveness of the "way to be thorough" line from the last game is solved in a clever way in this game.  You can still check areas with no evidence, but rather than repeating the line, it's only said once and the rest of the time an indicator comes up telling you that you got a thoroughness point.  These points are counted up, along with how well you did investigating and questioning witnesses with your final performance review by Grissom at the end of each case.

The collectables make their first appearance in a Telltale game here.  In the show, Grissom likes to collect bugs, so you can find bugs in the game.  Finishing each case, collecting all the bugs, and achieving master ranking on all the cases gets you trailers, storyboards, and concept art.  This is a precursor to things in later Telltale games like the stickers won in the bonus games in the Sam & Max seasons and the collectibles and awesomeness rankings in Strong Bad's Cool Game for Attractive People.

Once again, they got most of the original voices to do the voices of the characters here, which again really helps to give it the feel of playing five episodes of the show.  The deliveries here are a bit better than in the first game, as the lines said by the show's cast are delivered in a slightly less dry manner, and seem more natural.  The suspects are are again voiced well too, with some later Telltale regulars appearing such as Gavin Hammon (who delivers an excellent performance as the new age hippy Ed Freeborn).  Most of the time, the dialog does a great job of drawing you into the game.  However, sometimes dialog cuts off early, particularly in the tutorial section.

The cases are interesting, and would fit right in with the show, though there's nothing quite as clever as the case involving a popular video game series that was in the previous game.  There's still no overarching plot, but the last case again connects to previous cases.  Though none of the cases quite hit the high of the best case of the previous game, the cases are all still interesting in their own right, and the improvements in the game design over the original make up for the lack of a real standout case.  The design is streamlined to make the game less confusing and more fun to play, the repetitive dialog is trimmed down, the original cast seems to be getting used to their voice roles, as they put in a more natural performance, and the supporting cast is good as well.  The game successfully uses music from the show, and the additional music by Jared Emerson-Johnson, while low-key, fits the game perfectly.

Once again, this game isn't for anyone.  All of the improvements did nothing to make this game more enticing to those who don't like the CSI franchise, or at least like Hollywood's style of exaggerated crime scene investigation techniques.  If you do like these kind of shows, you'll most likely enjoy this game.  If you don't like them, then you won't like this game either, since it follows the formula so closely.

Final Verdict:

3½ out of 5

Friday, April 27, 2012

CSI: 3 Dimensions of Murder Review

CSI: 3 Dimensions of Murder was the first of Telltale's most often overlooked series, CSI: Crime Scene Investigations.  It was actually the third in the series (although it was the first by Telltale), which makes 3 in the title a play on words. As with all games based on the CSI: Crime Scene Investigations (which will be referred in this review from this point on, as CSI: Las Vegas), you have to enjoy the show (or similar shows) to enjoy the game.

Although it was a commercial boxed game, this is the first game to use Telltale's now-standard practice of five episodes (cases in this instance) per game (there were six cases in Ubisoft's PlayStation 2 port, although the sixth case was just a renamed version of case 2 in CSI: Hard Evidence). The multiple cases worked well here, as it felt like you were playing five episodes of the show. If they made it all into one long mystery, it would have become old fast.

The biggest drawback of the game to today's audience is it's graphics.  Moreso than any of Telltale's games before it, this game really shows it's age graphically. Texas Telltale Hold'Em and the Bone games still look nice because of the cartoon style they employed. CSI: 3 Dimensions of Murder went for a realistic approach with motion captured 3D. Since the game was released in 2005, the technique is no longer as impressive. This means that, while the characters do resemble their characters enough to be recognizable, there's definitely some uncanny valley going on here (in the eyes in particular).

To the benefit of the game, Telltale managed to get most of the original voices to do the voices of the characters here. That really helps to give it the feel of playing five episodes of the show. The voices of the suspects are also well done, and include some Telltale regulars as well.  There are also some drawbacks as far as the voice delivery goes, however.  Some of the characters sound too much like they are "phoning it in" by just reading the script. Although the acting is meant to be dry, as in the show, it shouldn't be completely devoid of emotion. The voice actress of Catherine, in particular, is guilty of this.  In addition, the "way to be thorough" line when you check an area with no evidence available is used way too often. It would have been nice to have some variety in the responses. Another drawback in the audio department, is that there is sometimes a crackle during voiceovers. Also, sometimes the dialog a character says starts before a clip starts, stops, and then starts over again after the clip ends.

The good outweighs the bad, however, as the game really feels like the CSI: Las Vegas show. You are presented as a rookie CSI who has to learn the ropes at the CSI: Las Vegas crime lab.  Unlike most of Telltale's other games, the view is presented in first person mode.  In the Windows version, your movement is limited to the areas which present themselves via clickable hotspots while looking for clues.  In the PlayStation 2 version, your movement around crime scene areas is free.  This actually makes the PS2 version more confusing, as Telltale intended the limited movement to improve ease of use (and it certainly doesn't detract from the game).

As you progress in the game, there are scenes taken from the show of shots of Las Vegas (complete with music from the show) when you move to a new location. All of the Hollywood-style CSI technology from the show is available for you to use in the lab, and the famous in your face shots when evidence is discovered are also present in the game.

The writing is excellent as well. The cases are interesting, as were the personalities of the subjects. The best part of the episode though, was the second case. The case, titled First Person Shooter, was a parody of the cancellation of Sam & Max at LucasArts in favor of high selling Star Wars games. The leads on the project also got into the fun, giving murder suspects in the case slight variations on their names.  It was very surprising to see such tongue-in-cheek humor go into such a serious project, but it was a very welcome surprise.

Although it's not quite the "season arc" of the later CSI games, the final episode does manage to tie itself into two previous cases.  It's nice to have a bit of a continuity in episodic-styled games, as it helps to make the five cases feel like part of a whole product, rather than just a bunch of separate mini-games that happen to share characters.

I still like this game despite it's age, and despite some audio hiccups. It's well written, most of the cast comes back to reprise their roles, and the game successfully uses music from the show, as well as low-key, but well-fitting additional music by Jared Emerson-Johnson of Bay Area Sound. In my opinion, the game is worth playing on either platform it was released on, but take note that although it is nice to be able to have free reign of the camera in the PlayStation 2 version, it does make the interface a bit harder to maneuver. You'll find yourself dragging the cursor around the screen with the left thumbstick more in this version in order to find just the right hotspot that you need to click. The PC version is the recommended version for this reason, but even with quirks of the new engine, the PS2 version is still a solid port.

That said, not everyone will take to this game. The dialog delivery is very dry. The gameplay is slow paced, and it's all about talking to suspects, meticulously searching through each scene looking for clues, testing those clues in the lab, and then repeating. However, all of these things actually fit perfectly within the mold of CSI: Las Vegas. To like this game you have to like the CSI franchise to begin with, or at the very least, if you haven't seen it, enjoy Hollywood's dramatization of crime scene investigation procedure. If you don't like these kind of shows there is no way you're going to like this game.

Final Verdict:

3½ out of 5

Monday, November 28, 2011

Autumn Sales

Just thought I'd give you a heads up that Telltale's iPad titles are 50% off and their iPhone/iPod touch titles are $0.99 until November 30th. Also, there's a lot of deals to be had at Steam's Autumn Sale (which ends in just over 7 hours), including most of Telltale's PC titles, the LucasArts Adventure Pack (Indiana Jones and the Last Crusade, Indiana Jones and the Fate of Atlantis, The Dig, and Loom), and other adventures.

Saturday, August 14, 2010

CSI: Fatal Conspiracy & CSI: Unsolved Out This Fall

CSI: Fatal Conspiracy is a new game in the CSI Las Vegas franchise, once again developed by Telltale Games. Unlike previous games in the series, however, the five cases in the game will connect into one overarching larger case, much like Telltale's episodic series.

A separate game, CSI: Unsolved, will be released for the Nintendo DS. This game is being developed by Other Ocean, who developed the Nintendo DS port of CSI: Deadly Intent.

Tuesday, October 27, 2009

CSI: Deadly Intent is Out!

Telltale's latest game based on the CSI Las Vegas series, Deadly Intent, is out now. The PC version will be able to be purchased and downloaded from Ubisoft's site on October 29th. The PC and Xbox 360 versions were developed by Telltale, but the Nintendo DS version was developed by Other Ocean.

Wednesday, September 23, 2009

CSI: Deadly Intent Video Diary and Release Date

Gamer's Hell has a video development diary detailing environments and characters from season nine of CSI: Crime Scene Investigation. They also have a release date for the game. CSI: Deadly Intent is scheduled to be available on October 20th, for Xbox 360, PC and Wii.

Thursday, September 3, 2009

CSI: Hard Evidence On Steam

Steam, Valve's direct download service for Windows, now has CSI: Hard Evidence available for nine US dollars.

This is the first time that any of Telltale's CSI games have been available for purchase through direct download services. Here's hoping that the game is added to Telltale's own download service, Telltale Now, along with CSI: 3 Dimensions of Murder (Deadly Intent would be nice too in the distant future :)).

Tuesday, July 14, 2009

Telltale to Develop CSI: Deadly Intent for Ubisoft

Looks like Dan Connors little slip about "CS...oh" when talking about games that Telltale has in production with GameSpot's On the Spot show is now common knowledge. Ubisoft has a product page for a new entry in the Las Vegas CSI franchise called Deadly Intent with Telltale listed as the developer. Wii is listed as the platform, with Adventure Gamers stating a PC release is due out too. Other Ocean Interactive is developing the Nintendo DS version.

Thursday, November 27, 2008

Happy Thanksgiving!

Happy Thanksgiving to everyone in the United States. Enjoy a Homestar Runner 20X6 Thanksgiving cartoon to celebrate the holiday!

If you're in the mood to start your Christmas shopping (and since tomorrow is the start of the holiday shopping season in the US, you should be), Telltale has set up a Gift store where you can purchase items as a gift for your friend or loved one. Even better, they are now offering two new bundles. Bundle one is a Sam and Max Gift Bundle featuring both seasons of the Sam & Max games (that's 11 episodes) on extras-filled DVDs, topped off with a copy of Surfin' the Highway. Bundle two is a Wii Game Gift Pack featuring the Wii versions of Sam & Max Season One and CSI: Hard Evidence. (Region alert: these are the North American versions and won't work in PAL Wii consoles.) They are offering gift wrapping for all purchases (excluding downloadable games of course). And, to sweeten the deal they're also offering free USPS shipping for people who're buying a downloadable game along with physical merchandise! This offer's only good through Wednesday 12/3 though, so don't wait too long.

Oh, and I also feel the need to mention Rob Smith's new book Rogue Leaders: The Story of LucasArts. This book tells the story of LucasArts from it's early days as one of the upstart Lucasfilm computer divisions along side what would become Pixar, to the legacy-forgetting company that it has become today. It contains a lot of concept art on released games, and details a lot of games that were cancelled including Sam & Max Freelance Police. The cancellation of this game was the catalyst that led to the formation of Telltale Games, and eventually led to the creation of the episodic Sam & Max games that we all know and love. It's going to be released sometime in December, but if you live within driving distance of San Francisco and RSVP in time, you can get it early and for a 20% discount at the release party on December 4th.