Showing posts with label sumo digital. Show all posts
Showing posts with label sumo digital. Show all posts

Friday, November 2, 2012

Doctor Who: The Gunpowder Plot Review

Doctor Who: The Adventure Games series two was announced shortly after series one ended. It was advertised to be a "bigger and better gaming experience" than its predecessor. This turned out to be partly true. Series two wasn't bigger than the first, as it ended up consisting of only The Gunpowder Plot. However, it definitely was a better gaming experience.

The story is the most intriguing one out of all of the Doctor Who Adventure Games episodes released.  It's nuanced enough with enough twists and turns that it could have easily been used as one of the scripts for the television show.  Some of the best moments of Doctor Who come from when the Doctor and his companions meet historical figures, and that is certainly the case here.  In grand Doctor Who tradition, of course, everything is not as it seems, and classic Whovian aliens are thrown into the mix as well.  One of the aliens in the game have not been seen since Tom Baker's time, which should be a treat for longtime fans of the show.  These aliens are given the new millenium makeovers that most of the classic Doctor Who creatures have received, but the way they are written is very true to their roots.

There is a lot of area to explore here, and a lot of people to communicate with.  Never before has a Doctor Who Adventure Game episode felt so lively.  The puzzles here are still of the casual adventure variety, but, like the last few episodes of the last series, they are varied and are not repeated as was the case in the earliest episodes.  There are also more inventory based puzzles here.  There is nothing that will stump any veterans of the genre, but it's nice to see this episode add more staples of the adventure genre into the gameplay.

The Gunpowder Plot is definitely the best episode to come out of Doctor Who: The Adventure Games.  There is more adventure-style puzzles, the casual adventure puzzles are varied and not monotonous, the storyline is interesting, and the Doctor Who aliens are written to be true to their roots.  With the understandable exception of Rory, all the characters are voiced excellently.  The music and sound effects, taken from the television series, are once again put to excellent use in the game.  Although Series two wasn't as big as was advertised, The Gunpowder Plot definitely ended the adventure games on a high note.

Final Verdict:

4 out of 5

Thursday, May 17, 2012

No More Episodes of Doctor Who Adventure Games

I've received a few e-mails wondering what happened to the planned Doctor Who: The Adventure Games: Series 2, and to be honest, I was wondering myself.

The answer isn't satisfying, but it isn't shocking either. The BBC has no plans for any more adventure games. They've been set aside for games that are not part of the BBC license fee, such as Doctor Who: The Eternity Clock and the MMORPG Doctor Who: Worlds in Time.

So, unfortunately, even though series two was announced to be "bigger" than series one, it's actually one quarter smaller. At least we can hold solace in the fact that The Gunpowder Plot, the only episode of series two, is much better than any of the games in series one.

Monday, October 31, 2011

Doctor Who: The Gun Powder Plot Out Now

The Gunpowder Plot, the first episode of the second series of Doctor Who: The Adventure games, is out now just in time for Halloween.

Other Halloween goodies that have a little bit to do with this blog include the Steam releases of an updated version of the platformer Psychonauts with a more lenient final level and cloud saves as well as a Mac version of Psychonauts, and a PC version of the Halloween themed Costume Quest RPG.

Also, Dave Grossman of Telltale Games has added a new pumpkin to his Pumpkin House of Horrors.

Thursday, October 27, 2011

Doctor Who: The Gunpowder Plot Trailer

Doctor Who: The Adventure Games are beginning their second series on October 31st. The first episode centers around Guyfawkes and the November 5th gunpowder plot. Like the first series, the episodes will be free for UK residents. Non-UK residents will be able to purchase the episodes at a later date.

Friday, April 8, 2011

Shadows of the Vashta Nerada Review

The final episode of Doctor Who: The Adventure Games series one starts right where the last episode left off.  But, does it continue on the high notes hit with the previous episode, or does it fall flat?

I was excited about this episode when it was announced.  The Vashta Nerada are among my favorite Doctor Who monsters, and their television story, the two part episode "Silence in the Library" and "Forest of the Dead" was one of the most nerve wracking episodes I've seen.  The creatures are shadows who lurk in the darkness, feed on the living, and can possess the suits of their victims alowing them to move about in a zombie-like fashion.  They are unbeatable, with only light as their weakness.  This seemed like a great idea for a video game, and one that would make great use of the stealth gameplay introduced in the first episode.  In reality, it comes close to my expectations but it's let down a bit by it's seemingly rushed state.

The story is great, and is one that could have easily have been told in the television programme.  The voice acting has been getting better with each episode, and it is very good here.  Only a scene where the Doctor and Amy were laughing felt forced this time, the rest of the voice acting flowed naturally.  The new characters are voiced well as well. I especially liked the supercomputer, who the Doctor bonded with after he made a funny remark about the computer's mundane duties. The music and sound effects are excellent as always.  The score from the main series is used here to great effect as usual.

The whole episode takes place in an underwater facility, but there is surprisingly a great deal of variety in the locations.  The episode takes place during Christmas, since the BBC wanted to launch both the television christmas special "A Christmas Carol" and this video game episode on the same day.  So, when you're running throughout the tunnels, you'll find rooms decorated with Christmas decorations along with the plain blue-grey rooms. 

The fact that this episode was out in time for Christmas is the main reason it failed to live up to it's expectations.  The game felt rushed.  There were actually parts of the game where I fell through the floor and respawned at the entrance of the room.  I didn't encounter any game-breaking bugs, but it's a shame that bugs as serious as this crept up into an otherwise fun episode.  There also weren't a lot of puzzles this time around, and the ones that were there were repeated often.  The game mostly was comprised of the stealth-like gameplay where the Doctor and Amy had to keep out of the shadows.  I found this gameplay fun, if a bit overused, but I would have liked to have seen a variety of puzzles beyond the door puzzles that we've seen before.  The last episode had a new puzzle that brought used the fun facts in gameplay.  It would have been great to have seen something like that here as well.

The story part of Shadows of the Vashta Nerada is a great continuation of Doctor Who: The Adventure Games.  The gameplay is a bit of a mixed bag though.  The puzzles are overused, and consisted of mainly door puzzles we've seen before.  The stealth gameplay was fun, but it too became a bit tedious with overuse.  The bugs present in this episode are the biggest concern.  While none of the bugs were game-breaking, they were enough to take me out of the game.  If you're a Doctor Who fan, Shadows of the Vashta Nerada is worth playing, but the fact that the game feels rushed makes it difficult to recommend the game to anyone else.

Final Verdict:

3 out of 5

Monday, December 6, 2010

Doctor Who: The Adventure Games Conclude On Christmas

The fourth and final episode of the first season of Doctor Who: The Adventure Games is scheduled to be released on Christmas day, December 25, 2010 for free download in the UK.  The episode will be available to purchase on the same date to those outside of the UK for a small fee.  The episode takes place on Christmas, and begins right where the last episode left off, with The Doctor and Amy materializing just south of London, and about 1000 miles to the left inside an aquatic sea-bed colony called Poseidon.  It is written by Phil Ford, and takes place entirely underwater, featuring the enemies first introduced in Silence of the Library and Forest of the Dead.

This is the final episode for the 2010 season of Doctor Who: The Adventure Games, but the BBC has commissioned a second series of episodic adventure games which will be released next year.

Tuesday, August 31, 2010

Doctor Who: TARDIS Review

The third episode of Doctor Who: The Adventure games is now available for free for those who live in the UK, and for a small fee to those who live outside of the UK and don't pay the licensing fee.  The episode falls into some of the same traps that kept the previous games from being as good as they could have been, but this episode does go a long way to do a lot of things right.

The episode takes place entirely in the TARDIS, the doctor's living transport unit which is permanently cloaked to look like a police box.  The TARDIS is much larger on the inside than it is on the outside, and that is where the fun in this episode comes in.  This episode is very much fan-service, as it allows you to explore the TARDIS control area and the Doctor's reading room, which has been seen before on screen and contains artifacts the Doctor has picked up on his travels.  The storyline sees the TARDIS stuck in a time vortex, with the Doctor and Amy having to find a way out.  The duo's task becomes much harder once the episode's villain is revealed.  I enjoyed the villain of this episode, since it was motivated by something other than hatred for the human race.

The voice actors seem to be showing more emotion in their performances.  There were a few flat lines, but they occurred much less than in previous episodes.  The times when the Doctor and Amy were in danger were conveyed with the proper mix of excitement and fear, as they would be in the television series, which really helped to keep you engrossed in the storyline.  The music and sound effects are once again great, as they sound like they would in an episode from the series.  The aural portion of these episodes were always top-notch, with the exception of the vocal performances, but now the voices are nearing the same level.

The puzzles in this episode are, for the most part, fun and original.  The puzzles have been improved a lot since the previous episodes.  I particularly enjoyed a puzzle where the collectible facts are used as part of the puzzle.  I enjoyed it when the collectibles were used as part of the game in the later episodes of Telltale's Strong Bad's Cool Game for Attractive People, and I'm glad to see Sumo Digital taking the same route here.   The middle of the game was hampered, however, by the same snag that hurt the previous episodes.   Puzzles are repeated, both from previous episodes, and within the same game.  The puzzle that I found the weakest of the puzzles so far, the maze puzzle from the first episode, is once again used here.  And, just like the first episode, the puzzle is repeated (though it's only used two times this episode, as opposed to three in the first).  Another puzzle also returns from a previous episode, but it is used well within the context of the game, and only happens once.  It's really a shame that puzzles were repeated here, as it was really unnecessary to do so.

TARDIS is a step in the right direction.  The episode is fun, the puzzles are mostly enjoyable, the voice acting has improved a lot, and the music and sound effects are as good as ever.  The repeated puzzles bring the overall enjoyment of the game down a bit, but this is still the best episode of Doctor Who: The Adventure games so far.

Final Verdict:

4 out of 5

Saturday, August 21, 2010

Doctor Who: TARDIS Coming August 27

According to the press release, TARDIS, the third episode of Doctor Who: The Adventure Games will be released for free in the UK on August 27. The game puts players in direct control of the TARDIS, and will feature monsters and new dangers for the doctor and Amy to overcome.

The game will be for sale for those outside of the UK on the same date as the UK release. The price point for the non-UK version has not yet been announced.

Monday, July 26, 2010

Doctor Who Adventures Purchasable Outside UK

Direct2Drive now has the first two episodes of Doctor Who: The Adventure Games available to purchase to those outside the UK for $4.95 USD. The episodes are still free to those who live in the UK, since those in those nations pay a broadcast fee that helped pay for the games.

Sunday, June 27, 2010

Blood of the Cybermen Review

The second episode of Doctor Who: The Adventure Games is now out worldwide.  As with the first episode it is available for free to residents of the United Kingdom, as part of the programming paid by the BBC licensing fee, and for $2.50 US as part of a package with episode one by those outside the UK.  The last episode proved that it had the story and presentation worthy of the Doctor Who title, but the gameplay and voice acting wasn't quite as good as it could be.  This episode corrects some of the short-comings of the first, but it still isn't as good as it has the potential to be.

The story and presentation are once again top-notch.  This game finds the doctor answering a distress call in the arctic.  Once there, he finds an archeological dig taken over by cyberslaves, human beings whose cells were converted by nanomachines to mimic the cybermen, who they serve.  The creature behind this conversion is a Doctor Who enemy who has not been seen since the Tom Baker era.  The episode once again opens with a non-playable cold opening that reveals the enemy and cuts to the real-time version of the series five credits.

The music is once again great, and fits the scenes perfectly.  The voice acting is the sore point again in this episode.  It hasn't really improved from the last episode, but once again it's not so bad that it's not listenable.  The line reads of the Doctor and Amy are just lacking in emotion, and really aren't up to par with the way the characters sound in the television series.

The puzzles here are designed better.  There aren't any maze puzzles this time, and the puzzles all really seem like something the Doctor would actually do to solve a problem.  There is one returning puzzle from the previous game, but thankfully it is one of the better ones.  It only appears once, and it happens near the beginning of the game.  The block pushing puzzles return, but they do fit into the story, so I didn't find them at all distracting.

The stealth gameplay returns later in the game, and it is as well done as it was in the first episode.  It doesn't make up the majority of the gameplay, and even most of those who don't like action in their adventure games shouldn't be too turned off by it.  Like Full Throttle or Broken Sword: The Angel of Death, if you mess up in the action sequences you don't get a game over screen.  You just restart the section again as many times as needed.

Blood of the Cybermen keeps the high level of excellent story and presentation of City of the Daleks.  Unfortunately, the voice acting still leaves a lot to desired, and the repetition of puzzles still mars the experience somewhat.  This episode improves upon the short-comings of its predecessor a little, but there is much room left for improvement.

Final Verdict:

3½ out of 5

Saturday, June 26, 2010

Blood of the Cybermen Out Now in the UK

Blood of the Cybermen, the second episode of Doctor Who: The Adventure Games, is now out for free to those in the United Kingdom.

Everyone else will have to wait for a later, as of yet unannounced, date.  Pricing for the Doctor Who adventure games outside of the UK has not yet been set.

Tuesday, June 22, 2010

Blood of the Cybermen Coming to PC on June 26

Blood of the Cybermen, the second episode of Doctor Who: The Adventure Games, is coming June 26, after the UK premiere of Big Bang, the finale of the fifth series of the television show.

The episode will feature the Cybermen in an arctic setting, and according to the episode's writer Phil Ford, it will "re-introduce a Doctor Who adversary not seen since the Tom Baker era."

City of the Daleks Review

The first episode of Doctor Who: The Adventure Games is available now for free for residents of the United Kingdom, as part of the programming paid by the BBC licensing fee, and for $2.50 US as part of a package with episode two by those outside the UK.  It is considered by the executive producer of the Doctor Who, Piers Wenger, to be an interactive episode within the fifth series.

The story definitely holds it's own among the other stories of the current season of Doctor Who.  The game is meant to take fans places that aren't possible on the show due to budget constraints, and this episode lives up to that goal.  The episode starts in a destroyed London on Earth in 1963.  Nearly the entire human population has been destroyed, and within the first moments of the episode the Doctor and Amy discover the Daleks are behind it all. The Doctor takes the TARDIS to where the destruction began, the capitol city of the Dalek planet Skaro, Kaalaan, which is shown for the first time.  Phil Ford, the writer of the 2009 Doctor Who special The Waters of Mars, has done an exceptional job with this story.  All plot holes that I thought I noticed in the story were addressed as the story unfolds.  It's a complex weave of time travel, paradoxes, and the exploration of human determination.  Which is everything you'd expect from Doctor Who.

The presentation is also everything you'd expect from Doctor Who.  The episode begins with a non-playable intro that sets up the story, and cuts into a real time version of the series five opening credits.  The graphics are similar to the level of detail present in the episodic adventure games by Telltale Games, as the developers have aimed for as many computers to be able to play the game as possible.  You won't find mind blowing graphics that will match the computer imagery found in the television show, but the developers have gone to great lengths to ensure that the digital characters match their on-screen counterparts as closely as possible given the technical restraints.

The voice acting doesn't quite live up to the story and presentation, but it's definitely not bad.  The parts of the Doctor and Amy are played by their on-screen actors, Matt Smith and Karen Gillan, and it's clear they don't have much voice-over experience.  For the most part, the lines are read well.  But there are points where the lines are read with little emotion, and come across sounding more dull than you'd hear in the show.  It's never to the point of being bad.  Even the lines lacking in emotion are better than a lot of adventure game voice acting, and thankfully the really dull lines are few and far between.

The music, however, is just what you'd expect from the show, as it uses music composed by the composer from the television show, Murray Gold.  The music cues are just as you'd find on the show.  The music is quiet in moments where the duo are trying to not be seen, but gets more intense upon detection by enemies.

Presentation aside, the gameplay is what seperates an episodic game from a television show, and this game is quite playable.  The developers have tried to keep all types of adventure game players happy.  The game is controlled via direct control of the playable character, which alternates between the Doctor and Amy.  The default option is control via the keyboard and the mouse.  The keyboard controls the movement, and the mouse controls the camera and allows the player to click on objects.  Like Telltale Games, Sumo Digital has provided an option to control the character entirely with a mouse.  In this game, the player can be controlled similar to the control found in racing games.  With the click of a mouse button, the character will move forward, and then can be turned using the mouse.  Once the mouse button is released, the character will stop. 

There is stealth-based action in this game, but it works surprisingly well and in my opinion it doesn't cause the game to enter into action-adventure territory.  If you mess up and are shot by a Dalek or bitten by a Varga plant, you don't get a game over screen.  Like Full Throttle or Broken Sword: The Angel of Death, you are simply returned to the beginning of the section to try again.

As this game is intended for players of all ages, the puzzles in this game are not difficult.  They consist entirely of pattern recognition and puzzles using basic motor skills.  There is one instance of a block-pushing puzzle, but it is very short.  The one flaw the game has is in puzzle repetition.  The maze puzzle was the major offender. It was an OK puzzle the first time, but not great. I enjoyed the wire puzzle and the pattern puzzle since they seemed like something the Doctor would actually do. But the maze puzzles seemed a little weird, since I couldn't imagine the Doctor pushing little circuits through electrified mazes.  If it would have only been done once, I would have let it slide and just chalk my dislike of the puzzle up to fangirl nitpicking. However, they put in three pattern puzzles (but it actually made sense why there would be three of those in the storyline). Then they put in three of the maze puzzles, which were the weakest puzzles.  The final puzzle, however, was quite entertaining.  Like the episodic adventures by Telltale Games, the boss battle at the end was a puzzle.  It wasn't a brain teaser, as it was a simple puzzle testing basic motor skills.  However, it was the most memorable puzzle of the game since it fit into the world of Doctor Who so well.

Despite it's flaws, The City of Daleks is an entertaining game.  The story, presentation, and music make this really feel like an interactive Doctor Who episode.  The voice acting, while never truly bad, is a bit dull at times, and does detract from the overall feel a bit.  The repetition of puzzles also detracts from the experience.  However, for a game that is free to the majority of its audience, it is quite good.  If the next episode continues the impressive presentation but improves upon the voice acting and adds more variety to the puzzles, it has the potential to be a great adventure game.

Final Verdict:

3½ out of 5

Wednesday, June 2, 2010

Doctor Who: City of the Daleks out in the UK

City of the Daleks, the first episode of the episodic adventure game series of BBC's Doctor Who: The Adventure Games by Sumo Digital, is out now for free in the UK.

Bad news for gamers outside the UK though, unfortunately. The game won't be out for another month. Even worse, it seems like the episodes might not be free for those not lucky enough to reside in the UK according to this message from the site:

"Outside the UK

If you live outside the UK, the first Adventure Game will be available to purchase in early July. We will have more information shortly on release dates and where you can buy them, so watch this space!"

Sunday, May 23, 2010

Doctor Who Gets Four Episodic Adventure Games

Sumo Digital is bringing the popular long running BBC science fiction series Doctor Who to the PC and Mac in a four part adventure game episodic series.

According to the BBC, the first episode will be titled City of the Daleks, and will be the first time the doctor visits Kaalaan, the Dalek capital city.  The game will follow the current Doctor, the eleventh, and his companion Amy Pond.

The episodes will be free, with the first episode scheduled to be released on June 5, 2010.