Showing posts with label donkey kong jr.. Show all posts
Showing posts with label donkey kong jr.. Show all posts

Saturday, February 28, 2026

Platform Game Compilation Review: Donkey Kong Classics


Donkey Kong Classics compiles the Nintendo Entertainment System ports of the first two Donkey Kong arcade games, Donkey Kong and Donkey Kong Junior, into one multicart. 

As noted above, the two most popular games in the original trilogy were both included, which is great since they were the best in the series up to the time of this multicart's release in 1988. It does not include Donkey Kong 3, which likely contributed to that game becoming lesser known than the others.

Donkey Kong was a solid conversion of the arcade game. However, since it was also an early release before mappers extended the capabilities of the Nintendo Entertainment System, it lacks the cement factory stage. That stage would not be added to the Nintendo Entertainment System version until Donkey Kong Original Edition was released for the Virtual Console for Wii in 2010 and Nintendo 3DS in 2012.

Donkey Kong Junior, on the other hand, survives in-tact in its conversion from arcade to NES. Although it was also an early NES game, all of the levels are here. The only real difference, as with Donkey Kong, is the change from a vertically-oriented arcade monitor to the horizontally-oriented, nearly square resolution of the NES hardware.

The multi-cart has one small difference in the games. The title screen in both games are replaced by a single blue Donkey Kong Classics title screen. The games can be selected via the right and left buttons on the NES controller, and the number of players can be selected via a menu below the game select area. The neat thing about this change is that the title screen music from the two games are alternatingly played on the multi-cart's title screen.

Donkey Kong Classics is an interesting compilation of the Nintendo Entertainment System conversions of the first two Donkey Kong games. Unlike Nintendo's earlier multi-carts, such as the Super Mario Bros. / Duck Hunt pack-in cartridge, the menu is not silent. The games lack title screens, in favor of a single title screen that controls the options of both games. This isn't a bad thing, especially since the title screen music from the both games are alternated on the multi-cart menu. It's a shame that Donkey Kong 3 wasn't included, but the game was the weakest of the original trilogy, so its exclusion is not a big loss.

Final Verdict:
3 out of 5

Wednesday, February 1, 2023

Kart Racing Game Review: Super Mario Kart


Super Mario Kart was the first game in the popular Mario Kart series. It was also the game that started the karting subgenre of racing video games, laying the groundwork for all of the features that have become the standard.

Super Mario Kart was released on the Super Nintendo Entertainment System which, save for the Super FX and Super FX2 chips, only produced two-dimensional graphics. To give the illusion of three dimensions, SNES games had the option of employing a graphical technique known as Mode 7. With Mode 7, a flat image could be stretched and rotated around a flat sprite, making it appear to be traveling in a three-dimensional environment.

Super Mario Kart was a masterclass in Mode 7 programming. The flat image was the course map, and sprites represented the player kart, course walls, and power-up panels. It worked within the limits of Mode 7, which restricted the size of the flat image to be manipulated. This led to courses being small and tight.  There are three speeds of play, 50cc, 100cc, and 150cc, and the latter needs to be unlocked by playing through the courses. Even 150cc would seem slow if it weren't for the skillful track designs which make them feel much more fast-paced than they would have otherwise.

The kart racers encompass the entirety of the Mario franchise at that point. Donkey Kong Jr. represents the arcade era. Bowser (King Koopa), Toad, Koopa (Koopa Troopa), and Princess Toadstool (Peach) represent the Nintendo Entertainment System era. Yoshi represents the SNES era. Mario and Luigi represent the franchise as a whole.

Each kart racer had its strength and weaknesses. Bowser and Donkey Kong Jr. are heavy, starting off slow but they become the fastest racers when they get going. Their big drawback is that if they hit obstacles it takes them a long time to regain their speed. Toad and Koopa Troopa are the best all-around drivers. Their karts aren't the fastest, but they regain their speed quickly. The rest of the characters fall somewhere in the middle.

At certain points in the courses, there are question mark boxes on the ground. Like top-down racers such as RC Pro-Am, the boxes contain powerups as well as objects that can be left on the course. With the exception of the poison mushrooms that shrink upon contact, and the feather, all of these powerups have become series staples. Plus, other than the lighting which shrinks every other racer, all of them are from either the Mario or Donkey Kong series. 

There are objects that can be dropped, including the banana peel which is dropped behind the kart, and the green Koopa shell which is shot in front of the kart and bounces off walls until it hits a driver, obstacle, or water. The banana can be shot in front of the kart by pressing up on the directional pad and the shell can be dropped, stationary, behind the kart by pressing down. There is also a red shell, which will hit the first driver it comes across unless it hits an obstacle or water. 

There is the starman which turns a kart driver invincible, the feather which causes a kart to jump, and a ghost which steals an item from another driver. A mushroom causes the kart to do a boost, similar to the effect when you drive over a three-tiered arrow. Coins can also be picked up. Every time you get hit, you lose a coin. If you have no coins, you spin out, so it is imperative that you always have coins.

The one drawback between this game and future games is that the enemy characters don't pick up random objects, instead they use objects related to their character. Bowser uses a fireball that will spin in a small circle until it hits a driver, Peach and Toad use a poison mushroom, Donkey Kong uses a banana, and Yoshi uses an egg that acts like a banana. By far the worst, and most annoying, are Mario and Luigi. They use a starman to make them invincible. That means that it's likely they will activate it near the finish line to try to trip you up. It is a near certainty that you will be tripped up by one or both of the Mario Bros. at some point.

Super Mario Kart is a definite classic as it started a racing subgenre and set up the gameplay that would become commonplace. The two-dimensional graphics with graphical tricks to make it appear three-dimensional aren't nearly as technologically impressive as they used to be. In addition, the fact that enemy drivers use the same powerups rather than random pickups as the player means that they represent an irritant that is not in other Mario Kart games. That said, it still is a fun game, and it could be worth playing if you don't mind two-dimensional pixel graphics that imitate three dimensions on a two-dimensional plane.

Addendum October 8, 2025: There is also a pay-to-play version for the Super Famicom Box. This version is identical to the Super Famicom version.

Final Verdict:
3½ out of 5
Donkey Kong Junior
Donkey Kong Junior ReviewMario's Tennis Review Coming Soon


Thursday, October 3, 2019

Arcade Platform Game Review: Donkey Kong Junior


This review was originally posted on the McMurray Internet Channel website on December 19, 2018.

Donkey Kong Junior is the first game that pits Mario as an enemy to the player character. The latter is the titular Donkey Kong Jr., who must rescue his father from Mario, who has caged the gorilla due to his repeated attempts to steal Mario’s girlfriend in the previous game.

As this game stars a primate, there is a lot of climbing involved. Donkey Kong Jr. must climb up vines, ropes, and chains while avoiding the obstacles Mario sends after him such as crocodiles and electrical sparks. He will climb slowly when transcending a single vine, but if he climbs two at once, he will move faster.

The level design is quite well made in this game. It’s still a single screen, like its predecessor, but there are now much more varied obstacles than before, including trampolines and chains that raise and drop in height. Because of this level of variety, I recommend this game even more than the original.

Like the first game, Donkey Kong Junior was ported to many different systems, including the Atari 2600, Intellivision, Colecovision, Atari 8-bit computers, Nintendo Entertainment System, BBC Micro, Commodore-64, VIC-20, Coleco Adam, Famicom Disk System, and Atari 7800.

Also like the first game, outside of the original arcade version, the NES version was the most accurate of the versions. This version was emulated on the Nintendo 64 (in Animal Forest), e-Reader, Game Boy Advance, GameCube (in Animal Crossing), Wii, Nintendo 3DS, Wii U, Famicom Mini, and the NES Classic Edition.

The game is a classic that deserves to be played by everyone. The best version remains the original arcade release, which was finally officially emulated in its entirety by Hamster as part of its Arcade Archives line on the Nintendo Switch on December 21, 2018.

Final Verdict:
4 out of 5