Space Channel 5 follows a space reporter for the titular Space Channel 5 news station. The reporter in question is Ulala, pronounced Ooh-La-La or You-La-La if you are Michael Jackson. The latter is actually part of the game, as the King of Pop was a fan of Sega and voiced himself in this game. Ulala's aesthetic is very 1960s, as she dons miniskirts and high heeled thigh-high platform boots in a sheen akin to rubber and latex.
The music is also decidedly psychedelic 60's, with songs that sound like they came straight out of Mike Myer's then-recently released spy spoof film Austin Powers: International Man of Mystery. This is especially true of Ken Woodman's 1966 song Mexican Flyer, which serves as the game's theme tune. The other songs in the game, composed by Naofumi Hataya and Kenichi Tokoi, fit right in with the 60s theme the game is espousing.
The plot is suitably silly for such an outlandish presentation. Ulala reports all across space fighting aliens known as Morolians, which attack her and kidnap humans should she fail to stop them. Fittingly for a game such as this, she fights by dancing. She has to match the movements of the aliens and other enemies which shout commands such as "up, down, left, right", which have to be pressed accordingly with the corresponding controller buttons. Occasionally, Ulala has to match the "chu" or "hey" shouted by the enemies, which correspond to the A and B buttons on the controller.
The characters are in the early 3D of the era, but with the plastic aesthetic of the clothing, the limitations actually worked in their favor, much like the plastic 3D of the time worked well for Pixar's Toy Story a mere four years earlier. Most of the game uses the same polygonal look for the backgrounds, which worked well with retro TV-inspired backdrops. However, when the backgrounds moved, they used pre-rendered 3D in compressed videos. This looked nice on the CRT TVs of the Dreamcast era, but has unfortunately kept the game from being remade in high definition like its sequel.
The game can be upscaled on emulators of course, and the game looks fantastic when done so, but the pre-rendered videos still look a bit muddled as there isn't much to be done with those, at least until AI video upscaling improves to a point where the videos can be converted convincingly. This obviously wasn't even an option when Space Channel 5: Part 2 was released as part of the Dreamcast Collection for consoles fourteen years ago.
Final Verdict:
4½ out of 5