Thursday, August 21, 2025

Racing Game Review: Excitebike

Excitebike was an influential early motocross racing game for the Nintendo Entertainment System. There have been many more realistic games released after this, including Nintendo's own Excitebike 64, but the original game still has retro charm.

The game takes place on a two-dimensional stage with various obstacles in the way such as jumps and hills. If there is a small obstacle on the ground, pressing up at the right time lets the motorbike go over it without crashing, and pressing up at the right level to the ground on a jump will prevent a crash as well. 

Pressing the B button will activate a turbo boost, but if it is held for too long, the bike will overheat. A loud warning sound will play when the overheat meter gets too high. There are arrows on the ground that will immediately reset the turbo meter when you hit it. 

This was an early NES game, predating the NES itself when it was released on the Japanese version of the NES, the Family Computer, in 1984. As such, it is very arcade-like with a simple selection of two modes when the game starts. Game A is the time trial or practice mode and Game B lets you play against the patterns that make up the enemy movements in versus CPU mode.  There are ten stages, which increase in difficulty as they go on. The racers become faster and the obstacles become tougher. If you fail to qualify by finishing in third place or better, you will be returned back to the select stage screen.

As it is such an early game, there wasn't much in the way of music here. For most of the game, you will just here the engine running sound or the engine overheat warning sound. There are musical jingles at the start of the game and between stages. The title screen and winning screen have a happy tune, the start of each race is also pleasant, leading into three beeps signaling the start of a race. Failing to qualify will lead to a fail screen with suitably melancholy music.

The thing that really elevates this game past average status and into the hearts of people who played it in the 1980s or 1990s is the track creation system. This is actually surprisingly quite robust, allowing you to choose from any of the obstacles from any of the stages to be used in your creations. The biggest drawback of this was that early carts didn't come with battery saving so the tracks could only be played on the console where they were created, which at release led to hoping that the game didn't become corrupt while waiting for your friends to come to your house to show off your creations.

The expanded version on the Famicom Disk System fixed this issue when it was released in Japan. International players got the ability to save with the emulation-based services like Virtual Console on Wii, Wii U, Nintendo 3DS, and New Nintendo 3DS as well as Nintendo Entertainment System – Nintendo Classics for Nintendo Switch.

Excitebike is an interesting little game. It isn't much by today's standards, but there's no doubting its impact on the video game industry. It comes from the age when video games were brutally hard, so there's a lot of challenge in there for people who want to complete all ten courses. Today's emulation-based re-releases of the game definitely help with that. Emulation also helps with those who want to play around with the track maker, but it's a shame that the modern re-releases never came with the option to share your creations with friends over the internet.

Final Verdict:
3 out of 5

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