Wednesday, September 2, 2026

Action Maze Game Review: Bomberman II

Bomberman II, released in 1991 in Europe and Australia as Dynablaster, is the second Bomberman game for the Family Computer in Japan and on its international Nintendo Entertainment System counterpart.

It combines elements from the original Bomberman for Famicom and Nintendo Entertainment System as well as from the 1990 Bomberman game for the the PC Engine and its international version, the TurboGrafx-16.

The inspiration from the PC Engine Bomberman includes the graphical style that the series is known for, with the iconic white and black Bomberman outfits with pink-topped antennae on the helmets.

Like the afforentioned PC Engine game, it also includes scenes to illustrate the story, although the story shown between stages are simply simple static graphics. The story of this game finds Bomberman framed for the robbery of a bank by the Black Bomber. Bomberman must fight through forty-eight levels, blowing up enemies and blocks to reveal doors he can use to escape.

These are now seperated into six stages with eight levels unlike the fifty identical stages in the first game for Famicom and the sixty-four broken up into eight stages with eight levels from the PC Engine Bomberman. Like the latter, the stages have individual artistic themes that seperate them from the usual plain bricks. Unlike that game, however, there are no bosses at the end of the stages.

Continuing on from the first Famicom version after they were not included in the PC Engine Bomberman, there are bonus stages after every five stages which can be made more easy by mashing the bomb button. These bonus stages continue to have their own theme music.

A weird feature of this game is seen when spamming the bomb button to keep blowing up bombs while invincible to bombs will send you blasting backwards. If you hit an enemy after this happens, Bomberman will lose a life. The bomb blasts don't send Bomberman backwards in bonus stages. A beeping sound is heard for every ten seconds before a stage ends. This is true in bonus stages as well as during the last moments of an invincibility powerup.

Bomberman II is a vast improvement over the original Famicom Bomberman. The graphics and music have been enhanced to more closely resemble their 16-bit counterparts, and as a result there is a greater variety in both areas. The lack of bosses brings the enjoyability of this game down a bit, but it is definitely a game that I can be more confident in recommending to fans of the series over its predecessor.

Final Verdict:
4 out of 5

Tuesday, September 1, 2026

Action Maze Game Review: Bomberman

Bomber Man was originally released for Japanese computers in 1983 as well as for the MSX and ZX Spectrum in the United Kingdom as Eric and the Floaters to disassociate it from the car bombs of the Troubles on the border of Northern Ireland and Ireland that were commonly broadcast on the news across the UK at the time. However, it was the console version of Bomber Man, or Bomberman as it was known internationally, for the Family Computer and its international counterpart the Nintendo Entertainment System that set the stage for the popularity that the series would come to attract throughout the 1980s and 1990s. It was popular enough that it was even converted to the MSX in 1986 only in Japan as Bomber Man Special.

The NES Bomberman uses the sprite used in Hudson Soft's NES conversion of Lode Runner for the player character. The Japanese Famicom and international versions for the NES are identical, save for a mention of the latter game, which used its title directly in the Japanese version and was only hinted toward in the NES version. The version included in the Super Bomberman Collection uses the wording from the latter.

The computer version of Bomber Man, or Eric in the UK version, was a human that set off bombs in catacombs searching for treasure. This version is a robot that bombs through fifty mazes in a quest to become human. Compared to later Bomberman games, the art style is not as defined at this point. However, the art of the enemies and their animatons are still lively and fun, if a bit stilted.

Each level also uses the same music track. It is pretty catchy and really isn't annoying at all, however, so it doesn't overstay its welcome too much. It also serves as a series melody of sorts, being remixed in later games through the stage intro music as well as in proper stage music in some instances. 

Bomberman also moves slower than later games at first and the footfalls are pretty loud, considering the hardware it runs on. The levels are also repetitive as there are only plain grey blocks on each stage. With fifty stages, this can get repetitve fast. The new enemies that appear in later stages with their abilities such as faster moving speed and walking through walls helps with this a bit, especially since some of the animation on some of these creatures can get quire entertaining and even cute at times, if a bit primitive in comparison to later games in the series. 

Bombing a door releases a whole horde of enemies, so much so that there is noticeable slowdown. Later games will only give a penalty of one released enemy at a bombed door rather than a horde, and even stop releasing enemies at a certain point, removing any possibility of slowdown issues If you bomb a powerup item, a horde of enemies will spawn. Most games in the series just disintigrate the item without the penalty bombs with a timer will simply keep pulsing. Most of the later games had a turn-key animation to better illustrate that it was on a timer.

Stages only have one powerup. The music will change when the powerup is collected. When the last enemy is defeated, the jingle that plays when the pause button is pressed will play to indicate that the stage is clear.

Bonus stages will appear after every five stags. They have Bomberman defeat as many enemies of a certain type as possible within the time limit. Invincibility is active during this, so it is possible to continuously spam the bomb in order to blow up enemies. This will later be a useful skill in Super Bomberman, as invincibilty is active for a short amount of time when a stage starts. This is phased out in later games in the series. Bonus stages have their own music, and the music that plays when Bomberman picks up an invincibility powerup is different from that tune.

Once the game is completed, there is a short ending, after which it starts at level one with the score in-tact, allowing score hunters to get an even higher score through subsequent runs.

Bomberman is, without a doubt, an influential title. It doesn't hold up as well as later games in the series, however, as it lacks the features that make those titles universally enjoyable. The art style is a lot more simplified than other games in the series, but most importantly it lacks the diversity of maze styles that come from the zones that appear in later games. This game, like the original computer game that came before it, only had single-colored blocks. After playing fifty levels to reach the ending, it becomes quite repetitive. On the positive side, however, the music is really catchy, which helps alleviate things somewhat. This game is still fun, but it is one that I can only recomend to those that are already fans of the Bomberman series and wish to see the original console version.

Final Verdict:
4½ out of 5

Tuesday, August 11, 2026

Superhero Action Film Review: X-Men First Class


X-Men: First Class was the prequel to the 2000s X-Men movies that took place in 1962, showing the early lives of Professor X and Magneto before the formation of the X-Men.

It created a surprising relationship, with a young Charles Xavier, who receives the codename Professor X in this film, discovering a young Mystique, who goes by the name Raven and had shapeshifted into the former's mother. Charles reveals that he can read minds and Raven reveals that she can change shape, Charles lets Raven clandestinely stay at his home, and the two essentially grow up together. It is a huge departure from the comics as well as established film continuity but works within the story of this film.

It also once again shows the early life Magneto, born Erik Lensherr, in the Nazi internment camps. The film reveals a tragic event as he is being tested for his powers of magnetism. That event sets up the villain of the film, Sebastian Shaw, who is played brilliantly by Kevin Bacon. When Erik tracks down the villain as an adult, he becomes acquainted with Charles Xavier.

Alongside Magneto, Professor X, and Mystique, the other prominent mutant featured is Henry McCoy, a mutant named Beast. The core four seek out other mutants to form a proto-X team, originally on behest of the American government. One of the young mutants on the team is Alex Summers, also known as Havoc, who is the brother of the future X-Men team leader Cyclops. Other mutants include Angel, a woman with retractable wings, Darwin, a young man who can evolve his body to suit any environment, and Banshee, a young man who can create sonic waves with his voice.

Shaw also has his own team of mutants, including a teleporter named Azazal, a tornado-creator named Riptide, and a telepath with diamond skin named Emma Frost.

The actors are fantastic in their roles. Jennifer Lawrence is fantastic as Mystique. She gives a much nuanced performance, showing a kindness mixed with hurt that makes her turn to team up with Magneto as seen in the original X-Men in 2000 make a lot of sense. Nicolas Hoult also gives a fantastic performance as Beast, showing his embarrassment over his mutation yet displaying the intelligence for which the character is known. The best performances come from the actors that portray Professor X and Magneto. James McAvoy is fantastic as Charles Xavier, showing the character's compassion yet displaying an ego that would be dampened in his later years. Michael Fassbender is likewise excellent as Erik Lehnsherr, showing the hurt he endured as a child and the rage that came from that. The two latter actors work great together, showing a great comraderie that really shines on the screen.

The only real downside is that the film does have timeline contraditions. The less-spoilery contraditions include the fact that Magneto and Professor X meet much later than their previously stated meeting as teenagers in X-Men, Moira MacTaggert is now an American CIA agent rather than a British nurse as shown in X-Men: The Last Stand, and Emma Frost is an adult here whereas she is a child over a decade later in X-Men: Origins Wolverine

Any timeline issues aren't enough to bring down the film though, as X-Men: First Class is actually one of the best films of the original live-action X-Men saga.

Final Verdict:
4½ out of 5


Thursday, July 23, 2026

Superhero Action Horror Film Review: Blade


Blade was the film that started the modern Marvel film era and was also the film to usher in the modern superhero era in general. X-Men, released in 2000, is regarded today as the catalyst for the superhero film boom of the 2000s, but Blade, released in 1998, was the film that truly laid the groundwork for what was to come.

Blade is a daywalker, a human born to a mother who was bitten by a vampire while she was pregnant. His mother died giving birth to him, but he survived, gaining the strength of a vampire. However, he does not have a weakness to silver or garlic. He does have the bloodlust, however, which he keeps at bay by drinking a serum developed by Abraham Whistler. The latter found him when he was a teenager, after he was overcome with the need to drink blood after he hit puberty, and taught him to keep his bloodlust at bay.

Now, Blade hunts vampires while searching for the vampire that killed his mother while drinking the serum to keep himself human. On his quest, saves a hematologist named Dr. Karen Jenson who was bitten by a vampire and uncovers a plot by a rogue vampire to take over the world.

The film is very much a 1990s action film, with corny moments of comic relief, the mix of hip-hop, techno, and alternative rock in the soundtrack, and the late-1990s era computer-generated imagery mixed with practical effects. However, there are some things here that give a glimpse of the superhero films that will follow in the next decade. There are some pieces of cinematography that will feel familiar to fans of the later X-Men or Spider-Man films, such as the closeups following liquid flowing through the film's mythical artifact. The choreography of the fight scenes are also top notch, setting the bar for films to come, and remaining among the best parts of the film.

The other part of the film that makes it hold up despite its occasional 90s cheese is the performance of its actors. N'Bushe Wright was great as Dr. Karen Jenson. She was a genuinely strong supporting female character that used her expertise to help Blade and she had the strength to follow him on his mission. Karen also wasn't a love interest, although the chemistry was definitely there. She is the best female supporting character I have ever seen in superhero media. Today's attempts to make a strong female character could take some notes from this film. 

Most importantly, Wesley Snipes was excellent as Blade. As with Robert Downey Jr. with Tony Stark ten years later, this was inspired casting. Wesley Snipes embodies the character so fully that he is Blade. If the Blade reboot ever gets off the ground, there will definitely be big boots to fill.

Blade is a classic film that jumpstarted the modern superhero boom and it deserves its reputation. It has some of the pitfalls of the 1990s cheese that came before it, but it is few and far between. The acting of Wesley Snipes, the fight choreography, and the cinematography make up for any shortcomings. You can already see all of the things that fans came to love in the superhero films of the 2000s in this film. It is well worth watching, especially if you are a fan of turn-of-the-millennium Marvel films.

Final Verdict:
4 out of 5

X-Men '97 Season 2, Episode 5 reviewSpider-Man (2002 film) review

Wednesday, July 22, 2026

Animated Superhero TV Series Episode Review: X-Men '97 - Season Two: Episode 5 - Weapon X, Lies, and DVDs

We are now one episode past the four episode drop that Marvel gave reviewers and influencers the preview the second season, so everyone is now on the same page as far as foreknowledge of the plot goes.

"Weapon X, Lies, and DVDs" is a title parody of the 1989 film Sex, Lies, and Videotapes. In the episode, Wolverine gathered up subjects of the Weapon X program for a mission regarding that program. The gathered mutants included Maverick, Sabretooth, and Lady Deathstrike. Wolverine also brought Morph along with the others on the X-Men's jet to the lab where it all started. They soon learn the island has been overtaken by the brood, which turns the mission into an Aliens level horror scene. Now, no one can trust each other, aa the brood might be nesting inside their bodies at any moment.

Last season, Magneto pulled the adamantium skeleton right off of Wolverine while he was conscious. He now has to fight with bone claws, a handicap that his team quickly notices. Fans of the comic know what happens after Wolverine loses his adamantium, and I won't spoil that here. However, I will say that X-Men '97 managed to deliver in that arena, and also managed to do so with a nice twist that fit into the situation into which the episode puts the mutant X team.

The episode has a strong theme of trust, which is tenuous at best with this ragtag bunch of mutants which are usually at opposite ends of team-ups. The brood quickly causes that tenuous bond of trust to break, and actions by the people on the team cause it to fray even further. Trust will definitely have to be re-earned after this episode, and it will be interesting to see if that is even possible.

"Weapon X, Lies, and DVDs" had fight scenes were fantastic, the animation is top-notch as usual, and the score once again impresses. The story acts as a bit of a break from the time travel shenanigans of the season, yet it is a necessary episode as it addresses a momentous event that occurred at the end of last season and has been largely avoided until this point. It isn't the best episode of the season, but it is still a fun episode.

Final Verdict:
4 out of 5

X-Men
X-Men (1992 video game) reviewX-Men '97 season 2 episode 6 review coming soon

Marvel Multiverse
X-Men (1992 video game) reviewBlade review

Monday, July 20, 2026

Puzzle Word Game Review: Wordle

Wordle is a game that should be familiar to most people. It is a puzzle word game that has attracted people from all demographics for its simple yet fun game mechanics. Josh Wardle's game really took off after it was purchased by the New York Times, who now curates each day's word, however there are many clones out there for those who prefer a different word list.

Wordle gives you six chances to solve a five letter puzzle. If a letter you have chosen is not in the puzzle, it shows as grey. If it is in the puzzle, but in the wrong place, it shows as yellow. If it is in the correct place, it shows as green. The goal is to get all of the words green, which will solve the puzzle. If you fail to solve it after the sixth try, the game is over.

Its deceptively simple formula is actually really addicting. It has taken over social media, and it is common to see people sharing their Wordle scores. The social aspect is built into the game, as you are given an option to share your puzzle to various social media sites. The social aspect is one of my favorite parts of the game, as it is very popular and it is fun to share your score with your friends and family.

Wordle is one of those games that is not a technical marvel in any way. It is pure text, with no graphics or sound, but it doesn't need to be more. Sometimes a good game just needs to have a simple and addictive formula, and Wordle definitely has that in spades.

Final Verdict:
4 out of 5

Sunday, July 19, 2026

Puzzle Game Review: Pac-Attack

Pac-Attack, also known as Pac-Panic, is a home port of Namco's 1991 arcade game Cosmo Gang the Puzzle to consoles with a Pac-Man theme. The Pac-Man theming actually worked exceptionally well for this game, arguably bringing it to higher heights than the original.

Pac-Attack is a falling tile puzzle game. There are three-piece puzzle items that drop down that contain a combination of tiles, ghosts, or Pac-Man. The goal is to line all of the ghosts together in a line. Once Pac-Man is placed on top of a ghost, he will make a straight trip down and then across, depending on the tile placement. The tiles themselves can be removed from the board, Tetris style, if they fill the entire playing area horizontally. The game ends if the puzzle pieces reach the top of the playfield.

The Pac-Man themed graphics do a lot to elevate this game beyond Cosmo Game the Puzzle. The style is street graffiti-inspired, with a brick motif. The score, stage number, and preview of the next puzzle piece are presented as signs on the bricks. The playfield itself is inside of a nook behind the bricks, and the background of the playfield features graffiti-style art of Pac-Man himself. The art changes periodically as the stage numbers increase, giving it some needed variety.

The sound aspects of the game are top-notch as well. The background music is fittingly mellow, with a nice sounding groove to it. The stage ending music is fittingly upbeat and congratulatory, which fits great. The Pac-Man eating sounds from the Pac-Man arcade games make an appearance when Pac-Man eats the ghosts, which is a nice touch. 

Pac-Attack is a fun puzzle game that is one of those diamonds in the rough. It is not as well known as its brethren such as Tetris, Puyo Puyo, or Columns, and that is a shame. Cosmo Gang the Puzzle did not capture the interests of the puzzle game fans in Japan, and the Pac-Attack reskin sadly did not do much to improve upon that. It deserves more than what it got though, as it is a really solid game. The art style, music, and sound effects are really pleasing, but more importantly, the puzzle gameplay is really fun. This really a game that puzzle game fans should give a try at least once. It's really a lot of fun.

Final Verdict:
4 out of 5

Saturday, July 11, 2026

Arcade Maze Game Review: Pac & Pal


Pac & Pal is the black sheep of the Pac-Man series. It was primarily released in Japan, other than three hundred machines released to Europe as Pac-Man & Chomp Chomp, with Pac-Man's dog from the Hanna Barbara cartoon replacing the titular pal. It took the unpopular elements of Super Pac-Man and ran with them, making a game that is arguably the most polarizing in the entire series.

Pac-Man has to collect all of the items on the screen. Like Super Pac-Man, they are all locked behind doors. Unlike those games however, the doors are unlocked by collecting face-down cards scattered around the maze which will flip to reveal an item on the board. The game's titular pal, or the dog in Pac-Man & Chomp Chomp's case, is not much of a friend as they will attempt to steal the item before Pac-Man can get it and then take them to the ghosts where they will be out of Pac-Man's reach forever.

The weirdest part is that there are no power pellets here. If Pac-Man manages to collect an item, either before Pac-Man's pal Miru can collect it or by stealing it back from her, he will become larger and turn blue. This will enable him to turn the table on the ghosts trying to catch him. Unlike other games in the series, Pac-Man can not just walk into the ghosts. There is now an action button that will cause Pac-Man to emit a ray which will stun the ghosts temporarily.

Like Super Pac-Man before it, Pac & Pal contains stages with three levels each that then goes into a bonus stage. In the bonus stage, Pac-Man collects cards. The cards contain dollar symbols, Pac-Man's pal, or a ghost. If Pac-Man collects his pal, the final score is doubled. If a ghost is turned over before the end, the stage ends immediately. The cards are not randomized as they all have a pattern, so they can be memorized in order to provide the largest score possible.

This game does have one thing that this game, arguably, going for it compared to its predecessors. The game does not just have sound effects during gameplay, but actually has a stage tune that plays during gameplay. It is just one tune, so it can be repetitive, but it is a fun upbeat melody.

Pac & Pal is a weird game. Moreso than even Super Pac-Man, it takes all of the elements that made Pac-Man popular and threw them out the window. It takes the doors of the aforementioned title and makes them even stranger by locking them behind cards rather than keys. It adds a weird chase mechanic that ends up being kind of pointless other than point-wise as the game continues whether Pac-Man catches up to the items or not. If the pal ends up returning the item to the ghosts, it will still count as the item being removed from the board. It also strangely adds an action button for a ray power that Pac-Man had not had prior to this title. It is a strange game to rate, as it is not the best maze game out there, but it is definitely not like any other Pac-Man title. In any case, it is not a must play for fans of maze games or Pac-Man fans.

Final Verdict:
3 out of 5

Pac-Man Plus ReviewJr. Pac-Man Review Coming Soon

Friday, July 10, 2026

Arcade Maze Game Review: Super Pac-Man


The Midway Manufacturing Company licensed a conversion kit named Crazy Otto from General Computer Corporation to create Ms. Pac-Man, the first sequel to Pac-Man, the popular maze game it licensed for distribution from Namco. Six months later, Namco released its own sequel, Super Pac-Man. The latter was heavily overshadowed by the former, and for good reason, yet Super Pac-Man still remains a fascinating game in its own right.

While Ms. Pac-Man enhances the features that made Pac-Man such a fun game, Super Pac-Man deviates from the original by introducing features that weren't as well received by the general public, yet adds a new layer of strategy to the usual gameplay. It takes two non-essential elements from the original game and re-purposes them to make them part of the core gameplay. The first is keys, which were originally used as the most valuable of the items which granted bonuses in the original Pac-Man arcade game. Here, they unlock doors which are needed to collect all of the fruits in order to finish each level. The second is the giant Pac-Man form, which was originally seen as a joke sequence in a cutscene in the original game. This form allows Pac-Man to go through doors to eat the fruits within without needing the keys to unlock the door first.

The rest of the formula of the game is similar, yet noticeably different. Pac-Man needs to eat all of the fruits, rather than pellets, to progress. The fruits add points while the only pellets are now the larger pellets which give Pac-Man his larger super form and also allow him to eat the ghosts that chase him around the stage. When not powered up by the large power pellets, Pac-Man will lose a life upon being touched by a ghost.

There is another major difference. There are still three levels between stages, but the game doesn't have cutscenes between stages. Instead, there are now bonus stages in which Pac-Man has to clear a maze within the time limit while entirely in his large super form.

The sound effects from the original game return, along side new sound effects for the collecting of keys. The opening music also returns, albeit in a slightly faster and higher pitched form. The most memorable music of the original two games in the series came from the cutscenes, however, and without these the music is a bit lacking compared to the other games. The early 1980s Pac-Man games, however, were never were music-heavy due to the restrictions of their time, so this isn't too much of a loss.

Super Pac-Man is a game that takes most things about previous Pac-Man titles and tosses them out the window for something new. The basic eating and chasing mechanic is still there, making it feel familiar, but the addition of keys and the reduction of edible items due to the larger fruit graphics and fewer item placements makes it feel strangely unfamiliar at the same time. This makes it a bit of a less accessible title than its immediate predecessors, but it is still an excellent example of an arcade maze game that is well worth playing at least once.

Final Verdict:
3½ out of 5

Ms. Pac-Man ReviewPac-Man Plus Review

Sunday, April 26, 2026

McDonalds x Mobile Suit Gundam Promotion: Tartar Yurinchi-style Chicken Tatsuta and Japanese Citrus Yogurt Flavor McFizz

 

I have been in Japan for a month, so I have been posting photos from my daily life on Facebook. People have enjoyed my descriptions of food, especially of Japanese-style food at American fast food chains, so I've decided to take the meaning of my Adventuress blog to another level with travel blogging.

Tonight, I stopped in McDonalds directly outside Shin-Koiwa Station. They are holding a promotion for the 35th anniversary of the 1991 introduction of the McDonalds Tatsuta Chicken.

 

Tatsuta-age is a method of deep-frying where meat is marinated in soy sauce and ginger before being coated in potato starch. Traditional tatsuta-age also marinates the meat in sake, but McDonalds does not list the Japanese rice wine in its ingredients list.

The Chicken Tatsuga anniversary is being celebrated using characters and moments from the 1979 mechanized robot anime, Mobile Suit Gundam, as can be seen in the advertisement below:

The 2026 promotion adds a Tartar Yurinchi-style Chicken Tatsuta in a hefty Gunham box. 


Yurinchi is a fusion of the Chinese You Lin Ji (Oil Drenched Chicken) with the Japanese flavor profile of scallions, soy sauce, sesame oil, and garlic.


The Yurinchi flavor comes in the form of a creamy tartar sauce with lots of savory umami flavor.


The chicken rests on top of a bed of shredded cabbage. The savory profile and crunch of the chicken really does mix well with the mild, earthy flavor of the cabbage. 


Along with the soft bun, it is a real treat for all of your mouth's senses. This is one of those limited time items where it really is a shame it is not on the permanent menu.


Next up is the limited time drink, a McFizz with a flavor profile consisting of Japanese citrus and yogurt.


The cup contains an image from the iconic final shot, or last shooting, of the original Gundam anime. The carbonated drink itself is a blend of sweet and tangy, with a slight sour kick, owing to its blend of amanatsu, hyuganatsu, and yuzu citrus fruits. It also contains a very slight yogurt flavor, which I only noticed in its pleasant aftertaste. It was very refreshing and paired well with the savory chicken.


The last item on my list of dinner items was a bacon potato pie. This was included in one of the Chicken Tatsuga combo meals, so I thought I would give this unique McDonalds item a try.


The pie itself was fried to perfection. It was golden brown, crispy, and flaky.


The inside was pure mashed potato goodness, with plenty of bacon. It is back bacon, also known as Canadian bacon, rather than the browned pork strips called bacon in the United States.

This whole meal was delicious. I continue to be impressed with how delicious and unique fast food from American chains are in Japan.

Sunday, March 8, 2026

Mult-Genre Video Game Compilation Review: Atari Vault


Atari released many compilations of its Atari 2600 games, even going as far back as the Atari Corporation days in the 1980s. The Atari Vault compilation, known on Atari VCS as the Atari VCS Vault, added arcade games to the mix.

Atari Vault contained ninety-one unique games and nine Atari 2600 ports of Atari arcade games. It contains arcade games from the original Atari, Inc. such as Asteroids, Asteroids Deluxe, Black Widow, Centipede, Crystal Castles, Gravitar, Liberator, Lunar Lander, Major Havoc, Millipede, Missile  Command, Pong, Red Baron, Space Duel, Super Breakout, Tempest, and Warlords

Any arcade games released under the Atari banner post-1983 are not included in this compilation, as the arcade division became Atari Games, under Warner Communications. The home division, which included all Atari arcade games created pre-split, became Atari Corporation after the acquisition by Tramel Technology. The latter is now owned by Atari, S.A., formerly known as Infogrames. The former is owned by Warner Bros. Discovery, or whatever the company will be called after its upcoming acquisition by Paramount Skydance.

Because Atari, S.A. includes every release created for the home market by both Atari, Inc. and Atari Corporation, Atari 2600 games make up the bulk of this compilation. It includes the Atari 2600 version of Breakout and Night Driver, which, surprisingly, are the only versions of the games included in this compilation with the arcade versions noticeably absent. On the topic of Atari 2600 versions of arcade games, Atari Vault also includes Atari 2600 ports of AsteroidsCentipedeCrystal Castles, Gravitar, Millipede, Missile Command, Super Breakout, and Warlords.

The many Atari 2600 games in the compilation includes 3-D Tic-Tac-Toe, AdventureAir-Sea BattleBackgammonBasic MathBasketballBlackjackBowlingBrain GamesCanyon Bomber, CasinoChampionship SoccerCheckersChessCircus AtariCode Breaker, Combat, Combat 2, Concentration, Demons to Diamonds, Desert Falcon, Dodge 'Em, Double Dunk, Fatal Run, Flag Capture, Football, Golf, HangmanHomerun, Human Cannonball, Maze Craze, Miniature Golf, Outlaw, Quadrun, Radar Lock, Realsports Baseball, Realsports Basketball, Realsports Boxing, Realsports Football, Realsports Soccer, Realsports Tennis, Realsports Volleyball, Sentinel, Sky Diver, Slot Machine, Slot Racers, Space War, Sprint 2, Sprint Master, Star Raiders, Star Ship, Steeplechase, Stellar Track, Street Racer, Stunt Cycle, Submarine Commander, Super Baseball, Super Football, Surround, Sword Quest Earthworld, Sword Quest Fireworld, Sword Quest Waterworld, Video Cube, Video Olympics, Video Pinball, and Yars' Revenge.

Most of the games included in the compilation were developed by Atari, Inc. and Atari Corporation, but there are a few included which Atari, S.A. includes the intellectual property rights but were not developed Atari companies. This includes the Axlon games Off the Wall and Secret Quest. It also includes a game that was first released in Legacy Engineering's Atari Flashback 2 in 2005, Save Mary. Speaking of the Atari Flashback 2, the compilation also includes another game first released on that console, Return to Haunted House. This game is a modification of Haunted House which serves as a sequel to that game, and was created by the late Curt Vendel of Legacy Engineering.

Atari Vault includes many games for the arcade and Atari 2600 created by Atari, Inc. and Atari Corporation. It includes a lot of classic games, as well as some oddballs such as an Atari 2600 adaptation of the classic children's game Hangman. It does include a few games developed by other developers, including two games that weren't previously released outside of the Atari Flashback consoles. The 50 game Atari Vault DLC would include more oddball games, games by other developers, and games for consoles other than the Atari 2600, but the main Atari Vault includes a lot of games that should make Atari fans happy.

Final Verdict:
3½ out of 5

Saturday, March 7, 2026

Arcade Fighting Game Update Review: Virtua Fighter 2.1


Updates of video games have been common in video games since the beginning. From the multitude of Pong variations to the dozens of Street Fighter II versions, arcade updates are a fact of life. Sometimes the updates just fix bugs or tweak gameplay, while other times the changes are of the visual sort. Virtua Fighter 2.1 is the latter.

Compared to Virtua Fighter 2Virtua Fighter 2.1 has a higher brightness level by default. The characters also have different colored clothing. Some characters have slightly remodeled clothing items, such as Pai Chan's hat, Sarah Bryant's blouse and bra combo, Jeffry McWild's white athletic shirt, and Jacky Bryant's jacket.

Gameplay wise, 2.1 has better balances for character moves, improved controls and character movement, and improved contact on ground-based moves such as Shun-Di's falling attacks. The biggest change, however, is the fact that the game's metal villainess Dural can now be selected as a playable fighter.

The gameplay changes are actually a very welcome addition, as it makes the game feel a lot tighter than it did in the regular version of Virtua Fighter 2. These changes made it into later versions of the game. They could optionally be used in the ports to home consoles. Later releases of games in the Like a Dragon series even added both Virtua Fighter 2 and Virtua Fighter 2.1 cabinets to in-game arcades.

Virtua Fighter 2.1 is a fine update to Virtua Fighter 2. The graphical changes are purely cosmetic, but the real meat comes in the improved gameplay. The improved controls and movement make it feel smoother than ever. The improved contact detection for ground-based moves makes it nearly a necessary update. The best part is the addition of Dural as a playable character. It's one update that is certainly well worth playing.

Final Verdict:
4 out of 5

Friday, March 6, 2026

Stealth Action Game Compilation Review: Metal Gear Solid Master Collection Vol. 1


Metal Gear Solid Master Collection Vol. 1 is the latest in a long line of compilations featuring Metal Gear games. It made its own name, however, by having several things going for it that no other compilation before it had.

The first volume of the Master Collection is headlined by the first three Metal Gear Solid games, but it actually contains seven games and two variants. The games that have appeared in other compilations over the years include the console versions of the mobile remakes of the MSX2 versions of Metal Gear and Metal Gear 2: Solid Snake, Metal Gear Solid, Metal Gear Solid: VR Missions, Metal Gear Solid 2: Sons of Liberty, and Metal Gear Solid 3: Snake Eater.

Beyond these games, the compilation also saw the first re-release of the Family Computer and Nintendo Entertainment System version of Metal Gear and the NES-exclusive sequel Snake's Revenge. It also was the first international release of Metal Gear Solid: Integral, which was originally released only in Japan. This game combined the international version of Metal Gear Solid, with the English voices and the choice of Japanese or English subtitles with the VR Missions. Integral was actually the original release of the latter before it was released in North America as Metal Gear Solid: VR Missions and in Europe as Metal Gear Solid: Special Missions.

Beyond the included games, the Master Collection also includes the motion comics Metal Gear Solid: Digital Graphic Novel, which digitized IDW Publishing's graphic novel adaptation of Metal Gear Solid  and Metal Gear Solid 2: Bande Dessinée, which digitized IDW Publishing's graphic novel adaptation of Metal Gear Solid: Sons of Liberty.

Metal Gear Solid Master Collection Vol. 1 is a large treasure trove of Metal Gear games that were released throughout three decades. However, its value will largely come down to whether you don't own another Metal Gear Solid compilation and whether the compilation-exclusive games such as the NES version of Metal Gear and Snake's Revenge as well as the first international release of Metal Gear Solid: Integral matter to you. If either of those cases turn out to be yes for you, then this compilation is well worth picking up.

Final Verdict:
4½ out of 5

Thursday, March 5, 2026

Action Stealth Game Review: Metal Gear 2 - Solid Snake


While it was the giant success that Metal Gear Solid would become upon its release over ten years after the start of the series, the original Metal Gear was enough of a success that two sequels from two separate teams were put into production. 

The Ultra Games version of Metal Gear received the Nintendo Entertainment System exclusive Snake's Revenge in Europe and North America. This sequel led series creator Hideo Kojima to put Metal Gear 2: Solid Snake into production for MSX2. Unlike the original MSX2 version of Metal Gear, which received an official English version in Europe, Solid Snake was only released in Japan. This led to somewhat of a mythical release, as Metal Gear 2 was only available via a fan translation until an English version of the mobile remake was included in Metal Gear Solid 3: Subsistence in 2006.

The gameplay retained the stealth action gameplay of the original game, but it introduced several concepts that would remain part of the series going forward. including crawling, and crouching. There was also more danger which could be spotted with the radar. Enemies now respond to sound produced by Snake such as footsteps. To avoid being spotted, Snake now can hide under tables or inside lockers.

The graphics of Metal Gear 2 for MSX2 were very similar to those of the original MSX2 version of the first game. This meant that they were in a classic overhead style with characters and locations being as well-detailed as 8-bit graphics allowed. The music and sound effects, likewise, also fit in the game well.

Hideo Kojima is a fan of American action films, which shows in his game design as well as in the design of the detailed character portraits in Metal Gear 2: Solid Snake. Some obvious ones include Mel Gibson as Solid Snake and Sean Connery as Big Boss. Other character portraits include Platoon's Tom Berenger as Grey Fox was based on Tom Berenger in Platoon, Rambo's Richard Crenna as Roy Campbell, and Gunhed's Brenda Bakke as Holly White.

Metal Gear 2: Solid Snake was a huge step forward for the series. The new elements were a necessary evolution which would be included in all of the games moving forward. The radar, enemies hearing sounds of footsteps, and the ability to hide in lockers, would become a huge part of Metal Gear Solid when it released eight years later.

Final Verdict:
4 out of 5

Wednesday, March 4, 2026

Action Stealth Game Review: Metal Gear Solid 2: Sons of Liberty


Metal Gear Solid 2: Sons of Liberty was the highly anticipated sequel to the highly successful and influential action-adventure stealth game, Metal Gear Solid. While the series had several games before Solid, it was that game that put the series on the map, and it was that game that Hideo Kojima and his team at Konami had to follow.

Sons of Liberty did not disappoint. The music is just as great as its predecessor, as is the sound effects such as footsteps and the clinks and clanks of the mostly metal environment. The biggest gain is when it came to improving upon the technical aspects of the game compared to its predecessor.  The increase in capability from the PlayStation to the PlayStation 2 was a huge leap. This allowed the team to give the characters full facial expressions, which was a much-needed upgrade from the creepy eye-less visage of Solid Snake from the PlayStation game.

With the graphics increase also came a more detailed game world, and new abilities. Solid Snake can now use first-person aiming beyond the sniper rifle. The original Solid had an auto-aiming feature, which, while effective, is not as effective as true first-person aiming. Even aiming with the sniper rifle is improved, as Metal Gear Solid felt stiff when in first-person mode for this item, whereas Sons of Liberty feels much smoother.

Snake is also more acrobatic now, with rolls and leaps in addition to climbing and hanging. I've been mentioning Snake, but, as is common knowledge by now, Kojima pulled a bait-and-switch by replacing the main character for most of the game.

After the first chapter of the game, which features Solid Snake as the main character, the rest of the game has a new main character in Raiden. Raiden, also known as Jack, is wildly different from Snake. Whereas Snake is the poster boy for the stoic hero, Raiden is much more emotional. His body type is also much more lean and androgenous as opposed to Snake's action movie hero physique.

This caused a lot of controversy when the game was released, but that has largely died down in the intervening years, especially after Raiden was more fleshed out in his next outing as protagonist in Metal Gear Rising. Raiden is actually a fine protagonist, and is actually more acrobatic than Snake, which makes playing the game feel a bit smoother compared to the intro with Solid Snake.

The other controversy, which is kind of laughable now with how weird the series became in later years, is the weirdness of the game's story. Beyond the usual weirdness inherent in the series as a whole, this chapter added in a whole lot of strangeness in the form of artificial intelligence, which actually makes the game more prescient in the current era.

Metal Gear Solid 2: Sons of Liberty is a fantastic sequel to the seminal classic Metal Gear Solid. The increase in graphical fidelity and the increased smoothness of the controls made it feel so much better. The story is a bit weirder than its predecessor, and the swap of protagonists still has its detractors, but these changes actually fleshed out the game world. It's a fine installment of a fantastic series, and is still worth playing today.

Final Verdict:
4½ out of 5

Metal Gear Solid ReviewMetal Gear Solid 3 Review Coming Soon

Tuesday, March 3, 2026

Fighting Game Compilation Review. Mega Man Battle & Fighters


In 1995 and 1996, Capcom released two arcade fighting games featuring its popular Mega Man characters, Mega Man: The Power Battle and Mega Man 2: The Power Fighters, respectfully. When the Neo Geo Pocket Color came out, it was a boon for portable fighting game adaptations, so Capcom miniaturized the two games into one compilation.

The fighting games on the Neo Geo Pocket Color were chibi, or super deformed, versions of traditional arcade fighters. This was due to the limitations of the Neo Geo Pocket Color. This works perfectly for these two games, as Mega Man's crew and the robots he fights against are stylized in a way that still looks good when squashed into cute forms.

The Neo Geo Pocket Color had sound hardware that sounded great, and had all of the boops-and-beeps as you'd expect for 16-bit hardware of the 1990s. The music from the arcade game sounded great when converted to this hardware, and the sound effects did as well.

The games themselves were fun versions of the boss fights of the Mega Man games, and that is translated perfectly in this compilation. These boss fights have always been fun to play, and this is the perfect home for them. The thumbstick controller was uncommon in portable game consoles at the time, and the Neo Geo Pocket Color had one that was very responsive. This is what made it so good for one-on-one fighting games, and it is also why this conversion retained the feel of the arcade games even as the graphics were scaled down and reduced heavily in resolution.

Mega Man Battle & Fighters, or Rockman Battle & Fighters as it was known as it was originally a Japanese only release, was a lot of fun on the Neo Geo Pocket Color. The hardware was perfect for one-on-one fighting games, so it was a perfect fit for a conversion of these two arcade games. The hardware is much weaker than that of the Capcom Power System boards of the arcade, but the cute squashed chibi characters work extremely well for the characters from the Mega Man series. This is, without a doubt, one of the better titles that the Neo Geo Pocket Color offered.

Final Verdict:
4 out of 5

Monday, March 2, 2026

Puzzle Game Review: Sega Swirl


Sega Swirl was a puzzle game for the Sega Dreamcast developed by Scott Hawkins at Sega of America in collaboration with Tremor Entertainment. It is a variation of SameGame, a genre that began with the release of Kuniaki Moribe's Chain Shot in 1985.

The screen is filled with swirls of different colors. The goal of the game is to clear multiple swirls of the same color. The more of the same color swirls are cleared at once, the better the score. 

There are five modes of play. The practice mode is exactly as it sounds. The level mode moves to the next stage once all of the score and combo goals are met. The timed mode is also self-explanatory, as the goal is to line up as many swirls and gain as many points as possible within a time limit. 

There is also a head-to-head mode, which lets players play for points against each other. This leads into one of the most interesting modes. There is an e-mail mode, which allows for the game state to be sent to another player through e-mail. This player sends their state to the originating player, who picks up the game from there. This is a slow-paced style of game play, but it is an interesting mechanic that got around the latency issues due to the slow speed of modems at the time. This is especially true with the European and early Japanese Dreamcast modems, which were only 33.6 kbps as opposed to the North American and later Japanese modems which were 56 kbps. Those are measured in kilobits per second, which are a far cry from the megabits of broadband connections.

Sega Swirl is a fun take on the SameGame formula. It's plethora of game modes is also a boon considering it was generally included in magazine cover discs or within the discs of Dreamcast web browsers. It was also included in the Sega Smash pack, which is where I first played it. It's not a game that revolutionized gaming history by any means, but it is a fun time waster if you ever come across it.

Final Verdict:
3 out of 5

Sunday, March 1, 2026

Arcade Action Game Review: Mappy


Mappy is a cute action arcade game released in 1983. It is the first game in Namco's series of the same name.

The game follows a mouse police officer named Mappy who has to retrieve stolen items in a hideout full of thieving cats. Because he is a mouse, he stands no chance against cats so he has to avoid them. The thieving cats are known as the Meowky gang, or the Mewky gang in Japan. The gang's leader is a large red cat named Goro. The Japanese release gives him a much better name, Nyamco. This combines the company name Namco with nyan, the Japanese onomatopoeia for the cute little high-pitched variation of a cat's meow.

Points are gained from collecting the stolen items, which can sometimes be accessed by opening doors, and bonus points are awarded if Mappy retrieves the stolen item behind the boss cat. Once all of the items are collected, the game moves to the next stage.

The music in the game is of a cuteness befitting the character art. The sound effects are those that are familiar to games of the early 1980s, but they fit the game perfectly.

The most memorable mechanic of the game is the trampoline, which Mappy uses to reach the various floors in his quest for the hidden stolen goods. Both Mappy and the cats can turn left or right to reach one of the floors of the hideout when jumping up, however they both are stuck in their trajectory when coming back down. The trampolines are not well-built, however, as they will break, changing colors to denote their condition, if Mappy jumps on it four times in a row. Luckily, once off the trampolines, they will revert to their original jumpless state.

Mappy is a fun little arcade game. It's cute character art, charming music, and interesting premise makes it still enjoyable to play today.

Final Verdict:
3½ out of 5

Saturday, February 28, 2026

Platform Game Compilation Review: Donkey Kong Classics


Donkey Kong Classics compiles the Nintendo Entertainment System ports of the first two Donkey Kong arcade games, Donkey Kong and Donkey Kong Junior, into one multicart. 

As noted above, the two most popular games in the original trilogy were both included, which is great since they were the best in the series up to the time of this multicart's release in 1988. It does not include Donkey Kong 3, which likely contributed to that game becoming lesser known than the others.

Donkey Kong was a solid conversion of the arcade game. However, since it was also an early release before mappers extended the capabilities of the Nintendo Entertainment System, it lacks the cement factory stage. That stage would not be added to the Nintendo Entertainment System version until Donkey Kong Original Edition was released for the Virtual Console for Wii in 2010 and Nintendo 3DS in 2012.

Donkey Kong Junior, on the other hand, survives in-tact in its conversion from arcade to NES. Although it was also an early NES game, all of the levels are here. The only real difference, as with Donkey Kong, is the change from a vertically-oriented arcade monitor to the horizontally-oriented, nearly square resolution of the NES hardware.

The multi-cart has one small difference in the games. The title screen in both games are replaced by a single blue Donkey Kong Classics title screen. The games can be selected via the right and left buttons on the NES controller, and the number of players can be selected via a menu below the game select area. The neat thing about this change is that the title screen music from the two games are alternatingly played on the multi-cart's title screen.

Donkey Kong Classics is an interesting compilation of the Nintendo Entertainment System conversions of the first two Donkey Kong games. Unlike Nintendo's earlier multi-carts, such as the Super Mario Bros. / Duck Hunt pack-in cartridge, the menu is not silent. The games lack title screens, in favor of a single title screen that controls the options of both games. This isn't a bad thing, especially since the title screen music from the both games are alternated on the multi-cart menu. It's a shame that Donkey Kong 3 wasn't included, but the game was the weakest of the original trilogy, so its exclusion is not a big loss.

Final Verdict:
3 out of 5

Friday, February 27, 2026

Platform Game Compilation Review: Disney Classic Game Collection

     

Disney Classic Games
is a compilation of four classic games based on Disney animated films. It contains both the Virgin Games version of Aladdin as well as the Capcom version. It also includes The Lion King by Westwood Studios and The Jungle Book by Eurocom. The emulation in the compilation is handled by Digital Eclipse.

It is actually an updated version of Disney Classic Games: Aladdin and The Lion King. This time around, they popped in a bonus game, the Eurocom version of The Jungle BookGame Boy, Sega Genesis, and Super Nintendo Entertainment System versions are included.

The big draw of the updated version is one that rectifies the most controversial part of the compilation. The two most popular versions of Aladdin, the Virgin Games version, which was primarily released on the Sega Genesis, is included alongside the Capcom version, which was primarily released on Super Nintendo Entertainment System. The original compilation only included the Virgin Games version. The Sega version has still not been included, but that one doesn't top most of the best of the 1990s games lists.

Like the original compilation, the Virgin Games adaptation of Aladdin includes both the Sega Genesis and Game Boy versions. The Capcom adaptation includes the Super Nintendo Entertainment System version. The prototype version of Aladdin that was compiled the same month as the version that was demonstrated at the Summer Consumer Electronics Show in 1993 is also included, which is worth playing as it is different from the final release.

The notoriously difficult video game adaptation of The Lion King by Westwood Studios is once again included. The Super Nintendo Entertainment System, Sega Genesis, and Game Boy versions are included. Emulation gives the ability to rewind and save game play states. This is a boon for all of the included games, but it is especially true for The Lion King. I wore out my hands and my brain from beating this game as a little girl. I really appreciate Digital Eclipse's emulator, as it was not as hard to reclaim Pride Rock this time around.

The Disney Classic Games Collection is a fantastic update of an already excellent compilation of 1990s platform games. The emulation is really great, as is expected from a Digital Eclipse release. Saving and rewinding are a blessing when playing these retro games. The Aladdin adaptation by Virgin Games and the Westwood Studios adaptation of The Lion King play just as well as in the previous version of this collection, Disney Classic Games: Aladdin and the Lion King. The addition of Eurocom's The Jungle Book is a neat little extra, but Capcom's version of Aladdin is the big draw here. Even better, people who own the original can also get the new version of the compilation as DLC. It's worth purchasing or upgrading as Capcom's version of Aladdin is worth it all on its own.

Final Verdict:
4½ out of 5