Friday, January 20, 2023
System Review: Evercade
Thursday, January 19, 2023
Adult Animated Comedy Web Series Episode Review: Camp Camp - Romeo & Juliet II: Love Resurrected
| Camp Camp Season 1, Episode 6 Review | Camp Camp Season 1, Episode 8 Review Coming Soon |
Wednesday, January 18, 2023
Agent Carter Review
| Agent Carter Season 1, Episode 4 Review | Jessica Jones: I Want Your Cray Cray Music Video Review |
| Agent Carter Season 1, Episode 4 Review | X-Men: First Class review |
Tuesday, January 17, 2023
Adult Animated Comedy Web Series Episode Review: Camp Camp - Reigny Day
Monday, January 16, 2023
Animated Comedy Television Series Review: DuckTales - Woo-oo!
Woo-oo was the premiere episode of the show, and it definitely started strong. Donald Duck is worried about his nephews as he goes to interview for a new job, so he drops his nephews off at his Uncle Scrooge’s mansion. There is obvious bad blood between these two, as the boys didn’t even know that Scrooge was their uncle, and Donald and Scrooge haven’t spoken to each other in years.
Once we get to the mansion, we’re treated to an excellent surprise in the presentation of the characters. The classic DuckTales was excellent, but for a show aimed at children, the children on the show were surprisingly un-fleshed out. Huey, Dewey, and Louie didn’t have distinct personalities, and the personality that they were given were those of boy scouts, or junior woodchucks, as the case may be. This time the show takes a cue from the Quack Pack series, and not just because the twins have the voices of pre-teens rather than ducklings. They now have distinct personalities. Louie is mischievous, as his brothers refer to him as the “evil twin”, and he agrees. Dewey is daring and is an adventure seeker. Huey is the only one who retains the junior woodchuck personality, and, probably as a nod to that fact, he is the only twin that wears a baseball cap.
In the classic DuckTales, Webby was much younger than the boys and was scared of the adventures that Scrooge and the boys had and usually stayed home. Here, Webby is around the same age as the boys and resembles Mabel from Gravity Falls in many ways, and not just because the two enjoy grappling hooks. She is strong, resilient, and outgoing.
Mrs. Beakley is also given an overhaul. Before, she had a grandmotherly personality and served as the traditional maid of the mansion. She is still the maid, but now she is super strong and has a no-nonsense personality.
Scrooge also is a bit different, and it’s not only because he’s voiced by the always-awesome David Tennant. He is a bit less grandfatherly than the 1987 series, and is a bit more of a miser, as he was in the classic Scrooge comics. He still cares for his nephews, but he’s a bit less of a family man than he was in the classic DuckTales series.
However, Launchpad is still Launchpad. He’s still a plane-crashing airhead with a heart of gold, and that’s for the best as he was the breakout original character of the classic series.
Beyond the characters, we’re treated to a fun adventure as the characters learn about Scrooge and Donald’s adventuring past. They also reinvigorate Scrooge, who had retired from adventuring. They get to see that he can still fight magical monsters despite his age, and he sees that he cherishes their youthful enthusiasm as they make him want to go on adventures once again.
Plus, in the end, we’re treated to a tease of the return of Scrooge’s archenemy Flintheart Glomgold. In that same tease, we’re also treated to more Donald Duck. His absence is one of the biggest drawbacks of the classic series. Donald is one of Disney’s major six characters, so it always seemed a bit weird that Donald was missing from the classic series, relegated to a few cameos. When I was a kid, the Donald episodes were always among my favorites, so it’s great news that he has a greater presence in the modern DuckTales.
Woo-oo was an excellent introduction to DuckTales, both for new fans, and for fans of the classic series. The fact that the characters are all given distinct personalities even rises it a bit above the classic series. It really is a complete treat for fans, new and old.
Final Verdict:





Free Shoot 'Em Up Review: Zeplis
Zeplis is a free shoot 'em-up created by Yasuyuki Suzuki for the Sharp MZ series. It was released in the February 1985 issue of the Japanese computer magazine PiO.
Like most games of its era, Zeplis didn't contain an in-game storyline. However, on Suzuki's website, he outlines the story as taking place in the-then future of 2013. As Earth was about to be invaded by aliens, the Federation Defense Forces, five experimental fighter jets were sent to fight off the force. However, with four of them destroyed, the last jet pilot is the last hope for the human race.
It is a fixed-screen shoot 'em up in the vain of Galaga. Like that game, the goal is to defeat all of the enemies flying in formation. A boss battle is at the end of each stage where the goal is to destroy the mothership before it destroys you.
A challenging stage follows the regular stages. The goal is to shoot as many of the enemies as possible. If a perfect score is earned, a power-up will be earned. Earning the power-ups for the first two stages will award two extra shots for a total of three. These extra shots will remain until the game is over.
The game works on the Sharp MZ-80K, MZ-80C, MZ-1200, MZ-700, and MZ-1500. It has the black and white, or black and green graphics of the early MZ models. The graphics are well done, considering its early arcade inspirations as well as the capabilities of the hardware. The keyboard keys used by the game will differ based on the hardware. Early models use the letter keys whereas the later models use the cursor keys.
Like the early arcade shoot 'em-ups Zeplis was based upon, the game is easy to pick up and play and highly replayable. As it's an early computer game, getting the game up and running isn't as easy as playing it due to the fact it is run from the command line. If you have the means to play it, whether on authentic hardware, an emulator, an FPGA system, or the PasocomMini MZ-80C, it could be worth playing.
Sunday, January 15, 2023
Free Open-Source City-Building Game Mega Review: SimCity/Micropolis
Maxis is well known for its simulation games. The game that started the company was SimCity, the game that popularized the city-building subgenre of simulation games.
The object of the game is to build a functioning city. Residential, commercial, and industrial districts have to be created, as well as either coal or nuclear energy to power them. Public transportation, as well as police and fire departments, need to be built as well. The way these elements have to be placed requires strategy because coal and industrial districts raise pollution. The citizens of the city in the residential districts need these districts at which to shop and work, or else people won't move into the city. Industrial districts raise crime, so police districts need to be placed throughout the city or else people will move out of the city due to high crime. High pollution will also cause people to leave the city.
A finite amount of money is available, so these elements have to be purchased in a fiscally responsible way. At the end of each in-game year, the population will be shown to have grown or shrunk. Negative amounts of growth cause a loss of money. If there isn't enough money to pay them, city functions like police, transportation, and fire department funding will go down. Taxes can be charged to mitigate loss, but if it is raised too high, people will move out of the city.
As the city grows, the citizens request special buildings such as airports, seaports, and gaming stadiums. These are much more expensive than regular buildings and districts, so it will likely be a while before the money is ready to purchase these unless the money has been saved over several years.
Final Verdict:











