Wednesday, February 8, 2023
Sports Video Game Review: Air Hockey-e
Monday, January 16, 2023
Free Shoot 'Em Up Review: Zeplis
Zeplis is a free shoot 'em-up created by Yasuyuki Suzuki for the Sharp MZ series. It was released in the February 1985 issue of the Japanese computer magazine PiO.
Like most games of its era, Zeplis didn't contain an in-game storyline. However, on Suzuki's website, he outlines the story as taking place in the-then future of 2013. As Earth was about to be invaded by aliens, the Federation Defense Forces, five experimental fighter jets were sent to fight off the force. However, with four of them destroyed, the last jet pilot is the last hope for the human race.
It is a fixed-screen shoot 'em up in the vain of Galaga. Like that game, the goal is to defeat all of the enemies flying in formation. A boss battle is at the end of each stage where the goal is to destroy the mothership before it destroys you.
A challenging stage follows the regular stages. The goal is to shoot as many of the enemies as possible. If a perfect score is earned, a power-up will be earned. Earning the power-ups for the first two stages will award two extra shots for a total of three. These extra shots will remain until the game is over.
The game works on the Sharp MZ-80K, MZ-80C, MZ-1200, MZ-700, and MZ-1500. It has the black and white, or black and green graphics of the early MZ models. The graphics are well done, considering its early arcade inspirations as well as the capabilities of the hardware. The keyboard keys used by the game will differ based on the hardware. Early models use the letter keys whereas the later models use the cursor keys.
Like the early arcade shoot 'em-ups Zeplis was based upon, the game is easy to pick up and play and highly replayable. As it's an early computer game, getting the game up and running isn't as easy as playing it due to the fact it is run from the command line. If you have the means to play it, whether on authentic hardware, an emulator, an FPGA system, or the PasocomMini MZ-80C, it could be worth playing.
Sunday, January 15, 2023
Free Open-Source City-Building Game Mega Review: SimCity/Micropolis
Maxis is well known for its simulation games. The game that started the company was SimCity, the game that popularized the city-building subgenre of simulation games.
The object of the game is to build a functioning city. Residential, commercial, and industrial districts have to be created, as well as either coal or nuclear energy to power them. Public transportation, as well as police and fire departments, need to be built as well. The way these elements have to be placed requires strategy because coal and industrial districts raise pollution. The citizens of the city in the residential districts need these districts at which to shop and work, or else people won't move into the city. Industrial districts raise crime, so police districts need to be placed throughout the city or else people will move out of the city due to high crime. High pollution will also cause people to leave the city.
A finite amount of money is available, so these elements have to be purchased in a fiscally responsible way. At the end of each in-game year, the population will be shown to have grown or shrunk. Negative amounts of growth cause a loss of money. If there isn't enough money to pay them, city functions like police, transportation, and fire department funding will go down. Taxes can be charged to mitigate loss, but if it is raised too high, people will move out of the city.
As the city grows, the citizens request special buildings such as airports, seaports, and gaming stadiums. These are much more expensive than regular buildings and districts, so it will likely be a while before the money is ready to purchase these unless the money has been saved over several years.
Final Verdict:








