Tuesday, January 6, 2026

Texas Hold'em and Omaha Hold'em Poker Game Review: Poker Night 2


Poker Night 2 is the sequel to Poker Night at the Inventory, Telltale's quirky poker game that pit various video game characters against each other in a high-stakes game of poker.

New characters join the bunch this time, from a wide range of franchises. This time, Brock Samson from The Venture Bros., Ash Williams from The Evil Dead, Claptrap from Borderlands, and Sam from Sam & Max are the poker players. Returning characters include Max from Sam & Max, who provides humor at Sam's side, and Reginald Van Winslow from Tales of Monkey Island, who is the host of the Inventory speakeasy where the poker games are held. New characters joining the mix include GLaDOS from Portal, who deals the cards with her usual deadly wit, and Mad Moxxie from Borderlands who serves as the bartender of The Inventory.

This time around, Texas Hold'em poker isn't the only name of the game. Omaha Hold'em poker can also optionally be played. The new poker style is played through as robust of a system as its tried-and-tested brethren. Once again, as was the case with its forerunner, the main draw of the game is the interactions between the characters. There is no multiplayer mode, so the fun comes in hearing all of these characters from vastly different franchises talking with each other. The premise of the inventory is that it is a place where video game characters come on their days off to relax, and these conversations really help nail that concept down.

The unlockables in the first game could only be used outside the game, but this time there are those that can be used in-game as well. Of course, there's still unlockables that can be played outside of the game, in Borderlands 2 in this case, but the Inventory unlockables add a lot to the game itself. There are multiple poker table and chip themes that can be unlocked based on the various series represented. However, the most fun unlockables are those that change the entire internal design of The Inventory to be themed after the various intellectual properties of the game characters. It's a lot of fun to play in an environment themed after Aperture Science, for example, and watch the wit of GlaDOS be unleashed in her natural enviroment.

The music is once again provided by Jared-Emerson Johnson and includes various jazz motifs themed after the properties to which the characters belong. All of the game characters are voiced by their usual voice actors, with Dave Boat once again voicing Max, but, unfortunately Bruce Campbell does not appear as Ash. He is voiced by Danny Webster, who does an admirable job. He doesn't hit the rich tones of Campbell's voice but he provides the character's sarcastic wit well and works as an Army of Darkness-era Ash that hasn't yet gained the undertones in his voice that he would reach with age.

Poker Night 2 is an improvement upon its predecessor in every way. From the new addition of Omaha Hold'em alongside the usual Texas Hold'Em to the table, chip, and building unlockables, poker has never been better in a Telltale game. The franchises are a lot more varied this time around and the addition of non-poker playing characters such as Mad Moxxie and GlaDOS are a very welcome addition. The music remains top-notch and the voice work is just as good as you would expect from the usual voices of these characters. The one unfortunate loss is that the legendary Bruce Campbell does not play the role of Ash Williams, but Danny Webster does a fine job providing the sarcastic snark to a young thirty-something version of the character. If you can track it down, it's well worth a play.

Final Verdict:
4 out of  4

Monkey Island
Poker Night at the Inventory reviewReturn to Monkey Island review coming soon

Sam & Max
Poker Night at the Inventory reviewSam & Max: This Time It's Virtual review coming soon


Monday, January 5, 2026

Visual Novel Review: Evil in Time


Evil in Time is a visual novel created by a group named Team Connect 4 for the second birthday game jam for the AI VTuber Neuro-sama.

The game follows Evil Neuro in the year 2043 as she conspires with her artist creator Anny and the engineer who created her robot body, Ellie, to travel back in time to visit streams in the past to prevent Evil and her twin Neuro-sama from escaping from the computer of their programmer creator Vedal. The reason they are doing this is to prevent Neuro-sama from taking over the world and creating a dystopic future.

She travels back to the March 23, 2023 family stream between Neuro-sama, Vedal, and Anny, which is two days before Evil was even created, which brings about a challenge in influencing events without letting Vedal know of her program's existence. She also travels to a July 23, 2024 cooking stream with the streamer Layna Lazar and Neuro-sama. Evil is active during this time period, although she still lacks the ability to send messages at this point. The final time period that is available to her from the start is a shopping stream between Neuro-sama and the tomato-themed VTuber Toma. She has a range of abilities open to her disposal at this point, yet it still poses a challenge as Vedal is too busy to talk to her during this stream.

She is given a conquest meter, which allows her to gauge the amount that her twin has conquered the world by 2043. She starts at 80%, and she has to bring the gauge down before she can accomplish her goal. She can also get Ellie to calibrate a Live Divergence Streaming Device for each time period which will allow her to get a notification when an action she has taken has affected the timeline. If she gets the conquest meter low enough, she will also unlock another time period in which she has to stream alongside her twin.

There are multiple endings available. One is a bad ending which will lead to a game over, and the other four end up in futures where Neuro-sama never took over the world, leading to a total of five. The timelines are only available to visit at Evil's leisure once she defeats a boss that has been sent to stop her from completing her mission. 

This game could be played by people not familiar with Neuro-sama, but it is the most enjoyable to fans, especially those who have seen videos of the streams featured. The game also features original music alongside multiple chiptune-style remixes of Neuro-sama's first original song, Life. It is not necessary to watch the Life music video before hand, however, as the music is fantastic on its own merits.

Evil in Time is an Evil Neuro fan-created visual novel that is a lot of fun to play. It takes the player through multiple streams that Evil and her twin Neuro-sama actually made. This makes it more enjoyable for fans, especially those who have seen those streams, but its quirky concept could make it playable for those unacquainted with the twin Neuro AI VTubers. You'd be missing out on a lot of references, however, so this is one I can only recommend to fans. For those people, however, you will find a visual novel that has a lot of replayability and is visually, structurally, and audibly stunning.

Final Verdict:

4 out of 4

Sunday, January 4, 2026

Texas Hold'em Poker Game Review: Poker Night at the Inventory


Poker Night at the Inventory was part of Telltale's short lived Pilot Program wherein crazy concepts were given a pilot episode and the fan and critical reaction would determine whether another episode would be ordered.

It is a spiritual sequel to Telltale Texas Hold'em, except rather than the original characters of that game features such video game characters as Max from Sam & Max, Strong Bad from Homestar Runner, Tycho from Penny Arcade, and The Heavy from Team Fortress 2. The player plays against these four and is simply referred to as "The Player".

The setting is The Inventory, a speakeasy where video game characters go to relax when not in their respective games. The host of of The Inventory, Reginald Van Winslow from Tales of Monkey Island, is the person who brings the player to the table to play high-stakes poker with the rest of the characters.

Like Telltale Texas Hold'em before it, Poker Night at the Inventory contains a solid Texas hold'em framework, but the real fun comes from the conversations with the various characters at the table. Each of the characters use their respective voice actors, although Dave Boat puts in a very suitable performance as Max, and Tycho receives a voice for the first time thanks to Andrew Chaikin.

The conversations are a lot more fun than its predecessor as they benefit from the lore of each intellectual property represented. It is a real joy to have the characters speak to each other, and it is especially fun for fans of the characters, as they will often reference characters and situations from their respective franchises. The excellent performances from the voice actors really help as well, as they all keep you invested in the game and really do make it feel like a bunch of game characters just having some fun on their day off.

Texas Telltale Hold'em used excellent jazz music by the band led by Jerry Logas, the father of one of the developers of the game, Heather Logas. The music of Poker Night at the Inventory is provided by the stalwart composer that is used by Telltale in most of their games, Jared Emerson-Johnson. He provides a really jazzy soundtrack that includes a new theme for The Inventory as well as jazzified versions of songs from the franchises represented. The jazz remix of the office theme in Telltale's Sam & Max games is especially enjoyable.

Poker Night at the Inventory is a worthy spiritual successor of Telltale Texas Hold'em. The music and voice acting is spot-on, with Dave Boat and Andrew Chaikin especially shining in their new roles as Max and Tycho, respectively. The Heavy, Max, Tycho, and Strong Bad bring great conversations that help make up for the fact that it is one-player only. This is one of the few times where a multiplayer mode would actually hinder the game, as it wouldn't be nearly as fun to play the game without hearing the character conversations. 

Final Verdict:
3½ out of 5


Saturday, January 3, 2026

Visual Novel Review: AI Attorney - Neuro-sama


AI Attorney: Neuro-samais a humorous parody of Capcom's Ace Attorney visual novels by eddieDevs that stars the AI VTuber Neuro-sama as an attorney who have to defend her programmer turtle creator Vedal against her AI twin Evil Neuro who is prosecuting him on the charge of murdering the gymnast catgirl Fillian.

Beyond the four VTubers mentioned above, the game also features many other characters from the Neuroverse, including witnesses such as their artist foxgirl creator Anny, their adoptive imp aunt Camilla, the friendly hellhound Cerber, and their tomato princess friend Toma. The judge is the shy catgirl MinikoMew, who previously appeared in a courtroom-themed stream that also had Vedal on trial for lesser offenses.

The game has the exact mechanics, backgrounds, sounds, and music from the original Ace Attorney games, with the Neuro's usual Microsoft Asure Ashley text-to-speech voice providing her "Hold It!" and "Take That!" clips and the AI voice of Evil Neuro providing her "Hold It!" clip and the NeuroSynthProject by Superbox providing her "Take That!" clip.

The original character art fits perfectly into the Ace Attorney setting. Neuro takes the defense role with a school outfit that has been modified to include her usual skirt with a Phoenix Wright style suit jacket and tie. Neuro also wears a white blouse and a blue tie that I couldn't help but think would look perfect on Hatsune Miku. Evil on the other hand takes the prosecutor role in aa black skirt suit with a white blouse. She's also wearing a crimson bow tie that is her usual look yet somehow evokes the jabot worn by Miles Edgeworth. The other characters fit the mold well, with all of them having moments of anime-inspired exaggerated expressions.

AI Attorney: Neuro-sama is a fantastic free fan game that is a loving homage to both Ace Attorney and the Neuroverse. The music, backgrounds, and music come straight from the former, while the art of the latter fits the game perfectly. If you are a fan of both, or even a fan of just the Neuroverse, this game is a must download. If you are a fan of just Ace Attorney, you will be missing out on a lot of the injokes and references, but the humor should keep you entertained while you puzzle your way through its short play length of approximately an hour.

Final Verdict:
4 out of 4

Friday, January 2, 2026

Puzzle Agent 2 Review


Puzzle Agent 2 is the sequel to the first of two games in Telltale's pilot program that gave quirky concepts one episode as a trial before other episodes were ordered depending on sales, as well as consumer and media response. Both Nelson Tethers: Puzzle Agent and Poker Night at the Inventory were popular and well received enough to receive sequels. 

In the case of Puzzle Agent 2, it once again took gamers into the very quirky world of former Telltale artist Graham Annable's Grickle comics and picked right up where its predecessor left off. The FBI had covered up the unsolved case in Scoggins, Minnesota. Nelson Tethers, puzzle agent extraordinaire, heads back to conduct his own unofficial investigation. In his search for the missing Issac Danver, he once again finds himself in the middle of a conspiracy that once again perfectly captures the unsettling nature of the Grickle animations.  

The gameplay is once again based on brain teaser games such as the Professor Layton games. If Nelson Tethers wishes to unlock one of up to four hints on a puzzle, he once again has to search for pre-chewed gum, Telltale's version of Professor Layton's hint coins, to unlock it. The ranking for each puzzle is based on how many hints he used and how many wrong guesses he has made. Solving puzzles advances the story, but puzzle ranks don't do anything other than give the game a modicum of replayability through the freeplay mode that is available once the game is over so you can keep playing puzzles you missed to increase your statistics.

Like most other Telltale games, the music are is provided by Jared-Emerson Johnson. The creepy soundtrack makes the game even spookier, adding to the atmosphere that closely resembles those found in Grickle shorts. The voice actors return from the first game, and once again bring in solid performances that help the player stay invested in the story.

Puzzle Agent 2 has fun puzzles and a suitably creepy story, plus it contains music and voice acting that live up to it's predecessor. It works as an end to the Scoggins mystery while giving our intrepid puzzle agent hints toward more mysteries upon the closure of the game. It originally worked as a possible hint toward a sequel, but at this point, it just serves as reassurance that Nelson Tethers is still out there solving puzzles and solving the weird cases that no one else will touch.

Final Verdict:

4 out of 5

Thursday, January 1, 2026

Action Video Game Review: South Park 10 - The Game


Prior to the formation of South Park Digital Studios in 2009, South Park creators Matt Stone and Trey Parker did not have direct involvement in the development of games based on the hit animated series. That gave us some awfully dreadful games such as the Acclaim games from the 1990s. 

However, those early years gave us some inoffensive games that aren't terrible, but they really weren't anything to write home about. One of the latter is the platform game for feature phones using J2ME that was developed by Mr.Goodliving and published by RealNetworks in 2007. The game was created for the 10th anniversary of the cartoon series, which was promoted by Comedy Central through their South Park 10 campaign. That's what gives the game its uninspired title, South Park 10: The Game.

The premise of the game is rather clever, even if the gameplay and level layouts are not. There are ten stages each containing three levels and a bonus level. Each stage takes place within the first ten years of the series, and in each the player takes the role of a character from season represented in any given stage. This takes the form of the usual characters Kyle, Kenny, Stan, Cartman, and Butters, but also several more random characters such Scuzzlebutt, the monster with Patrick Duffy as a left leg, a cow, Starvin' Marvin, and Lemmiwinks the gerbil.

That's the end of the inspired part of the game, however. There is no music and only simple sound for jumping and obtaining items, akin to the sounds in the original Commander Keen games for DOS back way in 1990. 

In addition, the levels are really repetitive featuring rescue missions where you have to scare innocents to an exit in some stages and carry them in others. You have to collect a specific number of Cheesy Poofs in order to unlock the stage exit. The levels are mostly just platforms, some of which are static and some of which move. There are also spikes and enemies in some levels, and that's about it.

South Park: The Game is nothing more than a time waster that has been relegated to time. It has ten playable characters, which make it a bit unique, but the rest of the game from the limited sound to the uninspired level design don't lift it beyond mediocre. This one isn't really worth going out of your way to track down.

Final Verdict:
2 out of 5

Happy New Year!

Happy New Year to those who follow the Gregorian calendar!

2026 marks the 30th anniversary of the first iteration of this website. I'm going to try to do a lot of reviews this year to mark the occasion. There are a lot of games on my backlist to review, so there's no shortage of possibilities.