Friday, January 2, 2026

Puzzle Agent 2 Review


Puzzle Agent 2 is the sequel to the first of two games in Telltale's pilot program that gave quirky concepts one episode as a trial before other episodes were ordered depending on sales, as well as consumer and media response. Both Nelson Tethers: Puzzle Agent and Poker Night at the Inventory were popular and well received enough to receive sequels. 

In the case of Puzzle Agent 2, it once again took gamers into the very quirky world of former Telltale artist Graham Annable's Grickle comics and picked right up where its predecessor left off. The FBI had covered up the unsolved case in Scoggins, Minnesota. Nelson Tethers, puzzle agent extraordinaire, heads back to conduct his own unofficial investigation. In his search for the missing Issac Danver, he once again finds himself in the middle of a conspiracy that once again perfectly captures the unsettling nature of the Grickle animations.  

The gameplay is once again based on brain teaser games such as the Professor Layton games. If Nelson Tethers wishes to unlock one of up to four hints on a puzzle, he once again has to search for pre-chewed gum, Telltale's version of Professor Layton's hint coins, to unlock it. The ranking for each puzzle is based on how many hints he used and how many wrong guesses he has made. Solving puzzles advances the story, but puzzle ranks don't do anything other than give the game a modicum of replayability through the freeplay mode that is available once the game is over so you can keep playing puzzles you missed to increase your statistics.

Like most other Telltale games, the music are is provided by Jared-Emerson Johnson. The creepy soundtrack makes the game even spookier, adding to the atmosphere that closely resembles those found in Grickle shorts. The voice actors return from the first game, and once again bring in solid performances that help the player stay invested in the story.

Puzzle Agent 2 has fun puzzles and a suitably creepy story, plus it contains music and voice acting that live up to it's predecessor. It works as an end to the Scoggins mystery while giving our intrepid puzzle agent hints toward more mysteries upon the closure of the game. It originally worked as a possible hint toward a sequel, but at this point, it just serves as reassurance that Nelson Tethers is still out there solving puzzles and solving the weird cases that no one else will touch.

Final Verdict:

4 out of 5

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