Aladdin was a successful Disney animated film during the time period known as the Disney Renaissance. This era occurred between 1989 and 1999 when the animated films finally shucked away the issues that the animated films suffered following Walt Disney's death. These films were of a quality that allowed the films to be critically and commercially successful, for the most part. Because of this, it was a sure thing that it would receive a video game adaptation.
Not including the games that came long after the release of the film, there were actually three Aladdin games. These games were developed by Capcom, Sega, and Virgin Games. This review covers the latter, which, not including the compilations that played the game through emulation, was released for Sega Genesis and ported to Amiga, DOS, Game Boy, Game Boy Color, Nintendo Entertainment System, and Windows. Out of these, the Sega Genesis game was the best version of the bunch.
The game is a platformer in which Aladdin can defeat enemies, mostly by jumping on top of them. Although the cover art features Aladdin with a sword, he doesn't sport one in the game itself. Instead, he has to collect apples which act as weapons when he throws them at adversaries.
The art of the game is beautiful and very faithful to the source material. This is because the Virgin Games artists worked closely with Walt Disney Feature Animation. This resulted in backgrounds that looked like they were ripped right out of the film and characters with pixel art that had expressive faces and smooth movement. As the result, this was one of the prettiest looking games when it was released.
The story of the film is presented with still pictures which lead to the levels. Each of them takes liberties in regard to the film, but have fantastic layouts. Some of the levels are really challenging, but it's worth it to make it through to the end. The most creative level, and the one that takes the most liberties in regards to the film, is a level that takes place inside of Genie's lamp. This one has gameplay that is not seen anywhere else. Aladdin will jump off of Genie's pointer fingers, use the Genie's hands as platforms, and jump off of the letter pedestals seen in the "Friend Like Me" segment of the film. The hardest part of the game is the sequence leaving the Cave of Wonders. Aladdin will have to jump off rocks above lava while avoiding Raiders of the Lost Ark-style rolling boulders. Then he has to fly on the magic carpet while avoiding obstacles above and below him. It is very difficult, but modern releases use emulation which allows for rewinding to the point before failure. This makes the game more fun for modern gamers who aren't used to the punishing difficulties of games of the 1980s and 1990s.
There are bonus levels with Apu that are available through collectibles. There are also collectibles that can be used to buy powerups from stalls manned by salespeople at the end of levels. These include extra lives and even more continues. These aren't as relevant to today's emulation based compilations, but they were nearly a necessity when the game came out. People have made it through without them, but I would never have made it through the game when I was a little girl without the help of the vendors.
Another impressive part of the game is the music from the film that is impressively adapted for the Yamaha YM2612 FM synthesizer in the Sega Genesis. There are also some voice clips scattered throughout the game in various places. This was quite impressive in the 1990s, since most games didn't have voiceovers outside of CD-ROM titles.
The ports also have adaptations of the songs for their respective chips, and manage to do a good job of it. The sound and art of the ports are actually pretty good adaptations of the Genesis original, but where they come up short is in the control, and in some cases, quite noticeable slow down. That makes the Genesis version the superior version.
Aladdin, as created by Virgin Games, is an impressive game that is a blast to play. It looks and sounds just like you would imagine of a 16-bit adaptation of a Disney film. The art, music, and level layouts are super impressive. The ports aren't as impressive as the Sega Genesis original, but with today's emulation-based releases, it's not hard to experience the game as it was meant to be played. As a bonus, the Digital Eclipse compilations also includes a prototype of the game that was previously exhibited only once. It's well worth playing Aladdin as it is one of the best games of the 16-bit generation and it still holds up remarkably well today.
Final Verdict:
4½ out of 5

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