Monday, November 24, 2014
Kelvin and the Infamous Machine on Kickstarter
Dave Grossman Joins Reactive Studios

Reactive Studios is known for their episodic interactive radio spy drama Codename: Cygnus, which was funded through a successful kickstarter campaign. It plays like a choose your own adventure style of game, with branching paths depending on techniques chosen to complete mission objectives. The game shows a tally of these techniques, such as bold vs. secretive or stealthy vs. athletic, adjusting them as you make each decision.
It really does seem like a role suited towards Dave Grossman, and I wish him the best of luck at his new position.
Game of Thrones Available for Preorder
Publisher Axes Unannounced Double Fine Game, 12 Laid Off
Double Fine's publisher woes haven't improved as of late it seems, as Gamasutra is reporting that one of Double Fine's unannounced projects was unexpectedly cancelled by its publisher, which led to them having to lay off 12 people.
Tim Schafer states that "Broken Age, Massive Chalice, and Grim Fandango Remastered, were unaffected".
Hopefully those affected get back on their feet soon and I wish them the best of luck in the future.
Labels:
broken age,
double fine,
grim fandango,
massive chalice
Sunday, November 23, 2014
The Evolution of Adventure Games Part IV: Keypad Control
While Japan's adventures were evolving away from text parsers to menus, adventures in the west were doing something quite similar.
These types of adventures went out of popularity by the end of the 1980's, but as with all forms of entertainment, there are still a small group of people who still make games in these styles. The menu based text adventure gameplay is used in some mobile ports of text adventure engines. There is also a group of fans that still make games using tools that have reverse engineered Sierra's AGI engine so that they can create games using that engine themselves.
These types of adventures went out of popularity by the end of the 1980's, but as with all forms of entertainment, there are still a small group of people who still make games in these styles. The menu based text adventure gameplay is used in some mobile ports of text adventure engines. There is also a group of fans that still make games using tools that have reverse engineered Sierra's AGI engine so that they can create games using that engine themselves.
| Back to Part III | On To Part V |
Labels:
agi,
dragon's keep,
king's quest,
labyrinth,
lucasarts,
maniac mansion,
scumm,
scummvm,
sierra
Saturday, November 22, 2014
The Evolution of Adventure Games Part III: Visual Novels
Adventure games were popular in the early days of the computer industry in North America and Europe, but they didn't immediately catch on in Japan. There were a few produced in that region, but the early releases didn't catch on with the gaming public.
The success of The Portopia Serial Murder Case led to the creation of games which would become known as visual novels. Although they both started from the same style of text adventures, adventure games evolved differently in Japan as opposed to the adventure games in the west.
The amount of translations of visual novels into English has dropped in recent years, but they still continue to be a driving force in Japan, still claiming the majority of sales in the home computer market. After the 1990's Western adventure games wouldn't share in that popularity, but they also evolved from their text adventure roots to the adventures that are still developed today, although in a much different style than their Japanese counterparts.
The success of The Portopia Serial Murder Case led to the creation of games which would become known as visual novels. Although they both started from the same style of text adventures, adventure games evolved differently in Japan as opposed to the adventure games in the west.
The amount of translations of visual novels into English has dropped in recent years, but they still continue to be a driving force in Japan, still claiming the majority of sales in the home computer market. After the 1990's Western adventure games wouldn't share in that popularity, but they also evolved from their text adventure roots to the adventures that are still developed today, although in a much different style than their Japanese counterparts.
| Back to Part II | On To Part IV |
Labels:
ace attorney,
capcom,
enix,
konami,
policenauts,
portopia,
snatcher,
square,
square enix,
star arthur,
t&e soft,
the death trap
Friday, November 21, 2014
The Evolution of Adventure Games Part II: Static Graphics
This led to the formation of the Hi-Res Adventure line, which would continue the concept of Mystery House, with gradually improving graphics, until 1983. The Williams' On-line Systems would become Sierra On-line and later Sierra Entertainment, becoming one of the leading developers and publishers of computer games until the studio was closed by then-owners Vivendi Universal in 1999.
![]() | As I had eluded to in the first part of this article, this style of game was also adapted by other adventure game developers. Adventure International began the Scott Adams Graphic Adventures line in 1982, re-releasing the original adventures with graphics. The games published by the studio would continue to be released in both formats, with the text only games released in the Scott Adams Classic Adventures line, until the studio closed in 1985. All of the Scott Adams Classic Adventures can now be freely downloaded from the Scott Adams Grand Adventures website. |
This style of adventure game would go out of favor by the end of the 1980's, as games without a parser had begun to gain dominance and adventures had begun to shift towards third person graphic adventure games where the game's protagonist could be controlled by the player. However, as with text adventures, this style of game hasn't been completely abandoned. There are a still a handful of developers still releasing text adventures with static graphics, both for free and commercially.
| Back to Part I | On to Part III |
Labels:
adventure international,
infocom,
mystery house,
pirate's island,
shogun,
sierra,
z-machine,
zork
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