Showing posts with label reactive studios. Show all posts
Showing posts with label reactive studios. Show all posts

Friday, January 2, 2015

Adventure Gamers Interview With Dave Grossman

Adventure Gamers has posted an informative interview with Dave Grossman about leaving Telltale, joining Reactive Studios as chief creative officer on their interactive audio dramas, working with Bill Tiller on Duke Grabowski: Mighty Swashbuckler, and hints at future projects.

On the subject of the latter, he's going to be helping out with another game project that had a successful Kickstarter, but he can't talk about that yet.  Even though he's working from home now, 2015 certainly looks to be a busy year.

Tuesday, December 23, 2014

Codename Cygnus Has Been Updated With a Free Episode Designed by Dave Grossman

It seems that Dave Grossman joining Reactive Studios brought some interesting changes to their Codename Cygnus interactive audio adventure.

The latest update for iOS and Android brings a new mission to their spy drama, Holiday Party.  It's the first story designed by Dave Grossman, and it makes many changes to make the series less linear, and more interactive.  According to their blog it adds multiple choices for paths through the plot, leading to three different endings.

The best part is it's free to download.  You just have to download the app, and you can download and jump right into this episode.  You don't have to purchase the rest of the episodes to play this one.  It's a nice holiday treat from Reactive Studios and Dave Grossman, and is a sample of the experimental ideas that Dave Grossman is going to be bringing to the table during his tenure at Reactive.

Monday, November 24, 2014

Dave Grossman Joins Reactive Studios

IGN is reporting that Dave Grossman, who recently left Telltale and joined the Duke Grabowski team as a co-designer, has joined Reactive Studios as the chief creative officer.

Reactive Studios is known for their episodic interactive radio spy drama Codename: Cygnus, which was funded through a successful kickstarter campaign. It plays like a choose your own adventure style of game, with branching paths depending on techniques chosen to complete mission objectives. The game shows a tally of these techniques, such as bold vs. secretive or stealthy vs. athletic, adjusting them as you make each decision.

It really does seem like a role suited towards Dave Grossman, and I wish him the best of luck at his new position.