This led to the formation of the Hi-Res Adventure line, which would continue the concept of Mystery House, with gradually improving graphics, until 1983. The Williams' On-line Systems would become Sierra On-line and later Sierra Entertainment, becoming one of the leading developers and publishers of computer games until the studio was closed by then-owners Vivendi Universal in 1999.
As I had eluded to in the first part of this article, this style of game was also adapted by other adventure game developers. Adventure International began the Scott Adams Graphic Adventures line in 1982, re-releasing the original adventures with graphics. The games published by the studio would continue to be released in both formats, with the text only games released in the Scott Adams Classic Adventures line, until the studio closed in 1985. All of the Scott Adams Classic Adventures can now be freely downloaded from the Scott Adams Grand Adventures website. |
This style of adventure game would go out of favor by the end of the 1980's, as games without a parser had begun to gain dominance and adventures had begun to shift towards third person graphic adventure games where the game's protagonist could be controlled by the player. However, as with text adventures, this style of game hasn't been completely abandoned. There are a still a handful of developers still releasing text adventures with static graphics, both for free and commercially.
Back to Part I | On to Part III |
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