The Wolf Among Us, Tales from the Borderlands, and all of Telltale's The Walking Dead games will soon be on GOG.com as well.
Tuesday, May 26, 2015
More Telltale Games on GOG.com
The Wolf Among Us, Tales from the Borderlands, and all of Telltale's The Walking Dead games will soon be on GOG.com as well.
Game of Thrones Episode 4 Is Out
Saturday, May 23, 2015
Point and Click Adventure/Direct-Controlled Adventure Mega Review: Grim Fandango
The story is based on the Mexican Day of the Dead and Aztec mythology. Souls come to the afterlife, and must travel through eight underworlds to get to the ninth and final underworld, the land of eternal rest. Most souls traverse the land of the dead on a perilous four year journey, however those who were particularly virtuous while they were alive can board the number nine train to go straight to the ninth underworld, skipping the perilous journey altogether. Furthermore, some souls have to pay for their misdeeds while they were alive, and are sentenced to an afterlife of public service, until the time that they have paid off their debt and can begin their own journey toward eternal rest. This form of public service takes the form of reapers, travel agents for the recently deceased, and Grim Fandango follows one of them, Manny Calavera.
When he finds a client who should have a ticket on the number nine train, but he is unable to secure one for her, he soon finds himself on his own four year journey, and in the middle of a conspiracy that runs right through the very foundation of the land of the dead itself. The game takes place over four chapters, each representing one year of Manny's four year journey, with each chapter taking place on the Day of the Dead. The art style is modeled after the papier mache skeletons that are made to commemorate the day, and went a long way to make the game look good with the technical limitations of the 3D technology of 1998. Because of the unique art style, the graphics have managed to withstand the test of time quite well, and the remastered version needed only to smooth out the pixellated edges of the textures to make the game look fantastic. The 3D models are displayed against pre-rendered backgrounds, which worked quite well in the original release, but have showed their age a bit in the remastered version, as the backgrounds haven't been touched. It's not too bad, though, as the prerendered material was always higher quality than the models that ran in the engine. The cutscenes were also prerendered, which are among the most noticable update in the remastered version, as they are much less compressed than the original. There are a few instances of pixellated models in the cutscenes, but they certainly don't detract from the experience too much.
The original game mostly had puzzles that had logic that fit the game world well, however there were a few puzzles that were a bit obtuse. The remastered version keeps all of the puzzles in tact, and doesn't include any modern features such as a hint system. Grim Fandango was very much designed in the 1990's style of adventure game design, and it has remained that way. The old style of design also shows in the engine itself, as there is no autosave feature in the remastered version. It's still mandatory to manually save your progress.
The music and the voice acting has always been a high point of the game, as all of the characters of Grim Fandango are multifaceted, with multiple levels of grey to their character, befitting a land where everyone is struggling to fight their way through perils to try to find eternal rest. Each of the actors brought life to these characters wonderfully, and the remastered version has kept these performances in tact. In fact, each of the original localized languages have their original voice recordings in the remastered version, which are each selectable via an option in the menu. The music in the original version had music that really brought the atmosphere of the game to life through a mix of music played by live instruments mixed with midi instruments. The remastered version has replaced the midi instuments with live recordings, and they have managed to stick quite close to the original soundtrack.
Grim Fandango is a fantastic adventure that every adventure game fan should play at least once. It has a fantastic story, mostly well designed puzzles, well written characters with dialog delivered fantastically by the voice actors, and fantastic music. The remastered version adds the ability to play the game completely with a mouse (and retains the keyboard and joystick control options), adds improved lighting, removes most of the pixelation from character and inventory item models, and has much of the midi music of the original played with live instruments. It also has the original voice acting from multiple localizations included, and has optional commentary and a concept art viewer. The remastered version is highly recommended, but either version is well worth playing. The few obtuse puzzles in the game don't detract from its status as one of the best adventure games of all time.
Final Verdict:
5 out of 5
Point and Click Adventure Review: Broken Age Act 2
Act 2 begins where the last act left off, with Shay and Vella trapped on opposite sides of their worlds. As expected, roles flip as Vella explores Shay's ship and Shay explores the towns that Vella had visited earlier. There are a few new areas, but mostly this act revisits previously seen areas. However, the change in protagonists, and the changes made by the actions performed in the previous act, mostly keep the locations from feeling stale.
As was hinted prior to release, the difficulty level of the puzzles has increased in the second act, which makes sense design-wise, as the first half only made up one third of the total game. There are a number of puzzles which require the player to write down the solution, or, as I did, consult screen captures. This is a throwback to old adventure game design, but as has been done in some modern adventures prior to Broken Age, the puzzles fit into the game, so the older style of gameplay works. There are also puzzles which require Shay to use knowledge that can only be learned on Vella's side of the game world, and vice versa. These changes in puzzle mechanics helps a lot towards making the second act feel fresh, while still working well with the first act to make up a complete gaming experience.
Since most of the locations take place in areas already visited, the cast of characters in the second act have already been seen, although some are revealed to be quite different to how they presented themselves previously. This actually works well, as most of the characters are given the time to get some character development. The characters are all once again voiced excellently, and the music once again works well to set the mood of the game. The story in the second act is written well, managing to tie up most of the plot threads. The game ends with a definite possibility of a sequel, but it is self contained enough to feel like a satisfying conclusion to the journey of Shay and Vella.
The conclusion of one of the most followed adventure games in the history of the genre has turned out to be quite satisfying. That said, some of the puzzle design might be considered frustrating to some, as it is anchored in an older puzzle design philosophy. The rest of the presentation makes up for any shortcomings, however. The story is excellently written, with the right amount of comedy and drama. Most of the locations of the second act were visited previously, but this worked in the game's favor, as it gave time for most of the characters to get some character development. The art style, music, and voice work have all remained top notch, and have all combined quite well to bring the world of Broken Age to life.
Final Verdict:
4 out of 5
Act 1 Review
Labels:
broken age,
double fine,
point and click adventure,
review
Friday, May 22, 2015
Point and Click Adventure Review: Technobabylon
The game follows three different protaganists who live in a futuristic city that is run by a computer program, which alerts the local police force whenever it perceives a threat. Two of the main characters are police officers, one who is supportive of the computer controlled government, and another, older officer, who is not. The third protaganist is an addict to her world's version of the internet, in which the human brain is directly connected, and projects an avatar of her conciousness to those online. The trio soon find themselves in the middle of a murder investigation linked to a mindjacker, who feeds off of minds of those who have the computer connections in their brains.
The game is published by Wadjet Eye games, and employs a low resolution art style that is similar to most of their games. The characters are pixellated, as expected with the low resolution, but they are presented in greater detail through still character portraits when the characters are speaking. Despite the higher detail, the character portraits manage to blend in well with the art style of the rest of the game. The backgrounds are also in low resolution, but are quite detailed. This dystopia is rather bleak in most areas of the city, except for the more wealthy areas, and the artwork showcases this discrepency quite well.
The music is understated, but fits the tone of the game excellently. The writing in this game is top notch, and for the most part, the voice cast manages to bring out all of the nuances of the script quite well. There are, however, a few exceptions. The cheerful voice of the autochef, the synthetic droid salesman, and the Chinese businessman can be a bit grating at times, but as their parts aren't particularly large, it's not too distracting. The main cast, including the three playable characters, are all voiced excellently.
The interface is a standard point and click control scheme, which is introduced in detail at the start of the game. There are some deviations from the usual method of play, in the few sections of stealth in some parts of the game. This doesn't work quite well, due to the limitations of the interface. The guards seem quite blind, as the player character will often be hiding, but seem to be right in front of their view. Beyond that, there is also one stealth section that is frustrating, as you need to hide behind a moving container, which isn't easy to do when you need to point the crosshair pointer at the area you wish to walk. This is the only area where the control method was a real issue however, as the rest of the problems with the stealth sections were merely cosmetic. In any case, stealth sections happen rarely, so it's not a major problem.
Overall, Technobabylon is a fun adventure game. It has an interesting setting, multi-faceted playable and secondary characters, and a fantastic mystery story. The music fits the game well, and most of the voice work is well done as well. There are a few grating voices, and the stealth sections leave a bit to be desired. However, the few short comings of the game are well outweighed by its many positive attributes. It's an adventure that's well worth playing.
Final Verdict:
4 out of 5
Thursday, May 21, 2015
Technobabylon Is Out Now
The game, developed by Technocrat Games, and published by Wadjet Eye Games, is available to purchase now through Humble Bundle, Steam, and GOG.com.
Labels:
technobabylon,
technocrat games,
wadjet eye games
Monday, May 18, 2015
The Mystery of Oak Island On Kickstarter
The Mystery of Oak Island is an adventure game that is based on the real treasure hunt on Oak Island, Nova Scotia, Canada. In the game, the main character and his girlfriend, a student of literature at Oxford University, seek to uncover the secrets of Oak Island, and in the process, place themselves in grave danger.
There is 18 days left in the campaign, with only around $1,000 left to go to meet the goal. So, if this sounds interesting to you, head over to The Mystery of Oak Island Kickstarter and pick a pledge tier.
Saturday, May 16, 2015
Costume Quest Is Getting a Cartoon Adaptation
The writer and storyboarder for the project is Zac Gorman, who also wrote the excellent Costume Quest comic book adaptation, Invasion of the Candy Snatchers. It's set to be a single 11 minute short, but, some Frederator cartoons have been picked up as full series from the initial short, so there's always the possibility of more.
In other Double Fine news, Massive Chalice will get full release and leave early access on June 1st.
Labels:
costume quest,
double fine,
massive chalice
Friday, May 15, 2015
Hero-U Heads To Kickstarter Again For Additional Funding
They are currently just under half way to their goal with a month left in the campaign. They have several new tiers in this new campaign, as well as some familiar ones as well. If you backed the previous Kickstarter but want to back this one as well, they have also posted an update that explains how to up your pledge from their last campaign in case you wish to upgrade to a higher tier this time.
Alum Is Out Now
If you backed it during its Kickstarter campaign, you should be receiving a Steam code shortly.
Wednesday, May 13, 2015
Telltale Teasing The Walking Dead DLC
Telltale has revealed that The Walking Dead Season Three will not be coming this year. However, Telltale's director of public relations, Job Stauffer, posted on Telltale's forums that Telltale is working on something for The Walking Dead that will be bigger than 400 Days.
He goes on further to state that it will be released in 2015, and that it will be formerly announced at this year's E3 conference.
He goes on further to state that it will be released in 2015, and that it will be formerly announced at this year's E3 conference.
Monday, May 11, 2015
King's Quest Voice Cast Announced
The voice cast has been announced for King's Quest, and they've got a great lineup. The voice actors signed on include Christopher Lloyd, Tom Kenny, Wallace Shawn, Josh Keaton, Maggie Elizabeth Jones and Zelda Williams.
The first episode of The Odd Gentlemen's King's Quest is scheduled to be released in Fall 2015.
Friday, May 8, 2015
Zak McKracken Fan Game Sequel Director's Cut Coming May 12
Star Trek Games Are Now On GOG.com
You can head over to GOG.com now to purchase Star Trek: 25th Anniversary and Star Trek: Judgment Rights, as well as the space simulation game Star Trek: Starfleet Academy.
Thursday, May 7, 2015
LGBT Murder Game Removed From Steam Greenlight
I don't normally post about stuff like this, but since I just posted about my game that tries to paint transgender people in a positive light, I think it's important that I speak out against games that do the opposite. Planet Transgender reported that a game that had gameplay centered around the murder of LGBT people was available on Steam Greenlight for a few hours before it was pulled for violating Steam's Terms of Service. The objective of the game was to murder gay people, which would give you points, and transgender people which would give you more points while avoiding straight people, which would subtract points from your score.
Considering that The Transgender Day of Remembrance, which was created to honor those killed as a result of violence towards transgender people, still exists, and being openly gay, bisexual, or transsexual is still punishable by death in many countries, murder of LGBT people still happens depressingly often in today's world (and, even in the United States, convictions of people who murdered LGBT people still are sometimes dismissed on technicalities), so making light of this is more than just being in poor taste. Products such as these really shouldn't be allowed to exist on mainstream outlets, so I'm glad Steam removed it. Although, it's maddening that they allow products to go through unfiltered through Steam Greenlight in the first place.
A lot of people who were going to be working on the full game, in which this minigame was to be, have severed ties with the developer. The Irish metal band, Cruachan released a statement saying they were shocked to be associated with the anti-LGBT game, the full game of which was slated to feature music by Cruachan, and the lead singer of the band and his girlfriend were going to be voicing characters in the game. After the greenlight debacle, they told Skaldic Games that they want to be removed from the game, as well as all music by and references to Cruachan.
Lori Beth Denberg, who was also going to voice a character, also severed ties with them after finding out about the game, and so did Kerem Erdinc. And, Rachel Lally, who was also going to be voicing a character, also severed ties with them and posted her entire email to them in which she asks to be removed from their game.
Wednesday, May 6, 2015
My entry to the first Femicom Game Jam is Joy
Due to an unexpected death in the family, I had to cancel my first Kickstarter for a children's show and game in memory of my father, called Mr. Mac's Rainbow Greenhouse. This game brings the ideas of the game portion of that project into reality.
Labels:
game jam,
joy,
my creations,
theresa duncan
Grim Fandango Remastered Is Now On iOS and Android
In addition, the Grim Fandango soundtrack is available at digital retailers now (including Sumthing, which has an exclusive version with additional tracks).
Labels:
double fine,
grim fandango,
lucasarts,
video games
Monday, May 4, 2015
The Evolution of Adventure Games Part V: Early Mouse Control
As adventures in the west continued to evolve beyond their text adventure roots, developers were looking towards new ways to let the player interact with their games.
Mouse-controlled adventure games would become the standard after the release of these games, and continue to be the standard to this day. The adventure games that followed these evolved the presentation, but the method of input has largely stayed the same. Even today's direct-controlled adventure games often have optional mouse controls as well, or a combination of mouse and keyboard controls.
As the mouse was gaining popularity, Sierra began to include optional mouse support in their adventure games. Sierra began porting adventure games created with their AGI (Adventure Game Interpreter) engine to the Amiga in 1986. The Amiga version of this engine allowed for optional mouse control of the player character. This functionality has been extended by some fan created AGI interpreters, such as NAGI and ScummVM. The fan interpreters allow mouse control of characters in most AGI games, as in Sierra's Amiga AGI interpreter, even those that did not originally include that function. When Sierra switched to the more capable SCI (Sierra's Creative Interpreter) engine in 1988, the optional ability to control the playable character with a mouse was present on all platforms. The text parser was originally hidden from view until the player began typing, but as time went on, the SCI engine was improved, the text parser was removed, and games were controlled completely by the mouse. All of the 2D adventures by Sierra from the time SCI was introduced used a variant of that engine. |
Mouse-controlled adventure games would become the standard after the release of these games, and continue to be the standard to this day. The adventure games that followed these evolved the presentation, but the method of input has largely stayed the same. Even today's direct-controlled adventure games often have optional mouse controls as well, or a combination of mouse and keyboard controls.
Back to Part IV | Part VI Coming Soon |
Labels:
agi,
deja vu,
enchanted scepters,
icom,
king's quest,
lucasarts,
maniac mansion,
nagi,
sci,
scumm,
scummvm,
sierra,
silicon beach,
video games
King's Quest Developer Diary
While we're on the subject of the new Sierra, the puzzle platformer Shiftlings was released earlier this year, following the release of Geometry Wars 3 late last year. The formerly Sony exclusive shooter, Velocity 2X, will be published by Sierra for Xbox One and PC this summer.
Saturday, May 2, 2015
Alum Will Be Released on May 15th
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