Wednesday, November 19, 2014

The Evolution of Adventure Games Part I: Text Adventures

When adventure game websites started in the early to mid-1990s, adventure games were generally divided into a few categories: interactive fiction, interactive fiction with graphics, 2D first-person point and click adventure games, and 3D point and click adventure games (plus a breakdown between the first-person and third-person perspective for graphic adventures).  There were variations (for instance, the early Sierra titles had a protagonist that was controlled with the keyboard and had the text parser of interactive fiction), but purists stuck to these categories, and anything that didn't adhere to these wasn't considered a real adventure.  I was one of those purists then, as my website for covering adventure games, in general, was titled Real Adventure in 2000.  There are still purists out there, as there always will be, but today it's much harder to be one, as the genre has continued to evolve and there are now so many variations of adventure games.

There were text-based games released in the early 1970s that had some hallmarks of text adventures. However, this type of game became popularized, and the genre got its name, when Will Crowther developed Colossal Cave Adventure from 1975 to 1976 and released it on the ARPANet (the precursor to the internet). It was expanded with permission by Don Woods in 1977, and became so popular, it inspired many game designers to create their own games in this style. 

Because of the technical limitations of computers at the time, the filename for Colossal Cave Adventure was ADVENT.  Because of the common shortening of the game's filename, the game became widely known as either Advent or Adventure, leading to the name of the adventure genre as we know it today.

The first adventure games were completely text based because of limitations of the computers of the time, which could not display graphics. This led to a novel way to experience games, which were written out as descriptive passages, like paragraphs in a novel, and users would input commands which would branch the story based on the command chosen. This was very similar in practice to a concept that was happening concurrently in print books, which themselves began with the release of Edward Packard's Sugarcane Island in 1976, which were originally known as Adventures of You but later became known as Choose Your Own Adventures.

Colossal Cave Adventure inspired Scott Adams, who founded Adventure International with his wife Alexis to sell their adventure games.  Adventure International released Adventureland in 1978, which was the first commercially published adventure game.  Adventure International continued to produce and sell adventure games (both containing just text and text with static graphics) until they went bankrupt in 1985 as a result of the North American video game crash of 1983.  Scott Adams returned to creating commercial text adventures in 2000, and has released two new text adventures which were published through Scott Adams Grand Adventures.

Colossal Cave Adventure also inspired members of the Massachusetts Institute of Technology modeling group, who created an adventure game titled Dungeon, later renamed Zork due to a trademark claim by the owners of the Dungeons and Dragons franchise. It was developed on a mainframe computer, with larger storage capacity than home computers at the time. Three of the game's four creators, Tim Anderson, Marc Blank, and Dave Lebling, founded Infocom in 1979 to sell Zork commercially on home computers. To do so, they created the Z-code scripting language and broke up the game into three parts. The first, Zork I, was released in 1980.

Infocom was purchased by Activision in 1986, however they continued to produce text adventures (both containing just text and text with static graphics) until they were closed in 1989. Activision continued releasing adventure games under the Infocom name until the mid 1990's.

Text adventures, which are also known today as interactive fiction, went out of popularity in the 1980's as graphics were introduced to the genre.  However, there are still a small group of developers who still release text adventure games, both for free and commercially.  Variations of the Z-machine engine that Infocom used to create their adventure games are still used to create text adventures to this day.

Back To The PreludeOn To Part II

Tuesday, November 18, 2014

Ron Gilbert and Gary Winnick Turn To Kickstarter

The Thimbleweed Park Kickstarter is a crowdfunding effort by Ron Gilbert and Gary Winnick, the creators of Maniac Mansion, to do a retro adventure in the style of that game. According to the Kickstarter page:

Thimbleweed Park is the curious story of two washed up detectives called in to investigate a dead body found in the river just outside of town. It’s a game where you switch between five playable characters while uncovering the dark, satirical and bizarre world of Thimbleweed Park.

If this sounds interesting to you, then head over to The Thimbleweed Park Kickstarter and pick a pledge tier.

Monday, November 17, 2014

Armikrog Trailer

Armikrog, the crowd funded adventure game made with clay by the creators of The Neverhood is progressing nicely. Check the trailer above to get a taste of what happens when a space explorer named Tommynaut and his blind, alien talking dog named Beak-Beak crash land on a weird planet and end up locked in a mysterious fortress called Armikrog.

No release date has yet been set, but both the developer's website and the Armikrog website still state that the game will be released later this year.

17th Anniversary of My First Adventure Game Website

You may have noticed some changes behind the scenes the past few days. I have decided to merge my adventure game websites, as having two is redundant, and it's hard to maintain both.

My other website was originally opened on November 17, 1997 as a Monkey Island fan page titled the Mega Monkey page.  It expanded into a LucasArts fan site on September 18, 1998. It briefly expanded into a general adventure game website called Real Adventure on April 25, 2000, before returning to focusing solely on LucasArts games as I felt a general adventure website was too much for one person to handle at the time. Of course, this site is now a general adventure game website, so my goal has been fulfilled and my idea for an adventure game website has come full circle.

I'm merging all of the old Mega Monkey updates to this website.  I have already added most of the news archives from 1997 to 2000, and I'm working on adding the rest.  This should be fairly painless, as it's all behind the scenes, but if you see any weird news popping up on the RSS or twitter feeds, you'll know what it is.

Thanks for understanding, and thanks for your continued support of both The Adventuress and Mega Monkey over the years.  I appreciate it a lot.

Sunday, November 16, 2014

Game of Thrones Screenshots Possibly Leaked

GameInformer is reporting that the twitter account @lifelower, which is dedicated to releasing information on upcoming XBLA games, has released what appears to be leaked screenshots from Telltale's upcoming Game of Thrones.

If these are the first images of Telltale's series, it's looking pretty good. Telltale's Job Stauffer described the style as a living oil painting, and I'd have to concur. I can't wait to see how it looks in motion. You can see some of the images below (click to enlarge):


Saturday, November 15, 2014

The Dream Machine Chapter Five Is Out

The Dream Machine, the excellent dream traveling adventure game made of clay and cardboard, has now been updated with the release of episode five.  So, now our hero can go upstairs and help more of his neighbors get free of the grip of the dreaded dream machine.  There's just one more episode to go before this game is finished, so although it'll take a while to come out and no release date has been announced, now's a good time to catch up if you want to experience the story before the finale.

Thursday, November 13, 2014

Tales from the Borderlands Preorders Are Open

Tales from the Borderlands is available to preorder on Steam now for 10% off the usual $25USD price, and the page lists the release date as November 25 (though note that Steam dates can sometimes be estimates that change before release. Telltale hasn't announced an official date yet).

In addition, the Tales from the Borderlands launch trailer is here, which means the first episode of the game should be releasing soon, as Telltale's games usually launch within a week or two of the launch trailer. Episode titles haven't been revealed yet, but it's known there will be five episodes and the Australian Classification board lists the name of the first episode as ZER0 SUM. The platforms have been announced as PC, Mac, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and iOS. More platforms will be announced at a later date.

In other Telltale news, they have quietly started shipping the collector's DVDs for The Walking Dead Season Two and The Wolf Among Us. If you have already or are planning on purchasing these games from the Telltale Store, you can get the DVD for the season at just the cost of shipping by clicking buy now at the game's website.