Friday, November 28, 2014
Randal's Monday is 10% off on Steam
Labels:
daedalic,
nexus game studios,
randal's monday
Thursday, November 27, 2014
Game of Thrones: Iron From Ice Release Dates
Dreamfall Chapters Book Two: Rebels Announcement Trailer
Dreamfall Chapters, the third game in The Longest Journey series just had the first chapter, Reborn, released last month. Now, the title of the second chapter, is revealed to be Rebels. The announcement trailer contains footage of Chapter One, bringing people up to speed on the game so far, as well as some footage of Chapter Two to give people a taste of what's to come.
Dreamfall Chapters Book Two: Rebels doesn't have a release date yet, but Red Thread Games states that it is coming soon.
Dreamfall Chapters Book Two: Rebels doesn't have a release date yet, but Red Thread Games states that it is coming soon.
Labels:
funcom,
red thread games,
the longest journey
Hero-U Will Be Released On October 15, 2015
Music for the game is now estimated to be 90% completed, and Lori Ann Cole is making good progress on the writing for the game. Because Lori Ann and Corey Cole now feel confident in the game's progress to set a release date, they have scheduled Hero-U's release for October 15, 2015.
Broken Age Act II Will Be Released Early Next Year
Tuesday, November 25, 2014
Tales from the Borderlands Zer0 Sum Is Out Now
Telltale's Tales from the Borderlands page is now live, and you can buy and play the PC version right now. The Mac version is not ready yet, but it's coming soon. Steam will get the PC release later today, as will PSN for PlayStation 3 and PlayStation 4 in North America. It will then be released for Xbox One on November 26, and for Xbox 360 and on PSN for PlayStation 3 and PlayStation 4 in Europe on December 3.
Monday, November 24, 2014
Shadowgate Remake Includes Original Shadowgate and Deja Vu
If you purchase the game from Steam, you can find the original games in their Steam directories:
Windows:
C:\Program Files (x86)\Steam\SteamApps\common\Shadowgate\retro
Mac:
~/Library/Application Support/Steam/SteamApps/common/Shadowgate/Retro
Downfall Remake Is Coming, Original Downfall Is Now Free
The original Downfall is now available to download legally, free of charge.
Kelvin and the Infamous Machine on Kickstarter
Dave Grossman Joins Reactive Studios
Reactive Studios is known for their episodic interactive radio spy drama Codename: Cygnus, which was funded through a successful kickstarter campaign. It plays like a choose your own adventure style of game, with branching paths depending on techniques chosen to complete mission objectives. The game shows a tally of these techniques, such as bold vs. secretive or stealthy vs. athletic, adjusting them as you make each decision.
It really does seem like a role suited towards Dave Grossman, and I wish him the best of luck at his new position.
Game of Thrones Available for Preorder
Publisher Axes Unannounced Double Fine Game, 12 Laid Off
Double Fine's publisher woes haven't improved as of late it seems, as Gamasutra is reporting that one of Double Fine's unannounced projects was unexpectedly cancelled by its publisher, which led to them having to lay off 12 people.
Tim Schafer states that "Broken Age, Massive Chalice, and Grim Fandango Remastered, were unaffected".
Hopefully those affected get back on their feet soon and I wish them the best of luck in the future.
Tim Schafer states that "Broken Age, Massive Chalice, and Grim Fandango Remastered, were unaffected".
Hopefully those affected get back on their feet soon and I wish them the best of luck in the future.
Labels:
broken age,
double fine,
grim fandango,
massive chalice
Sunday, November 23, 2014
The Evolution of Adventure Games Part IV: Keypad Control
While Japan's adventures were evolving away from text parsers to menus, adventures in the west were doing something quite similar.
These types of adventures went out of popularity by the end of the 1980's, but as with all forms of entertainment, there are still a small group of people who still make games in these styles. The menu based text adventure gameplay is used in some mobile ports of text adventure engines. There is also a group of fans that still make games using tools that have reverse engineered Sierra's AGI engine so that they can create games using that engine themselves.
These types of adventures went out of popularity by the end of the 1980's, but as with all forms of entertainment, there are still a small group of people who still make games in these styles. The menu based text adventure gameplay is used in some mobile ports of text adventure engines. There is also a group of fans that still make games using tools that have reverse engineered Sierra's AGI engine so that they can create games using that engine themselves.
Back to Part III | On To Part V |
Labels:
agi,
dragon's keep,
king's quest,
labyrinth,
lucasarts,
maniac mansion,
scumm,
scummvm,
sierra
Saturday, November 22, 2014
The Evolution of Adventure Games Part III: Visual Novels
Adventure games were popular in the early days of the computer industry in North America and Europe, but they didn't immediately catch on in Japan. There were a few produced in that region, but the early releases didn't catch on with the gaming public.
The success of The Portopia Serial Murder Case led to the creation of games which would become known as visual novels. Although they both started from the same style of text adventures, adventure games evolved differently in Japan as opposed to the adventure games in the west.
The amount of translations of visual novels into English has dropped in recent years, but they still continue to be a driving force in Japan, still claiming the majority of sales in the home computer market. After the 1990's Western adventure games wouldn't share in that popularity, but they also evolved from their text adventure roots to the adventures that are still developed today, although in a much different style than their Japanese counterparts.
The success of The Portopia Serial Murder Case led to the creation of games which would become known as visual novels. Although they both started from the same style of text adventures, adventure games evolved differently in Japan as opposed to the adventure games in the west.
The amount of translations of visual novels into English has dropped in recent years, but they still continue to be a driving force in Japan, still claiming the majority of sales in the home computer market. After the 1990's Western adventure games wouldn't share in that popularity, but they also evolved from their text adventure roots to the adventures that are still developed today, although in a much different style than their Japanese counterparts.
Back to Part II | On To Part IV |
Labels:
ace attorney,
capcom,
enix,
konami,
policenauts,
portopia,
snatcher,
square,
square enix,
star arthur,
t&e soft,
the death trap
Friday, November 21, 2014
The Evolution of Adventure Games Part II: Static Graphics
This led to the formation of the Hi-Res Adventure line, which would continue the concept of Mystery House, with gradually improving graphics, until 1983. The Williams' On-line Systems would become Sierra On-line and later Sierra Entertainment, becoming one of the leading developers and publishers of computer games until the studio was closed by then-owners Vivendi Universal in 1999.
As I had eluded to in the first part of this article, this style of game was also adapted by other adventure game developers. Adventure International began the Scott Adams Graphic Adventures line in 1982, re-releasing the original adventures with graphics. The games published by the studio would continue to be released in both formats, with the text only games released in the Scott Adams Classic Adventures line, until the studio closed in 1985. All of the Scott Adams Classic Adventures can now be freely downloaded from the Scott Adams Grand Adventures website. |
This style of adventure game would go out of favor by the end of the 1980's, as games without a parser had begun to gain dominance and adventures had begun to shift towards third person graphic adventure games where the game's protagonist could be controlled by the player. However, as with text adventures, this style of game hasn't been completely abandoned. There are a still a handful of developers still releasing text adventures with static graphics, both for free and commercially.
Back to Part I | On to Part III |
Labels:
adventure international,
infocom,
mystery house,
pirate's island,
shogun,
sierra,
z-machine,
zork
Wednesday, November 19, 2014
The Evolution of Adventure Games Part I: Text Adventures
When adventure game websites started in the early to mid-1990s, adventure games were generally divided into a few categories: interactive fiction, interactive fiction with graphics, 2D first-person point and click adventure games, and 3D point and click adventure games (plus a breakdown between the first-person and third-person perspective for graphic adventures). There were variations (for instance, the early Sierra titles had a protagonist that was controlled with the keyboard and had the text parser of interactive fiction), but purists stuck to these categories, and anything that didn't adhere to these wasn't considered a real adventure. I was one of those purists then, as my website for covering adventure games, in general, was titled Real Adventure in 2000. There are still purists out there, as there always will be, but today it's much harder to be one, as the genre has continued to evolve and there are now so many variations of adventure games.
Because of the technical limitations of computers at the time, the filename for Colossal Cave Adventure was ADVENT. Because of the common shortening of the game's filename, the game became widely known as either Advent or Adventure, leading to the name of the adventure genre as we know it today.
Infocom was purchased by Activision in 1986, however they continued to produce text adventures (both containing just text and text with static graphics) until they were closed in 1989. Activision continued releasing adventure games under the Infocom name until the mid 1990's.
Text adventures, which are also known today as interactive fiction, went out of popularity in the 1980's as graphics were introduced to the genre. However, there are still a small group of developers who still release text adventure games, both for free and commercially. Variations of the Z-machine engine that Infocom used to create their adventure games are still used to create text adventures to this day.
Because of the technical limitations of computers at the time, the filename for Colossal Cave Adventure was ADVENT. Because of the common shortening of the game's filename, the game became widely known as either Advent or Adventure, leading to the name of the adventure genre as we know it today.
Colossal Cave Adventure inspired Scott Adams, who founded Adventure International with his wife Alexis to sell their adventure games. Adventure International released Adventureland in 1978, which was the first commercially published adventure game. Adventure International continued to produce and sell adventure games (both containing just text and text with static graphics) until they went bankrupt in 1985 as a result of the North American video game crash of 1983. Scott Adams returned to creating commercial text adventures in 2000, and has released two new text adventures which were published through Scott Adams Grand Adventures. |
Infocom was purchased by Activision in 1986, however they continued to produce text adventures (both containing just text and text with static graphics) until they were closed in 1989. Activision continued releasing adventure games under the Infocom name until the mid 1990's.
Text adventures, which are also known today as interactive fiction, went out of popularity in the 1980's as graphics were introduced to the genre. However, there are still a small group of developers who still release text adventure games, both for free and commercially. Variations of the Z-machine engine that Infocom used to create their adventure games are still used to create text adventures to this day.
Back To The Prelude | On To Part II |
Tuesday, November 18, 2014
Ron Gilbert and Gary Winnick Turn To Kickstarter
Thimbleweed Park is the curious story of two washed up detectives called in to investigate a dead body found in the river just outside of town. It’s a game where you switch between five playable characters while uncovering the dark, satirical and bizarre world of Thimbleweed Park.
If this sounds interesting to you, then head over to The Thimbleweed Park Kickstarter and pick a pledge tier.
Monday, November 17, 2014
Armikrog Trailer
No release date has yet been set, but both the developer's website and the Armikrog website still state that the game will be released later this year.
Labels:
armikrog,
crowd funding,
pencil test studios
17th Anniversary of My First Adventure Game Website
You may have noticed some changes behind the scenes the past few days. I have decided to merge my adventure game websites, as having two is redundant, and it's hard to maintain both.
My other website was originally opened on November 17, 1997 as a Monkey Island fan page titled the Mega Monkey page. It expanded into a LucasArts fan site on September 18, 1998. It briefly expanded into a general adventure game website called Real Adventure on April 25, 2000, before returning to focusing solely on LucasArts games as I felt a general adventure website was too much for one person to handle at the time. Of course, this site is now a general adventure game website, so my goal has been fulfilled and my idea for an adventure game website has come full circle.
I'm merging all of the old Mega Monkey updates to this website. I have already added most of the news archives from 1997 to 2000, and I'm working on adding the rest. This should be fairly painless, as it's all behind the scenes, but if you see any weird news popping up on the RSS or twitter feeds, you'll know what it is.
Thanks for understanding, and thanks for your continued support of both The Adventuress and Mega Monkey over the years. I appreciate it a lot.
My other website was originally opened on November 17, 1997 as a Monkey Island fan page titled the Mega Monkey page. It expanded into a LucasArts fan site on September 18, 1998. It briefly expanded into a general adventure game website called Real Adventure on April 25, 2000, before returning to focusing solely on LucasArts games as I felt a general adventure website was too much for one person to handle at the time. Of course, this site is now a general adventure game website, so my goal has been fulfilled and my idea for an adventure game website has come full circle.
I'm merging all of the old Mega Monkey updates to this website. I have already added most of the news archives from 1997 to 2000, and I'm working on adding the rest. This should be fairly painless, as it's all behind the scenes, but if you see any weird news popping up on the RSS or twitter feeds, you'll know what it is.
Thanks for understanding, and thanks for your continued support of both The Adventuress and Mega Monkey over the years. I appreciate it a lot.
Sunday, November 16, 2014
Game of Thrones Screenshots Possibly Leaked
GameInformer is reporting that the twitter account @lifelower, which is dedicated to releasing information on upcoming XBLA games, has released what appears to be leaked screenshots from Telltale's upcoming Game of Thrones.
If these are the first images of Telltale's series, it's looking pretty good. Telltale's Job Stauffer described the style as a living oil painting, and I'd have to concur. I can't wait to see how it looks in motion. You can see some of the images below (click to enlarge):
If these are the first images of Telltale's series, it's looking pretty good. Telltale's Job Stauffer described the style as a living oil painting, and I'd have to concur. I can't wait to see how it looks in motion. You can see some of the images below (click to enlarge):
Saturday, November 15, 2014
The Dream Machine Chapter Five Is Out
Thursday, November 13, 2014
Tales from the Borderlands Preorders Are Open
In addition, the Tales from the Borderlands launch trailer is here, which means the first episode of the game should be releasing soon, as Telltale's games usually launch within a week or two of the launch trailer. Episode titles haven't been revealed yet, but it's known there will be five episodes and the Australian Classification board lists the name of the first episode as ZER0 SUM. The platforms have been announced as PC, Mac, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and iOS. More platforms will be announced at a later date.
In other Telltale news, they have quietly started shipping the collector's DVDs for The Walking Dead Season Two and The Wolf Among Us. If you have already or are planning on purchasing these games from the Telltale Store, you can get the DVD for the season at just the cost of shipping by clicking buy now at the game's website.
Labels:
borderlands,
fables,
telltale,
the walking dead
Wednesday, November 12, 2014
Point and Click Adventure Mega Review: The Shivah
The game follows Rabbi Stone, who runs a synagogue that is nearing closure due to increasingly lacking attendance. The Rabbi soon gets a visit from the police, informing him that a man that he had kicked out of his congregation for wanting to marry a non-Jewish woman had been murdered. To the Rabbi's surprise, it turns out that the man left Rabbi Stone a substantial amount of money in his will. This puts Rabbi Stone at the top of the police's suspect list, and sets the Rabbi out on a mission to clear his name and to discover why he would be a major benefactor in the man's will. The story is short, although it has been extended when it went into commercial form, as the free version was shorter. Even though the game can be completed in a few hours, however, the story is excellent. The game time is also extended by having several different endings, with satisfying moral implications for each. The puzzles are well done as well, and a Yiddish to English dictionary is included for both the conversations as well as a few puzzles. Conversations are put to good use in puzzles, as is the evidence that the Rabbi collects. Every puzzle is logical, and each fits into the story of the game well.
The free version and the first commercial version are presented in a low resolution format, with pixelized graphics. The backgrounds are actually quite well done despite the low resolution, and show off the realistic world of the game well, from the dire situation of Rabbi Stone's underfunded synagogue, to the more cheerful situation of more successful competing synagogues, to the gritty locations of the city's downtown. Dialog from the characters are presented in a large dialog box, which give the characters much more detail than is possible with the pixelized sprites. These character portraits are done in a realistic style that works well with the background art. The kosher edition has a higher resolution, so the backgrounds are redrawn. They did an excellent job making the transition, making the art really look like an upscaled version of the original art. The character portraits are also slightly improved. They still keep the detailed realistic style of the original, but the quality of the portraits has improved significantly. They now have more realistic coloring and shading, and because of the increased resolution, the faces are much more detailed. The mouths don't move in the portraits in the kosher edition when there are voice overs as they did in the first commercial version. However, this doesn't detract much, as like the Monkey Island Special Edition, the static portraits actually work well without lip movement.
The music in the game is purposefully understated, and works well with the serious tone of the game. In the commercial versions there is also full voice overs, which are performed quite well. The voice Rabbi Stone has a serious tone that matches the personality of his character, and he portrays a great deal of emotion in the role when it is required, which really helps draw you into the game. The other characters are portrayed equally well, especially the character of the murdered man's widow. Her voice actor portrays as much emotion as the Rabbi himself, which is needed considering the circumstances. The game's villain is also excellent, portraying a calm and cool demeanor that belies a cold, twisted mindset. The commercial versions are definitely the versions to play, as the voice work is truly excellent.
The first game by Wadjet Eye Games still remains one of their best. The story is short, but excellent, and the puzzles are well done and fit into the story perfectly. The art work is presented in a realistic style that fits the tone of the game, and the character portraits are presented in a realistic style that works well with the backgrounds. The music is understated, but fits the game's world well, and the voice work is truly excellent, with the actors showing a wide range of emotions that work with the serious nature of the game's story. The commercial versions are the ones to get, as the voice work really draws you into the game's world. The best option is buying the game from GOG.com, as it includes both the original commercial version and the shivah edition remake with higher definition graphics for the same price. Although it's quite short, it's still worth playing, as it is an excellently crafted adventure that deserves to be played by anyone that enjoys serious point and click adventure games.
Final Verdict:
4½ out of 5
Sunday, November 9, 2014
Point and Click Adventure Review: Ben Jordan: The Cardinal Sins
Ben receives a mysterious call from a man in prison in Rome, who was given his number by an unknown caller. The man murdered a priest, and claims that a demon made him do it. Even though Ben doesn't like the circumstances behind the call, he heads to Rome with his friends in order to investigate the crime. This is the darkest case yet, but it is also one of the best written. The tension builds up right to the last minute of the episode, and plot threads are tied together masterfully.
This case once again has voice work, and like the deluxe editions, the voices are all well done though some times the audio volume varies. The quality is as expected for a free indie adventure, but it is worth playing with voices on though. The voices all work for the characters, with the three main characters in particular all receiving suitable voice performances for their personalities. The personalities of the characters here really do shine, and both returning characters and the new characters that are important to the story arc are given a lot of background information.
The series has always been good at showing the wonder of the locations despite the low resolution, and that trend continues here. Rome is a place with a lot of history, and a lot of mystery, and that's shown off quite well here. The character portraits are all well done here as well, and once again fit with the game's art work, and show off a good deal more of the character than is possible with small sprites. The music is also well done, with the exception of one early song which had some notes that grated a bit. This didn't last long though, and the rest of the game's music was up to the high standards set by the rest of the games in the series. The puzzles here are also pretty good this time around. The missteps from the previous episode aren't repeated here, and all of the puzzles fit the world of the game.
Ben Jordan's seventh case is one of his strongest. The missteps in the puzzles from the previous episode are made up for here, as all of the puzzles are well done, and all fit within the logic of the game's world. There is one song that grates a bit, but the rest of the music is wonderful and fits the game's world quite well. The audio volume of the voice work varies, but the voices are done pretty well for a free indie adventure, and all of the voices fit the character's personalities. The best part of the game though is its story. It is a wonderful, yet dark, tale, telling a suspenseful story where the tension builds up right up to the exiting final moments. It ties up the plot threads together wonderfully, while leaving enough anticipation for the finale to come.
Final Verdict:
4½ out of 5
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