Sunday, July 28, 2019

Open World Action Adventure RPG Review: Judgment


Judgment is an action-adventure game that is a spin-off of developer Ryū ga Gotoku Studio's Yakuza series. It has the fighting and open-world exploring of Yakuza as well as investigation and detective mechanics similar to Ace Attorney Investigations. Although it leans in very close to its Yakuza heritage, the investigation mechanics give it a feeling of freshness that's been lacking in the franchise since the first Yakuza game came out almost fifteen years ago. 

The game follows Takayuki Yagami, a former attorney who lives in Kamurocho, Ryo ga Gotaku Studio's fictionalized version of Tokyo's Kabukichō district. He was formerly his firm's golden boy, getting to handle almost all of the firm's clients after he got a man acquitted of murder charges in a country that has a conviction rate of over 99 percent. However, when the man kills his girlfriend and sets fire to her apartment, Yagami leaves his firm and becomes a private investigator. 

One of the investigation techniques he uses as a private investigator is called active search mode, which is used for investigating crime scenes, searching for evidence, or verifying information such as eyewitness sketches with the facial features and clothing of a suspect. Yagami also employs the tried and true method of tailing a suspect. While doing so, he sometimes has to hide behind items or blend in with a crowd to avoid being seen. It has to be said that this isn't realistic in the least, as the suspects turn straight around and begin craning their head and turning sharply left and right looking for someone who is trailing them. With these exaggerated head movements, there would not be ample time to hide in reality. However, in a franchise that is known for, and thrives on, exaggeration this actually fits right into the atmosphere of the game once you get used to it.

The most novel, and topical, of these investigation techniques is a flying drone named the pigeon. It is used to spy on targets below and those that are inside of buildings by looking in through the window. There is also a drone race mini-game that can be played, and the drone can be upgraded to better compete in these races.

This being the Yakuza universe, drone racing isn't the only way to pass the time. There are many other mini-games that can be played around Kamurocho. These include Sega arcade classics like Virtua Fighter 5, Fighting Vipers, and Puyo Puyo. There is also a unique Kamurocho-themed House of the Dead-style shooting game titled Kamurocho of the Dead. Throughout the city, there are also areas where you can play darts, western gambling games like poker and blackjack, and Japanese gambling games like koi-koi and oichu-kabu. Those who have played Yakuza 6 will find the layout of Kamurocho familiar, as it uses the same map, with some changes. The most obvious of these is that the bowling alley area now has a mini-game inside that is said to be a virtual reality board game of Kamurocho. Here, you roll dice and traverse around a game board. The spaces you land on could lead to several mini-games, from lockpicking or thumb turn bypass (using a thin wire to open a lock), fighting several enemies, or shooting using a drone. There are also spaces that add dice rolls or take them away, and spaces that simply give you a gift. Winning any of the minigames in these spaces will give you a prize, and they will be converted to cash upon successful completion of the board. Any extra dice at the end will also give you a cash prize. Because of this, it's one of the easiest ways to earn a lot of money, as long as you have enough game passes to play. These game passes can be found in gambling centers, or won from simply winning street fights when thugs around Kamurocho jump you.

The voice acting and motion capture in this game is excellent. The highlight is definitely Takuya Kimura as Takayuki Yagami. I enjoyed Yakuza's protagonist Kazama Kiryu as much as everyone else, but Kimura gave Yagami a much more emotional performance that was a nice change from the stoic performance of Takaya Kuroda as Kiryu. Another highlight was one of the game's main antagonists, Kyohei Hamura. There was a lot of press given to the fact that Pierre Taki was replaced in the role by Miou Tanaka after Taki was caught by police in possession of cocaine. Hamura's face was altered to no longer resemble Taki, but the motion performance is still there, and it is excellent. Throughout the story, Hamura almost becomes a sympathetic character, and a lot of that is down to the emotion given when the entire plot is revealed. That is a testament both to Tanaka's voice performance and Taki's motion-capture performance. In this game, unlike most games in the Yakuza universe, there is both a Japanese voice option and an English one. The excellent thing about this is that the English dub has an entirely new translation from the Japanese one. This makes it flow more naturally when spoken in English, preventing the game from having stilted dialogue as was the case with the Shenmue series or the original Yakuza on PlayStation 2. The English voice actors are equally as impressive, with the highlights once again being Yagami's voice actor Greg Chun and Fred Tatasciore as Hamura. Another standout in both English and Japanese versions is Yagami's best friend, former Yakuza Masaharu Kaito, performed by Shinshu Fuji in Japanese, and voiced by Crispin Freeman in English. I would love to see a game with Kaito as a playable character.

The game's art style is excellent, as is the case with all Yakuza titles. Kamurocho, the Yakuza universe's fictionalized version of the Kabukichō district of Tokyo, is almost a character all of its own. It is brimming with life, with recreations of famous Kabukichō landmarks and buildings as well as buildings unique to Kamurocho. The game pays tribute to Shenmue in many ways, more so than most Yakuza titles, with capsule toys that can be sold or displayed in Yagami's office, and quick-time event chase scenes. The quick-time events are never as punishing as Shenmue however, as you are given ample time to press the button, and failing to do so won't result in failure, just a reduction of the amount of time that Yagami has to catch the suspect. The latter is not a problem either, as Yagami is given ample time to catch up. Many of these scenes make the quick-time events worth it, as there are a lot of references to famous film action scenes, including everything from Jackie Chan films to Back to the Future.

The musical score is also top-notch, and while many themes should be familiar to fans of the Yakuza series, there are some standouts that are new to this game. There are also five vinyl records that can be collected throughout Kamurocho containing music that can be played in Yagami's office. These include everything from the traditional Irish tune "Londonderry Air" (commonly known with lyrics as "Danny Boy", although this game includes the song with no lyrics), to a song performed by one of Yagami's love interests in the game.

Judgment is an exceptional game. It has both Yakuza and Ace Attorney Investigations gameplay styles that work exceptionally well together, and the game's cast of characters are well voiced in both Japanese and English. The separate translation for the English dub is also a welcome change from previous efforts to translate games in the Yakuza franchise, resulting in dialogue that sounds natural when spoken in English. The game's fictionalized Tokyo district, Kamurocho, is bustling with life and energy, and there is much to do around the district as well. This game is one that I heartily recommend to anyone, whether you are a fan of the Yakuza series or not.

Final verdict:
5 out of 5
Judgment series

Sunday, June 16, 2019

Microsoft Acquired Double Fine

Tim Schafer posted a video explaining that Microsoft has acquired Double Fine Productions.

Games already announced won't be affected, such as Psychonauts 2, which will still launch on Linux, macOS, Windows, PlayStation 4 and Xbox One as planned, and crowdfunding backers will still get everything for which they pledged.

 However, the company will focus on Microsoft platforms going forward.

Saturday, March 2, 2019

Open World Action RPG Review: Yakuza 0


This review was originally posted on the McMurray Internet Channel website on December 6, 2018.

Yakuza 0 is a prequel to Sega’s popular Yakuza series, which follows the regular series protagonist Kazama Kiryu and the regular series minor antagonist Goro Majima near the beginning of their Yakuza careers in the late 1980s.

The game takes place in 1988 as both characters are expelled from the yakuza. Kiryu’s expulsion is done at his request to protect the man who ran the orphanage he grew up in, Shintaro Kazama, after being accused of a murder he didn’t commit. Majima’s expulsion, on the other hand, is involuntary and comes after being tortured for two years for not going against his oath-brother as demanded by his patriarch.

Although the two never interact directly in the game, both stories are intertwined with each other, with each character getting more playtime after the other’s story has been told in two chapters. Each character’s respective Yakuza family wants an empty lot in Kamurocho that is worth one billion yen.  Someone is using both characters to accomplish this, and it’s up to Kiryu and Majima to find out who is pulling the strings and why they are manipulating them to do so.

The story is held up by the excellent voice acting, which remains in Japanese with English subtitles, and the cinematic music that is used in the game’s many cutscenes.

As with most games in the Yakuza series, the game is an open-world action adventure that takes major cues from both the Shenmue series and the Streets of Rage series. The latter is apparent in the combat, which is accomplished in martial arts through hands, feet, and weapons, as well as from objects around the city which can be picked up and used as makeshift weapons against enemies. Both characters have four types of fighting styles, each of which can be leveled up by gaining experience from fighting, eating, and completing side-quests.

The game takes place in two cities, Kamurocho, a fictional district in Toyko based on the real-life Kabukicho, and Sotenbori, a fictional district in Osaka based on the real-life Dotenbori. Both cities are quite vast, detailed, and have a lot to do. This is where Yakuza 0 really shines. There are a bunch of events where the protagonists must do quests for people which more often than not resorts to the use of martial arts. However, there are also a bunch of mini-games that can be played, ranging from Sega arcade classics such as Space Harrier, Outrun, Super Hang-On, and Fantasy Zone, to UFO Catcher crane games, to parlor games such as darts, billiards, and bowling, to gambling games such as poker, baccarat, and blackjack. The localization team even went so far as to provide detailed games on how to play Japanese gambling games which are not as well known in the west such as koi-koi and oichu–kabu.

Yakuza 0 is not only one of the best games in the Yakuza series, but it is one of the best games that Sega has ever made. The story is fantastic, especially the half focusing on Majima, which gives a lot of depth to this usually two-dimensional character. The Japanese voice acting with English subtitles helps keep the uniquely Japanese feel of the game intact, and the cinematic music helps to set the story nicely. With tons of fun side-quests and mini-games, this is also a title that has tons of replay value even after the main story has been completed.

Update June 28, 2025: Yakuza 0: Director's Cut has been released. It includes additional cutscenes that weren't in the original release, adding extra context to the story.

Final verdict:

5 out of 5

Like a Dragon: Ishin! (Kiwami) reviewFist of the North Star: Lost Paradise review

Saturday, October 13, 2018

Leisure Suit Larry - Wet Dreams Don't Dry Coming November 7


Leisure Suit Larry - Wet Dreams Don't Dry is the seventh official Leisure Suit Larry game starring Larry Laffer, as Leisure Suit Larry 4 doesn't exist, and this fact is lampooned in the plot of Leisure Suit Larry 5. Magna Cum Laude and Box Office Bust star Larry Laffer's nephew, Larry Lovage.

It is being developed by the German game studio CrazyBunch, and, although it has had no input from series creator Al Lowe, it will be a point-and-click adventure, in the same vein as the classic Sierra series.

It will be released on the 7th of November and is currently available to pre-order for a 15% discount from GOG.com and Steam.

Monday, October 8, 2018

GOG.com Is 10, Sells Indiana Jones and the Infernal Machine

GOG.com turned 10 years old this year, and to celebrate they held a sale and had added some more new games, alongside some more good old games, to their store.

One of those good old games is Indiana Jones and the Infernal Machine, the 1999 LucasArts title that brought Indiana Jones into the third dimension. This game borrowed heavily from the Tomb Raider series, which was fitting since Tomb Raider borrowed from heavily from the Indiana Jones film series.

Although it's in a different genre, Indiana Jones and the Infernal Machine is a sequel-of-sorts to Indiana Jones and the Fate of Atlantis, as the game sees Indiana Jones reuniting with Sophia Hapgood, the secondary player character from the earlier title.

Sunday, October 7, 2018

Skybound To Finish Telltale's The Walking Dead Final Season

The official Twitter page of The Walking Dead was updated with news that Skybound, The Walking Dead creator Robert Kirkman's company, will be finishing the final two video game episodes of The Walking Dead: The Final Season.

Telltale previously stated that they were looking towards multiple partners to hire the staff of The Walking Dead Season Four so that they could finish the season properly. So, it looks like there's a (tiny) bit of good news for at least some the staff members that were let go from Telltale without warning last month.

Wednesday, October 3, 2018

Mark Darin, Telltale Alum, Starts Nick Bounty Kickstarter


Mark Darin created a Kickstarter crowdfunding campaign. You may remember Mark Darin as a designer at Telltale that helped create some of their best games (Strong Bad's Cool Game for Attractive People, Puzzle Agent, Hector: Badge of Carnage, The Walking Dead, Tales from the Borderlands, and Batman Season Two, among many, many others).

Now he is going back to his roots. Before he became a designer at Telltale, he designed two free adventure games: Nick Bounty: A Case of the Crabs and Nick Bounty: The Goat In The Grey Fedora. He is now creating the third game in the series, that you can help fund now by going to the Nick Bounty and the Dame with the Blue Chewed Shoe Kickstarter page.