Thursday, February 26, 2026

Shoot 'Em Up Review: Donkey Kong 3 - The Great Counterattack


Donkey Kong 3: The Great Counterattack was one of the weirder games that Hudson Soft designed and published during their deal with Nintendo to release the games of the latter on Japanese consoles. 

The original arcade version of Donkey Kong 3 was already a weird game. Nintendo took Mario out of the question and replaced him with a now-forgotten character named Stanley the Bugman. In doing so, the genre was changed from platformer to static shoot 'em up as Stanley used his bug spray to blast a parachuting Donkey Kong out from his greenhouse.

Hudson Soft takes this weird premise further by eschewing the greenhouse completely and replacing it with stages set in lands near and far. Without Stanley's greenhouse, the bugs no longer try to take his plants. Instead, they now act like the bugs from Galaga, coming after Stanley in various attack patterns. They now also shoot blasts downward at the erstwhile greenskeeper.

To be able to tie this oddball of a setup with Donkey Kong 3, Stanley still uses his bug spray to blast not only the bugs, but Donkey Kong as well. This works the same as the arcade game, as when Donkey Kong is blasted far enough up the screen, the location changes and Stanley starts the battle anew.

Donkey Kong's initial appearance is greeted by the classic tune from the original arcade game. The end of each stage has a little fanfare of a tune. Most of the game is silent, interspersed by blasting sounds and the dropping sound of Donkey Kong's parachute.

There are twenty-five stages that see Stanley spraying baddies. He first is on the highway with a rocky hillscape during sunset. He then finds himself at night on a strange bridge, which appears to be a normal bridge with a safety fence on both sides. Things become even weirder after this, as Stanley finds himself leaving the Earth, now battling Donkey Kong in the black vastness of space with the third planet from the sun appearing behind them. 

The Galaga connection deepens, as after every five levels, Stanley finds himself dealing with bugs on a challenging stage with no background. Like Namco's classic, he has to try to get rid of as many bugs as he can while a timer ticks away until the bonus round completes.

They then fight in the Astron Belt, a rocky outcrop in space that shares a name with a Laserdisc arcade game by Sega. The sparring pair travel around Saturn, past a mysterious planet that does not appear to be part of the Milky Way galaxy, and back to Earth again. Back on terra firma, they fight in a desert, by a pyramid, in a cave. They then tussle outside an active volcano before heading inside the active crater. Things get more mundane as they fight outside a dome, above Nazca lines, and on a runway.

Weirdly, they then find themselves at the site of a nuclear explosion with a mushroom cloud behind them. They apparently face introspection after that, as they take in the sight of seagulls at sunset. Finally they show up at a city, on a country road, in front of non-descript giant green aliens. Finally, at level 25, the two spar inside of a UFO. This must be the way the two made their way back to Earth, as Donkey Kong has been in many more projects after this. As for Stanley, the experience must have made him put away his bug spray for good, as he has become relegated to the history books after the release of this game.

Donkey Kong 3 - The Great Counterattack is one of the weirder Nintendo-licensed games by Hudson Soft, but it is also strangely one of their better games. Outside of Excitebike, Hudson Soft didn't really make straight ports. Hudson Soft was licensed by Nintendo to make games for the 8-bit Japanese computers of the time. They couldn't really handle most Nintendo games, which is why the world got the ambitious but lacking Super Mario. Bros Special. With this game, they were able to make a game that stayed within the specifications of the hardware, but still remained fun. It's certainly a oddball of a concept, but it smartly follows the static shooter framework made famous by Namco's Galaga series. It's a far cry from any game in that series, but it's competent and worth trying for its utter weirdness alone.

Final Verdict:
3 out of 5

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