Sunday, February 22, 2026

Arcade Beat 'Em Up Review: Nekketsu Renegade Kunio-Kun


Nekketsu Renegade Kunio-Kun, later localized as Renegade in the West, is an arcade beat 'em up by Technōs Japan. It was the game that started the series that known as Kunio-kun in Japan and primarily known as River City in the West.

The story of the game is simple. Kunio-kun is a new student at Nekketsu High School. The name of the school is a reference to the attitude of Kunio himself, as it translates to passionate, courageous, or hot-blooded. There is a student there who is always bullied named Hiroshi, whom Kunio befriends as he can't stand bullies. When Hiroshi is kidnapped, Kunio goes off to rescue his friend.

Kunio fights various stereotypical Japanese gangs as he progresses in his quest to save his friend. He has to clear six areas of gang members and fight a boss before he can move on. The first area is at the train station at Shinjuku. He fights members of a rival high school, Hanazono, which literally translates into English as flower garden. The boss fight there is Kunio's rival Riki. The second area is at the seaport in Yokohama. He fights against members of the Yokohama Funky bōsōzoku gang, which is a youth culture in Japan that is into customized motorcycles. The boss fight here is against the gang's leader Shinji. The third area is a dark alley near a disco store. Here, Kunio fights girls from Taiyō Academy. The final fight here is against the Misuzu, the sukeban, or boss girl. The final area is at a car dealership that is a front for the Yakuza crime organization known as the Sanwakai, or Sanwa gang. Riki is freed after Sanwakai's leader, Sabu, is defeated.

The original arcade game didn't quite have the cute super deformed style characters that the Kunio-Kun games would become known for once they were brought to the Family Computer. The sprites have more colors and are taller than their 8-bit console counterparts, but they did share a lot of the style in terms of the anime-inspired sprites and exaggerated facial expressions.

What it did have in common with the rest of the Kunio-kun brawling games and its spiritual successor, the Double Dragon series, was its fantastic beat 'em up gameplay. Kunio has the ability to jump and to perform a multitude of moves using only two action buttons and the right and left direction on the joystick. There are actually a whole range of actions he can make with such a small amount of buttons, a running hook, a jump kick, a collar grab, a knee bash, and a shoulder throw. He can also perform a beat down on enemies and defend himself when grabbed. The limited amount of buttons actually made this a perfect game to port to the Famicom, which is where the Kunio-kun series really flourished.

The music in this game is fast-paced which fits the action perfectly. There are sound effects for things such as hitting and kicking. There are a few compressed voice clips here, including a female Japanese announcer at the game's start as well as sounds of exertion from Kunio and screams from the enemy fighters. It's all a fantastic mix of audio, especially at the time of its release in 1986.

Nekketsu Renegade Kunio-Kun is notable as being the premiere of the Kunio-kun series, which is still going strong today. Beyond that, it remains enjoyable despite its sharp difficulty, which was common in arcade games of the time. The modern re-releases that use emulation are a great help here, as this type of gameplay isn't as popular as it was then and the ability to save a state and replay it makes it a lot more palatable. Later games, such as Double Dragon and Kunio-kun's own River City Ransom take the formula and improve upon it in big ways, but it is still interesting to see where everything began.

Final Verdict:
3½ out of 5

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