South Park: The Stick of Truth is a role-playing video game based on the famous foul-mouthed children from the long running Comedy Central satire comedy animated series South Park. Early South Park games were created without direct input from the creators of the animated series, Matt Stone and Trey Parker. This game was created early in the era where this was corrected, in an attempt to create games that were more than a simple cash grab.
The Adventuress
Thursday, October 9, 2025
Turn-Based Role-Playing Video Game Review: South Park - The Stick of Truth
South Park: The Stick of Truth is a role-playing video game based on the famous foul-mouthed children from the long running Comedy Central satire comedy animated series South Park. Early South Park games were created without direct input from the creators of the animated series, Matt Stone and Trey Parker. This game was created early in the era where this was corrected, in an attempt to create games that were more than a simple cash grab.
Wednesday, October 8, 2025
Fighting Game Review: Darkstalkers - The Night Warriors
The Halloween season is upon us again, and with it comes my infrequent tradition of reviewing monster-themed games. The game to begin the festivities is Capcom's classic arcade monster fighter, Darkstalkers: The Night Warriors, also known as Vampire: The Night Warriors in Japan.
Darkstalkers has ten playable characters, all of whom make up an eclectic cast of monsters. The series mascot is Morrigan, a succubus who has since become a fan favorite. Joining her as the only other female in the game, is Felicia the cat girl. The first of the male characters is the vampire Demitri Maximoff, the intended protagonist of the series. Other male monsters include the British werewolf karate master Jon Talbain aka Gallon, the German creature Victor von Gerdenheim who is made up of reanimated body parts in the vein of Frankenstein's monster, the zombie rock-and-roller Lord Rapper aka Zabel Zarock, the mummified pharoah Anakaris aka Anakarisu, the samurai ghost Bishamon, the merman Rikuo aka Aulbath, and the Canadian yeti Sasquatch.
The graphics are right up there with the seminal Capcom fighter, Street Fighter II. That's not a surprise, as the art was created by the man who created the art from that game, Akira "Akiman" Yasuda. The monster theme allowed for some fun character designs. The female characters are sexy, as is usual from fighting games, especially those in the early 1990s. While they are sadly not as popular as the likes of Chun-Li, Sonya Blade, or Sarah Bryant, their skimpy costumes have become iconic. This is especially true of Morrigan, who has become the face of Darkstalkers over the years. The male characters allowed Akiman to stretch out his imagination, as they all have the monster flare of Street Fighter II's resident green-skinned feral wildman, Blanka.
The monster archetypes also allow for some fun stages. They include a classic London nighttime cityscape, a vampire throne room draped in blood red, a mad scientist's lab, a medieval castle above a creepy cave, a sasquatch village, a green-tinted graveyard, a Brazilian jungle, a town draped in winter accoutrements, a Japanese cyberpunk city, a mummy's tomb, a robot factory, and an alien planet.
The music also takes advantage of the iconic QSound available found in games that run on the Capcom Play System 2 boardset. They are all fun tracks, which play around with the varied characters and landscapes. The sound is the standard found in Capcom's 1990s fighters, with various grunts and occasional voice clips.
Darkstalkers: The Night Warriors remains a B-tier Capcom fighter, as it never reached the heights of its sister series, Street Fighter. This reputation is underserved however, as Darkstalkers is made up of fantastic monster characters in a fun art style playing on the weirdness of the premise, fantastic music and sound that is right up there with the best of Capcom's well-regarded 1990s output.
Final Verdict:
5 out of 5
Thursday, September 25, 2025
Action Animated Television Short Review: Batman the Animated Series Pilot
Batman: The Animated Series was a big part of the formative years for many millennial and Generation X people. In addition to that, it is a show that was popular with many demographics. As a women who grew up with this series and its follow-ups, and who knows many women who grew up with it, it's safe to say it was one of those shows that was just so well done that it transcended gender as well. Along with the great action sequences, it had the depth, humor, and heart to reach so many for so many different reasons. It drew me in by the great writing and voice acting, and this show as well as its predecessors kept me invested well into my twenties. It's pretty amazing to think that it all started with a two-minute pilot animation that served as the team's pitch to the high-ups at Warner Bros.
While watching the pilot, you are likely to notice that the animation looks very familiar. The pilot animation was so well done, that much of it was used as the introduction to the series proper. It detailed something with which Batman fans are very familiar. He interrupts a jewel heist, knocks out the robbers, and leaves before the police can arrest him. That's all there was to it, but it works so well since it very well could be a typical night in the life of Batman. The only weird thing here was his ability to swiftly dodge bullets, which was thankfully left out of the series. Batman did pull off more superhuman feats as the show turned into a shared universe, but the original series was very much grounded in reality. Well, at least in as much reality as is possible when dealing with a man jumping off a skyscraper dressed as a bat.
The voice of Kevin Conroy isn't there yet, so Batman stays silent throughout. In fact, the only real voice to be heard is when a police officer yells a warning to Batman. Other than that, it is a silent short apart from the grunts from the robbers as Batman fights them. This works well for a character that is as dark and brooding as Batman had become since the success of Frank Miller's seminal story, Batman: The Dark Knight Returns.
In behind the scenes material, it was revealed that the studio requested that the show adhere to the characters most recent film, which was also the most successful Batman live action adaptation up to that point, Tim Burton's Batman. The pilot was completed in 1991, so Burton's 1989 hit was still on the minds of both the studio heads and the public. The music for the short was lost, so the version that was distributed on DVD incorporated the fantastic main theme from the film, which was composed by the talented Danny Elfman. This score fit in so well, as could be seen when it was used when the short was retooled into the intro animation.
The Batman: The Animated Series pilot is more than a simple curio or a piece of animation history. Its use in the into animation means that it is well ingrained in the minds of anyone who watched the series. Its use of the iconic Batman score by Danny Elfman gave it the gravitas that was needed for a series created so close to the classic 1989 film. Other than the superhuman feats shown at one point in the animation, it is darn near perfect.
Final Score:




Thursday, August 21, 2025
Rhythm Game Review: Space Channel 5: Part 2
Space Channel 5 Review | Space Channel 5 VR: Kinda Funky News Flash Review coming soon |
Rhythm Game Review: Space Channel 5
Racing Game Review: Excitebike

Wednesday, August 20, 2025
Action-Adventure Review: Guardians of the Galaxy
The Guardians of the Galaxy, long a niche comic team, gained a large following after being adapted into films. Because of this, it is only fitting that it would get video game adaptations. The Eidos-Montréal version of Guardians of the Galaxy was a high-budget game that is based on the same crew made famous by the James Gunn Marvel Cinematic Universe trilogy.
It was released after Guardians of the Galaxy: A Telltale Series. The Telltale game also followed the characters from the films, with elements mixed in from the surprisingly even weirder Marvel Comics version of the characters. That meant that the game had a tough act to follow, especially following the promotional material that made this take on the Guardians highly anticipated.
This action-adventure adaptation has a lot going for it. Unsurprisingly, it features the characters from the film trilogy, which have become the most loved version of this group of anti-heroes. However, it also pulls from the comics, giving the team's leader, Peter Quill aka Star-Lord, his half-Spartax background and featuring the genetically-engineered Adam Warlock two years before he was featured in the third Guardians of the Galaxy film.
The characters all have abilities that are gained and expanded upon as the game progresses. Star-Lord uses a laser gun and jet boots, Gamora, a stoic green female uses her skills of fighting with a knife and scaling rocky surfaces, Rocket, a sarcastic genetically-engineered racoon, uses his expertise in explosives and demolitions, Groot, a living tree who can only talk using his name with various inflections, uses his roots to lift the team upwards and make wooden bridges for the team to cross, and Drax the Destroyer uses his vast strength to fight and to pick up and throw objects.
The characters are all well portrayed, and it is a treat to watch them go from misfits thrown together to a fully-developed team that truly care for each other. It also features a member of the Guardians of the Galaxy that has yet to appear in the films, Nikki Gold. She has been reimagined as the daughter of Peter's former love interest, a Kree Nova Corps member named Ko-Rel.
However, this game falls into the same traps that befell countless Marvel Comics video game adaptations in the past. The gameplay is decent enough, featuring the shooting mechanics expected by a character such as Star-Lord mixed with a time-limited command system to allow the powers of the rest of the team a chance to shine as artificial intelligence-controlled backup characters. However, the stage layouts aren't varied enough to mitigate the simplistic gameplay, making going through the game feel like a chore after a while.
The story was interesting enough to get me to continue the game, however, and the fact that the voice acting was fantastic helped as well. There are a lot of 20th century hit songs in the game as well, which can be played on the Guardians ship, the Milano, or as a boost to morale while in battle. I enjoyed the use of pop hits in the first two films, so it was a lot of fun to see that atmosphere continue here.
Guardians of the Galaxy isn't a perfect game. It has gameplay that can get repetitive after a while, but the story, voice acting, and music makes up for it. It isn't a must play by any means, but if you are willing to go through stages, especially in the middle of the game, that can feel a bit generic, it could be worth playing through once just to experience the story.
Final Verdict:
3 out of 5