Thursday, October 9, 2025

Turn-Based Role-Playing Video Game Review: South Park - The Stick of Truth


South Park: The Stick of Truth is a role-playing video game based on the famous foul-mouthed children from the long running Comedy Central satire comedy animated series South Park. Early South Park games were created without direct input from the creators of the animated series, Matt Stone and Trey Parker. This game was created early in the era where this was corrected, in an attempt to create games that were more than a simple cash grab.

The Stick of Truth was created by Obsidian Entertainment, the studio known for the Star Wars RPG Knights of the Old Republic II: The Sith Lords. This game is the first to feature the New Kid, which serves as the silent protagonist. The game has a fairly robust character creation system, or at least as robust as possible for a character design that was originally created through construction paper cut-outs. In this game gender can not be chosen, so the character is always referred to in the masculine. However, many costume pieces can be collected that let you wear female clothing. 

The female roleplay actually also extends to Kenny, who plays a princess. This aspect of the game is one of the best parts. Many of my favorite South Park episodes are those where the kids of South Park Elementary actually act like children. It always provides a humorous juxtaposition where the kids use their imagination to roleplay fantasy characters in situations that are very real. That is the case here, as the town is eventually taken over by zombies, but the kids take this in stride as they fight them off in their cosplay outfits.

The children of South Park play as fantasy characters in a feud between humans, led by the wizard king Cartman, and the elves, who are led by the high elf Kyle. Cartman's faction includes the thief Craig, the cleric Token, the shopkeep Clyde, Princess Kenny, the paladin Butters, and the barbarian warrior Tweek. Kyle's faction includes the ranger Stan and Jimmy the bard. The New Kid helps both factions, eventually gaining the six playable allies Butters, Cartman, Jimmy, Kenny, Kyle, and Stan.

Unlike the early Acclaim titles, Stick of Truth stays close to the look of the show, with cutscenes that are indistinguishable from the show. The voice actors from the show are also used here, including Matt and Trey themselves. This further helps to make it feel like South Park. One cutscene created for this game actually made it into the show proper in the season seventeen episode "A Song of Ass and Fire". The playable part of the game also retains the look of the series, as the New Kid walks through familiar locations which closely match those from the show.

Like the show itself, there are some controversial moments. One in particular was censored in Germany, which led to a fun joke in itself where the moment is written out in text while a statue of David facepalms in the background. Those who do live in Germany don't have to worry much at this point, as there are fan-made mods that can be used to restore the cut content.

The game serves as a celebration of all of South Park, as characters from the madcap early days show up in the game or as friends that can be collected as friends on Facebook alongside characters from the later satire era of the show. There are a lot of fun moments with these characters that are a real treat for those who are long time fans of the show, however the comedy writing is so good in this game that fans who are only aware of the later part, or those who are only aware of its early years should still get some laughs from the game.

South Park: The Stick of Truth is a fun roleplaying game that is a fun role-playing game created by developers from a company that knows how to create fun RPGs. It is also a game that successfully recreates the look and feel of South Park, complete with the voice actors from the show. Its writing is wonderful, with great jokes that draw from the early era. This is one licensed game that fires on all cylinders, and should entertain fans of any era of the show.

Final Verdict:
4½ out of 5

Wednesday, October 8, 2025

Fighting Game Review: Darkstalkers - The Night Warriors

The Halloween season is upon us again, and with it comes my infrequent tradition of reviewing monster-themed games. The game to begin the festivities is Capcom's classic arcade monster fighter, Darkstalkers: The Night Warriors, also known as Vampire: The Night Warriors in Japan.

Darkstalkers has ten playable characters, all of whom make up an eclectic cast of monsters. The series mascot is Morrigan, a succubus who has since become a fan favorite. Joining her as the only other female in the game, is Felicia the cat girl. The first of the male characters is the vampire Demitri Maximoff, the intended protagonist of the series. Other male monsters include the British werewolf karate master Jon Talbain aka Gallon, the German creature Victor von Gerdenheim who is made up of reanimated body parts in the vein of Frankenstein's monster, the zombie rock-and-roller Lord Rapper aka Zabel Zarock, the mummified pharoah Anakaris aka Anakarisu, the samurai ghost Bishamon, the merman Rikuo aka Aulbath, and the Canadian yeti Sasquatch.

The graphics are right up there with the seminal Capcom fighter, Street Fighter II. That's not a surprise, as the art was created by the man who created the art from that game, Akira "Akiman" Yasuda. The monster theme allowed for some fun character designs. The female characters are sexy, as is usual from fighting games, especially those in the early 1990s. While they are sadly not as popular as the likes of Chun-Li, Sonya Blade, or Sarah Bryant, their skimpy costumes have become iconic. This is especially true of Morrigan, who has become the face of Darkstalkers over the years. The male characters allowed Akiman to stretch out his imagination, as they all have the monster flare of Street Fighter II's resident green-skinned feral wildman, Blanka.

The monster archetypes also allow for some fun stages. They include a classic London nighttime cityscape, a vampire throne room draped in blood red, a mad scientist's lab, a medieval castle above a creepy cave, a sasquatch village, a green-tinted graveyard, a Brazilian jungle, a town draped in winter accoutrements, a Japanese cyberpunk city, a mummy's tomb, a robot factory, and an alien planet. 

The music also takes advantage of the iconic QSound available found in games that run on the Capcom Play System 2 boardset. They are all fun tracks, which play around with the varied characters and landscapes. The sound is the standard found in Capcom's 1990s fighters, with various grunts and occasional voice clips.

Darkstalkers: The Night Warriors remains a B-tier Capcom fighter, as it never reached the heights of its sister series, Street Fighter. This reputation is underserved however, as Darkstalkers is made up of fantastic monster characters in a fun art style playing on the weirdness of the premise, fantastic music and sound that is right up there with the best of Capcom's well-regarded 1990s output.

Final Verdict:
5 out of 5

Thursday, September 25, 2025

Action Animated Television Short Review: Batman the Animated Series Pilot


Batman: The Animated Series was a big part of the formative years for many millennial and Generation X people. In addition to that, it is a show that was popular with many demographics. As a women who grew up with this series and its follow-ups, and who knows many women who grew up with it, it's safe to say it was one of those shows that was just so well done that it transcended gender as well. Along with the great action sequences, it had the depth, humor, and heart to reach so many for so many different reasons. It drew me in by the great writing and voice acting, and this show as well as its predecessors kept me invested well into my twenties. It's pretty amazing to think that it all started with a two-minute pilot animation that served as the team's pitch to the high-ups at Warner Bros.

While watching the pilot, you are likely to notice that the animation looks very familiar. The pilot animation was so well done, that much of it was used as the introduction to the series proper. It detailed something with which Batman fans are very familiar. He interrupts a jewel heist, knocks out the robbers, and leaves before the police can arrest him. That's all there was to it, but it works so well since it very well could be a typical night in the life of Batman. The only weird thing here was his ability to swiftly dodge bullets, which was thankfully left out of the series. Batman did pull off more superhuman feats as the show turned into a shared universe, but the original series was very much grounded in reality. Well, at least in as much reality as is possible when dealing with a man jumping off a skyscraper dressed as a bat.

The voice of Kevin Conroy isn't there yet, so Batman stays silent throughout. In fact, the only real voice to be heard is when a police officer yells a warning to Batman. Other than that, it is a silent short apart from the grunts from the robbers as Batman fights them. This works well for a character that is as dark and brooding as Batman had become since the success of Frank Miller's seminal story, Batman: The Dark Knight Returns.

In behind the scenes material, it was revealed that the studio requested that the show adhere to the characters most recent film, which was also the most successful Batman live action adaptation up to that point, Tim Burton's Batman. The pilot was completed in 1991, so Burton's 1989 hit was still on the minds of both the studio heads and the public. The music for the short was lost, so the version that was distributed on DVD incorporated the fantastic main theme from the film, which was composed by the talented Danny Elfman. This score fit in so well, as could be seen when it was used when the short was retooled into the intro animation.

The Batman: The Animated Series pilot is more than a simple curio or a piece of animation history. Its use in the into animation means that it is well ingrained in the minds of anyone who watched the series. Its use of the iconic Batman score by Danny Elfman gave it the gravitas that was needed for a series created so close to the classic 1989 film. Other than the superhuman feats shown at one point in the animation, it is darn near perfect.

Final Score:

4½ out of 5

Thursday, August 21, 2025

Rhythm Game Review: Space Channel 5: Part 2


Space Channel 5: Part 2 was the sequel to the Seminal musical rhythm game starring Ulala, a reporter of the titular Space Channel 5. It had a lot live up to, as the original game served up a near-perfect blend of button-timing, pop rock dancing, alien shooting, psychedelic 1960's fun.

In the second part, the wonderful wackiness is kicked up a notch. A group of pirate broadcasters known as the Rhythm Rogues are led by a pirate news anchor named Purge. They kidnapped the Space President and inflicted innocent people with dancing madness. Ulala once again has to match the up, down, right, and left motions as well as the chu and hey motions that once again are performed by pressing the A and B buttons.

This time around, however, portions of the broadcast don't just have those dance moves, adding in instrument riffs into the mix. These are still performed with the same buttons, but it becomes a play-off alongside the usual rival station dance-offs.

The package is enhanced beyond the usual game this time around with the addition of the Ulala's Dance mode. This is a difficult one-hundred stage dance battle that becomes progressively harder as it goes on. It is made even more difficult by the fact that Ulala only has a single heart on her life meter. So, one mistake wrecks the whole run. If you do win progressive stages, you will be rewarded with unlocked costumes and accessories for Ulala. Some of the unlocks can also be found by finding hidden moves in the story stages.

As this is a Space Channel 5 game, the swinging sixties is in full force, with Ulala's signature miniskirt and high-heeled thigh-high boot outfit, psychedelic backdrops, and fun 60's pop-flavored music. The signature song, Ken Woodman's 1966 song Mexican Flyer returns. So too, thankfully do Naofumi Hataya and Kenichi Tokoi return, joined by erstwhile composers Tomoya Ohtani and Mariko Nanba. The music is just as groovy as the original, and make you want to get up and dance with Ulala in full Austin Powers mode, saying "Yeah, Baby!" as you chu and hey your way through enemy hordes.

The game presentation is made even more joyful by the return of Ulala actresses Mineko Okamura in the Japanese version and the effervescent Apollo Smile in English. Plus, the game is made even more pop-tastic by the reappearance of Michael Jackson as Space Michael.

Space Channel 5: Part Two outdoes the original in every way possible. Plus, the fact that it was released as a high-definition remaster fourteen years ago means it's available on more than just the original Dreamcast and PlayStation 2 releases. The story is funkier this time, in a good way, the music is just as 60's-flavored as the original with musical instrument sections that give it a new flavor, the voices are once again fantastic and the return of Michael Jackson is goofy fun. The original game was already a treat, but the additions this game provides makes this one a must play for rhythm game fans.

Final Verdict:
5 out of 5

Space Channel 5 ReviewSpace Channel 5 VR: Kinda Funky News Flash Review coming soon

Rhythm Game Review: Space Channel 5


Space Channel 5 is a unique rhythm game that came out in 1999, during the period where Sega was arguably the most experimental. The game was created by Sega Software R&D 9, the team which would become United Game Artists. The same team brought the world the wonderfully psychedelic musical rail shooter Rez, so the team definitely knew what it was doing when it came to music-based gameplay.

Space Channel 5 follows a space reporter for the titular Space Channel 5 news station. The reporter in question is Ulala, pronounced Ooh-La-La or You-La-La if you are Michael Jackson. The latter is actually part of the game, as the King of Pop was a fan of Sega and voiced himself in this game. Ulala's aesthetic is very 1960s, as she dons miniskirts and high heeled thigh-high platform boots in a sheen akin to rubber and latex. 

The music is also decidedly psychedelic 60's, with songs that sound like they came straight out of Mike Myer's then-recently released spy spoof film Austin Powers: International Man of Mystery. This is especially true of Ken Woodman's 1966 song Mexican Flyer, which serves as the game's theme tune. The other songs in the game, composed by Naofumi Hataya and Kenichi Tokoi, fit right in with the 60s theme the game is espousing.

The plot is suitably silly for such an outlandish presentation. Ulala reports all across space fighting aliens known as Morolians, which attack her and kidnap humans should she fail to stop them. Fittingly for a game such as this, she fights by dancing. She has to match the movements of the aliens and other enemies which shout commands such as "up, down, left, right", which have to be pressed accordingly with the corresponding controller buttons. Occasionally, Ulala has to match the "chu" or "hey" shouted by the enemies, which correspond to the A and B buttons on the controller.

The characters are in the early 3D of the era, but with the plastic aesthetic of the clothing, the limitations actually worked in their favor, much like the plastic 3D of the time worked well for Pixar's Toy Story a mere four years earlier. Most of the game uses the same polygonal look for the backgrounds, which worked well with retro TV-inspired backdrops. However, when the backgrounds moved, they used pre-rendered 3D in compressed videos. This looked nice on the CRT TVs of the Dreamcast era, but has unfortunately kept the game from being remade in high definition like its sequel.

The game can be upscaled on emulators of course, and the game looks fantastic when done so, but the pre-rendered videos still look a bit muddled as there isn't much to be done with those, at least until AI video upscaling improves to a point where the videos can be converted convincingly. This obviously wasn't even an option when Space Channel 5: Part 2 was released as part of the Dreamcast Collection for consoles fourteen years ago.

Final Verdict:
4½ out of 5

Racing Game Review: Excitebike

Excitebike was an influential early motocross racing game for the Nintendo Entertainment System. There have been many more realistic games released after this, including Nintendo's own Excitebike 64, but the original game still has retro charm.

The game takes place on a two-dimensional stage with various obstacles in the way such as jumps and hills. If there is a small obstacle on the ground, pressing up at the right time lets the motorbike go over it without crashing, and pressing up at the right level to the ground on a jump will prevent a crash as well. 

Pressing the B button will activate a turbo boost, but if it is held for too long, the bike will overheat. A loud warning sound will play when the overheat meter gets too high. There are arrows on the ground that will immediately reset the turbo meter when you hit it. 

This was an early NES game, predating the NES itself when it was released on the Japanese version of the NES, the Family Computer, in 1984. As such, it is very arcade-like with a simple selection of two modes when the game starts. Game A is the time trial or practice mode and Game B lets you play against the patterns that make up the enemy movements in versus CPU mode.  There are ten stages, which increase in difficulty as they go on. The racers become faster and the obstacles become tougher. If you fail to qualify by finishing in third place or better, you will be returned back to the select stage screen.

As it is such an early game, there wasn't much in the way of music here. For most of the game, you will just here the engine running sound or the engine overheat warning sound. There are musical jingles at the start of the game and between stages. The title screen and winning screen have a happy tune, the start of each race is also pleasant, leading into three beeps signaling the start of a race. Failing to qualify will lead to a fail screen with suitably melancholy music.

The thing that really elevates this game past average status and into the hearts of people who played it in the 1980s or 1990s is the track creation system. This is actually surprisingly quite robust, allowing you to choose from any of the obstacles from any of the stages to be used in your creations. The biggest drawback of this was that early carts didn't come with battery saving so the tracks could only be played on the console where they were created, which at release led to hoping that the game didn't become corrupt while waiting for your friends to come to your house to show off your creations.

The expanded version on the Famicom Disk System fixed this issue when it was released in Japan. International players got the ability to save with the emulation-based services like Virtual Console on Wii, Wii U, Nintendo 3DS, and New Nintendo 3DS as well as Nintendo Entertainment System – Nintendo Classics for Nintendo Switch.

Excitebike is an interesting little game. It isn't much by today's standards, but there's no doubting its impact on the video game industry. It comes from the age when video games were brutally hard, so there's a lot of challenge in there for people who want to complete all ten courses. Today's emulation-based re-releases of the game definitely help with that. Emulation also helps with those who want to play around with the track maker, but it's a shame that the modern re-releases never came with the option to share your creations with friends over the internet.

Addendum October 8, 2025: There is also an arcade version for the PlayChoice-10. This version is identical to the NES version, except there is a time limit in place where the game will quit when time runs out.

Final Verdict:
3 out of 5

Wednesday, August 20, 2025

Action-Adventure Review: Guardians of the Galaxy

The Guardians of the Galaxy, long a niche comic team, gained a large following after being adapted into films. Because of this, it is only fitting that it would get video game adaptations. The Eidos-Montréal version of Guardians of the Galaxy was a high-budget game that is based on the same crew made famous by the James Gunn Marvel Cinematic Universe trilogy. 

It was released after Guardians of the Galaxy: A Telltale Series. The Telltale game also followed the characters from the films, with elements mixed in from the surprisingly even weirder Marvel Comics version of the characters. That meant that the game had a tough act to follow, especially following the promotional material that made this take on the Guardians highly anticipated.

This action-adventure adaptation has a lot going for it. Unsurprisingly, it features the characters from the film trilogy, which have become the most loved version of this group of anti-heroes. However, it also pulls from the comics, giving the team's leader, Peter Quill aka Star-Lord, his half-Spartax background and featuring the genetically-engineered Adam Warlock two years before he was featured in the third Guardians of the Galaxy film.

The characters all have abilities that are gained and expanded upon as the game progresses. Star-Lord uses a laser gun and jet boots, Gamora, a stoic green female uses her skills of fighting with a knife and scaling rocky surfaces, Rocket, a sarcastic genetically-engineered racoon, uses his expertise in explosives and demolitions, Groot, a living tree who can only talk using his name with various inflections, uses his roots to lift the team upwards and make wooden bridges for the team to cross, and Drax the Destroyer uses his vast strength to fight and to pick up and throw objects.

The characters are all well portrayed, and it is a treat to watch them go from misfits thrown together to a fully-developed team that truly care for each other. It also features a member of the Guardians of the Galaxy that has yet to appear in the films, Nikki Gold. She has been reimagined as the daughter of Peter's former love interest, a Kree Nova Corps member named Ko-Rel.

However, this game falls into the same traps that befell countless Marvel Comics video game adaptations in the past. The gameplay is decent enough, featuring the shooting mechanics expected by a character such as Star-Lord mixed with a time-limited command system to allow the powers of the rest of the team a chance to shine as artificial intelligence-controlled backup characters. However, the stage layouts aren't varied enough to mitigate the simplistic gameplay, making going through the game feel like a chore after a while.

The story was interesting enough to get me to continue the game, however, and the fact that the voice acting was fantastic helped as well. There are a lot of 20th century hit songs in the game as well, which can be played on the Guardians ship, the Milano, or as a boost to morale while in battle. I enjoyed the use of pop hits in the first two films, so it was a lot of fun to see that atmosphere continue here.

Guardians of the Galaxy isn't a perfect game. It has gameplay that can get repetitive after a while, but the story, voice acting, and music makes up for it. It isn't a must play by any means, but if you are willing to go through stages, especially in the middle of the game, that can feel a bit generic, it could be worth playing through once just to experience the story.

Final Verdict:
3 out of 5