Thursday, October 27, 2016

Happy Twentieth Birthday To This Blog!

On October 27, 1996, the first iteration of my adventure blog, a subpage of MIC World, went live:


On November 7th, 1997, the adventure game page became The Mega Monkey Page, a fan site for the Monkey Island series.  On September 18, 1998, with the addition of a Grim Fandango page, the site was expanded into a general LucasArts adventure game fan site simply named Mega Monkey.  On April 25, 2000, the site briefly became known as Real Adventure, a general adventure website focusing on all adventure games.  That name lasted less than a month, as, at the time I felt it was too hard to maintain a general adventure website on my own.

On June 16, 2008, this version of the site went live on Blogger, with the title Telltale Fan.   On November 30, 2008, the site briefly became known as Autumn Double Tale when it began to cover Autumn Moon and Double Fine games in addition to Telltale games, in addition to the LucasArts titles that were made by the founders of those companies.  In 2009, this site was once again expanded to cover adventure games in general, and was given its current name of The Adventuress.

It's been a very fun 20 years, watching the evolution of the classic adventure into many different forms.  It should be really interesting to see what the next 20 years brings. :)

Tuesday, October 18, 2016

ScummVM 1.9.0 "Myst-ery U.F.O.s Release" Is Here



ScummVM, the project that aims to re-create engines for adventure games, using the original scripts and data files, so that the games run on modern (and some not-so-modern) systems, has received a new release.

This release brings support for six new games: Myst, Myst: Masterpiece Edition, U.F.O.s (also known as Gnap), and Sierra's Hi-Res adventure games #0: Mission Asteroid, #1: Mystery House, and #2: The Wizard and the Princess.

There's also been a lot of bugfixes for Sierra's SCI games, the addition of Hercules rendering and font for the AGI games, an enhanced Sherlock games experience, and the addition of AmiUpdate on the Amiga port.

Duke Grabowski Episode 1 Is Out Now

The first episode of Duke Grabowski, the crowd funded adventure game by Venture Moon (the new venture by a trio of developers that made Autumn Moon's adventures, including Bill Tiller himself), is finally here on Steam.

The game follows a brutish pirate named Duke, who longs to be a captain.  It's set in the same world that was introduced in Ghost Pirates of Vooju Island.

Monday, September 26, 2016

Day of the Devs 2016

It appears that the Day of the Devs lounge that was at the GDC in March isn't the only Day of the Devs event that's being held this year.  Double Fine's fourth annual Day of the Devs event is going to be available to the general public soon.

It is a day that is full of gaming fun, from Double Fine and other developers.  Plus this year, they are accepting game submissions from the public.  The game selection will be locked down in the next few weeks, so if you want to take part, head over to the website now and fill out the form linked at the bottom of the page.

The event takes place this November 5th at The Midway in San Francisco, and, as always, admission is free.

Sunday, September 25, 2016

King's Quest: Snow Place Like Home Is Out In Two Days

The penultimate chapter of the five episode King's Quest by The Odd Gentlemen, Snow Place Like Home, is arriving on the 27th of September.

Thursday, September 1, 2016

OpenQuest Converted to Wintermute

I've been learning the Wintermute engine, which I used to create my last few adventure games. I decided to learn more about the engine by converting the open source game, OpenQuest, to the Wintermute.  Every part of the game is in place, including the triangle puzzle, which was in the original AGS version but wasn't included in the SCUMM conversion.

OpenQuest for Wintermute is available here, and sourcecode is available here.

Thursday, August 18, 2016

My Games

For the past month, I've been working on some open source adventure games as part of a Game Jam that took place while the Double Fine Forums were down during an upgrade. I also just completed a new, small, one room adventure game called Dreamcat. It is meant to serve as a template to make your own low resolution games using Wintermute. All of my available games can be played through the links below.