Red Dead Revolver is a game that has an interesting pedigree and was the fore-bearer of the influential Red Dead Redemption series. It started at Angel Studios in the early 2000s as a Capcom-funded spaghetti-western arcade-style third-person shooter that was a spiritual successor to the 1985 arcade game Gun.Smoke. When Take-Two Interactive purchased Angel Studios in November 2002 and placed it under its Rockstar Games subsidiary as Rockstar San Diego, the Red Dead Revolver beta was expanded into a full game which was ultimately released for PlayStation 2 and Xbox in 2004.
In the final game, both the Capcom and Rockstar Games fingerprints are quite obvious upon even a cursory inspection. It is still the arcade-style slapstick Western that began at Capcom. Alongside the damage indicators, there are score tallies. Each scene takes place in a round, where accuracy and damaged is assessed and duel opponents and stages for duel challenges are rewarded based on the total. Most enemies have to be shot several times to be defeated, even with precise targeting, although the smaller, weaker enemies can be defeated in one hit with a headshot.
However, it also has hallmarks of Rockstar Games in its DNA. A town can be visited between rounds, and Red can explore the shops located within, although in a much more limited way than Rockstar's usual output. Alongside the gun shops where Red can purchase and upgrade his equipment, there are also other businesses to be visited such as the saloon, tailor shop, and the bank. The purchases within have less to do with what they advertise than act as a place where Red can unlock background information on the lore of the game through journal pages and purchase duel stages and characters that weren't unlocked when the stage scores were tallied
It's by no means a masterpiece of game design, but it is really a miracle these two different styles of game development actually manage to work together at all. Going in after playing either of the Red Dead Redemption games is really odd, such it is such a different style of game. However, once you reconfigure your brain to treat it like an arcade-style third-person shooter, it actually becomes enjoyable.
The main enjoyment to be had in the game is in the story. As a spaghetti-western, it is enjoyably over-the-top in its presentation and story-telling. The game follows Red Harlow, a gunman who had witnessed the death of his father Nate Harlow and his Native American mother Falling Star. They were killef by a gang of outlaws lef by Mexican General Javier Diego and the American mercenary who called himself Colonel Daren. Red's dad found gold in Bear Mountain with a man named Griff and forged two revolvers to celebrate. The Mexican Army took Griff prisoner and Javier learned about the gold. All three Harlows were meant to die to conceal the existance of the gold, but Red got away by shooting Javier's arm off with his father's revolver.
Red intends to avenge his father's death, teaming up with the English trick-shooter extraordinaire Jack Swift, a rancher named Annie Stoakes, Red's cousin Shadow Wolf, and an African American soldier called the "Buffalo Soldier". Each of these characters, along with Red are playable in specific points in the story, alongside the villain Javier who is also playable for a short time.
Many of these characters served as templates for characters who appeared later on in the series. Annie Stoakes was a brave, headstrong woman who bucked the social norms of the time, much as Bonnie MacFarlane would years later in Red Dead Redemption. She also was a pro with a gun, much as Sadie Adler in Red Dead Redemption II. Jack Swift bears more than a passing resemblance to the second Red Dead Redemption game's Josiah Trelawny in both appearance and the fact that both characters tend to their own business while occasionally teaming up with their game's protagonists. Shadow Wolf's headstrong personality and willingness to put himself in danger for his family and his tribe was akin to Eagle Flies in Red Dead Redemption II. Charles Smith from Redemption II bears a similarity to both Buffalo Soldier and Red Harlow himself. All three characters are stoic, selfless, and unambiguously the most morally good among their peers.
Javier Diego shares both a name and a background with Javier Escuella. Both were part of the Mexican Army before the start of their respective games and both, unfortunately were let down by borderline offensive Mexican stereotypes. For Escuella, at least, he received some much needed character development in the jump from Red Dead Redemption to Red Dead Redemption II. It's a shame we won't see more character development from Diego, since it is pretty much a sure thing that Rockstar Games won't feature the Revolver characters in the future outside of campfire folk tales.
Red Dead Revolver is more of a curio to see from where the Red Dead Redemption series started than anything else. It's not as easily accessible as the Redemption games, however it could be worth a play to people who aren't averse to playing arcade-style third-person shooters. The spaghetti-western atmosphere alongside the over-the-top portrayal of the characters and the story manage to elevate this game from what would otherwise be a purely mediocre experience. It's not up to Red Dead Redemption standards, but it is certainly not a bad game.
Final Verdict:3½ out of 5