Monday, April 21, 2025

Stealth Action Game Mega Review: Metal Gear

Metal Gear for the MSX2 computer is a very different beast from the Nintendo Entertainment System version that international players received. It is also the version that connects to the later games, as the two NES games are ignored by the storylines of the Metal Gear Solid games. The full three-dimensional third-person presentation of the latter made it a bonafide worldwide hit. However, even in the top-down perspective of the original game, many of the stealth mechanics that made Solid so popular were already present.

Metal Gear was released in for MSX2 in 1987 as the first game in the eponymous series. It was released in Japan and Europe, but the latter received a truncated version of the game with nearly half as many radio transmissions and truncated messages. 

A faithful remake of the original version was developed in the J2ME subset of Java and released for feature phones in Japan in 2004. It included an easy mode with a bandanna that gave infinite ammunition, larger text, and end-of-game statistics and related player codenames. This version was the basis of the version that was released worldwide in 2005 as a bonus on Metal Gear Solid 3: Subsistence.

Solid Snake begins his mission in much the same manner as he would later in Metal Gear Solid. Snake travels through the water to infiltrate an enemy base and receives a transmission from his mission commander who is known by the codename Big Boss. As the game progresses, Snake will be able to make and receive radio transmissions from other characters as well.

Snake finds keycards throughout the game, which can be used to unlock doors. In these doors, he may find weapons and gadgets to help him in his mission. He can also go into the back of trucks to find items to use, but sometimes enemy guards will be found instead. Snake can punch these guards or use the weapons he found. He can also use rations to refill his health bar.

There are two storage compartments where Snake keeps his items. The first stores items such as keycards and rations, while the second stores weapons. These can be set as active at all times. This allows Snake to enter doors with a keycard without having to manually activate the keycard. It also sets the weapon, which lets Snake fire it while it is active. This is especially helpful with rations, as Snake's health will be automatically refilled to an extent when it reaches zero.

The rations help a lot with the boss battles. There are no memorable bosses as in the Solid series. You won't find Psycho Mantis-style originality here, but the bosses do offer some variety as Snake battles terrifying gun-wielding soldiers and huge mobile weapons. The latter gives the player the first taste of the nuclear-loaded mecha known as Metal Gear.

Metal Gear is not as welcoming as its Solid brethren, but it does offer fun stealth action to those who are open to 8-bit game mechanics. With many of the game mechanics the Metal Gear Solid games would become known for, this is a fascinating game to play to see how the series started, if nothing else. It is also very easy to come by as the 2005 remake version has been ported to most consoles as well as Windows since that came out since it was first released. 

Final Verdict:
3½ out of 5

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