Sunday, July 31, 2022

Unlockable Open World Action RPG Review - Yakuza Kiwami 2: Majima Saga

Included with Yakuza Kiwami 2 was a short side story about Goro Majima. It was quick, but it was fun and it surprisingly added content to the main game while tying things back to the excellent Yakuza 0.

The three chapters of the Majima Saga are unlocked while progressing through the story of the main game. There is also an option to send cash to Kiryu for the main game in a much easier way than Yakuza 0. This time you just simply send the cash through any ATM. Defeating enemies here doesn't actually yield cash, though the stronger enemies will give Majima silver, gold, or platinum plates. These can be sold in the pawn shops for cash, which can then be sent to Kiryu or spent on items or food.

In the Majima Saga, it is better to stock up on health items rather than food, since it is impossible to eat beyond your stomach gauge. Majima is also limited to one move set here, although it's a doozy. You get full access to Majima's Mad Dog move set from Yakuza 0, as Majima doesn't gain experience. This is plenty, as Majima uses his knife with lightning-quick speed.

The combat is satisfying, but the main draw of the Majima Saga is its side story. It fills in the blanks within the story as to why Majima left the Tojo Clan. It's also the perfect game to have a Majima side story within it, since Ryu Ga Gotaku Studio, and Japanese culture in general, features romanticized yakuza that have morals and have left the yakuza life behind them. This is true of Kiryu and Ichiban Kasuga, and it is also true of Majima in Yakuza 0. Since Yakuza 2 is the only mainline Yakuza game where Majima is working as the head of Majima Construction rather than running a Tojo family, a Majima sidequest is a perfect fit.

The parts of the Majima Saga that showed the forming of Majima Construction were fun and were actually laugh-out funny at parts. However, the best parts are the scenes that tie the game into Yakuza 0. I wasn't expecting an emotional story out of this, so it definitely surprised me, in a good way. Hidenari Ugaki is always excellent as Majima, and he really pulled out the stops to give Majima the full range of emotions here.

Majima Saga is short, but sweet. It's a story that fills in the blanks of not only Yakuza 2, but Yakuza 0 as well. Any fan of the Yakuza franchise should check out, as its content more than makes up for its short length. It isn't the main reason to play Yakuza Kiwami 2, of course. However, if you do have Yakuza Kiwami 2, or you are planning to pick it up, you owe it to yourself to play the Majima Saga


Wednesday, July 6, 2022

Arcade Maze Game Review: Lupin III

In 1980, Taito released Lupin III, the first video game based on the popular Lupin the Third manga and anime. It was developed on the same Intel 8080 hardware platform that powered Taito's classic Space Invaders. That game stood the test of time, but does Lupin III fare nearly as well?

I first came across Lupin III in 2001 while working on my arcade emulator, LASER. As it is a deceptively simple game, like all games on Taito 8080 hardware, I did not expect much of it. However, as I worked to get the graphics and controls working properly in my emulator, I began to see that it actually is very enjoyable.

It is one of the first maze games, as it was released three months before Pac-Man, the seminal game in that genre. The purpose of the game is to clear out all of the money bags from the bank while avoiding the police. Like most early maze games, once the screen is cleared, it keeps repeating at a faster rate until all player lives are lost. Like Pac-Man, despite sounding boring, it is a lot of fun in practice. This is especially true in the international version.

The original Japanese release was a simple affair as all characters were colored yellow and the game contained no sound. The international version had multiple colors for the various characters, stage music, a stage clear jingle, and messages when stages are cleared. It also replicated the intro in an expectedly simple, yet amazingly effective, style. This makes the international version quite fun to play, and, like Pac-Man, it is infinitely replayable.

The international version of Lupin III is available in the Taito EGRET II Mini console, making it available to the home market for the first time. Although it has simple gameplay mechanics and simple, yet effective, animations and sound, the international version is extremely replayable. It is one of my favorite games on Taito 8080 arcade hardware and it is well worth playing if you ever manage to come across it.

Final verdict:
3½ out of 5