LucasArts was originally started in 1982 as the Lucasfilm Games Group, part of the Lucasfilm Computer Division (a division that was started in 1979 when George Lucas wanted to branch out into computers). The Lucasfilm Games Group became known as Lucasfilm Games when it began releasing games in 1984.  The Lucasfilm Graphics Group was sold to Steve Jobs in 1986, and became known as Pixar. What remained of the Lucasfilm Computer Division was retained as part of Industrial Light and Magic.


In 1990, Lucasfilm consolidated  Lucasfilm Games, along with Industrial Light and Magic and Skywalker Sound, into LucasArts.  The next year, Lucasfilm Games became the only division to be known as LucasArts, and the other LucasArts divisions were consolidated into Lucas Digital.

In 2006, Disney purchased Pixar. In 2012, Disney purchased Lucasfilm and its subsidiaries, including LucasArts and Industrial Light and Magic. This brought the three parts of the original Lucasfilm Computer Division together under the same parent company once again.  In April 2013, Disney halted all development at LucasArts.  Today LucasArts is just a licensor and digital publisher.

The companies that were created by former LucasArts designers, such as Telltale Games and Double Fine, licensed the LucasArts adventure game properties to make remakes and new games featuring the characters from these games.  Here is the full list of adventure games that are both developed and licensed by LucasArts (or in the case of Sam & Max, licensed by Steve Purcell, the duo's creator).

Adventure Games by Lucasfilm Games
1990
Alluded to in Moai Better Blues. Hone your magical powers as you uncover a plot to control the threads of existence.
Often alluded to in Telltale's games. Become a pirate, defeat an evil ghost captain, and rescue the governor.

1989
The origin of the fine leather jackets in-joke. Rescue Indy's father from the Nazis and recover the holy grail.

1988
Alluded to in Abe Lincoln Must Die. A tabloid reporter, an archeologist, and two college students save the world.

1987
Three teenagers break into a spooky mansion to save Dave's cheerleader girlfriend.

1986
You are sucked into a movie theater screen of the movie Labyrinth. Now you must escape the labyrinth yourself.