Wednesday, March 4, 2026

Action-Adventure Stealth Game Mega Review: Metal Gear Solid 2: Sons of Liberty


Metal Gear Solid 2: Sons of Liberty was the highly anticipated sequel to the highly successful and influential action-adventure stealth game, Metal Gear Solid. While the series had several games before Solid, it was that game that put the series on the map, and it was that game that Hideo Kojima and his team at Konami had to follow.

Sons of Liberty did not disappoint. The music is just as great as its predecessor, as is the sound effects such as footsteps and the clinks and clanks of the mostly metal environment. The biggest gain is when it came to improving upon the technical aspects of the game compared to its predecessor.  The increase in capability from the PlayStation to the PlayStation 2 was a huge leap. This allowed the team to give the characters full facial expressions, which was a much-needed upgrade from the creepy eye-less visage of Solid Snake from the PlayStation game.

With the graphics increase also came a more detailed game world, and new abilities. Solid Snake can now use first-person aiming beyond the sniper rifle. The original Solid had an auto-aiming feature, which, while effective, is not as effective as true first-person aiming. Even aiming with the sniper rifle is improved, as Metal Gear Solid felt stiff when in first-person mode for this item, whereas Sons of Liberty feels much smoother.

Snake is also more acrobatic now, with rolls and leaps in addition to climbing and hanging. I've been mentioning Snake, but, as is common knowledge by now, Kojima pulled a bait-and-switch by replacing the main character for most of the game.

After the first chapter of the game, which features Solid Snake as the main character, the rest of the game has a new main character in Raiden. Raiden, also known as Jack, is wildly different from Snake. Whereas Snake is the poster boy for the stoic hero, Raiden is much more emotional. His body type is also much more lean and androgenous as opposed to Snake's action movie hero physique.

This caused a lot of controversy when the game was released, but that has largely died down in the intervening years, especially after Raiden was more fleshed out in his next outing as protagonist in Metal Gear Rising. Raiden is actually a fine protagonist, and is actually more acrobatic than Snake, which makes playing the game feel a bit smoother compared to the intro with Solid Snake.

The other controversy, which is kind of laughable now with how weird the series became in later years, is the weirdness of the game's story. Beyond the usual weirdness inherent in the series as a whole, this chapter added in a whole lot of strangeness in the form of artificial intelligence, which actually makes the game more prescient in the current era.

Metal Gear Solid 2: Sons of Liberty is a fantastic sequel to the seminal classic Metal Gear Solid. The increase in graphical fidelity and the increased smoothness of the controls made it feel so much better. The story is a bit weirder than its predecessor, and the swap of protagonists still has its detractors, but these changes actually fleshed out the game world. It's a fine installment of a fantastic series, and is still worth playing today.

Final Verdict:
4½ out of 5

Tuesday, March 3, 2026

Fighting Game Compilation Review. Mega Man Battle & Fighters


In 1995 and 1996, Capcom released two arcade fighting games featuring its popular Mega Man characters, Mega Man: The Power Battle and Mega Man 2: The Power Fighters, respectfully. When the Neo Geo Pocket Color came out, it was a boon for portable fighting game adaptations, so Capcom miniaturized the two games into one compilation.

The fighting games on the Neo Geo Pocket Color were chibi, or super deformed, versions of traditional arcade fighters. This was due to the limitations of the Neo Geo Pocket. This works perfectly for these two games, as Mega Man's crew and the robots he fights against are stylized in a way that still looks good when squashed into cute forms.

The Neo Geo Pocket Color had sound hardware that sounded great, and had all of the boops-and-beeps as you'd expect for 16-bit hardware of the 1990s. The music from the arcade game sounded great when converted to this hardware, and the sound effects did as well.

The games themselves were fun versions of the boss fights of the Mega Man games, and that is translated perfectly in this compilation. These boss fights have always been fun to play, and this is the perfect home for them. The thumbstick controller was uncommon in portable game consoles at the time, and the Neo Geo Pocket Color had one that was very responsive. This is what made it so good for one-on-one fighting games, and it is also why this conversion retained the feel of the arcade games even as the graphics were scaled down and reduced heavily in resolution.

Mega Man Battle & Fighters, or Rockman Battle & Fighters as it was known as it was originally a Japanese only release, was a lot of fun on the Neo Geo Pocket Color. The hardware was perfect for one-on-one fighting games, so it was a perfect fit for a conversion of these two arcade games. The hardware is much weaker than that of the Capcom Power System boards of the arcade, but the cute squashed chibi characters work extremely well for the characters from the Mega Man series. This is, without a doubt, one of the better titles that the Neo Geo Pocket Color offered.

Final Verdict:
4 out of 5

Monday, March 2, 2026

Puzzle Game Review: Sega Swirl


Sega Swirl was a puzzle game for the Sega Dreamcast developed by Scott Hawkins at Sega of America in collaboration with Tremor Entertainment. It is a variation of SameGame, a genre that began with the release of Kuniaki Moribe's Chain Shot in 1985.

The screen is filled with swirls of different colors. The goal of the game is to clear multiple swirls of the same color. The more of the same color swirls are cleared at once, the better the score. 

There are five modes of play. The practice mode is exactly as it sounds. The level mode moves to the next stage once all of the score and combo goals are met. The timed mode is also self-explanatory, as the goal is to line up as many swirls and gain as many points as possible within a time limit. 

There is also a head-to-head mode, which lets players play for points against each other. This leads into one of the most interesting modes. There is an e-mail mode, which allows for the game state to be sent to another player through e-mail. This player sends their state to the originating player, who picks up the game from there. This is a slow-paced style of game play, but it is an interesting mechanic that got around the latency issues due to the slow speed of modems at the time. This is especially true with the European and early Japanese Dreamcast modems, which were only 33.6 kbps as opposed to the North American and later Japanese modems which were 56 kbps. Those are measured in kilobits per second, which are a far cry from the megabits of broadband connections.

Sega Swirl is a fun take on the SameGame formula. It's plethora of game modes is also a boon considering it was generally included in magazine cover discs or within the discs of Dreamcast web browsers. It was also included in the Sega Smash pack, which is where I first played it. It's not a game that revolutionized gaming history by any means, but it is a fun time waster if you ever come across it.

Final Verdict:
3 out of 5

Sunday, March 1, 2026

Arcade Action Game Review: Mappy


Mappy is a cute action arcade game released in 1983. It is the first game in Namco's series of the same name.

The game follows a mouse police officer named Mappy who has to retrieve stolen items in a hideout full of thieving cats. Because he is a mouse, he stands no chance against cats so he has to avoid them. The thieving cats are known as the Meowky gang, or the Mewky gang in Japan. The gang's leader is a large red cat named Goro. The Japanese release gives him a much better name, Nyamco. This combines the company name Namco with nyan, the Japanese onomatopoeia for the cute little high-pitched variation of a cat's meow.

Points are gained from collecting the stolen items, which can sometimes be accessed by opening doors, and bonus points are awarded if Mappy retrieves the stolen item behind the boss cat. Once all of the items are collected, the game moves to the next stage.

The music in the game is of a cuteness befitting the character art. The sound effects are those that are familiar to games of the early 1980s, but they fit the game perfectly.

The most memorable mechanic of the game is the trampoline, which Mappy uses to reach the various floors in his quest for the hidden stolen goods. Both Mappy and the cats can turn left or right to reach one of the floors of the hideout when jumping up, however they both are stuck in their trajectory when coming back down. The trampolines are not well-built, however, as they will break, changing colors to denote their condition, if Mappy jumps on it four times in a row. Luckily, once off the trampolines, they will revert to their original jumpless state.

Mappy is a fun little arcade game. It's cute character art, charming music, and interesting premise makes it still enjoyable to play today.

Final Verdict:
3½ out of 5