Showing posts with label mega man. Show all posts
Showing posts with label mega man. Show all posts

Tuesday, March 3, 2026

Fighting Game Compilation Review. Mega Man Battle & Fighters


In 1995 and 1996, Capcom released two arcade fighting games featuring its popular Mega Man characters, Mega Man: The Power Battle and Mega Man 2: The Power Fighters, respectfully. When the Neo Geo Pocket Color came out, it was a boon for portable fighting game adaptations, so Capcom miniaturized the two games into one compilation.

The fighting games on the Neo Geo Pocket Color were chibi, or super deformed, versions of traditional arcade fighters. This was due to the limitations of the Neo Geo Pocket Color. This works perfectly for these two games, as Mega Man's crew and the robots he fights against are stylized in a way that still looks good when squashed into cute forms.

The Neo Geo Pocket Color had sound hardware that sounded great, and had all of the boops-and-beeps as you'd expect for 16-bit hardware of the 1990s. The music from the arcade game sounded great when converted to this hardware, and the sound effects did as well.

The games themselves were fun versions of the boss fights of the Mega Man games, and that is translated perfectly in this compilation. These boss fights have always been fun to play, and this is the perfect home for them. The thumbstick controller was uncommon in portable game consoles at the time, and the Neo Geo Pocket Color had one that was very responsive. This is what made it so good for one-on-one fighting games, and it is also why this conversion retained the feel of the arcade games even as the graphics were scaled down and reduced heavily in resolution.

Mega Man Battle & Fighters, or Rockman Battle & Fighters as it was known as it was originally a Japanese only release, was a lot of fun on the Neo Geo Pocket Color. The hardware was perfect for one-on-one fighting games, so it was a perfect fit for a conversion of these two arcade games. The hardware is much weaker than that of the Capcom Power System boards of the arcade, but the cute squashed chibi characters work extremely well for the characters from the Mega Man series. This is, without a doubt, one of the better titles that the Neo Geo Pocket Color offered.

Final Verdict:
4 out of 5

Monday, February 23, 2026

Fighting Game Review: Mega Man 2 - The Power Fighters


Mega-Man 2: The Power Fighters was a two-dimensional one-on-one arcade fighting game that was released in 1996, one year after its predecessor Mega-Man: The Power Battle.

Whereas The Power Battle was one of the last four games released for the first Capcom Power System arcade board, or CPS-1, The Power Fighters was released for its successor, the CPS-2. The primary purpose of the CPS-2 was to add encryption to the games that ran on the system board to prevent piracy. The graphics and sound were essentially the same, as The Power Battle also employed the three-dimensional sound processing algorithm known as QSound.

That's not a bad thing however, as The Power Battle already stood toe-to-toe with the graphics seen on the Mega Man games for the Super Nintendo Entertainment System. The cartoon-style is really beautiful. It remains a treat to see the blue bomber in all of his fighting glory. The mundane punching and futuristic sound effects return here. The music also remains a fantastic blend of Mega Man and Street Fighter II, making great use of the QSound technology. 

The real draw to this game compared to its successor is the addition of a fourth character. Mega Man, Proto Man, and Bass return, but this time they are joined by Duo, a robot that made its debut in the then-upcoming Mega Man 8. The shooting and the capturing and firing of boss weapons also return. New moves make their premiere here in the form of unique special moves for each character which can be activated by holding the direction of the joystick up and releasing a full buster attack.

Assist characters also make their debut here, appearing when the enemy health is halved or after using a credit to continue. Mega Man has the assistance of Rush, and Bass fittingly has Treble. Proto Man and Duo both gain the assistance of Beat. These assist characters will use their blasters against the enemy, but the drawback is that special moves can not be used while they are active.

Like its predecessor, there are three stories in the game. The first involves fighting through robots to find Dr. Wily. The second has the heroes battling to rescue Mega Man's sister Roll. The third involves finding robot parts that were stolen by Dr. Wily.

As before, each story contains six robots and a penultimate boss. The first story pits the heroes against Bubble Man, Heat Man, Shadow Man, Gyro Man, Centaur Man, and Plant Man with the boss being the Mad Grinder from Mega Man 7. The second story has the abominable Yellow devil as the penultimate boss after the heroic robots defeat Cut Man, Elec Man, Dive Man, Stone Man, Slash Man, and Shade Man. The final story contains Guts Man, Air Man, Quick Man, Gemini Man, Pharaoh Man, and Napalm Man. The boss for this story is the Mecha Dragon from Mega Man 2.

Like the game that came before it, Dr. Wily is the final boss. He must be defeated in one of his robotic inventions, as always. The Wily Machine returns. It once again must be defeated in multiple parts before finally revealing Dr. Wily floating around the room in a Wily Capsule. Defeating the evil doctor reveals the ending, which is different for every character.

Mega Man: The Power Fighters is a fantastic follow-up to the unique Power Battles. It is still a lot of fun to play the robot battles from various games in the Mega Man series as a one-on-one fighter.  The artwork, sound effects, and music are just as excellent as its predecessor. The biggest draws of this game are the new-to-the-subseries character Duo, the unique special moves, and the assist characters. Those alone make this one as much worthy of play by both Mega Man and fighting game fans.

Final Verdict: 
4½ out of 5

Friday, February 20, 2026

Arcade Fighting Game Review: Mega Man - The Power Battle


Mega Man: The Power Battles is a very unique arcade game. Mega Man is a platforming game icon. The mid-1990s brought him to other video game genres including board games, soccer, and racing. 1995 brought him into a genre that Capcom had mastered at that point, two-dimensional one-on-one arcade fighters.

Mega Man's boss battles are essentially one-on-one fighters themselves. So, Capcom stripped away the platform game aspects of Mega Man's most popular games and left just the battles. There are three fighters to choose from, each with their own bosses and storyline. There are three stories each with six boss battles. The first story has enemies are taken from his Mega Man's first two games. The next story takes bosses from Mega Man 3, the first appearance of Mega Man's brother Proto Man, as well as 5 and 6. The third story has bosses from Mega Man 7, which was the game that saw the premiere of Bass.

The gimmick of the Mega Man series thankfully returns here. When a robot boss is defeated, the current playable character earns it. That weapon can then be used on other robot bosses with the press of a button.

Once the six robot bosses are defeated, a penultimate boss appears. Mega Man and Proto Man both face the Yellow Devil from Mega Man's first outing as a hero, while Bass faces VAN Pookin, a boss that appeared in his first appearance in the series. As is usual with Mega Man games, the final boss for all three characters is Dr. Wily, who appears in a killer robot that he invented. This time around it is a giant floating Wily Machine which must be defeated in three different forms.

The artwork is spectacular, bringing the Mega Man to life in all of his 16-bit glory. It looks very much like Mega Man's Super NES outings, which is a good thing indeed. The SNES games contain some of the best sprite and background work in the entire series The soundtrack is spectacular, taking full advantage of Capcom's venerable CP System, or CPS-1, board. The music is just the right mix of Mega Man and Street Fighter II, and using the board that powered the latter was a stroke of genius. The board was discontinued in 1995, the year that Mega Man: The Power Battles was released. It was long in the tooth but still contained enough bite to bring the blue bomber to arcades a game that was one of four final games for the CPS-1, and was a great capper to that system's legacy.

Mega Man: The Power Battles is an arcade game that takes one of the best aspects of the Mega Man games, the boss battles, and presents them in the form of a one-on-one fighter. The venerable CPS-1 arcade board is utilized fantastically here. The artwork, gameplay, and music are all fantastic. The fact that all of the nuances are here, including the capture and use of boss weapons, makes this an arcade game that will certainly entertain fans of the Mega Man series and fighting game fans alike.

Final Verdict:
4½ out of 5