The Legend of Zelda: Ocarina of Time changed up the formula, successfully bringing The Legend of Zelda series into the 3D era.
The game followed a child Link, who has been raised by the ageless Kokiri. With an ocarina, he can play tunes that act as spells to control time and space around him. One song will send him forward and backward in time. Link resembled the ageless Kokiri he was raised with as a child, but as an adult, he towers over them. Adult Link can explore areas that have changed dramatically as a child, but he can also use the ocarina to go back in time to when he was a child to influence things in order to change them. This aspect reminds me of Sonic CD, albeit with a lot more interaction between time periods due to the fact that Ocarina of Time is a story-rich action adventure.
The game mechanics have been translated well into the three-dimensional age. Like Super Mario 64 before it, the game is very different from its two-dimensional counterparts, but it retains enough of the formula that it fits perfectly within the universe. Link can now travel in complete three-hundred-sixty-degree directions. However, the basic gameplay is still there. Link has to buy equipment or acquire it from non-player characters. He travels to dungeons where he gains keys to unlock doors and chests. In some chests, he finds dungeon keys that will unlock large dungeon doors and some chests. He also can find equipment in chests that he needs to use to get through future dungeons.
The music has always been a strong point of the series, and that continues here. There is the obligatory updated theme song, but there is also a lot of music that is unique to this game. It's fantastic, taking advantage of the audio hardware of the Nintendo 64, and a lot of them will remain in your head long after playing the game. There are also the usual fun little musical motifs that play when certain actions are completed. The short chest opening music still acts as an earworm when thinking of the game, even decades after its release. The characters, including Link now have grunts and yells. This aspect is kind of charming, and it remains in The Legend of Zelda series to this day. The one drawback is the voice of Link's fairy companion, Navi, who will yell "hey" or "listen" whenever there is a new piece of information. It is cute the first few times, but it becomes grating after a while. There are only a couple of voice clips, which is a shame, as this could have been alleviated with multiple recordings of the lines or by using multiple words.
The Legend of Zelda: Ocarina of Time is a great example of how to translate a two-dimensional game into three dimensions. It gives additional abilities that come with the new perspective but keeps the basic gameplay that made the original games so much fun. It also adds a fun mechanic with the titular ocarina which has musical spells that affect time and space. The graphics aren't as impressive as they once were, but the unique style still shines through the incredibly blocky characters and environments. The music is fantastic, and most of the grunting and yelling voice work is charming. Navi the fairy becomes annoying after a while, but she isn't enough to take away the enjoyment of this fantastic game.
Final Verdict:
4½ out of 5
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