I've been learning the
Wintermute engine, which I used to create my last few adventure games. I decided to learn more about the engine by porting the open-source game, OpenQuest, to macOS and Linux, as well as Windows, via Wintermute. Every part of the game is in place, including the triangle puzzle, which was in the original AGS version but wasn't included in the SCUMM conversion.
OpenQuest for Windows, macOS, and Linux, including source code, is available
here.
No comments:
Post a Comment