Showing posts with label space invaders. Show all posts
Showing posts with label space invaders. Show all posts

Tuesday, February 10, 2026

Arcade Fixed-Screen Shoot 'em up Review: Space Invaders (Color Version)


The color version of Space Invaders was released in 1979, the year after the release of the game. In the early days of the video game industry, sequels weren't well defined. That's how you ended up with tons of variations of Pong, or games that had the hook of added color. You also sometimes received updates like the color version of Space Invaders, where the game was different under the hood but the cabinet artwork was unchanged.

The original Space Invaders was a completely black and white affair, although some arcades would add a filter over the monitor that would add green and red sections to simulate color. The color version, on the other hand, added a near rainbow of colors. There are now five colors, alongside white. The colors are the green and red of the filter, plus yellow, cyan, and magenta.

It matches the colors of the marquee, as a matter of fact, giving the game a unified feel that upped the whole presentation. In an era where black and white graphics were the norm, a monitor full of color would definitely be a big draw. Since the gameplay remained as addicting as always, it was a good way to get people to the cabinet in an era where keeping up player interest was key.

The primary addition to the game code outside of the addition of color was another that would bring people to the cabinet. Arcade games were all about playing to get the high score, and this update allowed for even higher scores than before. Whereas the original had a limit of four digits, the color update raised the maximum amounts of digits in the score to five.

People who are familiar with the original Space Invaders will also notice that the bases now have numbers on them. This has no real meaning to the game outside of cosmetics, but it will provide the base of the true sequel to Space Invaders, Space Invaders Part II aka Deluxe Space Invaders or Space Invaders Deluxe, which was also released in 1979.

The color version of Space Invaders was a mere stop gap between the first game and its sequel, but it is an interesting footnote in the history of the video game industry. It retains all of the same addicting gameplay of the original and makes it a bit more pleasing with a splash of color. In that sense, it is really just as worthy of a game as its two or four-toned predecessor.

Final verdict:
4 out of 5

Monday, August 8, 2022

Arcade Fixed-Screen Shoot 'em up Review: Space Invaders

In 1978, Taito released Space Invaders, the hit video game that established the shoot 'em up genre as a heavy hitter within the video game industry.

I first played Space Invaders in 2000 while working on my arcade emulator, LASER. Unlike Lupin III, I had actually heard of this game before because it was a big-name game. It was and still is being ported to, and getting remakes and clones for, just about every platform imaginable.

Like all games on Taito 8080 hardware, it is a relatively simple game. It is a black and white game, although some arcades placed a color plastic overlay over the monitor to give the allusion that there are red and green colors on certain parts of the screen. There are score and life counters, invading aliens, a ship, and bunkers that can be shot through by the player and enemies alike.

The object is simply to pilot a ship at the bottom of the screen, which can only move left and right, and to shoot the invading forces before they shoot you. When all the aliens are shot, the screen refreshes and another fleet of aliens need to be dealt with. With each new fleet, the game gets progressively faster. To paraphrase a quote from Lrrr in the animated television series Futurama, instead of shooting where the ships are you should shoot where they are going to be.

There is also very little sound. There is the whirring sound when a bonus ship floats by the top of the screen that can award extra points, the zap sound that occurs when you shoot, and a simple four-note progression that acts as the music. These simple sounds work very well, however, and even the four simple notes that are played throughout gameplay surprisingly work well and don't become annoying with extended play.

The whole game is incredibly simple, but it is far from being tedious. Like Pac-Man, it is one of the early arcade games that truly stands the test of time. I was not born when the game came out and I didn't get a chance to play this game until decades after its release. However, even decades after my first time playing, I will still play it whenever I get the chance. Anyone interested in video games should try it at least once. It is a true classic.

Final verdict:
4 out of 5