Update November 18, 2025: I originally posted this review as a clone of the review for the remake, Yakuza Kiwami. For the past few days I have been playing the wonderful Yakuza Restored patch by Sylwahan for the original PlayStation 2 version of Yakuza. This patch replaces the unfitting English voiceovers with the Japanese ones, removes the curse words that don't match what was originally said in the Japanese subtitles, replaces the weird name changes that were in the original translation to the Japanese names that are used throughout the series, uses the Yakuza font for character introductions, and much more. Because of this excellent version, which I highly recommend using if you want to play the PlayStation 2 version of Yakuza, I have decided to completely rewrite this review. If you want to see the original review, it is available word-for-word in the Yakuza Kiwami review, minus the Kiwami-specific sections.
Yakuza, known as Ryu Ga Gotoku or Like a Dragon in Japan, is the first game in the popular franchise of the same name. It laid the groundwork for the later entries in the series, and contained a great mystery of a storyline that sets itself apart from the rest.
The story starts in 1995 in Kamurocho, a fictionalized version of the real-life KabukichÅ red-light district of Tokyo. It centers on Kazuma Kiryu, a yakuza in the Dojima family of the Tojo Clan who is known as the Dragon of Dojima. He is about to become the patriarch of his own family, but is instead expelled from the organization when he takes the blame for the murder of Sohei Dojima, a crime he did not commit.
Kiryu is released from prison ten years later, in 2005. Returning to a Kamurocho that is different from that he remembers, he has to contend with members of the Tojo Clan who seek revenge for Patriarch Dojima's murder. He soon meets a little girl named Haruka Sawamura. She is a target for the Tojo Clan, leaving Kiryu to have to protect her while discovering what makes the yakuza so interested in an eight-year-old girl. This begins a tale of mystery and betrayal, which is engaging from start to finish.
The original release of Yakuza came hot on the heels of Grand Theft Auto III and its follow-ups Vice City and San Andreas, which were a huge success in the West. Because of this, Sega of America localized Ryu Ga Gotoku into something it was not, adding excessive swearing to the script and changing the names of characters in an attempt to better appeal to Western audiences. Kiryu was known by his first name of Kazuma, and Shintaro Kazama became Shintaro Fuma to atempt to avoid confusion over the similar name. The weirdest change is that the Florist of Sai became Kage. This name was not used in any other game, and it negated the meaning of the Florist codename, which is explained by a non-playable character in the game.
Because of the overuse of swearing and awkward line reads, the English version is pretty bad. It's not at the level of the woodenness of Sega's earlier attempts at English voice acting such as Shenmue, but it is bad enough that the original Japanese voices were used in the sequels rather than attempting English dubs again. It's a shame that its voice cast was squandered, as it included such Hollywood greats such as Stat Wars star Mark Hamill as Goro Majima and Bill Farmer as Makoto Date.
The minigames in the PlayStation 2 release include the UFO catcher crane game at Club Sega, baccarat, blackjack, and roulette in the casino, flirting with six hostesses at various cabaret clubs, a batting center where Kiryu can hit baseballs at various levels of difficulty, and pachinko slot machines at Volcano.
The original PlayStation 2 version of Yakuza plays like early 3D games in that it shifts camera direction at load points, with the camera appearing behind or above Kiryu at any given shot. This makes it much different than later games in the series, but, barring a rare errant turn in direction due to the confusing camera changes, the awkwardness is mostly forgotten as the game goes on.
The side stories which became a well known aspect of the series started at the beginning with Yakuza. They are more somber than the off-the-wall humor that would come in substories in later games, but there are some moments of levity. It also contains substories that are not present in the Kiwami remake such as those involving a purse snatcher, an artist near the homeless encampment, and an additional story about a pick pocket. This game also started a series staple, the difficult final boss that is part of an Amon assassin family, which is available after every substory is completed.
Yakuza is a fantastic start to one of Sega's best series. The original English translation is not great, but with Sylwahan's Yakuza Restored patch, the excellent Japanese voiceovers are available to English PlayStation 2 players. The original PlayStation 2 version contained many of the regular minigames in the series, including gambling, baseball, and cabaret hostess flirting. It also started the Club Sega appearances, with the series staple UFO Catcher crane game. The side stories also began here, which were relatively serious here but would become wackier as the series went on. The best part about this game is the story, which allows it to remain as one of the best games in the series.
| Fist of the North Star: Lost Paradise Review | Yakuza Kiwami Review |



