Monday, October 6, 2008

Point-and-Click Adventure Game Review: Strong Bad's Cool Game for Attractive People - Homestar Ruiner

Strong Bad's Cool Game for Attractive People is Telltale Games' new episodic series that follows in the footsteps of their previous hit, Sam & Max. Telltale has always been a company who blazes new territory in the often-forgotten genre of the graphic adventure, so Strong Bad is aiming in a slightly different direction than Sam & Max.

The series is being built with the Wii gamer in mind, although it is available for both Wiiware and Windows platforms. From the moment the first game in the series, Homestar Ruiner, starts up, it's console roots become apparent with the title screen, with its message to click a button to begin. However, even here, the humor in the title is evident. Strong Bad, the series' protaganist and namesake, comments on his surroundings with many humorous quips until the player pushes a button.

Once that is done, the player is taken to a menu that is themed after the menu screen of it's source material, homestarrunner.com. If you have never been there before, I strongly recommend choosing the Toons menu and then checking out some of the Strong Bad Emails. This game is funny enough to stand on its own, but it is full of so many injokes for series fans that even people who have watched just a handful of the cartoons on the site will appreciate it more.

The cast of characters in the game include series regulars Strong Bad, a neer-do-well wearing a mexican wrestler mask and boxing gloves, Homestar Runner, an athlete with no arms and a spech impediment, Marzipan, Homestar's hippy on-again-off-again-girlfriend, Pom Pom, a round ball who is also an athlete of sorts, Bubs, the sketchy concession stand owner, and Coach Z, the coach at the local track who has a penchant for rapping and maintaining poor hygeine.

The game begins with Strong Bad singing a very catchy song about his awesomeness, immediately followed by him checking his email on his Lappy 486. The e-mailer suggests Strong Bad "beat the snot out of Homestar", so after a humorous response to the letter, Strong Bad decides to give Homestar a pummeling. He heads to Coach Z's race track, where he finds out that there is a race and he's not invited to join. Strong Bad comes up with a plan to enter the race, and in the process ends up totally humiliating Homestar in the process. This is where the meat of the story begins.

Homestar decides to move into Strong Bad's house, since he can't show his face in public, and with his warped sense of reality, he views Strong Bad as his only true friend. Now, it's up to Strong Bad to somehow restore Homestar's reputation so Homestar will finally move out of the House of Strong and things can get back to normal for our masked anti-hero.

I have to say that the plot in this episode is very thin. The game is just a long Strong Bad e-mail, but it lacks much of the randomness as well as the funny out-of-character made up stories that are in the best SBEmails. It was a look into a regular day in Free Country USA, and as the email "boring" showed, there's not a whole lot of substance to a normal day here. That said, it does stay true to the source material, and the characters do stay true to their own personal nuiances throughout.

The saving grace of this game though is the humor, which is top notch. Homestar Ruiner is a very funny game. There are so many injokes in this game to please fans, as well as many general jokes that even people who are just vaguely familiar with the source material should find quite funny. Strong Bad, in particular, has many quips throughout the game that truly made me chuckle. His snarkiness truly helped keep the game from feeling too dull.

The game has many side activities, which is part of the game's experiment of adding in more traditional video game console-style elements. There is an Atari 2600 style game available on Strong Bad's Fun Machine in his room called Snake Boxer 5. This game is a simple game where you are a boxer who looks very much like a top down Strong Mad, who fights a Snake. There is no ending, the game just keeps getting faster and harder until you die. It's a fun distraction once or twice, but like the games from the era that it parodies, there isn't a whole lot of substance to it.

The other major mini-game in the game is the ability to make Teen Girl Squad comics. These comics star stereotypical teen girls who are toatally obsessed with boys, die grusome deaths and come back in the next comic, and are voiced by Strongbad in falsetto. The object of the mini game is to combine different objects with different girls to try to get each girl to die a painful, yet humorous death. Strong Bad grades each death based on how humorous he finds it. Througout the Homestar Ruiner game world, there are more pieces of paper with Teen Girl Squad objects to find. Finding these objects and combining them with the proper time girl at the proper time causes a death that Strong Bad finds more humorous.

The Teen Girl Squad score is added to your awesomeness factor, a rating by Strong Bad that also factors in other activities in the game such as annoying people or creating tree sculptures. Unlike most adventure games, this does give Homestar Ruiner some replay value. Completing the game doesn't end the collection either, as Telltale created what they call "Extended Play". Here, players can keep trying to raise their awesomeness factor as well as talk to the game's characters to hear their final thoughts on the events of the game.

It's nice to see Telltale continuing to experiment with taking their games in new directions, much as they did with Sam & Max Season One. That series picked up momentum as the season went on, so I have high hopes that Telltale will do the same with Strong Bad. At this point, Strong Bad Episode 1: Homestar Ruiner is a fun game, light on plot, but heavy in humor. The mini-games and console-style collect everything side quests do help with replay value somewhat, but at this point they don't seem to add much for those who aren't completists. The ability to hear from characters in Extended Play after the story ends, however, is a very welcome feature.

Final Verdict:

3½ out of 5

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