Year | Title | Role | Company |
2016 | Duke Grabowski | Design, Voice (as Himself) | Venture Moon |
2014 | Codename: Cygnus | Chief Creative Officer, Story, Voice (as Himself) (Holiday Party) | Reactive Studios |
2014 | The Walking Dead: Season Two | Director of Writing | Telltale Games |
2014 | The Wolf Among Us | Director of Writing | Telltale Games |
2012 | Law & Order: Legacies | Director of Design | Telltale Games |
2012 | The Walking Dead | Director of Design, Additional Writing | Telltale Games |
2011 | Back to the Future: The Game | Director of Design | Telltale Games |
2011 | Jurassic Park: The Game | Director of Design, Additional Writing | Telltale Games |
2010 | CSI: Fatal Conspiracy | Director of Design | Telltale Games |
2010 | Hector: Badge of Carnage | Design, Script Editing | Telltale Games |
2010 | Monkey Island 2: Special Edition | Writing, Programming | LucasArts |
2010 | Sam & Max: The Devil's Playhouse | Director of Design, Design for Episode 2 | Telltale Games |
2009 | CSI: Deadly Intent | Director of Design | Telltale Games |
2009 | The Secret of Monkey Island: Special Edition | Writing, Programming | LucasArts |
2009 | Tales of Monkey Island | Director of Design | Telltale Games |
2009 | Wallace & Gromit's Grand Adventures | Director of Design | Telltale Games |
2008 | Insecticide | Creative Consultant | Crackpot Entertainment |
2008 | Sam & Max: Season Two | Director of Design, Design and Writing (Episodes 2 & 4), Programming, Technical Art & Effects | Telltale Games |
2008 | Strong Bad's Cool Game for Attractive People | Director of Design | Telltale Games |
2007 | Sam & Max: Season One | Design, Writing | Telltale Games |
2006 | Bone: The Great Cow Race | Lead Designer, Writer | Telltale Games |
2006 | CSI: 3 Dimensions of Murder | Additional Writing | Telltale Games |
2005 | Bone: Out from Boneville | Design, Writing | Telltale Games |
2003 | Piglet's Big Game | Writing | Hulabee Entertainment |
2002 | Mike's Monstrous Adventure | Writing | Hulabee Entertainment |
2002 | Ollo in the Sunny Valley Fair | Writing | Hulabee Entertainment |
2001 | Mickey Saves the Day: 3D Adventure | Design, Writing | Human Code |
2001 | Moop and Dreadly in the Treasure on Bing Bong Island | Writing | Hulabee Entertainment |
1999 | Pajama Sam 3 | Writing | Humongous Entertainment |
1998 | Pajama Sam 2 | Writing | Humongous Entertainment |
1998 | Rugrats Adventure Game | Additional Puzzle and Activity Design | Broderbund |
1996 | Pajama Sam | Writing | Humongous Entertainment |
1995 | The Dig | Director (unreleased third version), Design | LucasArts |
1995 | Full Throttle | Writing, Programming, Lyrics (1000 CC Chanty) | LucasArts |
1993 | Maniac Mansion: Day of the Tentacle | Director, Writing, Programming | LucasArts |
1991 | Monkey Island 2 | Writing, Programming | LucasArts |
1990 | The Secret of Monkey Island | Writing, Programming | LucasArts |
1990 | Maniac Mansion | SCUMM Programming (NES version) | LucasArts |